30 Minutes A Stage! Proof Time Doesn't Matter in Risk of Rain 2!
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- Опубликовано: 18 окт 2024
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Mod list: Proper Save, Water Tweaker, JP's AV Effect Options, Risk Of Options, Debug Toolkit, Stutter Stunter Fork, Item Exchange Notifier, HistoryFix, Item Display Removal, Mandr, Actually Faster, Faster Interactable Balancer, Reduce Recycler, Early Spawn Boost, Fix Rex Crash, Raynglish, Skin Tuner and Photo Mode | modcode 018fe815-e7c4-91e9-f81b-e60a3b956092
Playlist:
Undertale OST - Another Medium
Castlevania Rondo of Blood - Op 13
Castlevania Rondo of Blood - Bloodlines
Jeroen Tel & Maniacs of Noise - Cybernoid II
Lonely Rolling Star - Katamari Damancy Remix
Qumu - Terraria Underground Remix
Shovel Knight OST - In The Halls of The Usurper
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#riskofrain2 #eclipse #raydans
Man, I’m starting to enjoy just coming back every few days to read the new paragraphs of angry people who think they know better then the former streak WR holder lol
pinned
where are these comments? i'm trying to find them
@@ChineseWinnie sort by new
Pin of glory
To be fair, it is technically incorrect. The intended meaning is completely true, but deliberate misinterpretation can change the meaning of the sentence
I always full loot because I’m a greedy little loot goblin and the thought of leaving anything juicy behind hurts me on an emotional level.
@@aarongregory4980 you get it
only goblins understand eachother
Me fighting the ror2 community after staying in a stage for more than 5 minutes (it's a cardinal sin)
I've been in this fight for 3 years. Welcome in
@@raydans Oh trust me I've got the whole powerpoint ready I've been here a while
Personally I know that fully looting a stage is technically better but I just like to go fast because I’m impatient
@@dando541 real
@@kiren79 full loot gang. I gotta get my friend into this mindset. He still has the “5 minute rule” mindset from years ago when everyone would pretty much only use that strat, and basically every content creator was always promoting it as well.
I fell into that trap for a while, but eventually I was like “fuck it, full looting is honestly more fun to me than tryna speedrun stages just for the hell of it”. Then I slowly realized how not so different (and honestly better) full looting is compared to 5 minute rule. Personally I think it doesn’t matter much which one people pick because they’re still both effective enough, but full looting is more fun imo and fulfills my loot goblin tendencies.
30:53
>"time doesn't matter in ROR2"
>MOON DETONATION IMMINENT appears with a countdown timer
if he took 30 minutes per stage, then how come the video is only 30 minutes total, heh, check mate full looters
dang...caught
it only lasted one stage duh
I can't wait to see the new comments saying "Well you were playing Desperado Bandit, a character that scales in damage much better than some of the others because of the guaranteed crits and stacking special damage!"
You could almost argue desperado makes it more difficult. Sure, you're overpowered as all hell by the end of the first 30 minutes, but you're just as weak as any other survivor the moment the second 30 minutes starts because your stacks don't carry over stages and they are *hard* to get rolling if you're underpowered.
@@underdoug Your rebuttal that "you could argue it makes it more difficult" and then the way you reasoned for it are contradictory. Even if it only makes stage 1 easier and then you're the same power level as any other survivor (except Poison Acrid) is still Desperado making it easier for a portion of the run and not being worse at other points.
Either way, the stack resets are effectively a nonissue if you're decent at the game because every stage has enemies that let you get stacks easily enough with full looting. Taking the extra time to get those stacks and full loot actually plays entirely into the point of the video that "it's always better to full loot and time doesn't really matter," which makes the stance you propose fragile.
yeah i was literally about to comment "now do it without desperado"
@@Xeconis well yeah, I acknowledged that the argument was a stretch by saying "you could *almost* argue". I did that specifically because I know the argument is weak. I wasn't really rebutting your comment as much as attempting to add to the broader discussion.
Besides, I genuinely think Raydans could do this challenge with just about any survivor, but he's probably in the top 0.01% of players so, while impressive, it doesn't have as much impact in convincing people about the timer as otherwise, desperado bandit notwithstanding.
Step 1, be professional player.
Step 2, ignore the timer.
Step 3, win.
5 mins per stage is still *way* wrong though.
I mean it’s always said in every video that tries to ‘debunk’ fulloot v time, fullloot is just gambling with the time you could’ve saved for more items that will keep you ahead of the difficulty, so the biggest thing is knowing whether you can rewardingly fullloot or not. You got a recycler? Go nuts. Get bad items and you can’t reroll em… oh well 🤷♂️
The one benefit about this run is that you don't have to manage your time whatsoever. You can spend as much time rolling pots as you need because you need to hit that 30 minute mark eventually
I mean I do anyway lol
“Rolling pots once took away 50 minutes of my life”
-wooliegaming, “professional” pot roller
I've always decided to ignore the timer simply cause I wasn't good enough to keep up with it, but this video helped me show a friend to not worry about 5 mins per stage so neat
Even when going fast I Usually find myself exiting a stage after 7-9 minutes. 5 minutes just really isn't enough to get a good amount of loot, and the extra few minutes barely affects difficulty.
Ur doing ur friend dirty, imagine having bands, 50+ stacks of desperado and MULTIPLE cherfs and still struggling
@@chancemichel2225 what?
@@chancemichel2225wtf is a cherf lmao
@@_Garskii_ charged perforator. at least thats the only ting remotely making sense lol
The one time you wanna burn time is the one time your recycler pops off lmao! Amazing vid as always!
I will sit on any stage for as long as I need to to reroll literally everything I don't want lol
Dan, you are one of the main reasons that this game is more of a blast than a pain for me! I always hated trying to pull off 5 minutes a stage. Thanks for leaning into your opinion on time! I am a firm believer that you are right!
thank you man, I love hearing stuff like this
5 minutes is the *minimum* you should spend on a stage. It's almost impossible to even *search* an entire stage in as little as 5 minutes, let alone also fight things, do macro, *and* charge the teleporter. Time is probably a tertiary factor to consider when playing, not even secondary.
If I'm on stage 1 and the timer is 12 minutes, I have a monster-tooth and I know there's a scrapper on the opposite side of the stage, I'm probably gonna move on without scrapping it, but that's about as far as I think time is worthy of consideration. If I end up fighting Mithrix with that monster-tooth still in my inventory because there weren't any other scrappers along the way, it's not gonna break the run.
Personally I'd still scrap it, 1-2 extra minutes will barely affect the difficulty but an extra item for printers/cauldrons could absolutely make the run way easier
I might go for the scrapper even if im 15 min in
there is literally no situation I don't go scrap that monster tooth
@@raydans even if you have 0 speed? There are 4 more stages that might have a scrapper that isn't so far out of the way. I mean, you have 5x the hours playing that I do, so I'm hardly in a position to argue. Just seems like a waste of a couple of minutes for a single white scrap. If the whole argument is that items scale you faster than time scales the enemies (which I whole-heartedly believe), then what scaling am I getting in the 1.25 minutes it takes both ways to traverse the stage to turn a mediocre white into functionless white scrap? Cause the enemies are scaling for those 2.5 minutes. I am, unfortunately, not mechanically skilled enough to compensate that much for a significant lack of items. Once I've fully looted the stage I have to wrap it up somewhat quickly otherwise I personally end up outpaced (pot-rolling is an obvious exception), even if that means I have to miss out on micro optimisations, which I consider this scenario to be. Once I'm a couple of stages in I can typically start to focus more on optimising because by then I'm itemed up enough that I have a buffer on the scaling and (typically) any optimising I do at that point will scale me faster than the time it takes will scale enemies.
i absolutely will go for it because there is never any guarantee that you'll get another scrapper. I saw one scrapper today in 4 runs unfortuantely lol. Item macros will make you stronger than time makes enemies stronger
Woolie is the bane of all ROR2 streamers and youtubers, having spread the word of the 5-minute stage so early on
I have mixed feelings about Woolie, but I feel like people took the advice he gave regarding the 5 minute rule way too seriously. In the video he encourages being aware of the timer and spending time on things you think are worth it. The 5 minute rule wasn't a "rule" it was a generalization to help newer players who hadn't gotten a feel for the game, which he made clear in his video by directly stating "it should not be taken literally."
@@sagehanson190 Like i said, he just spread the word early on so it became well known, though he did preach it a lot at the time.
@@sagehanson190 Yeah, he always prefaces all of his advice by saying that it should be taken as a general rule of thumb to be supplemented by your own personal game sense. If people can't do so then that's on them, not Woolie.
@@sagehanson190 I would argue new players should never aim to finish a stage in 5 minutes, because it will just have them speedrun the TP instead of properly exploring.
What's important is not _wasting_ time, which is a skill that mostly comes with experience
I mean, it is a good thing to keep in mind. He recommends this to newers player because generally new player don’t know what kind of item they should prioritize over time. He didn’t said it was necessary either, he was the one who spend half an hour rolling pod on stage 2 after all.
5:55 "one must imagine sisyphus happy"
I remember playing the OG risk of rain and being confused at why the game seemed to imply the time mattered. In this kind of game, either you're snowballing so hard you'd have to be intentionally throwing to lose, or you're not snowballing, and you're boned regardless. Since the only metric of success in this game is snowballing, you MUST loot, you can't ignore chests to skip stages unless you're confident you'll kill Mithrix with whatever you have right now.
It's the same in a lot of roguelikes, Binding of Isaac being a famous example for the vast gulf between "Immediately reset because I got hit once and lost my devil deal" and "I literally cannot die thanks to jank item interaction".
TBOI is the perfect example of always winning because you spent 30 minutes in a single floor min maxing every single interaction
May I disagree? There absolutely are runs where you don't snowball at all, or are staying on par, and you are absolutely able to cope, survive and leave and stabilise later(or finish the run). I feel I actually win more of these kinds of runs, because I don't lose my concentration and feel invincible with busted items and die because of it. Loop 0-1 can kill you in a few seconds regardless of your items really, and later any build becomes invincible.
And Isaac also is not really intended to be resettled on the first minor loss. Sure, you can restart, you can roll magic mush in the first room each time, but if you learn not to do it and press thru regardless, the game becomes 100x better(for me, at least). And it also has an "every issue can be solved by luck/minmax, but also by pure skill" approach.
@@Cake_uncanny697 unless you're doing speed challenge )
first time i played ror2, i inevitably ran into the 5 minutes a stage strat as a beginner, tried to do it, and quickly felt that 5 minutes was too little to work with per stage, so i just completely stuck with spending more than 10-15 minutes a stage just to get items, and that worked best for me lol
great vid btw, keep up the good work
What if you had a reverse Benthic Bloom effect? Every new stage, three items decrease in rarity.
Would probably be pretty broken lol. Red items are usually strong yet sorta niche effects that don't stack particularly well (which is fine because normally you don't get very many), while whites tend to be straight stat boosts that therefore are great to get lots of
hmmmmmmmm
What if reds turned into whites? the cycle would continue forever lmao
@@abra_escaped could be cool if white regressed too, like straight up dissapear, or broke, or give negative effect
@@thehellfromthemountaint or just turned into lunars with heavy downsides like glass
You just appeared in my recommended. I have always gone for full loot vs going fast, and yeah. I love it.
Seeing people malding over you proving a point is hilarious
the constant comments calling me an idiot has fed this video enough to get it into my top videos watched lol
Videos like this remind me of when I just started playing and everything seemed so hard and felt like even getting through a single stage was an accomplishment. I eventually developed into more loot is better than going fast. One of the biggest things for me to get better wasn't so much trying to implement advice but to just play and get more knowledge of just...things.
The game really does reward the time you put in to just learn in general, like most games sure, but the payout feels so much bigger when everything just clicks and you can feel how far you've come. Eclipse in general really pushes you to learn what playstyles suit you best and that time really isn't something you need to worry about in most cases.
Side Story: My friends put way less time into this game that I did and started saying it was too easy cause I kept carrying them too hard. So I implemented a lot of the harder artifacts and they learned that the game will always find a way to beat you down if you try to find one.
I think this is proof that time absolutely matters, it's just not the only thing that matters, and there's no such thing as a lost run until your HP hits 0 if you know how to dodge. Like, you had an unbelievably cracked recycler run with multiple charged perferators, crit synergies, and a huge proc chain, and still nearly died like 5 times because enemies just do that much damage. Managing your time well and finishing a stage fast negates some of that 1-shot danger, but it's always possible to just avoid the hits entirely, and if you can do that, the scaling doesn't mean gg.
You know what? You're right.
Obviously time has an impact, that's why you had bosses spawning on stage 2. But that was when it was pushed to extremes. I usually do a nice mix of fast and looting, usually getting the full stage or close to it while trying to go fast. But I definitely will be leaning more into the "loot full as long as you aren't bein super slow dummy" mindset. I haven't ever played eclipse difficulty, so if it's not a problem with it, it definitely won't be a problem on monsoon. Thank you for your informative presentation, you have convinced me.
I love this comment so much. I'm glad I could help
@@raydans yeah :D I was going in thinking time was way more important but clearly I was (at least somewhat) wrong. I wanted to put a reminder in the comment section of coping children that people ARE capable of being civil lol :3
18:38 average console experience. (I wish I was joking)
Bro a voidtouched hermit crab ran through the wall and I couldn't kill it for 10 minutes
Do a run where the only items you can use are sharp objects!
I mean that is basically just a capped bleed build with razorwire and shurikens...
But he cant sprint because running with sharp objects is dangerous
@@FishieUwU syringes are also sharp. He can also use the sawmerang, the scorpion is also technically sharp, etc.
I remember seeing a video a while back that said that minute per stage is not a good measure of a run, but rather items per minute.
items per minute is closer but it's just best to full loot as fast as possible
@@raydans yeah but does it really count considering u got a churf and did bug abuse like clipping into the cave on abyssal caverns... idk maybe for u u can take more than 5 minutes but for the average player who doesn't know all this tech 5 minutes max is best
@@TheInfectous 5 mins max is ridiculously dumb imo, you can comfortably take 15 if you're full looting and you'll be fine. ALWAYS full loot, but do so as quick as you can. The rate of scaling increases with each stage so caring about your exact time on each stage is a noob mistake
@@seastilton7912 yeah, I just started playing (36 hours) and take around 13 mins a stage on monsoon.
I used to rush through stages like crazy because I heard of some "5 minute rule". then I saw a video breaking down rushing vs full looting and why full looting is better 100% of the time and started doing it. since then I have much more success and my eclipse runs are going nicely. this video just is extra confirmation that time scaling doesn't matter when you have items lol
love love love hearing these stories. So good to see people learning the strats
Full looting efficiently and macroing items thoughtfully whilst moving at a brisk enough pace that keeps the game fun and somewhat fair with scaling is how I like to do it, I'll find every chest and use every needed scrapper and printer, but I'm still going to have fun moving at mach fuck while doing it
this is the way :)
what does macroing mean
@@KanaMedia101 macro in this game is using certain strategies to maximize the quality of your items. the most basic example is scrapping bad items to turn them into good ones at printers and cauldrons, or using a recycler to reroll bad items. some more niche examples are waiting to open trishops in case you find an executive card on the stage, or leaving a bad red item on the ground in case you find a recycler. theres like 10 other somewhat common examples i could make, but thats the general idea
@@sleeve.3995 I understand thanks.
Didn't know it was given that name.
For me it's defiantly a skill thing.
The extra damage enemies gets from waiting too long seriously increases the chance of dying from a stupid mistake for me, as I am not that great at the game. I will make some stupid mistake at some point, and the extra damage enemies do will often be the difference between me surviving said stupid mistake and me dying.
If you can consistently avoid making mistakes, then time ain't a big deal, but I can't. Whenever I spend too much time on stages I feel it, usually because the run dies.
Not to say I leave items behind, items are far more important than time, spending a couple minutes for bands stage 2 is very often worth it for obvious reasons, but in general going for items is always better than rushing past them.
30 minutes a stage, 30 minutes a video.
The ror2 community hammering on the minute count is also why they undervalue some survivors potential too.
Constantly I hear about Commando's lack of anything. "Only good in looping" they say. Thing is, even if Eclipse, the better you get at the macro-game, the better and more rewarding he becomes.
very good point. If only there was a way to get more items without looping...hmmmm
Honestly some of the best advice that I heard that allowed me to finish Eclipse 8 was averaging one item roughly per minute.
While it doesn’t have to be exact, I found myself often having 3-5 items by 2-3 minutes. Sometimes I would be one item under but usually I would have 2-3 items more than I would’ve thought by the time I go to the next stage. It also helped me know when I just wasn’t being productive and wasting time because I wasn’t getting items and was just lingering around maps.
Time never really bothered me, I never understood why people even tried to rush 5 minutes per stage because at the end of the day, it’s your progression. People act like there’s a meta in this game revolving around time when the only true meta is you being able to have fun and still progress. Thanks for sharing this video, hopefully it makes people break their poor speed run mindset when it’s not necessary at all. (Beat all of eclipse 8 on every character, usually average 8-12 minutes per stage but never care if it goes longer
I have had multiple dogshit mult t runs recently where I was coping at fifty minutes stage four yet didn’t regret playing as slow as I did because full looting and macro was the only reason I was able to pull off those runs
Like people don’t realize how big of a difference one item can make to a build
I was coping and then found an ignition tank for my gas I had and suddenly I was able to play stage five and finish mithrix by like two hours
You and race have made me appreciate the macro and depth this game has and it has rekindled my love for the rougelike genre and I now enjoy a game as much as FTL which was my previous preferred rougelike
ricks of rabne ... tree
strom⛈
@@underdoug mosnoon
An idea: only items that summon creatures(polyp, happiest mask, spare drone parts, nucleus, empathy cores, halcyon seed, queen's gland, defiant gouge, newly hatched zoea, goobo, the back-up)
Alternatively, only items that spawn something unconnected to the player(in addition to the previous list, bundle of fireworks, monster tooth, war banner, bandolier, ghor's tome, lepton daisy, will-o'-wisp, razoewire, ceremonial dagger, defensive microbots, interstellar desk plant, resonance disk, tesla, nkuhana's opinion, little d, urn, egocentrism, mercurial rachis, polylute, voidsent flame, forgive me please, gnarled woodsprite, remote caffenator, capacitor, effigy of grief)
hmmmmmmmmmm
Very interesting playstyle, went a different way i thought it would.
Normally you stop worring about time when the sub difficulty (enemy level) gets close to 99 since only mitrhix scales at that point, and that bossfight is skill based anyway.
By playing in an extremely safe, unorthodox manner you can increase your survivability no matter what enemies come your way. (doing laps around the map with a conga line of enemies is very safe, but also wastes tons of time, so normally one rarely does it)
Alright give me your best cope reasons why time DOES matter in RoR2
There are in fact things you should be doing rather than Risking your Rain, such as eating food, bantering with yourself in the mirror, and roof tiling
You must make haste
I have a session of dungeons and dragons in less than an hour. I need to go fast!
well i need to do this important work, and the deadline is tomorrow, so if i only spend 30 minutes to beat a full run by going 5 minutes per stage, I can get my work done on time
okay but just one more round
just the one, I swear
Going for a gauntlet PB :D
As much as the difficulty increase over time is redundant as long as you're full looting, being inefficient with your time can still make your run a lot harder than need-be.
I think another big thing I realized watching you play a lot is how different E8 is from monsoon. I've never messed with Eclipse because curse always seemed annoying as hell, but after looking into it I think the 'optimal strat' playing on monsoon is actually different from how you play. Never made an annoying comment or anything but always thought 'man this guy is looting slow' but then i caught a winstreak stream and realized you were simply BUILT DIFFERENT! Now I kinda want to work on E8 but it seems like it would take so long and the next DLC is almost here anyway so I may wait a bit.
well the thing is if my strat works on the way harder mode then it's going to be even stronger on the easier difficulty. Thank you. I appreciate it
always felt like being quick was best. But getting all the loot was always the most fun.
As a certified Sacrifice, Command and Swarm Enjoyer. This is peak information
I'm really new to the game so I wanted to ask. Even with my so little experience and knowledge do you recommend me using this kind of strategy? (Full loot as fast as you can and then leaving).
I've almost beaten Mithrix (so close 😢) and I was looking for advice.
I wish you good luck and a nice day mate.
Dude. I just used this method in my last run (I started one after commenting this) and it was my first god run, I obliterated everything, obviously including Mithrix and won. I finished with 73 objects (which for me are a lot) and I'm so happy.
TYSM man, you're the goat, really wish you good luck out there.
thanks man, I appreciate these comments
Time doesn't matter: takes 10 mins to kill a beetle guard on stage 2😂
I've been a full loot stage player since day 1, and I don't intend to stop
Based
I full loot a lot when running engineer. It's really easy to just put turrets and bombs behind me to thin out the crowds while scanning for loot. I have a much harder time doing that with other characters when I no longer have the turrets to take agro.
me and my friend only do monsoon runs and we never go fast because we love getting super strong and just mindlessly slaying waves of enemies. we clear too.
I always full loot. As long as you have the skill to beat higher level enemies and the items to deal with them too, mainly AOE, you are fine
I can’t believe you potrolled UP a hill…
Besides advice from people, the biggest misunderstanding is how powerful items properly are. The difference between having even a useless item and not having one at all is tantamount. You might not think so but that trash item might be printed into something that greatly improves your build. Its abnormal compared to other roguelikes, but items are so strong in this game the timer is far outweighed by it.
30 minutes per stage is a COMPLETE non issue if you play with Sacrifice, lol.
But even vanilla the scaling isn't really that crazy. I think it mostly comes down to good strategy, if you know where to be and can avoid getting hit you're probably good. The random boss spawns does make it more difficult, but they're not any worse than the teleporter usually.
well sacrifice is clearly broken lol. But yeah efficient full looting all the way
isn't the sacrifice meta just to sit on stage 1 until you're op?
@@a_cats probably. I know that prior to SotV you could sit in vields forever because time didn't scale, and so you come come out to stage 2 wildly overpowered for the rest of the run. You can probably still do something similar at Gold Coast.
@@SoupRoutine Gearbox reverted the void fields change so it's op again, now even on normal runs since it has chests and time gets paused :(
@@a_cats oh right I forgot about that. It's less busted at least in a normal run because if the enemies get the wrong items you just die. That's my opinion, anyway. I'm not super great at the game.
Curse was an ever looking threat here
"Another Medium", fitting music for the Northern Hemisphere right now.. Especially folks in the southern US.. Also, what is it about RoR2 stream highlights that use retrogaming music (or neo-retro) that makes them so enjoyable to watch?
My only playstyle of playing ROR2 is by full-looting stages and things go well everytime
When i play mul-t i can get up to 20-30 minutes
In every stage cuz i love how he feels to play
When i play commando i reach sky meadow in 15 to 20 minutes,becaus i love how he plays!
One is tanky and gives me the feeling of an actual terminator with one goal,to destroy or if you may,terminate all life in this planet,and commando is just fast as fuck ninja who can shred through enemies and while not having very good mobility,after you complete godspeed
Which shows you this is the best way to play the character,he gets much more mobility,you never have to stop shooting,if i try to get a long run with commando i kinda hmget bored,yet with someone like merc i get the same feeling ad mul-t,why does that happen? Idk,he is way faster paced than commando, like its not even a competition,yet i like taking it slow at times
defo true, but if you want an easier time speed running is a genuin strategy. Great video!
Aside just adding to the myriad of "I got better things to do other than RoR2" comments, I will say that I'd rather feel like I'm actually getting stronger instead of having basically the same level of damage but with more VFX sprinkled on top as at the start of Stage 1. And if I *do* want to play a game where my time efficiency matters, I can boot up RoRR
Yeah imo as long as your good at the game time definitely doesn’t matter at all. I kind of enjoy the challenge which is why I scale up the difficulty all the time
I think that especially with the Void DLC, the fact that there are more items in general that can make your builds significantly stronger make it so much more worth it to full loot. I know that this video is meant to be an extreme version of showing that the 5 minute rule is kinda BS but it made a lot more sense when you didnt have items like delicate watches, polylutes, and shrimp that can just absolutely break a build with all your other items stacking on top of them. I havent looked at any of the spoilers for the dlc, so i have no idea what is coming along with that dlc, but i have a feeling that the game is gonna get even easier full looting once there are even more items to vary builds further. (I hope that they add more eclipse levels as the game gets easier)
The only reason the rule existed was simply someone saying what worked for them. I don’t understand why people shit talk it so much.
I personally don’t have good luck so I don’t spend extra time unless I see a recycler.
I watched this video after doing an E2 run with REX and I'm completely confident that the only reason i won was because i full-looted the Sky-Meadow and got shrimp. The only other damage items I had were watches, syringes, and sticky bombs. Everything else was movement and utility, which is certainly alright... but plimp absolutely carried the damage numbers.
On the other hand, I'd say that a lot of runs would still be doable full-looting and going for everything, even without the DLC items, it'd just be much more of a struggle and would require more skill and situational awareness which are something that ultimately comes with practice and time, something that a lot of people, especially beginners, won't have.
@@in00yasha The problem is that it makes the game needlessly harder. New players will give up if they're doing what they think is the best strategy and still losing most runs
More subjectively, it's also way less fun to be under so much pressure to go fast
@@a_cats Well it’s a rogue-like streamers simply lose runs cause that’s the seed.
But if you can’t efficiently clear a stage like a new player can’t then you could easily be adding a 15min penalty that had negative gain.
@@in00yasha I agree newer players are bad at looting efficiently and they tend to make bad choices with items so it's tempting to tell them to just rush so they don't get outscaled but that doesn't actually address the problem
For them to get better at the game they really need to learn looting paths, practice circle strafing, learn items and their synergies, and so on. Caring too much about the timer will only get in the way especially if they want to learn more advanced strategies like item macro and coping teleporters in bad runs
I had the mine set that stages per time doesn't matter but items per time... Kinda matters but is also can be circumvented with not having a skill issues most of the time.
that's a pretty common thought process that got popularized a while back that is closer to how you should look at it but in the end of the day it's just all about full looting efficiently
objectively correct survivor choice
"im gunna be spending half an hour PER STAGE to show you that time DOES NOT MATTER and YOU can do the same!"
one crit and spleen build, 2x cherfs, cores, 8x crowbars, recycler, 6x opals, atg, plute, 7x bands later:
I agree with Dan that time doesn't really matter in this game (in fact I basically never look a the timer in game), but this is not the run I would've used to try to prove that point. 🤣
God forbid people get lucky in risk of rain 2. Idk man I get it’s a bit lucky but it’s kinda silly to be like “you can only prove your point by getting shitty items!”
@@PolrisTired its sarcasm mate i agree with raydans
yeah it's almost like the 30 minutes was to push it to the limit and I got good loot by full looting 🤔
@@vani1030 full loot goes crazy
Make a video where you play with what is, in your opinion, the best loadout, but you can only use the 15 worst items, and then race against one of your friends who is using the worst loadout with the best items
loader and bandit can win itemless pretty sure
@@ThomasSantosCanal1 acrid too
worst loadout would win easily. in fact i guarantee you i could win the worst loadout with like 5 items. just give myself drone parts, empathy cores, safer spaces, feather, and a wungus. easy. maybe id take the other 10 items as speed and another feather.
@@ThomasSantosCanal1 railgunner as well
5:47 Sisyphus 💀
I always try to show people in co op time doesn't matter, they agree then they die and i feel stupid making the stage alone...
I mean so the 30mins are over the top but I dont think e.g. Mando couldve even handled Stage 2
meanwhile me rushing stages purely because I don't have enough attention span to wait for money
I always take forever. I don't really see any point in caring how long it takes unless I am going for a specific unlock.
time doesn't matter?
Nothing matters anymore. We are doomed.
I have a hard time believing this because I spent a whole hour in one stage after beating it completely, the next stage obliterated me, but I will keep an open mind
I love this comment
I would add a bit of nuance to the discussion by mentioning that character choice plays a significant factor in the discussion. If you play a character with a very strong & mobile base kit(Loader/Railgunner can beat the game with no items), then it makes sense to play faster so your character's strength stays relevant for a greater portion of the run. If you player weaker characters like Commando, then you need items in order to scale and win, so you must loot as much as possible.
Now we gotta see you do it on every character XD
never played risk of rain but it's been on my radar for a while now... should i get it?
@@R3verse301 if you like rogue likes yes although its kinda hard
I've sunk close to 5k hours in it...it's pretty good I guess
Final damage dealt poll being majority odd is so weird when you considering any 2 of the same number added together will always be even
that's a common misconception. It's too long to type but it is 50/50
@@raydans is it related to ror2 containing many decimal damage numbers?
Nah. There always a foftys fifty if the next number done is an odd or even number making the rwault wither odd or even. A lot of people fall into the trap of two odds and two evens both make even
Sorry about the typos. Mobile moment
@@raydans oh yea but I mean in the sense that most of your damage will be coming from a certain amount of sources which will deal either always odd numbers or even numbers. The likelihood should be that due to the damage numbers repeating it becomes even.
Is there a video about this topic or clip on a stream explaining it in detail cause now that you say it's 50/50 I'm interested as to the nitty gritty
I mean like, as someone who plays acrid, I already knew this. all yah gotta do is just take a nap and let everyone else die
I was stuck for 25 minutes because I couldn't find the teleporter.
I remember this taking a few attempts to get off the ground 🤔🤔🤔
it's almost like 30 minutes is being done to push it to the extreme 🤔
you should do a challenge where the enemies get items and you scale with the time level.
hmmmmmm
wait, couldn't you have rerolled the legendary in the Bazaar shop after spawning it with the recycler?
yeah but it would be a pretty big risk considering a lot of reds are awful and he only gets one reroll
@@bonsaiclub just wanted to ask to know if it was possible
yeah definitely possible but yeah just so many bad reds I don't want
Now i want to try this with commando.
run where you can only use your least favorite items
I just started and my best stage is stage 4.. I started using this sherriff guy he is so good. I also spend almost 10 plus minutes per stage collecting all boxes and stuff :)
I love hearing these stories. Keep at it man. Just focus on dodging a little more and just keep full looting efficiently and you'll be golden
@@raydans I love the support man.. I'll make everyone proud with a god run one day, much love. I love youtubers like you that actually care about the community
It's not real crit if it's from the front. It's called sparkling damage.
insane item luck
now do this as 4 player commando only
i love full loot only equipment i care about is radar
Inb4 "bUt rAyDaNs ThAt'S jUsT oNe RuN!!! yOu JuSt GoT lUcKy"
That is quite literally fulllooting. You need enough good items to make the loot worth and how do you get loot? RNG wow crazy.
@@in00yasha it's really not as bad as you think, in normal runs this guy has a >90% winrate and once he reached 51 wins in a row (and that isn't even the WR anymore, another guy beat it and guess what, he full loots too). Most runs have good enough loot to not be a problem and even the really bad ones are winnable if you're patient
As far as I'm aware no one has even got close to that level of consistency by playing fast
@@a_cats glad to hear what works for them, I don’t do it cause it bricks my runs
@@in00yasha It's probably not full looting that's bricking your runs, maybe check out Dan's win streak streams or RuddyCub (the guy who beat the win streak WR) on twitch, it might help you figure out what you're doing wrong
@@a_cats a big thing that can stop a new player is simply the fact that your runs won’t be won by one decision, but a massive system of decisions and to lose the game its the total opposite.
it only would have gotten easier if you decided to loop
sending this to my friend who thinks full looting is too slow
Insane loot, it was said before but I dunno if using a goated run as your evidence is really the play- Especially when its on bandit. Do it with Commando and see if the little commando that could keeps up with a mid/average run
It's a goated run because I take my time to min max the best I can which is exactly why time doesn't matter. And what does bandit have to do with it? Also the point of this is to push it to the limit. At no point should you be spending 30 minutes on a stage.
dumb question, but why do the stages look so different? ik you have mods on but none of them have me the impression that they'd change the stages
this is a mod you can find in my discord called dan easthetic
Well, to a certain extent time matters, especially without looping, but obviously full looting >>>>> rushing tp
I feel like skill, luck, and playing solo play a big part in time's importance. Im not super skilled at the game, I've got like 70 hours in and I'm able to clear normal solo probably every 1/3 tries and I take as much time as I want to full clear, usually if i can get to stage 3 I can win.
But it feels totally different when playing with friends. We take our time to full clear and try to make sure we split our items optimally but we're almost always severely underpowered by the time we make stage 4 an hour into the run and we're usually being carried by one person. When we do make it to mithrix all but the one whos been carrying for that run die before we can even finish the pillars. The damage is just too great and we get burst down. In the last week of doing 2-3 normal 3 man runs a day we've managed to win 5, 2 with the artifact of command on and every win on a loop. We've yet to successfully clear mithrix without looping at least once
Welp, there goes one more excuse I can't use
this gave me a chuckle lol
haste makes waste 🗣🗣🔥🔥🔥🔥🔥🔥🔥🔥
Lol, i just got an ad for gearbox repair (car shit)
Who needs to manage time when you have EPIC SKILLS!? (i dont have epic skills i have to manage time)
Now do this with the mod that removes the level cap on enemies :p
When are you going to use the void portal? Not just the Null portal, but the Void portal.
as in the portal that takes you to the void locus?
@@raydans yes, the "proper" way to fight voidling
can't do that in eclipse o7
I don't know if you have done this challenge or not but make every chest also a combat shrine
I have not...I like that
Sweet hope to see it
I also like collecting most of the items no matter how long it takes, but have you considered Deez nuts?
I just started playing, is it better the shotgun or the rifle on bandit?
I prefer shotgun but both are fine
I got back into ror2 the last few days and i take around 10 minites per stage bc i allways full loot and do the boss at the end, sometimes i look at the time and be like "damn i wasted so much time" but usually i don't care, i could cut on time an prolly do around 7 min but why should i if i have fun full clearing every stage?
the only thing you ever need to do is full loot efficiently and you'll have the most consistent runs possible :) it helps when you have fun doing it too
What's your opinion on Blast for bandit? It seems very underwhelming imo.
I don't like it. Lower proc co and weird amounts of bloom