I was watching your run and the other linked in the description and was just curious about something. This probably seems a bit obvious if you've played/routed the game but why do you not teleport to/from town at all? It seems like it wastes a LOT of time travelling back and forth through the open plains areas. I assume something very time consuming happens if you do a teleport like that, or breaks some skip later in the game. I'm curious because I've thought of speedrunning this myself at some point and don't want to be doing silly stuff if there's a reason not to.
TheCarrShow I take it you own just the Steam version? XSeed made it so in that version, you could warp to any previously touched save point, but the PC releases before that (which is what this run is played on) only allows you to use the Wing to exit dungeons, nothing else. The PS2 version does have a warp feature between the Rehdan Village and Port Rimorge, but it requires beating the game first (and not available on higher difficulties, I think). Otherwise, it's the same mechanic as the initial PC releases (well, there's the inclusion of Alma's Trials, but that's a different matter). I will say that the way warping works in the Steam version, there's currently a couple times that doing it makes the game unwinnable. The first is if you don't visit Port Rimorge at all after getting the fire sword from the mountain, and instead clear out the Ruins immediately. There's an automatic cutscene entering Rimorge then, but if you put it off too long, it causes an infinite loop when you return to Rimorge later. And the other thing is not to warp away before infiltrating the Romun Fleet, but that's a bug with an immediately noticeable consequence (no more screen transitions).
***** Oh, alright, makes sense. I didn't realize the steam version had different warp mechanics since I'd only played it on steam. I guess that version would be much faster just because of that, which is good if I were to actually learn this at some point.
Franky Hernandez What, you mean dash jumping? That's really simple with the mouse + keyboard combo. Double-tap left mouse button, then press attack + jump at the same time. Still, I kinda suck with mouse movement, so it's a bit hard for me to aim properly. =p
+Bubble Gut Gaming The Ys series has shields, but the only time they can be used on command is in Ys V (at least the SFC version - no idea what the case is for the unofficial PS2 version). Other than that, they're pretty much just decorative DEF boosts, same as armor plates and the like.
ooh, thats why these remakes arent made with the new engine (i might do them but i also want to know if there's any translation) also i like how other companies have done this serie
Adol; forever alone and poisoned for life
Awesome as always, Korzic. =] Also, great pick of a game!
Impressive! Good work.
Gente......que saudade que deu agora.....muita nostalgia
This would be great on Switch. I really want Ys 1 on Switch...
Loved the run! Would you be playing YS VIII?
Whenever it's localized, yes. As far as speedrunning, probably not, though it definitely looks like a fun game to mess around in and find glitches.
worth to play?
アドルを1人で進めていく作品は早くラスボスまで話を進めれるけど。仲間と協力しながら戦闘をする作品は、やり込み要素が多くて全クリするのに時間かかるから面倒でしたくない
I was watching your run and the other linked in the description and was just curious about something. This probably seems a bit obvious if you've played/routed the game but why do you not teleport to/from town at all? It seems like it wastes a LOT of time travelling back and forth through the open plains areas. I assume something very time consuming happens if you do a teleport like that, or breaks some skip later in the game. I'm curious because I've thought of speedrunning this myself at some point and don't want to be doing silly stuff if there's a reason not to.
TheCarrShow I take it you own just the Steam version? XSeed made it so in that version, you could warp to any previously touched save point, but the PC releases before that (which is what this run is played on) only allows you to use the Wing to exit dungeons, nothing else.
The PS2 version does have a warp feature between the Rehdan Village and Port Rimorge, but it requires beating the game first (and not available on higher difficulties, I think). Otherwise, it's the same mechanic as the initial PC releases (well, there's the inclusion of Alma's Trials, but that's a different matter).
I will say that the way warping works in the Steam version, there's currently a couple times that doing it makes the game unwinnable. The first is if you don't visit Port Rimorge at all after getting the fire sword from the mountain, and instead clear out the Ruins immediately. There's an automatic cutscene entering Rimorge then, but if you put it off too long, it causes an infinite loop when you return to Rimorge later. And the other thing is not to warp away before infiltrating the Romun Fleet, but that's a bug with an immediately noticeable consequence (no more screen transitions).
***** Oh, alright, makes sense. I didn't realize the steam version had different warp mechanics since I'd only played it on steam. I guess that version would be much faster just because of that, which is good if I were to actually learn this at some point.
How can you jump so much?
Franky Hernandez What, you mean dash jumping? That's really simple with the mouse + keyboard combo. Double-tap left mouse button, then press attack + jump at the same time. Still, I kinda suck with mouse movement, so it's a bit hard for me to aim properly. =p
***** Thanks! i'm playing with a controller so i'll give it a try with teh mouse
Can someone please tell me if you are able to use a shield in this game. Or any other Y's titles?
+Bubble Gut Gaming The Ys series has shields, but the only time they can be used on command is in Ys V (at least the SFC version - no idea what the case is for the unofficial PS2 version).
Other than that, they're pretty much just decorative DEF boosts, same as armor plates and the like.
+Korzic Ps2 Ys 5 is not official?
No, as it wasn't made by Falcom. Ys III, IV, and V for the PS2 were all done by Taito.
ooh, thats why these remakes arent made with the new engine (i might do them but i also want to know if there's any translation) also i like how other companies have done this serie
Good! So that's the original pc version?
Yep
Cool, btw what software used for record sir?
Fraps.
how to do jump at 7:23?
bug
イースは3まで。
その後のシリーズはイースにあらず。
1:00:29 how do you do that?
Not sure what you're referring to. Entering the underwater section, or something else?
do not worry i already complete the game. thank you anyway to answer
the jump dash i think