How to make PS1 style Textures from any Image
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- Опубликовано: 4 окт 2024
- in this video i go into a bit detail on how i used to make textures for my games and projects that follow the classic ps1 style rendering. this is a really beginner friendly tutorial on how to make ps1 style textures from any image you can find on the internet
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If your computer can handle it, photoshop has a feature called “pattern preview” that makes creating tiling images far easier. I haven’t used it in some time, but its really helpful for this type of work
Thank you man, Perfect video and tutorial. Hope all the best for you.
This channel might be the #1 hidden gem in the game dev graphics space right now. Keep up the awesome content!
Thanks for the tutroial! Nice PS1 textures!
Thank you for the tutorials ❤❤ it really helps me make my own game as a starting dev in the gaming industry
This is pretty helpful! Thank you so much!
Should feature the textures in an in engine 3d demonstration
hi, how do i do the vertex wobbing effect in unity?
Thank you ☝️
i love you man please keep up
got some issues with the sound my dude!
yes i noticed:D i brought a new mic right after i made this video!
Can you make a video about how to make my text look like it is rendered in vhs and ps1 styled ? I have my camera and all effect making the game look blurry and all but my text looks very sharp.
set ur cavas to world scale
@@aidencantcode I did it and it introduced more problems. I was looking for a way like to make it be like screenspace-Overlay but the effects have affect on the canvas too.
@@Bat_pann Set the canvas to screen space overlay and have a second camera just for your UI in the Render Camera spot with its own PP stack on it so you can still get some VHS effects on the text but not too much to make them unreadable.
@@GameDevelopmentBeyondTheBasics Thank you, tried to do it this way before and I couldn't you know add the Stack to my project. What I did was actually use ScreenSpace Camera and Canvas Distance to 0.1 and just added a Virtual Camera to my Own Camera so I could Reduce the Camera Clipping Distance to 0.002 and It fixed the bug for me. Wasn't easy to figure it out but It did the job.
What kind of laptop do you recommend to use for this sort of stuff?
something with a decent dedicated gpu, maybe a laptop with a gtx 1070 or so and atleast 8gb of ram since ull be using blender and stuff