Best Switch games are built with the hardware in mind. I dont mind the ports, but i'm very impressed when i see a good looking switch game built off the hardware, rather than ported to the hardware. Need to see more Western devs and even Japanese devs push the hardware more.
they cant this game is similar in scale to a launch title 2001 system. it looks amazing but its scale frame rate and are almost 2 decades old. its higher detailed and resolution.. but its a slow paced side scrolling game that unfortunately cant hit 60 fps.. if the 5 year development of breath of the wild a siglle player only game who was at 900p and dipped to the mid 20s in fps in point enough
@@simlife445 Holy shit, lol. What are you writing? Scale frame rate 2 decades old? 30 FPS games even exist on PS4 Pro. Sidescrolling game? Do you even know what a side scroller is? 2D Jump and run platformers like Super Mario U Deluxe are sidescrollers. How can you even compare Luigis Mansion 3 with a sidescroller? Yes, it's slowpaced because you can't make a styled game like this into a fast paced 60 FPS game. 30 FPS and a focus on the visuals are absolutely enough for a slower paced game like this. Breath of the Wild was a port from Wii U hardware. BOTW2 might run a lot better since it's developed with Switch hardware in mind. It will be 30 FPS again but maybe visuals, performance and resolution will be better. And why do you even complain so much about resolution and FPS dips? Even the PS4 had massive issues with exclusives games like Bloodborne. I still remember the release performance of it. 1-2 minutes loading times when you die and the FPS often tanked to sub 20 FPS. There are also games for PS4 and Xbox One that don't run natively at 1080p and often below it even though they are much much stronger than a tablet hardware as the Switch.
kn At the end of the day, Luigi’s Mansion 3 isn’t demanding at all and the Switch is still severely underpowered. Its not the fault of third party game developers that they can’t get their games to run as well as Nintendo’s exclusives which are cartoony non-demanding games.
@@HermesderWetterbote I have 18 games and only have 4 that are 1080p : Mario Kart 8, Pokemon Let's Go, Luigi's Mansion 3 and ARMS, all the other are either 900p or 720p. ;_;
@@n2alps Nintendo makes most sense, just some of their decisions are shitty. And no, they would never port LM3 to 3DS. It wouldn't even work on it. Luigis Mansion 1 was ported to it and barely runs on it. The 3DS is done and they won't fully support it anymore. It's been 8 years since its release.
Even Luigi's Mansion 1 on NGC had reflections. Not on the ground, though, but there were lots of mirrors in that game By the way, this game is not using screenspace reflections
@@instantstupor. I know what they said, but that's incorrect. This game is NOT using screen space reflections on the floor. It's creating real time reflections with only the important objects, like Luigi, ghosts and light sources. Sometimes one of those objects is BEHIND something else and you can't actually see them, but you can still see its reflection. At 1:49 there's a reflection of a lamp that is behind a wall and at 1:50 you can see the lamp once the camera has moved to the left. Also, reflections don't mysteriously cut off at the sides. Screen space reflections have those two limitations. If something is not on screen, it can't be reflected (that's why it's called SCREEN SPACE reflections) and it tends to cut off the reflections at the sides because the camera is usually slightly pointing downwards instead of completely horizontal
@@TestTest-oq1nk You left out the "imma2edgy4you, nothing personnel kid" I hope you are kidding about dismissing a game because its artstyle or aesthetics. Also, you might want to remember that sagas like Knack, Invizimals and many others are Ps4 franchises. That must feel awkward when you are so edgy.
This games graphics are mind blowing, I still can't believe it runs on switch and so well, it easily looks like a PS4 or xbone game. Nintendo brought out almost every advanced rendering technique from sub surface scattering to terrain deformation, a real treat for those who appreciate digital art.
It’s really amazing how Nintendo can stylize their games in such a way that it makes it look like a current gen game despite being on technically inferior hardware
Slight correction: Shadows are done with shadow maps, not stencils. You can se texel edges on them, which wouldn't be the case with stencil shadows. Those would be polygon-based, and thus always at screen resolution, never less.
Another great one from Tom, love the texture details in Luigi's hat and clothes, great art work as well. Tom's analysis are always the most informative with great commentary.
When I started playing I was amazed at how beautiful this game is. The switch is such a fantastic piece of hardware. So amazing to see Nintendo back in the game :)
I find it incredible this can run on a mobile device (a couple of years old now too). I'm not sure I've ever seen quite so much detail and interaction in a game. Wonderful to look and to play.
If they had applied motion blur to the cutscenes at least, it would've looked straight up like a CG movie. As it is though, it does an incredibly impressive job. Hats off.
Luigi's Mansion 3 is such a delightful game to look at! Both visually and animation wise. It's the closest we'll ever get to an actual Luigi's Mansion CG cartoon/movie.
It's strange, playing it all I could think was "this looks just how I remember the original game looking" but then when you show footage of Mansion 1 (albeit on 3DS vs Switch) it's like yeah.... huge difference in visual scope.
10/10 graphics , 10/10 gameplay …… only Nintendo genius game programming is capable of this, definitely my GOTY …. I really am mind blown by this game !!
THANK YOU FOR THIS MY PRAYERS HAVE BEEN ANSWERED. Foreal though appreciate you guys pointing out awesome stuff I would never notice on my own that devs put a ton of tlc into!
@@n2red732 Microsoft had a 8 year break... they haven't made a descent action or RPG game since Xbox 360! Just look what they did to Fable and Crackdown.
Next Level Games has achieved something mindblowing with this game. I'm amazed the Switch can run this without a hitch. I hope they get to make another game for Switch.
Even digital foundry couldn’t put any faults into this game !! …. and it not just about how this game looks, its the gameplay and fun factor which really shine
the graphics and animations of Luigi Mansion 3 is so top notch and Pixar- like or even better then this and i cant wait to play this amazing game in the Switch of my Cousin and my Switch with better battery life that one of my Cousins will bring to bring along side Luigi Mansion 3.
I've played this quite a bit since last week and got quite far now. As well as everything else mentioned the visuals are excellent. The different floor themes are amazing especially certain ones (don't want to spoil it for anyone). All it needs is a patch for the loud low health sound that takes over and maybe some more settings (like audio). Other than that absolute masterpiece 👍
I would have loved a little more analysis on the reflections in the game. Some rooms have a wall of glass behind them, and its all real time. I found it really impressive for a switch game.
I think the last time, a game impressed me THAT much in terms of physics...was probably Half-Life 2. Yeah. It's that good. Honestly excellent work. And besides, it's a beautiful and fun game!
Even 5 years later, this game still remains one of the best looking switch games of all time. I can’t wait to see what Luigi’s mansion 4 looks like on the switch 2! 😊
If Luigi's Mansion 3 (a second sequel from a game released on the most powerful console of its generation - the GameCube) looks this good on a relatively weak modern console, then I have no doubt that Metroid Prime 4 will look just as impressive.
Xbox was the most powerful console of the 6th gen. Though the Gamecube can push more polys on real time with effects and has a faster cpu (that's why f-zero gx and star wars rogue squadron 2 are possible).
Metroid Prime 4 will probably be a Switch 2 or cross gen game. It's not releasing until 2022 at the earliest, considering development restarted last year, iirc. I think the visuals will surprise us in a very good way
@@retroboy-fh1ji No the Gamecube was definitely more powerful than the OG Xbox. Gamecube had faster ram and it had a 64bit custom CPU which meant it could push much more performance per clock and was alot more efficient. The Gamecube GPU could push alot more raw polygons and effects than the OG Xbox could. Gamecube was also better at effects and geometry as well. ATI was just better than Nvidia during that time. However the Xbox did have some advantages. It could hold much more data on its discs. It had component cable HD support, it was easier to develop for sense it was basically a PC. It also had superior shaders over the Gamecube. Raw power and efficiency wise the Gamecube was more powerful than the Xbox.
I’m surprised they didn’t mention the really impressive light scattering that comes from the flashlight. It amazes me when I aim the flashlight in a wall and it subtly reflects the light onto surrounding walls and objects. It amazes me that it’s even on switch.
It’s games like this, Splatoon 3, and Bowser’s Fury that remind me that the switch is capable of much more than what people give it credit for. It’s a shame that it’s always underestimated when it comes to how much optimization is needed for games to run on it, when it can handle beautiful graphics that are on par with pre-rendered stuff and we get games that have graphics optimizations that look like they came from a PS2 game.
And just to clarify, this is expected from the Luigi’s Mansion series. The first game had code that tracked the amount of milligrams of dust you sucked up in a room as well as dynamic lighting, and that ran on the gamecube.
Those spotlight shadows are not stencil-based, those are entirely shadowmapped. Stencil shadowing cannot possibly produce sub-native aliasing by its design.
What developers are doing with the Switch is nothing short of a miracle. This game has no business looking this good on a mini tablet with tech from years ago.
@@dayko. Yes I know, but Switch can count on quite advanced tech (both hardware and software) that make possible to show beautiful graphics while drawing only 10W (unlike XOne that must be a 100W stationary system). There are X360 that are still impressive and Switch is BY FAR more capable of an X360... so it is absolutely normal that it can perform games with very good graphics.
Never thought I would play such quality games on a f**king tablet with half a decade old CPU...thank you Nintendo,but please release a pro version with updated hardware..
It's not a half a decade old gpu. It's more like 4 years. I'm not sure when the cpu was created, but probably the same time since they're on the same chip.
What the fuck is happening at Nintendo? Ever since the Wii U their framerates have never been the same! Its like the jump to HD really f*ckd up something. Breath of the wild, Odyssey, Links awakening, this... etc etc! Not a single game can keep a steady framerate at a fixed resolution, frame drops, stutters, frame-time spikes. Im so tired of this and im really worried about the next Zelda. Their old games ran FLAWLESSLY. Locked framerate, and a fixed resolution, none of that dynamic shit and absolutely no framerate issues! What the hell is going on with the quality control?
Hmmm you obviously haven't played God of war, horizon zero dawn, Uncharted 4, Until Dawn.... they look massively superior to this kiddie trash.... its not even close.
This game is very atmospheric and I'd say that it's the best looking game on the Switch so far. I've heard a few complaints about the music, however I find it to be pretty immersive and it's an accurate representation of what's happening on screen. I've only played the game for an hour or two so far and I intend to take my time and thoroughly enjoy this very unique Nintendo title.
Now Nintendo owns Next Level Games and all its tech, hoping to grow them into an even bigger studio. I hope to see this amazing tech in other games as well!
I just want to mention that this game is NOT using screenspace reflections on the floor. It's creating those reflections with only the important objects, like Luigi, ghosts and light sources. Sometimes one of those objects is BEHIND something else and you can't actually see them, but you can still see its reflection. At 1:49 there's a reflection of a lamp that is behind a wall and at 1:50 you can see the lamp once the camera has moved to the left. Also, reflections don't mysteriously cut off at the sides Screenspace reflections have those two drawbacks. If something is not on screen, it can't be reflected and it tends to cut off at the sides because the camera is usually slightly pointing downwards instead of completely horizontal
My question is since this looks visually amazing, why does links awakening suffer noticeable performance issues? Luigi's Mansion 3 looks way beyond links awakening
The cutscenes look almost prerendered, I’m really impressed that they’re ingame.
Wait?! They aren’t prerendered?!
@@MalarkeyMan nope. All in game
LOL you fanboys make me laugh.. this? looks pre-rendered? LOL..
Anonymous How dare we say a game looks nice! Laughable
The game is only 3 GB big, so there is no room for HQ pre-rendered video.
This game is beautiful and insanely detailed. It’s a must buy if you own a Switch.
Like red dead redemption on PC😉
@@thefullstackworld red dead updates are pushed out now and mods so yes
Best Switch games are built with the hardware in mind. I dont mind the ports, but i'm very impressed when i see a good looking switch game built off the hardware, rather than ported to the hardware. Need to see more Western devs and even Japanese devs push the hardware more.
Astral Chain did a good job working off the switchs hardware.
they cant this game is similar in scale to a launch title 2001 system. it looks amazing but its scale frame rate and are almost 2 decades old. its higher detailed and resolution.. but its a slow paced side scrolling game that unfortunately cant hit 60 fps.. if the 5 year development of breath of the wild a siglle player only game who was at 900p and dipped to the mid 20s in fps in point enough
@@simlife445 Holy shit, lol. What are you writing? Scale frame rate 2 decades old? 30 FPS games even exist on PS4 Pro. Sidescrolling game? Do you even know what a side scroller is? 2D Jump and run platformers like Super Mario U Deluxe are sidescrollers. How can you even compare Luigis Mansion 3 with a sidescroller? Yes, it's slowpaced because you can't make a styled game like this into a fast paced 60 FPS game. 30 FPS and a focus on the visuals are absolutely enough for a slower paced game like this.
Breath of the Wild was a port from Wii U hardware. BOTW2 might run a lot better since it's developed with Switch hardware in mind. It will be 30 FPS again but maybe visuals, performance and resolution will be better.
And why do you even complain so much about resolution and FPS dips? Even the PS4 had massive issues with exclusives games like Bloodborne. I still remember the release performance of it. 1-2 minutes loading times when you die and the FPS often tanked to sub 20 FPS. There are also games for PS4 and Xbox One that don't run natively at 1080p and often below it even though they are much much stronger than a tablet hardware as the Switch.
kn At the end of the day, Luigi’s Mansion 3 isn’t demanding at all and the Switch is still severely underpowered. Its not the fault of third party game developers that they can’t get their games to run as well as Nintendo’s exclusives which are cartoony non-demanding games.
I mean that is with any platform. Hence the reason why games like Horizon, Infamous Second Son, and God of War are the way they are on PS4.
I did not expect a game that looks this good to run at a full 1080p on the Switch
Very few games manage to hit that mark
Actually most Switch games hit 1080p... xD I have 27 Switch games and only 8 are sub 1080p docked... And these are ps4 ports or big openworld games.
Maybe it's using some kind of temporal upscale like mario odyssey.
@@jc_dogen Mario Odyssey docked is just using a dynamic 900p that drops down to 720p when needed.
@@HermesderWetterbote I have 18 games and only have 4 that are 1080p : Mario Kart 8, Pokemon Let's Go, Luigi's Mansion 3 and ARMS, all the other are either 900p or 720p. ;_;
@@ThibautMahringer Are you sure? I remember DF thinking it was a temporal upscale trick.
I forgot years ago they had music playing instead of talking. This channel came a long way.
they finally got the budget to buy microphones lol
Norbert Soltész you’re late. They been had the budget lol
not really
They still don't have the budget for proper microphones.
At DF office everyone uses the headphones they got with their phones.
Enjoying Luigi's Mansion 3 a lot! Next Level Games has done a great job from what I've played imo.
Bought this game at launch and I'm having a blast. Easily top 5 switch games
You don't need to end your sentence with imo. We know it's your opinion dude
@@PSUC3 Sorry. Force of habit.
Mr. GameCrazy
Yeah man it’s not necessary imo.
Imo we shouldnt have to say imo imo
I just started playing it today. This is one of the best looking games on the Switch!
It's impressive, yet interactive. Beautiful light effects.
@Daniel. Would you say that it looks better than Mario Rabbids Kingdom Battle?
yet next to game cube 2001 system its not much better in side by side comparisons
simlife445 Yeah, all of the Luigi’s mansions have been great looking games on their systems, but this games animation is just 👌
@@bigqdawg100 Much better
Interactive environment in a game is much more appealing to me than mere eye-candy graphics.
Not that there is much more to improve graphics wise on Luigis Mansion 3 besides the resolution and framerate.
You're a man of culture.
Every Nintendo fanboy excuse, You can have the best of both words
No this is eye candy too lpl
You see that rock? You can pick it up and throw it at things, or place it somewhere else, it even has collision physics! It can even be eroded!
I’d like to see this engine used for a Switch remake version of Luigi’s Mansion 1 & 2.
I'd buy that for a dollar!
that should be worth renting for sure
That would make sense... Nintendo doesn’t make sense though... they will probably port LM3 to 3DS lol
@@n2alps Nintendo makes most sense, just some of their decisions are shitty. And no, they would never port LM3 to 3DS. It wouldn't even work on it. Luigis Mansion 1 was ported to it and barely runs on it.
The 3DS is done and they won't fully support it anymore. It's been 8 years since its release.
Please no more 30fps games. Ruins the game
Honestly when I saw screenspace reflections, I said out loud "damn, this game has reflections"
Even Witcher 3 on switch has reflections in the water. Why are reflections so damn pretty?
@@skilarbabcock a lot of switch games uses reflections but mostly they use cube map reflections not screen space reflections
Even Luigi's Mansion 1 on NGC had reflections. Not on the ground, though, but there were lots of mirrors in that game
By the way, this game is not using screenspace reflections
@@ddnava96 At 4:32 "One of the surprising extras here is the use of screen space reflections".
@@instantstupor. I know what they said, but that's incorrect. This game is NOT using screen space reflections on the floor. It's creating real time reflections with only the important objects, like Luigi, ghosts and light sources. Sometimes one of those objects is BEHIND something else and you can't actually see them, but you can still see its reflection. At 1:49 there's a reflection of a lamp that is behind a wall and at 1:50 you can see the lamp once the camera has moved to the left. Also, reflections don't mysteriously cut off at the sides.
Screen space reflections have those two limitations. If something is not on screen, it can't be reflected (that's why it's called SCREEN SPACE reflections) and it tends to cut off the reflections at the sides because the camera is usually slightly pointing downwards instead of completely horizontal
This game is definitely a looker on Switch. This is my favorite entry in the Luigi's Mansion series to date. Really fun to play.
Everything about this game blew me away. The graphics and physics are insanely good.
This is going to age so so so well
I love this game, I'm having a blast, the visuals are stunning and the gameplay is excellent.
@@TestTest-oq1nk pathetic
@@TestTest-oq1nk I play PS4 and Xbox One as well. I love all systems.
@@TestTest-oq1nk Troll or another ponie? Hard to say the deference nowadays.
@@TestTest-oq1nk You left out the "imma2edgy4you, nothing personnel kid" I hope you are kidding about dismissing a game because its artstyle or aesthetics. Also, you might want to remember that sagas like Knack, Invizimals and many others are Ps4 franchises. That must feel awkward when you are so edgy.
Roberto Buatti 🤦♂️
This games graphics are mind blowing, I still can't believe it runs on switch and so well, it easily looks like a PS4 or xbone game. Nintendo brought out almost every advanced rendering technique from sub surface scattering to terrain deformation, a real treat for those who appreciate digital art.
This game is beautiful, i feels like a play a Disney Pixar Move, but more important, is very fun to play.
This game has been an absolute joy to play. Everything about it feels like a labour of love. I might just be my GOTY.
I'd love to see the OG Luigi's Mansion and Dark Moon on the Switch.
That would be incredible to be honest
You never know this may happen....
maybe luigi's 1 and 2 remaster for the switch
this game is probably the most impressive switch game imo
the lighting in this game is very very appealing they did a great job
It’s really amazing how Nintendo can stylize their games in such a way that it makes it look like a current gen game despite being on technically inferior hardware
Maybe because the hardware isn't as inferior as you think.
This was done by a Canadian studio, though: Next Level Games.
@@mr_m4613 It really is. That's even more impressive.
The Switch is somewhat comparable in overall power to the Xbox 360. Why wouldn't we expect the 360 to be able to run a game of this graphical quality.
@@david-spliso1928 its between a 360 and xbox one
That level with all the grass looks insane.
-Absolutely amazing graphics.
- Interactive environments and physics.
- All running on a handheld console.
What is this sorcery?
The sorcery is 30fps and no photorealistic textures, which makes things much easier.
Nick Motsarsky it’s called a art style pc fanboy
@@nickmotsarsky4382 & carefully programmed for the ulp nvidia hardware..Just amazing!
Slight correction: Shadows are done with shadow maps, not stencils. You can se texel edges on them, which wouldn't be the case with stencil shadows. Those would be polygon-based, and thus always at screen resolution, never less.
Correct
Next Level really are living up to their name with this one.
6:34 Oh the nostalgia watching a DF video for the first time
Damn ! This game is a looker for sure.. incredible !
Another great one from Tom, love the texture details in Luigi's hat and clothes, great art work as well. Tom's analysis are always the most informative with great commentary.
When I started playing I was amazed at how beautiful this game is. The switch is such a fantastic piece of hardware. So amazing to see Nintendo back in the game :)
I'm watching this video for like, the 10th time, and the game's visuals still impresses me. I just can't wait for Luigi's Mansion 4.
I find it incredible this can run on a mobile device (a couple of years old now too). I'm not sure I've ever seen quite so much detail and interaction in a game. Wonderful to look and to play.
Couple? More like 5
@@toxy3580 The Switch was released in 2017. It is currently 2019, not 2022. So it's 2 years old.
i'd say this might be the new bench mark on switch in terms of pure visual quality
"Superb lighting"
Dont let Bitblock hear you say thag
If they had applied motion blur to the cutscenes at least, it would've looked straight up like a CG movie. As it is though, it does an incredibly impressive job. Hats off.
This Tegra just keeps on giving, even though it's now so old.
jenesuispasbavard leave it to Nintendo to squeeze as much as they can out of limited tech.
ShadowEl They’ve been doing that for decades, underpowered technology, but games on par as the competitors.
lol tegra went 7nm before intel, i think just to laugh at them. oh and the effeciency gains
@@justanotheryoutubechannel Not even remotely close to being on par but impressive considering the Tegra X1 and the handheld form factor.
so old huh
Luigi's Mansion 3 is such a delightful game to look at! Both visually and animation wise. It's the closest we'll ever get to an actual Luigi's Mansion CG cartoon/movie.
It's strange, playing it all I could think was "this looks just how I remember the original game looking" but then when you show footage of Mansion 1 (albeit on 3DS vs Switch) it's like yeah.... huge difference in visual scope.
Michael Rogers To be fair, Luigi's Mansion on Gamecube looks much better than on 3DS.
10/10 graphics , 10/10 gameplay …… only Nintendo genius game programming is capable of this, definitely my GOTY …. I really am mind blown by this game !!
one of the most if not the best looking game for Switch to date.
THANK YOU FOR THIS MY PRAYERS HAVE BEEN ANSWERED. Foreal though appreciate you guys pointing out awesome stuff I would never notice on my own that devs put a ton of tlc into!
I've been waiting for this moment!
Lemme grab my popcorn to watch it!
Just goes to show how important high quality lights and shadows are in a visual presentation.
The Xbox One X is much more powerful than the Switch, but Microsoft still can't make a game half as good as Nintendo can.
Give them a break lmao
@@n2red732 they had 5 years(?) Witu xbox one and cant make a decent exclusive (games on xbox and PC aren't exclusives )
But Nintendo didn’t make theses so..
@@chrissayre705 Nintendo's second-party games are co-produced by Nintendo and heavily guided and supervised by Kyoto.
@@n2red732 Microsoft had a 8 year break... they haven't made a descent action or RPG game since Xbox 360! Just look what they did to Fable and Crackdown.
Next Level Games has achieved something mindblowing with this game. I'm amazed the Switch can run this without a hitch. I hope they get to make another game for Switch.
It looks absolutely stellar throughout. Stable too!
So let me get this straight,
They kept the dark moon art-style, but with realistic textures?
This shouldn’t work but why does it work so well?
Just a suggestion for digital foundry i think they did a patch for blood stained ritual of the night and i would like to see how things have changed.
Even digital foundry couldn’t put any faults into this game !! …. and it not just about how this game looks, its the gameplay and fun factor which really shine
Just in time to miss Halloween 😂
But the game was released on Halloween
@@ulisesmartinez251 The reviewer said Halloween season. That's kinda before the last day of Halloween no? Like way before.
the graphics and animations of Luigi Mansion 3 is so top notch and Pixar- like or even better then this and i cant wait to play this amazing game in the Switch of my Cousin and my Switch with better battery life that one of my Cousins will bring to bring along side Luigi Mansion 3.
I've played this quite a bit since last week and got quite far now. As well as everything else mentioned the visuals are excellent. The different floor themes are amazing especially certain ones (don't want to spoil it for anyone). All it needs is a patch for the loud low health sound that takes over and maybe some more settings (like audio). Other than that absolute masterpiece 👍
The graphics are almost Pixar like quality.
For me the animations for the characters are, but not the graphics.
I would have loved a little more analysis on the reflections in the game. Some rooms have a wall of glass behind them, and its all real time. I found it really impressive for a switch game.
I can't wait for the Sword and Shield technical analysis.
It's going to be a blood bath.
Lol
These are the kinds of games the Switch was made for! And oh my this game is adorable!
Its insane really how at times it feels like you are almost looking at an interactive Pixar film with this game.
I think the last time, a game impressed me THAT much in terms of physics...was probably Half-Life 2.
Yeah. It's that good. Honestly excellent work. And besides, it's a beautiful and fun game!
*The sleeper hit of 2019.*
Even 5 years later, this game still remains one of the best looking switch games of all time. I can’t wait to see what Luigi’s mansion 4 looks like on the switch 2! 😊
I’ve been playing this on my Switch Lite and enjoying every minute, and yeap it’s the best looking portable game I’ve ever seen.
“Sucking Ghost up” I never hear that the same
If Luigi's Mansion 3 (a second sequel from a game released on the most powerful console of its generation - the GameCube) looks this good on a relatively weak modern console, then I have no doubt that Metroid Prime 4 will look just as impressive.
Xbox was the most powerful console of the 6th gen. Though the Gamecube can push more polys on real time with effects and has a faster cpu (that's why f-zero gx and star wars rogue squadron 2 are possible).
Gamecube was not the most powerful console of its generation. The Xbox was by a pretty decent margin too.
To be honest, LM3 is also a game about small rooms and hallways. MP4 might look like a Wii game in HD to have 60fps
Metroid Prime 4 will probably be a Switch 2 or cross gen game. It's not releasing until 2022 at the earliest, considering development restarted last year, iirc. I think the visuals will surprise us in a very good way
@@retroboy-fh1ji No the Gamecube was definitely more powerful than the OG Xbox. Gamecube had faster ram and it had a 64bit custom CPU which meant it could push much more performance per clock and was alot more efficient. The Gamecube GPU could push alot more raw polygons and effects than the OG Xbox could. Gamecube was also better at effects and geometry as well. ATI was just better than Nvidia during that time. However the Xbox did have some advantages. It could hold much more data on its discs. It had component cable HD support, it was easier to develop for sense it was basically a PC. It also had superior shaders over the Gamecube. Raw power and efficiency wise the Gamecube was more powerful than the Xbox.
To think dark moon couldve been a wii u game and couldve looked something like this
Sony - Its all about graphics..
Microsoft - Its all about service..
Nintendo - Its all about gameplay.
I've been looking forward to this. The game looks amazing. Thank you for the breakdown 🙏🏻
It does look great, but I’m not a fan of the music. Needed to be more minimalist, more funky
@@Poever I cannot agree more. The first Luigi's Mansion had an awesome soundtrack, I still listen to it these days. This one does not come even close.
Thank you for doing this
Luigi finally getting the respect he deserves!
I’m surprised they didn’t mention the really impressive light scattering that comes from the flashlight. It amazes me when I aim the flashlight in a wall and it subtly reflects the light onto surrounding walls and objects. It amazes me that it’s even on switch.
I feel like Tom is the George Harrison of Digital Foundry.
By being the best you mean hahaha
@@allaboutjpu Ha just as good as the others but overlooked. Not quite as flashy but has all the ability.
John Linneman has to be John Lennon, obviously
Then who is Ringo?
The awkward Richard, keeping the beat while Paul and John made the girls scream!
Beautiful looking game must pick this up :)
Whenever I get a OLED switch, this will probably be one of my first test games for it lol
It’s games like this, Splatoon 3, and Bowser’s Fury that remind me that the switch is capable of much more than what people give it credit for. It’s a shame that it’s always underestimated when it comes to how much optimization is needed for games to run on it, when it can handle beautiful graphics that are on par with pre-rendered stuff and we get games that have graphics optimizations that look like they came from a PS2 game.
And just to clarify, this is expected from the Luigi’s Mansion series. The first game had code that tracked the amount of milligrams of dust you sucked up in a room as well as dynamic lighting, and that ran on the gamecube.
Those spotlight shadows are not stencil-based, those are entirely shadowmapped. Stencil shadowing cannot possibly produce sub-native aliasing by its design.
@d. g. wdym?
Correct
What developers are doing with the Switch is nothing short of a miracle.
This game has no business looking this good on a mini tablet with tech from years ago.
It's like saying that a game can't look good on PS4 because it's tech from 2011... at least Switch is tech from 2015...
@@dayko.
Yes I know, but Switch can count on quite advanced tech (both hardware and software) that make possible to show beautiful graphics while drawing only 10W (unlike XOne that must be a 100W stationary system). There are X360 that are still impressive and Switch is BY FAR more capable of an X360... so it is absolutely normal that it can perform games with very good graphics.
I actually thought it's a 60fps Game until I saw the Video :O
Props for the smooth animation
Devs of Links Awakening need to take notes.
Never thought I would play such quality games on a f**king tablet with half a decade old CPU...thank you Nintendo,but please release a pro version with updated hardware..
It's not a half a decade old gpu. It's more like 4 years. I'm not sure when the cpu was created, but probably the same time since they're on the same chip.
I just bought a Swicth so I hope they don’t haha
@@lightbox8019 he said *half a decade
@@lightbox8019 I said half a decade old...read the comment with your glasses on grandpa
This is what happens when:
1. World class art direction
2. In-House Engine and optimization
This is actually really impressive
Yeah it's like Mario with 100% more renderpower because of the 30fps.
I'd rather it was 60fps though
@@vandammage1747 then get a high end PC, everything would be 60+ fps on there.
@@JackFrost-1856 Luigi is not on pc and I don't wan't 10 game launchers, toxic community and gamepads are worthless in online games on pc.
@@vandammage1747 then you'll have to learn to adapt to 30 fps. Not all games will be 60 even on the most powerful consoles.
One of my favourite games this year and probably top 3 on switch
Ambient occlusion on Switch is rare, glad to see it used well on this
Great game, I'm enjoying it more than the first 2
That classic DF music in the background though
It's a track from Luigi's Mansion 3
@@sleepnaught not that one, the other track which was usually played on all of DF videos a year or two ago.
@@AchiragChiragg Yeah, sorry. Got to that part, haha. I remember that from all their GTA videos
@@sleepnaught yeah that's the one. Guessing what the track is called
Thomas seems to use it more than the others still I've noticed.
Finally, the best people are on the case! Excellent video.
What the fuck is happening at Nintendo? Ever since the Wii U their framerates have never been the same! Its like the jump to HD really f*ckd up something. Breath of the wild, Odyssey, Links awakening, this... etc etc! Not a single game can keep a steady framerate at a fixed resolution, frame drops, stutters, frame-time spikes. Im so tired of this and im really worried about the next Zelda. Their old games ran FLAWLESSLY. Locked framerate, and a fixed resolution, none of that dynamic shit and absolutely no framerate issues! What the hell is going on with the quality control?
Jesus this game looks good for a Switch title. It looks just as good as a lot of PS4 games!
Style plays a big part in games visually, and this one has a LOT of it
Hmmm you obviously haven't played God of war, horizon zero dawn, Uncharted 4, Until Dawn.... they look massively superior to this kiddie trash.... its not even close.
Nintendo games don't even have real facial animations
Heisenberg White not 1st party, some 3rd party games or early gen games dumbass
Heisenberg White bruh why is a 40 complaining about a Nintendo handheld? Do you like the vita? Most games were 360p like mk10 and nfs mw and much more
2 months, and still no Spyro switch analysis
I couldn't agree more. I want this analysis.
@@ThibautMahringer me too, and they said theyd do it in a past video iirc
@@skilarbabcock How can they forget that ? It's the best platformers of the PS1 era remade on a handheld.
Honestly, this is ONE OF THE BEST LOOKING GAMES EVER REGARDLESS OF THE PLATFORM.
It should not be possible!
This game is very atmospheric and I'd say that it's the best looking game on the Switch so far. I've heard a few complaints about the music, however I find it to be pretty immersive and it's an accurate representation of what's happening on screen. I've only played the game for an hour or two so far and I intend to take my time and thoroughly enjoy this very unique Nintendo title.
Loving this game.
I love you DF but damn I was expecting the RDR2 optimal settings vid. Still LM3 is fun af.
Now Nintendo owns Next Level Games and all its tech, hoping to grow them into an even bigger studio. I hope to see this amazing tech in other games as well!
The physics and stitching
on Luigi's cap is a 10.
They managed this at 1080p and a mostly stable framerate? That's some black magic
Yeah, cartoony games without photorealistic textures aren't as hard to do as other genres. That's why Zelda looks good on the Switch.
It's called 30fps and small rooms.
Mario is technically much more impressive.
Nice Red Dead Redemption 2 video you got there!
These are some great HHHH-D graphics
*Hach D*
HEYCH-DEE
I just want to mention that this game is NOT using screenspace reflections on the floor. It's creating those reflections with only the important objects, like Luigi, ghosts and light sources. Sometimes one of those objects is BEHIND something else and you can't actually see them, but you can still see its reflection. At 1:49 there's a reflection of a lamp that is behind a wall and at 1:50 you can see the lamp once the camera has moved to the left. Also, reflections don't mysteriously cut off at the sides
Screenspace reflections have those two drawbacks. If something is not on screen, it can't be reflected and it tends to cut off at the sides because the camera is usually slightly pointing downwards instead of completely horizontal
Correct
My question is since this looks visually amazing, why does links awakening suffer noticeable performance issues?
Luigi's Mansion 3 looks way beyond links awakening
AL it wasn’t made by Nintendo, another company made the game
probably the open map, luigis mansion 3 just need to compile and render one or two rooms at the time
Different teams, different engines.
@@CarsonCote Grezzo i think, they also did the N64 remakes on 3DS
luigi is 30 fps and links awakening runs at 60 fps
that's why
Nice breakdown
bruh
The boss variation in this game is incredible. Every boss was totally different to the one before and was really creative in how you beat them.
Was waiting for this. Thanks