Unity Physics: Static, Kinematic, Dynamic

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  • Опубликовано: 25 ноя 2024

Комментарии • 58

  • @MrRevsRs
    @MrRevsRs 2 года назад +21

    I can't stress enough how much this has helped me. You've just help me fix all the collision issues I was having. This is such an important lesson for beginner to intermediate game developers!

  • @MadTwistCGStudio
    @MadTwistCGStudio 4 года назад +10

    Please keep up the tutorials for bolt . They are very help full since there isnt a lot on youtube. They have helped me a lot to understand bolt .

  • @oheybom
    @oheybom 10 месяцев назад +1

    thanks for the good clear straightforward explanation, only had to watch it once to fully grasp the concept!

  • @andisarifi5805
    @andisarifi5805 10 месяцев назад

    after 3 years still great! ty soo much!

  • @Jono1982
    @Jono1982 4 года назад

    this is a really good reference video to bookmark and look back on during projects

  • @AMN_2080
    @AMN_2080 6 дней назад

    Excellent and perfect

  • @EngiNetion
    @EngiNetion 4 года назад +1

    you are very underrated, also i love your both unity and buildbox tutorials

  • @alexjr977
    @alexjr977 4 года назад +4

    Your videos gonna help many peoples in future keep them up

    • @needful3961
      @needful3961 4 года назад +1

      Nice grammar.

    • @alexjr977
      @alexjr977 4 года назад +1

      @@needful3961 what is correct ?

    • @needful3961
      @needful3961 4 года назад +1

      @@alexjr977 Your videos are going to help many people in the future. Keep them up!

    • @needful3961
      @needful3961 4 года назад +1

      @@alexjr977 maybe i can't. :(

  • @wolfgangvonposen1886
    @wolfgangvonposen1886 2 года назад

    Very nice way to make tutorial, clear and only about topic

  • @Renegen1
    @Renegen1 Год назад

    amazing demonstration

  • @raxacoricofallapatorius8484
    @raxacoricofallapatorius8484 8 месяцев назад

    excellent! thanks for the visualization.

  • @Someone-kw6mw
    @Someone-kw6mw 4 года назад +7

    Ur future Brackeys
    Or Brackeys++
    Like C++
    Your first video was
    Much much much better
    Than Brackeys first video!!!
    Awesome
    U are 😎

  • @appstuff6565
    @appstuff6565 Месяц назад

    Great, can you do one on hinge joints and how to properly make it feel?

  • @billtwok6864
    @billtwok6864 Год назад

    This was so helpful. Thank you very much. Clearest explanation I have seen.

  • @valorantworld8895
    @valorantworld8895 3 года назад +1

    10/10 content

  • @michaeltherandomperson9652
    @michaeltherandomperson9652 2 месяца назад

    I should have watched this as a beginner lol. This is so good.

  • @mr.creeper8881
    @mr.creeper8881 4 года назад +1

    thank you

  • @appstuff6565
    @appstuff6565 Месяц назад

    Loved it, if i have a claw machine [like seen in entertainment centers] and I want it to feel natural, yet control the grappling effect, how would I go about that in your opinion?

  • @UnclothedPotato
    @UnclothedPotato 19 дней назад

    Ahhhh thank youuuuuu

  • @gamerassassins3915
    @gamerassassins3915 4 года назад +1

    thankyou

  • @dcbayro6073
    @dcbayro6073 2 года назад

    Amazing clear tutorial. Thank you so much dude.

  • @miketang7062
    @miketang7062 6 месяцев назад

    very helpful, thank you.

  • @gsogaming666
    @gsogaming666 Год назад

    Thanks a lot for the help mate

  • @susi2622
    @susi2622 3 года назад

    I'm unfamiliar to bolt though this tutorial is helpful for me to get the idea of 3D basics

  • @lee1davis1
    @lee1davis1 4 года назад

    Very well explained

  • @PaulJonesy
    @PaulJonesy Год назад

    Thanks! Nicely explained.

  • @howto1523
    @howto1523 4 года назад +1

    nice vid

  • @TheYa2000
    @TheYa2000 Год назад +1

    Thank you so much! Spasibo! ☺☺☺

  • @jimmy6427
    @jimmy6427 Год назад

    Could explain how you made the scene look like this, it’s beautiful.

  • @vcorner6033
    @vcorner6033 4 года назад +1

    nice vid!

  • @fhox5871
    @fhox5871 4 года назад +1

    Keep it up!

  • @bserre5647
    @bserre5647 4 года назад

    Great explanation dude. Thanks you

  • @Kumail101
    @Kumail101 4 года назад

    so halpfull thank you

  • @restushlogic5794
    @restushlogic5794 4 года назад

    Thank you.

  • @Gamergirl11-u7o
    @Gamergirl11-u7o 2 года назад

    Also how to add sound effects to specific characters

  • @I_l0stMyP1zza51
    @I_l0stMyP1zza51 6 месяцев назад

    Take GTA 5 for example
    Dynamic objects such as: Cars, Trucks, Boats, Street lights, Airplanes, etc.
    &
    Static objects like: The train, houses, trees, electricity poles, walls etc.
    If a static object collides with another static object they will just phase right through because thats how physics works in that game.

  • @stormer268
    @stormer268 2 года назад

    Nice video, thanks! How can I let a gameobject follow the kinematic object move together?

  • @Gamergirl11-u7o
    @Gamergirl11-u7o 2 года назад

    Help us make a full small fps game plz

  • @italianstyle7611
    @italianstyle7611 3 года назад

    Nice video, but what about collision events? Who can detect collision and who cant?

    • @SmartPenguins
      @SmartPenguins  3 года назад

      to detect collisions one of the objects needs to have a rigidbody

    • @italianstyle7611
      @italianstyle7611 3 года назад

      @@SmartPenguins oh ok, thanks

  • @bongolikhon2557
    @bongolikhon2557 4 года назад

    Sir will you also explain the is trigger function ? If we turn on is trigger the static dynamic kinematic gets jumbled

    • @SmartPenguins
      @SmartPenguins  4 года назад +2

      With is trigger on there will not be any collision with objects but the physics of moving the objects stays the same. You also get OnTrigger evens instead of OnCollisions evens.

    • @bongolikhon2557
      @bongolikhon2557 4 года назад

      @@SmartPenguins ok got it. Thanks

    • @bongolikhon2557
      @bongolikhon2557 4 года назад

      @@SmartPenguins please keep up the tutorial sir

  • @painted631
    @painted631 3 года назад

    Is there a way to make an object dynamic then kinamatic while game is running(code wise probably?), sorry if this is worded weirdly

    • @SmartPenguins
      @SmartPenguins  2 года назад +1

      yes, you can switch the flag on and off for the Is Kinematic with code or with visual scripting. rigidbody.SetKinematic(true/false)

  • @dominiktoser8531
    @dominiktoser8531 Год назад

    I still don't know how to make a dynamic object

  • @badis6717
    @badis6717 4 года назад

    do u move the rb or the transform? , cause when I do move the rb it always increase and when i move the transform it always lose track of collisions

    • @SmartPenguins
      @SmartPenguins  4 года назад +1

      for this demo I used transform inside of the Fixed Update

  • @batnikelam-mavzer443
    @batnikelam-mavzer443 2 года назад

    gj

  • @alexjr977
    @alexjr977 4 года назад +1

    And 1 q : u r age?

  • @ppmpyae1152
    @ppmpyae1152 4 года назад

    Oh god. Thank u so much. Was confused on those three as I am kinda dumb. By the way can u make a video tutorial on how u made this? ruclips.net/video/Xm84wdUOE4M/видео.html
    I have been trying to understand the bolt graphs but I am stuck. I am new to bolt and I believe this will help solve the problem of all new bolt users. And any plan on continuing fps with bolt series?