I can't stress enough how much this has helped me. You've just help me fix all the collision issues I was having. This is such an important lesson for beginner to intermediate game developers!
Loved it, if i have a claw machine [like seen in entertainment centers] and I want it to feel natural, yet control the grappling effect, how would I go about that in your opinion?
Take GTA 5 for example Dynamic objects such as: Cars, Trucks, Boats, Street lights, Airplanes, etc. & Static objects like: The train, houses, trees, electricity poles, walls etc. If a static object collides with another static object they will just phase right through because thats how physics works in that game.
With is trigger on there will not be any collision with objects but the physics of moving the objects stays the same. You also get OnTrigger evens instead of OnCollisions evens.
Oh god. Thank u so much. Was confused on those three as I am kinda dumb. By the way can u make a video tutorial on how u made this? ruclips.net/video/Xm84wdUOE4M/видео.html I have been trying to understand the bolt graphs but I am stuck. I am new to bolt and I believe this will help solve the problem of all new bolt users. And any plan on continuing fps with bolt series?
I can't stress enough how much this has helped me. You've just help me fix all the collision issues I was having. This is such an important lesson for beginner to intermediate game developers!
Please keep up the tutorials for bolt . They are very help full since there isnt a lot on youtube. They have helped me a lot to understand bolt .
thanks for the good clear straightforward explanation, only had to watch it once to fully grasp the concept!
after 3 years still great! ty soo much!
this is a really good reference video to bookmark and look back on during projects
Excellent and perfect
you are very underrated, also i love your both unity and buildbox tutorials
Your videos gonna help many peoples in future keep them up
Nice grammar.
@@needful3961 what is correct ?
@@alexjr977 Your videos are going to help many people in the future. Keep them up!
@@alexjr977 maybe i can't. :(
Very nice way to make tutorial, clear and only about topic
amazing demonstration
excellent! thanks for the visualization.
Ur future Brackeys
Or Brackeys++
Like C++
Your first video was
Much much much better
Than Brackeys first video!!!
Awesome
U are 😎
Great, can you do one on hinge joints and how to properly make it feel?
This was so helpful. Thank you very much. Clearest explanation I have seen.
10/10 content
I should have watched this as a beginner lol. This is so good.
thank you
Loved it, if i have a claw machine [like seen in entertainment centers] and I want it to feel natural, yet control the grappling effect, how would I go about that in your opinion?
Ahhhh thank youuuuuu
thankyou
Amazing clear tutorial. Thank you so much dude.
very helpful, thank you.
Thanks a lot for the help mate
I'm unfamiliar to bolt though this tutorial is helpful for me to get the idea of 3D basics
Very well explained
Thanks! Nicely explained.
nice vid
Thank you so much! Spasibo! ☺☺☺
You're welcome 😊
Could explain how you made the scene look like this, it’s beautiful.
nice vid!
Keep it up!
Great explanation dude. Thanks you
so halpfull thank you
Thank you.
Also how to add sound effects to specific characters
Take GTA 5 for example
Dynamic objects such as: Cars, Trucks, Boats, Street lights, Airplanes, etc.
&
Static objects like: The train, houses, trees, electricity poles, walls etc.
If a static object collides with another static object they will just phase right through because thats how physics works in that game.
Nice video, thanks! How can I let a gameobject follow the kinematic object move together?
Help us make a full small fps game plz
Nice video, but what about collision events? Who can detect collision and who cant?
to detect collisions one of the objects needs to have a rigidbody
@@SmartPenguins oh ok, thanks
Sir will you also explain the is trigger function ? If we turn on is trigger the static dynamic kinematic gets jumbled
With is trigger on there will not be any collision with objects but the physics of moving the objects stays the same. You also get OnTrigger evens instead of OnCollisions evens.
@@SmartPenguins ok got it. Thanks
@@SmartPenguins please keep up the tutorial sir
Is there a way to make an object dynamic then kinamatic while game is running(code wise probably?), sorry if this is worded weirdly
yes, you can switch the flag on and off for the Is Kinematic with code or with visual scripting. rigidbody.SetKinematic(true/false)
I still don't know how to make a dynamic object
do u move the rb or the transform? , cause when I do move the rb it always increase and when i move the transform it always lose track of collisions
for this demo I used transform inside of the Fixed Update
gj
And 1 q : u r age?
Oh god. Thank u so much. Was confused on those three as I am kinda dumb. By the way can u make a video tutorial on how u made this? ruclips.net/video/Xm84wdUOE4M/видео.html
I have been trying to understand the bolt graphs but I am stuck. I am new to bolt and I believe this will help solve the problem of all new bolt users. And any plan on continuing fps with bolt series?