Looking at the kill loss ratios at the end... 0.o You carried that game. Incredibly well fought, and that smoke assault was amazing to watch! Thanks for making such great videos.
Love this map. It gives so many possibilities. Played the middle like you did, using Berlin Command, and took control of the little city to the right of the airport. Cut off the center and threatened the right. Love the vid.
Great combined arms use...no, just no. Yes they had a good mix of solid units for the push but they wasted units left and right and didn't move them together or support them. The biggest waste was right at the end when all those Abrams tanks didn't move with those infantry and even kept driving them side on to what they KNEW was an area packed with T-80s. Plus they kept flying transport helos right into THREE tunguskas. Throwing units piece meal or putting them in a hugely disadvantaged position into a meat grinder isn't great use. Not trying to be mean but like Vulcan said they could of potentially put him in a really hard position, but they seemed to have a sudden rush of s**t to the brain in the most critical moments.
era giving extra health seems like such a bootleg implementation. couldn't they add something like a damage reduction against HEAT and missiles on the frontal arc instead, for example? since ERA of that day and age would do little against kinetic penetrators.
@@cohenmoldova8442 fair enough that is my bad, but shouldn't that be represented in the armor value then, why the added health? and i think my comment would still apply towards older types of era that might be represented in game.
@kurja77 I think it does make the dynamic more interesting. My understanding is it's difficult to balance armor and penetration only and make the game interesting, so variation in armored vehicle health adds to it. ERA is just a way to explain and simplify that into memorable terms. Memorable variation within units is, imho, the exact thing this game should have.
I feel like the enemy artillery did cause a lot of problems for you, and some could have been useful for you as well, but since I dont know those divisions I dont know how realistic that would have been
hopefully warno makes a grand campaign map that is bigger than steel division 2 campaign map but make it sand box mode with resources and deck management so i can create my own story line 🥰 I'd play warno every single day
Do you think it'd be more interesting if air units could be routed through suppression instead? I think it would make sense to have a look at that, but maybe the anti-air weaponry should then have lower time to kill so that your air units wouldn't automatically escape every time they were hit.
Love how spread out the airport is in this map. Makes it so much fun to fight over.
Looking at the kill loss ratios at the end... 0.o
You carried that game.
Incredibly well fought, and that smoke assault was amazing to watch!
Thanks for making such great videos.
Love this map. It gives so many possibilities. Played the middle like you did, using Berlin Command, and took control of the little city to the right of the airport. Cut off the center and threatened the right. Love the vid.
loved the gameplay.
It really reminded me of World in conflict with everything dying left right and center, great action
Really great combined arms use by your opponent. That was crazy.
Great combined arms use...no, just no. Yes they had a good mix of solid units for the push but they wasted units left and right and didn't move them together or support them. The biggest waste was right at the end when all those Abrams tanks didn't move with those infantry and even kept driving them side on to what they KNEW was an area packed with T-80s. Plus they kept flying transport helos right into THREE tunguskas. Throwing units piece meal or putting them in a hugely disadvantaged position into a meat grinder isn't great use.
Not trying to be mean but like Vulcan said they could of potentially put him in a really hard position, but they seemed to have a sudden rush of s**t to the brain in the most critical moments.
Finally more WARNO videos please I’ve been waiting weeks for more gameplay
Great to see more WARNO! I love this map too!
era giving extra health seems like such a bootleg implementation. couldn't they add something like a damage reduction against HEAT and missiles on the frontal arc instead, for example? since ERA of that day and age would do little against kinetic penetrators.
the t80uds have kontakt5 which certainly is effective against kinetic rounds. Depending on the source it reduces the pen by 20% or around 100-125mm.
@@cohenmoldova8442 fair enough that is my bad, but shouldn't that be represented in the armor value then, why the added health? and i think my comment would still apply towards older types of era that might be represented in game.
@@kurja77 that i can agree with
@kurja77 I think it does make the dynamic more interesting. My understanding is it's difficult to balance armor and penetration only and make the game interesting, so variation in armored vehicle health adds to it. ERA is just a way to explain and simplify that into memorable terms. Memorable variation within units is, imho, the exact thing this game should have.
Woho another warno video!
Great game and video of it. Hope to see you do some airborne shenanigans on it in the future.
Great video Vulcan, love your WARNO content.
Nice to see you back on some Warno Vulcan!
That final push was intense
Oooooo this reminds me of the airfield in Normandy 44, and fun with 88s
I feel like the enemy artillery did cause a lot of problems for you, and some could have been useful for you as well, but since I dont know those divisions I dont know how realistic that would have been
VERY awesome battle :D Fantastic game!
love this guy
Wow, perfect battle!!! GG!
How do u know the Units get they Stealth back befor u put them back in the House?
Love ur videos
hopefully warno makes a grand campaign map that is bigger than steel division 2 campaign map but make it sand box mode with resources and deck management so i can create my own story line 🥰 I'd play warno every single day
Massive fan of SD2- how steep is the learning curve of this game in comparison?
@@ArrigoSacchi87 Thanks- so the extra technology on the vehicles didn't make the game over complex?
@@ArrigoSacchi87 Appreciate it, thanks. Looks like I'll be picking it up soon ☺️
You need to post more often
Is there a reason not many people use artillery? Not in the meta?
because artillery is expensive and not that useful
Warno is really cool but why does it look like 2012 graphics that was blown up in scale
Was this your homage to “F-k your cheesy air play”?
ala Battle of Hostomel but with the Americans doing the air assault.
hi
The stun state on helicopters makes no sense at all, especially from small arms fire.
It's a compromise to keep players from using helicopters in basically suicide rushes.
Do you think it'd be more interesting if air units could be routed through suppression instead? I think it would make sense to have a look at that, but maybe the anti-air weaponry should then have lower time to kill so that your air units wouldn't automatically escape every time they were hit.
no... I was first!
first