Yes, Will do in my upcoming videos And split entities divide the single entity into two parts Like in video i use four split points to divide the circle into four equal parts And these split points creates a stoping point for loft handles to generate the uniform surface
Hi! congratulations on your videos, they are very useful :) I have a problem, when I do the final render the preset appearance is not maintained, there is a change on the mapping orientation. Is there any solution? Thanks a lot!
@@EasyCADSolutions Yes, I think so, by clicking the button ´´ final render´´. In the generated image, change the orientation in which the wood grain is arranged in the model. Maybe it's something that has no solution
Kindly follow the same steps in same order as shown in the video and you need to split the circular sketches as shown in the video otherwise loft will not work If you still facing the issues then try to remodel in the new part. I hope it's useful Happy Modelling 🤗
@@EasyCADSolutions well i think i followed the steps shown in the video perfectly (had to watch a few times) and it does generate a model, but it seems that it just generates half of the model, but not the "hole" part of the model
@@EasyCADSolutions well no luck, the circles connect/ form a loft on one side but stay flat on the other side when i chose the points you chose. pickung other points leads to an error massage, but thanks for your effort, i appreciate it a lot.
You everytime invents some new level of complexity 🙏😁 such a genius you are
Thanks Mayank 🙏🙏
Good work
Thanks 🙏
Good job
Thank you 👍
ZUPER COOL TIPZZ!!
Thanks 🙏
Very good bhai
You are genius.
👍👍👍👍👍👍👍👍👍👍
🤲🤲🤲🤲🤲🤲🤲🤲🤲🤲🤲🤲
Thanks Bhai 🙏
Can you do a video about the most useful unknown functions? I had no idea about split entities!
Yes, Will do in my upcoming videos
And split entities divide the single entity into two parts
Like in video i use four split points to divide the circle into four equal parts
And these split points creates a stoping point for loft handles to generate the uniform surface
Hi! congratulations on your videos, they are very useful :) I have a problem, when I do the final render the preset appearance is not maintained, there is a change on the mapping orientation. Is there any solution? Thanks a lot!
Have you done rendering in Solidworks? Or taking about real view graphics
And, thanks for watching my Tutorial videos 🙏
@@EasyCADSolutions Yes, I think so, by clicking the button ´´ final render´´. In the generated image, change the orientation in which the wood grain is arranged in the model. Maybe it's something that has no solution
It's werid, But if it happens then try to remove all the appearance and apply only on the body not in the whole part, May be it will fix the issue
Anti-Oloid seems like a Mobius Ring!
Yes, it is but without losing the oloid characteristics 😃
Hey very nice
Thanks 🙏
mam i ja :) Trwaj w zdrowiu kolego :)
Dzięki, bądź zdrowy i uśmiechaj się
am i to stupid or doesn't it work with sw2017? it doesn't make it "hollow"
Kindly follow the same steps in same order as shown in the video and you need to split the circular sketches as shown in the video otherwise loft will not work
If you still facing the issues then try to remodel in the new part.
I hope it's useful
Happy Modelling 🤗
@@EasyCADSolutions well i think i followed the steps shown in the video perfectly (had to watch a few times) and it does generate a model, but it seems that it just generates half of the model, but not the "hole" part of the model
Try to drag loft points (green dots during loft) on different positions may be you will get the shape
@@EasyCADSolutions well no luck, the circles connect/ form a loft on one side but stay flat on the other side when i chose the points you chose. pickung other points leads to an error massage,
but thanks for your effort, i appreciate it a lot.
Feel free to mail that file on my mail is: nishant13071992@gmail.com
I will check ir where it causes issue