Unreal Engine 5 - Level Design FPS / TPS Blockout

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  • Опубликовано: 9 окт 2023
  • Wishlist Grandpa High On Retro on STEAM:
    store.steampowered.com/app/29...
    Creating the 2nd level of my TPS / FPS game, showing off my finished blockout of my level design.
    #leveldesign #indiedev #devlog #gaming #xbox #ps5
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Комментарии • 53

  • @AshnellGames
    @AshnellGames  15 дней назад +2

    Wishlist Grandpa High On Retro on STEAM:
    store.steampowered.com/app/2967320/Grandpa_High_on_Retro/

    • @erksp7961
      @erksp7961 14 дней назад +1

      ahahahahahh, yes. humor.

  • @Ottermoi
    @Ottermoi 7 месяцев назад +4

    Yoo this is so cool I recently picked up learning the dev side of unreal I have only ever worked on the sound design parts of games I recently built out a level only for a cinematic but I'm making it a playable Third person FPS hybrid level with an adaptive sound, music and footstep system. you have done incredible work man the camera work is probably one of the coolest I've seen.

    • @AshnellGames
      @AshnellGames  7 месяцев назад

      Thanks for the support, I will love to play your prototype! On my next video I will show how to Art Direct this blockout to finalized the level design and the video after that I will create the photorealistic cinematic cut scenes!

  • @AdversaryOne
    @AdversaryOne 23 дня назад +2

    This is great. I really like the music too.

  • @zFubarr
    @zFubarr 23 дня назад +2

    that looks incredible

  • @winnersheep
    @winnersheep 5 месяцев назад +2

    So cool. I look forward to the game being released😀

    • @AshnellGames
      @AshnellGames  5 месяцев назад

      Thank you for the support!

  • @anytng2077
    @anytng2077 2 месяца назад +5

    While cool, I do think enemies not being alert / reacting to the sounds (like the explosion outside or gunfires inside) is a bit immersion breaking. But nevertheless, great work!

    • @AshnellGames
      @AshnellGames  2 месяца назад +1

      You are %100 correct. Thank you for the feedback.

  • @cxd1
    @cxd1 6 месяцев назад +4

    Really cool design. Would of been a fun feature if when you got the shotgun that door was locked. Then as the player you could use the shotgun to blast the door open.

    • @AshnellGames
      @AshnellGames  6 месяцев назад +3

      No way, that's a great IDEA!

    • @cxd1
      @cxd1 6 месяцев назад +1

      @@AshnellGames good way to introduce the player to the mechanic as well.

    • @AshnellGames
      @AshnellGames  6 месяцев назад +1

      I just uploaded a new version with cutscenes, graphics, and sound, I will incorporate the shotgun blasting the door open in the demo release, thank you!

    • @cxd1
      @cxd1 6 месяцев назад

      @@AshnellGames sure man glad that I could help you. Good luck in the future. I hope it comes out the way you wanted.

  • @scottdelekta7561
    @scottdelekta7561 20 дней назад +1

    Looks great. May I ask what blockout toolkit you are using?

    • @AshnellGames
      @AshnellGames  18 дней назад

      Im using Blockout Starter Pack from the UE marketplace.

  • @init1mk
    @init1mk 5 месяцев назад +1

    well done

  • @williamscsharpwalkthroughs4316
    @williamscsharpwalkthroughs4316 4 месяца назад +1

    Mm impressive :)

  • @DARIUS14-10
    @DARIUS14-10 7 месяцев назад +1

    Really well put to gather
    Real hard work
    I aspire to be better then you when I get my laptop
    You really did great
    Please teach 🙏🏼

    • @AshnellGames
      @AshnellGames  7 месяцев назад +1

      I will putting more videos around this subject, and tutorials aswell!

    • @DARIUS14-10
      @DARIUS14-10 7 месяцев назад +1

      @@AshnellGames please do

  • @bluesjinsoo
    @bluesjinsoo 4 месяца назад +1

    Good

  • @Theguitarfreakguy101
    @Theguitarfreakguy101 Месяц назад +1

    It must have taken you forever to do this! I’m just starting my journey as a game developer.

    • @AshnellGames
      @AshnellGames  Месяц назад

      a couple of months, I had to redo the level like 5 times this was my first actual attempt on creating a level.

  • @caution5862
    @caution5862 7 месяцев назад +1

    Hey I m currently doing level blockout aswell. I would like to know what tools you used within unreal engine. Is it the tools available in Modelling window can you like just give me the tools which I need to master for level blocking within unreal engine

    • @AshnellGames
      @AshnellGames  7 месяцев назад +1

      This was made by only using different scales of cubes and cylinders. But subscribe, because I will be releasing tutorials really soon.

    • @Drachir08
      @Drachir08 4 месяца назад +1

      ​@AshnellGaming I was about to ask this...your work is very impressive
      Can't wait for those tutorials

  • @dittos7558
    @dittos7558 18 дней назад

    why have cross hair when u have laser?

  • @lolaswift111
    @lolaswift111 7 месяцев назад

    this is nice. Did you create the tps controller yourself or use asset? thx

    • @AshnellGames
      @AshnellGames  7 месяцев назад

      I use the TPSkit from marketplace, with changes to fit my level. I will be polishing it and make it different to be unic on upcoming videos.

    • @lolaswift111
      @lolaswift111 7 месяцев назад +1

      @@AshnellGames Many thanks. I bought it long time ago and it was buggy. It seems better now. I didn't even recognize it

    • @lolaswift111
      @lolaswift111 7 месяцев назад +1

      @@AshnellGames The level is awesome!!

    • @AshnellGames
      @AshnellGames  7 месяцев назад

      @@lolaswift111 Thanks!

    • @AshnellGames
      @AshnellGames  7 месяцев назад

      @@lolaswift111 Thanks!

  • @deepelements
    @deepelements 7 месяцев назад +1

    Looking good so far I would add some vertical slices in there somewhere where you have to use a ladder, elevator or stairs to reach some places. Also, I think TPSKit is good to start with but I think you should really working on the locomotion if yuou can. The character slides a lot and it looks strange sometimes.

    • @AshnellGames
      @AshnellGames  7 месяцев назад +1

      I agree with you, this is only a blockout, on this week I will upload a new video with art instead of the blocks, and the next video after that will be polishing the locomotion, adding my animations, polish blueprints, adding the cut scenes, sfx and voice overs!

  • @FoxoticTV
    @FoxoticTV 6 месяцев назад +1

    well done man! what school did u go to?

    • @AshnellGames
      @AshnellGames  6 месяцев назад

      I was self taught, messing around for a couple of years with UE4/UE5 documents, plus I have experience in VFX Compositing on Marvel movies.

    • @CreepyCurlew
      @CreepyCurlew 5 месяцев назад

      ⁠​⁠@@AshnellGamesyou worked with MARVEL?

    • @AshnellGames
      @AshnellGames  5 месяцев назад

      @@CreepyCurlew Not with Marvel directly but with third party Previs, PostVis and Final Vfx houses: you can see on the projects I have work on that has been release in my IMDB page:
      www.imdb.com/name/nm10581459/

  • @CreepyCurlew
    @CreepyCurlew 5 месяцев назад +1

    HOW

  • @johnbonkook2610
    @johnbonkook2610 7 месяцев назад

    Tutorials please

    • @AshnellGames
      @AshnellGames  7 месяцев назад

      After I finished this level with 2 more videos coming up and 1 will be uploaded this week, I will do a series tutorial doing a realistic level like (cod) from blockout to finish.

    • @jadkaiito-8383
      @jadkaiito-8383 5 месяцев назад

      ​@@AshnellGames that will be great thank you

  • @brandonsharp1495
    @brandonsharp1495 3 часа назад

    Sloppy blockout, grids not matching, Asset flipping third person shooter kit, and seeing no self made mechanics, and no improvements to the AI.
    Try implementing your own ideas before ya show it off man.