IT'S COMING! - Space Engineers 2

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  • Опубликовано: 7 ноя 2024

Комментарии • 940

  • @Zer0sLegion
    @Zer0sLegion  Год назад +139

    Which of these new features are you most looking forward too? Let me know!

    • @duncanvinsonhaler5770
      @duncanvinsonhaler5770 Год назад +16

      I would say the water and the planets because with the new engine I really hope that there will be larger planet sizes in the base game.

    • @Samtown-7
      @Samtown-7 Год назад +13

      Definitely the unified grid size tiny ships and drones and huge ships with a highway detailed Interiors Advanced weapon systems and much more will all be possible because of that one change

    • @Zer0sLegion
      @Zer0sLegion  Год назад +9

      @@duncanvinsonhaler5770 Not sure we need bigger planets

    • @PilotMiaoumi
      @PilotMiaoumi Год назад +3

      @@Zer0sLegion Personally I think bigger planets would be cool. What I wanna see is stuff like jet planes etc

    • @UNSCrearadmiral
      @UNSCrearadmiral Год назад +7

      Water and crash physics

  • @NPC-mu9oq
    @NPC-mu9oq Год назад +438

    Space Engineers 2.0 will be a vessel of Clang 2.0 as well 😆

    • @denniss5548
      @denniss5548 Год назад +34

      Heil Clang

    • @CaptainSovereign
      @CaptainSovereign Год назад +8

      @@denniss5548 Hell Clang

    • @Zer0sLegion
      @Zer0sLegion  Год назад +57

      They can't do that, shoot them or something

    • @devoidoverlord1836
      @devoidoverlord1836 Год назад +5

      Clang 2.0

    • @gamerelite3989
      @gamerelite3989 Год назад +4

      hail the almighty klang the only being that can break the game without any mods defying the very laws of keen !!!

  • @MrMarekRosa
    @MrMarekRosa Год назад +333

    Thank you guys for your lovely comments and thank you Zer0's Legion for making this well-thought video!
    I am really enjoying working on VRAGE3, we really want to push it to the next level.
    Now with the experience that we have (SE is on the market for 9 years, VRAGE even longer - since Miner Wars), I think we can revisit our decisions and really make the VRAGE engine better.

    • @hiimzucky7089
      @hiimzucky7089 Год назад +16

      Hoping there will be an early beta. I'd hate to have to wait 5years to play this. Only started playing about a year or 2 ago. But I'm hooked on the creativity. As you can see from my pfp, I remade the RSI apollo from star citizen haha

    • @Zer0sLegion
      @Zer0sLegion  Год назад +31

      Thanks you! And I think I can say from all of us that we are all very excited to see where this goes!

    • @TheDovensian
      @TheDovensian Год назад +3

      I have always loved space engineers, I pray that we get to see more updates to the game we have and More in our loving community! Thank you Marek! And all others at Keen

    • @jh5kl
      @jh5kl Год назад +4

      thank you for everything you devs have done, also, please make spaceships with the voxel planetary tech so that we can make all sorts of spherical and round shapes and ships, or at least even smaller blocks for full detailed interiors. Happy new year

    • @sirzorg5728
      @sirzorg5728 Год назад +5

      With regards to the large scale multiplayer, I think it would be a ton of fun to have something like SE worlds as instanced realities in a network of instances like EVE runs, with warp gates between instances.
      This would allow for mass-scale stuff while not cramming a thousand people into one unreasonably resource-intensive instance.

  • @Thor_Asgard_
    @Thor_Asgard_ Год назад +386

    Space 2 is an immediate buy for me. They showed what they are made off. Space 1 has so much problems, but damn, the next one is going to be amazing iam sure.

    • @mr.d5079
      @mr.d5079 Год назад +3

      Definitely

    • @AndrewTFenn
      @AndrewTFenn Год назад +11

      It's a small community. Dividing it between two games will kill it.

    • @calebbright9809
      @calebbright9809 Год назад +30

      @@AndrewTFenn its dying as is. What needs to happen is a good over haul and optimize to make the game run smoothly with more players. And then they need to advertise

    • @targard.quantumfrack6854
      @targard.quantumfrack6854 Год назад +13

      I hope that SE1 veterans who bought the game at the start of the early access and all the DLCs will have a discount of some sort, pretty sure that most of us want the same game but better. But then their business model was never abusive IMO.

    • @woodzyfox4735
      @woodzyfox4735 Год назад +4

      there is no space 2.. its just a game engine update >_>

  • @alexisross9343
    @alexisross9343 Год назад +147

    I am INCREDIBLY hyped for the new vowel destruction, I hate that my crashed ships just bounce, they always feel so weightless. Yeah there's some good occasional crashes, but like, let me see my giant ship carve a canyon through the world as it slows to a halt while digging into the earth and crumbling from the back into the front.

    • @targard.quantumfrack6854
      @targard.quantumfrack6854 Год назад +6

      "the new vowel destruction" l'l

    • @therosijedha
      @therosijedha Год назад +4

      @@targard.quantumfrack6854 gonna destroy them vowels

    • @fal4770
      @fal4770 Год назад +4

      @@targard.quantumfrack6854 Polish has entered the chat

    • @Tratch07
      @Tratch07 Год назад +2

      @@fal4770 Rude but true

  • @TimeKitt
    @TimeKitt Год назад +74

    Combined grid sizes!? I'll finally be able to make that stack of papers on a desk without having to play around with magnetic plates!
    Also I've been making littler computer cores for my ships in small grid, so gonna appreciate not having to infill my ships with timing blocks.

    • @DieyoungDiefast
      @DieyoungDiefast Год назад +1

      Be able to make better looing ships with smoother curves

    • @therealbahamut
      @therealbahamut Год назад +4

      Just one grid size please. The separate grid sizes are a source of infinite frustration and disappointment in SE. Having to describe things as "small grid small, small grid large, large grid small" etc. is just exhausting and the subgridding thing does NOT need to be such an exercise in fidgetry and bug use.

  • @gustavosantos106
    @gustavosantos106 Год назад +44

    I've been playing a lot of Hardspace Shipbreaker lately and I love how the character moves and how the ships are dissasembled. Is so satisfying! But that game is small and limited, I would love to see its features in Space Engineers.

    • @rkikta
      @rkikta Год назад

      try starbase

    • @Soogster2000
      @Soogster2000 Год назад +2

      @@rkikta I loved star base and genuinely had fun with it just the lack of communication with devs killed it too early I hope they can turn it around and bring the player base back but I fear it is too late

  • @crowdozer
    @crowdozer Год назад +42

    One thing I really look forward to is the possibility of mixing grid sizes and potentially having multiple bits within the same gridspace.
    No longer will a single light occupy 2.5x2.5x2.5 meters (I hope) ✊😤

  • @justinc2633
    @justinc2633 Год назад +81

    this is very ambitious and im all for it, hopefully they have the funding to see it through because the completion of this would be the greatest survival game ive ever played

    • @Zer0sLegion
      @Zer0sLegion  Год назад +21

      I'm sure it's all been accounted for, they're probably showing us VRAGE 3 now so investors can see what they're working on.

    • @engineer1178
      @engineer1178 Год назад +5

      And they have their DLCs that I’m sure have been doing very well

    • @spankyjeffro5320
      @spankyjeffro5320 11 месяцев назад

      I hope they actually f***ing complete it this time. SE1 still isn't complete.

  • @thomasb1521
    @thomasb1521 Год назад +29

    With a hope of better physics I will reiterate my want for a rail system. I want to be able to make my own massive doors and lifts that won't bug out and aren't limited by pistons.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +8

      It could happen, rails are dangerous due to clang. Without clang, maybe there's a chance.

    • @thomasb1521
      @thomasb1521 Год назад +2

      @@Zer0sLegion that's what I'm thinking, I want to remake my auto loading mine launcher from starmade to space engineers.

    • @GalCon99
      @GalCon99 Год назад +1

      Rails could work simularly to StarMade. Actually Space Engineers already uses StarMade's rail system for a lot of things except rails: pistons, rotors, etc. You have a top part that you attach your hangar door to and a bottom part that is located next to identical blocks that the top part can slide across.

    • @airworks7809
      @airworks7809 Год назад

      Train

  • @blitz8425
    @blitz8425 Год назад +3

    My 3 biggest wants are in this order
    1. Grid cross compatibility. Give me the ability to attach small grid blocks to large ones and vice-versa. Edit: well, would have finished the video. Fuck yeah, love this.
    2. Stable in game physics (praise be to clang, but let's work on that please)
    3. Blueprint compatibility. Assuming the same blocks exist in se2 (which I think they should, just overhaul the grid system as I mentioned) I would like to see our creations carry forward. Obviously this is dependent on a lot but we have spent years building and designing our community inventory of diverse creations, it would be a shame for all that to be relegated to the dust bin.

  • @blackhawksp4453
    @blackhawksp4453 Год назад +21

    One thing I'd love to see in a second iteration of SE is the Medieval engeneers' structure physiscs i realy think it could enrich the gameplay, specially if there are diferent kinds of block materials each with their own weights and resistances.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +5

      It would be easier to reimplement in a new game

    • @ronanbax6102
      @ronanbax6102 Год назад +1

      I think it could be neat as a mod or togglable feature, but honestly that would detract from the game in most situation.

  • @johnm9263
    @johnm9263 Год назад +2

    decal layers for things like rust, mud, caked dirt, etc.
    stuff that can stick and stay, or get washed off, things that are temporary, decay, growth, acid, etc.
    decal layers can be used for ANYTHING, which includes paint, but "paint" in terms of modelling is applying a texture, ANY texture, to a surface, whether its friendly name is paint, dirt, acid, or a literal decal for something like a label

  • @lonesomenobody7110
    @lonesomenobody7110 Год назад +48

    I can’t make my mind up about combining grid sizes, on one hand it could work out amazing, on the other I’m worried about how it’s going to affect the players ability to make small, simple, single task ships. The large vs small grid makes it easy as there is large/small grid tools and blocks that with that idea of small grids being simpler, single use and large grids work as a carrier or base of operation.

    • @awesome_by_default
      @awesome_by_default Год назад +7

      The biggest thing that would affect that would be how they handle the size of functional blocks in the new system. Obviously right now they simply have many that are simply smaller in small grid, taking up a single block respective to their grid. With no grid sizes however, how are they going to do that? Will they still be able to be down-sized, and if so, would that affect their functionality? Only time will tell how they handle this.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +15

      You'll still be able to build large and small ships, you just won't be limited by the arbitrary grid size system.

    • @dustymooneye5858
      @dustymooneye5858 Год назад +5

      @@awesome_by_default It's possible that there would be different size variations for functional blocks that all can be stuck onto the unified grid, with each size having different armor values and efficiencies and the like. Not too different from the large/small hydrogen tanks we have for small grids currently.

    • @awesome_by_default
      @awesome_by_default Год назад +3

      @@dustymooneye5858 I was thinking that as I posted it. It just wouldn't be separated by "grid size" anymore, just the size of the block.

    • @justinisaacs9617
      @justinisaacs9617 Год назад +1

      i actually dont mind the small/large grid restrictions. for me it adds that challenge of limited functionality.

  • @bkPaladin80
    @bkPaladin80 Год назад +10

    My friend and I have put hundreds of hours into Space Engineers, so the prospect of a Space Engineers 2 is so incredibly exciting to me. I hope it happens, and I hope it's every bit as awesome as I can imagine. Good luck Keen!
    **Edit** I just checked, and I apparently added Space Engineers to my Steam library on February 18, 2014. Crazy...

  • @gordon861
    @gordon861 Год назад +10

    There will be a new Clang with a new Space Engineers, but I will buy it as soon as it is announced. After all of the physics improvements, new blocks and water, what I really want them to do is improve the solar system and planet generation. It is crazy that we are still stuck with the same planets and fixed solar system, unless you want to try out new planets that often end up with there own new set of issues.

  • @atheosathonille130
    @atheosathonille130 Год назад +7

    My concern is sim speed stability during combat. That's going to be a lot of floating object. Curious of the threshold, and if it'll effect the immersion if you have to set the floating object count so low that they have to self delete almost immediately.
    Secondly, with a re work of planets and atmospheres, I would love re-entry effects.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +2

      Every time they show something off about the new engine, the first thing they talk about is how they going to make it performance friendly.

  • @SirTail
    @SirTail Год назад +10

    Had SE since day 1 played it for the majority since then to be honest the biggest thing im looking forward to would be the SIM speed optimisation for multiplayers servers and they are more than well aware that players like making there own weapons so im very much interested to see what they come up with in regards to the PMW lovers.
    none the less i'd buy SE2 regardless. Even if it is a copy and paste with better SIM speeds.

  • @page0809
    @page0809 Год назад +15

    I totally respect the condensed information stream provided in your videos

  • @klekaelly
    @klekaelly Год назад +5

    Support for higher fps than 120, better performance, better lighting. Orbit mechanics would be fun too. I mean, I started playing when the game first came out back in 2013. The engine is 10 years old almost, any fundamental improvements are very welcome.

    • @peterpan408
      @peterpan408 Год назад

      SE1 runs fine at 4K on many GPU..
      A new engine might make 4K impossible on value GPU..

    • @klekaelly
      @klekaelly Год назад

      @@peterpan408 I can understand that, but at some point, the game needs to move forward. The improvements to the game on a new engine would make the experience better for the majority of players.

  • @alancurson8009
    @alancurson8009 Год назад +9

    I am definitely excited for the no grid size differences and really looking forward to seeing how this engine and make voxel(s) that much better. Also finding ways we can create mods for the new game with a much easier tool than we currently have. I don't even try because of the number of tools you need just to make a skin.

  • @omegamon0239
    @omegamon0239 Год назад +25

    Idea for the Vrage 3 test game "Pirate Engineers" or something along those lines. Tests grid size fusions with large hull blocks and small detail/funtion blocks. water (duh). Voxels for mining/hiding treasure. Block breaking from cannons. etc

    • @Keyboard_Thoughts
      @Keyboard_Thoughts Год назад +6

      They are making roman engineers for this

    • @aonodensetsu
      @aonodensetsu Год назад

      aerodynamics for sails

    • @advorak8529
      @advorak8529 Год назад

      For very flexible resizable blocks, have a look at Avorion … (IIRC 5cm steps in every cardinal direction, so if you want the wedge steeper or flatter … easy as apple pie.
      There are some drawbacks to that amount of flexibility, though …

    • @Totally_Bonkers
      @Totally_Bonkers Год назад

      sea of thieves but you can build ships

  • @bradleykurtz2605
    @bradleykurtz2605 Год назад +5

    I am happy to see they are embracing a unified grid. I am glad to see they are going smaller. I want drones that are closer to drone size. I want to RP an AI.

  • @Gottaculat
    @Gottaculat Год назад +2

    Well, "decals" in gaming typically means 2D overlays applied to geometry, such as bullet holes, blood spatter, scorch marks, etc. My guess is they're gonna find a way for decals to propagate over multiple blocks, or perhaps interact with other decals for more realistic looking battle damage and crash site damage. For example, an engine on fire may leave oil redidue or burned paint on blocks around it, or perhaps carbon buildup on the hull from reentry heat. Could also apply water effects to surfaces, making them appear dynamically wet, like water droplets that interact with the cockpit shape, streaking across with air speed direction. Stuff you want for detail without using geometry or taxing physics simulation.
    Just a thought.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      Decal layers are already in the game currently for this kind of thing, the reason I highlighted it is because they said "for each of the faces of a block". That was my logic for thinking you could paint each side, otherwise, why highlight it.

  • @Oratory1989
    @Oratory1989 Год назад +7

    Lets hope SE2 will progress from medieval ages all the way to space age :), im guessing the functional blocks breaking apart is some modified code of what they have in ME for destruction.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      Like with the building analogy, they had the ability to do it in VRAGE but it would have been difficult for them to add it to Space Engineers without making lots of changes. A fresh slate with VRAGE 3 and Space Engineers 2 gives them the opportunity to add it at the bottom level.

  • @SirBork
    @SirBork Год назад +10

    lots of exciting stuff going on, this is going to be a really awesome journey we are going to take with Keen and hope the best, i just hope it wont to stressful for em

  • @KaneyoriHK
    @KaneyoriHK Год назад +5

    making everything same grid will make decor so much easier

  • @akaSanka89
    @akaSanka89 Год назад +1

    I hope they bring a lot of new stuff (or good mods as vanilla options).
    And that they expand on tools and options for setting up containerized servers.
    I'd really like easier build-in maintenance options, discord integration, more survival options, either an easier way to prevent lightning damage in-game or an option to turn it off.
    Also options for linking multiple worlds (I want to create a universe, make space extremely large with jump points to focused areas, make it expandable ,...).
    And in-game I'd like jump gates, more options for blueprints (subgrids, swapable light and heavy armour, colour themes, block exclusion), build-vision as a default, customizable huds, more NPC interaction, extended economy (selling grids should be a possible).
    I want to be able to upgrade components without swapping or adding blocks.
    Bigger thrusters, higher maximum speeds (depending on the grid...).
    Bigger doors/gates with better hit-points.
    More Animated blocks (like the cockpits that open).
    More resource types (they could add resources that are otherwise useless for players, but valuable to NPCs).
    Guided missiles. Radar systems. A map. Advanced AI control (via that map).
    An overhaul of the character weapons.
    I have a big wish-list, so I also hope they expand the creative and dev team.

  • @Mugthraka
    @Mugthraka Год назад +4

    I know there's gonna be people bitching about paying "again" for Space Engineers.
    But personaly i do not mind, cause One, the game is 10 years old...
    And 2 i have 2500 hours on it..., i'd say that the 20$ i paid back in 2014 as been EXTREMELY well paid back...
    And if its unavoidable, well it is what it is...

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      I mean, it's a sequel and from the new features they've shown so far, I'd happily pay for it. I don't understand why people expect to receive a sequel for free...

  • @mindmachinepsy
    @mindmachinepsy Год назад +6

    I guess the blocks will be kinda "split" into grid. So basically you could place a small block onto a large block smack in the middle. At least that would make sense to me. I would be all for it honestly. It would greatly decrease the amount of subgrids, allowing to build way better/prettier without clang. Imagine building something with small grid rotors/hinges on large grid, without having your ship blow up. Fucking hell that would be so nice xD

    • @advorak8529
      @advorak8529 Год назад

      I think that conceptually all larger blocks will be a combination of 0.25m /smallest grid size. So a 2.5m cube will conceptually 10x10x10 0.25m blocks - except that by using one instead of up to 1000 blocks you can cut down on a lot of computation! I would not wonder if any group of blocks will be “fused together” to a few blocks of ‘primitive’ rectangular/triangle shapes and only be treated individually when damage or similar partial-block-size changes happen.
      Also that means that you have 100 possible positions on each face of a 2.5m cube to stick your 0.25 block onto… not just the middle.
      And on top of that, it might be possible to have, say, 1m x 0.5m vertical beam grow out of the slanted facing of any wedge type block. Place large block, cut 2 tiny blocks side by side from the diagonal and replace them with cubes, repeat for the next 3 rows, stack cubes on until they all end at the lowest possible, identical height, place 2 half-metre blocks onto them, repeat until you are at the height you need.
      And if done right, you can still skip almost all of the extra calculations…

    • @mindmachinepsy
      @mindmachinepsy Год назад

      @@advorak8529 I think starship evo goes that kinda approach. You have scalable blocks that kinda merge into one block if placed. I feel like that is another good possibility. So if you wanna place a line of 10 blocks, it becomes a single block after placing

  • @r.cherry2590
    @r.cherry2590 Год назад +7

    The water and voxels has me most excited

  • @michaelschauf3542
    @michaelschauf3542 Год назад +2

    I’m looking forward to combining small and large blocks.
    This is something I’ve been wanting for a while. To be able to have more variety of block sizes for one ship. This will give a more creative aspect for certain ship features and operations. Definitely excited for that.

  • @jmmarksman73
    @jmmarksman73 Год назад +2

    Just a thought about the decal layer:
    Maybe it’s for stickers, so you can paint a complex design directly on the surface of a block. If you want a sign to say “warning electrical hazard” you need to use a LCD, so maybe this would make skins easier to work with and take up one less block. Also if they do this they may add GIF functionality to the LCD screens which would allow infinite meme potential.)

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I'm sure there's lots you can and will be able to do with it, I was just saying a lot of people ask for the ability to paint each face of a block independently so I'd imagine that's why they've done it that way.

  • @westsidetrucker7943
    @westsidetrucker7943 Год назад +2

    One thing I hope for is programmable keys allowing for off grid turning, allowing for players to make a more personalized suspension set up. Both scrap mechanic and trailmakers utilize versions of this allowing you to create some really cool ground vehicles.

  • @JustIn-sr1xe
    @JustIn-sr1xe Год назад +3

    I've Just started playing this game. Getting an idea for base making and then moving onto vehicle creation. Kinda excited to see what V2 looks like.

  • @vladkruglov7719
    @vladkruglov7719 Год назад +1

    Decal layers could be used for dirt, snow or rust on our blocks

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      Yeah, I kinda confused what I was trying to say in that part but it doesn't matter now.

  • @AndrewmanGaming
    @AndrewmanGaming Год назад +4

    Very well put together video! VRage 3 has some cool features!

  • @davidthompson59
    @davidthompson59 Год назад +1

    My first wish would be for VR support. Then there is, better remote controls. Better spatial physics, so for example if you place a thin panel it does not take up the whole block space. Elevator blocks. Wings/control surfaces for atmospheric flyers. To name but a few!

  • @colin_tj9697
    @colin_tj9697 Год назад +1

    Needs a connector between large and small conveyor ass well as being able to attach small grid to large grid, As well as database/damage control option build in to each cockpit of ships , ships integrity could be saved through cockpit damage control option once you finished building set ship of your choice and then if u get hit or crash, flicking "damage control" will work as portable projector dedicated only to each cockpit showing "blocks missing" from ship, which would allow rebuild or repair ships integrity in field. Could work like blueprint of controlling ship but from is own cockpit.

  • @AlexisaswomGaming
    @AlexisaswomGaming Год назад +3

    I was thinking with the addition of water and aerodynamics a naval engineers would be the cool. A game akin to storm works or from the depths. It would be different enough from those to justify it and would be a the best way to test these new features.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      I can't imagine them creating a separate game for that, i'd imagine the naval and aerodynamics would just be part of SE and people would make thrusterless servers for ship and plane combat.

  • @snowfuca
    @snowfuca Год назад +2

    i am curently playing on a 42 player server. The performance is prety decent and blocks count are decent also. I would say that 100 player is a golden zone for an SE 2

  • @prague5419
    @prague5419 Год назад +7

    I had a $100 bill in my hand, ready to hand it to Keen when I saw the name of this post. The moment Keen makes an announcement for SE-2, I will gladly pay them again for their magnificent product. They have earned my money a thousand times over in the last decade. I will gladly support them again in their endeavors.

  • @dkkanofkash8798
    @dkkanofkash8798 Год назад +2

    I don't even care for a new Space Engineers game due to how much I love the one we have. But it looks like they have some crazy features planned for us. If a sequel does happen, I really hope mass will work more realistically, so if you crash a ship, every block gets affected, not only the blocks getting impacted. That would make the game harder and more complicated, but it would be nice to see.

  • @corinthianimperialstudios704
    @corinthianimperialstudios704 Год назад +5

    Man, I just hope VRAGE 3 (and possibly SE2) is able to overcome what I call the Czech Curse.
    Basically, the Czech Curse is a curse that applies to games made in the Czech Republic. It curses these games with a relatively mid vanilla experience, amazing mod potential but with really awful mod tools, a challenging engine to work with, occasional wacky physics, poor multiplayer performance and occupying a niche genre in videogames that no other game on the market can really seem to get right.
    This curse so far applies to Space Engineers and Arma 3, and I hope that the next engines and subsequent game entries for both can push past this curse.

  • @incrediblebat
    @incrediblebat Год назад +2

    water has always been something i loved in video games, so i am SUPER hyped for water in SE

  • @therealbahamut
    @therealbahamut Год назад +3

    You don't develop a game engine without the intent to develop a game. They're working on it and you can't convince me otherwise.

    • @stcresurrection3327
      @stcresurrection3327 8 месяцев назад

      Yes I agree, I believe the only thing that could stop them is internal problems or funding, trademark issues with more indie games like this. We know the dev team is more than capable it just falls to money.

    • @stcresurrection3327
      @stcresurrection3327 8 месяцев назад

      Just realized this was a year ago

  • @AaronAlso
    @AaronAlso Год назад +1

    I've been trying for years to get Keen to move to a new engine and Kickstart a Space Engineers 2. I hope that comes sooner than later.
    I'd like to see a multiplayer with ~100 players per server and a build-able "gate" that could transport a ship to another server and back. I think this type of system will allow for engaging and emergent game play. Private server Admin could then disable this device (unbuildable) preventing incursion; if they wish. With that I'd also like to see a more elaborate planetary customization system. So that private servers could be more diverse.

  • @manopeace9175
    @manopeace9175 Год назад +2

    Nice dude. Appreciate your dedication to making these excellent videos. High quality work brother. peace.

  • @fanthonyfictions
    @fanthonyfictions Год назад +1

    If we get liquid physics, does that mean new fuels? Oil? Hydroelectric dams?
    Perhaps gliders will work better since there'll be wind resistance?
    I'd like Pressure sensitive doors. A door that will refuse to be opened until both sides have equal pressure.

  • @neilo333
    @neilo333 Год назад +6

    Naughty Zer0. Had a heart attack when I saw the title. Still love your content regardless of myocardiac infarction, keep it up.

  • @jabawarescienartistry6261
    @jabawarescienartistry6261 11 месяцев назад +1

    Decal layers would be fantastic!
    finally damage scars and wear and tear, crash scars, burn marks etc, glowing metal from hot stuff, all sorts from these!

  • @SirBork
    @SirBork Год назад +7

    early as shit

  • @aosorto509
    @aosorto509 Год назад +1

    I believe that for the grid sizes, 0.25cm is to include the half blocks from the current small grid sizes

  • @huberttherock1956
    @huberttherock1956 Год назад +3

    :)

  • @karlthorsten9118
    @karlthorsten9118 Год назад +1

    Hopefully the potential Space Engineers 2 will also have proper weather to planets. 100% water covered, almost unending rain and storms...
    Or sand storms on a rust-sand planet.

  • @TarsonTalon
    @TarsonTalon Год назад +2

    I just hope it has more compelling enemies, of the eldritch spaghetti monster variety.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      They might be coming to the current SE yet, we've still got an encounters and endgame/survival update to come.

  • @KeithOlson
    @KeithOlson Год назад +2

    Imagine Rimworld 2 or Factorio 2 running on the VRAGE 3 engine!

  • @ProbablyAEuropean
    @ProbablyAEuropean Год назад +1

    If they do bring out a new space engineers game, I really hope they do some extra marketing, even if basically the entire SE community would migrate to SE2, it would be really cool to see this game get some of the recognition it deserves

    • @Zer0sLegion
      @Zer0sLegion  Год назад +2

      I'd imagine that would be the main reason to make a new game, to get new eyes on it.

    • @ProbablyAEuropean
      @ProbablyAEuropean Год назад

      @@Zer0sLegion that would be awesome, tbh the main issue I have with the game is that there are infinite amounts of things you CAN do but just absolutely no reason to innovate and push the limits beyond 'lmao clang go brrr', an active playerbase and a new engine would Def help

  • @thewrathfulbadger2614
    @thewrathfulbadger2614 Год назад +1

    The big thing I’m hoping for come the multiplayer and overall stability changes is to make Grey Goo Warfare. AI Warfare of drone fleets would make the usual player Req for such large battles not as needed. And hopefully with the new stability PCU will (somewhat) become a thing in the past, at least for in the fashion we have now, by having the engine more built and optimized for the large scopes, I am hoping I can push the boundaries further. Because atm my private with my mates has no PCU limit and both factions are arming up our 3D printers and supply chains for AI blocks to see what we can do with it, and hopefully be able to commit to large scale warfare. How does the server handle it? Four people on the server but the big thing is having classes of limitations and of course. Big beefy server. I get a homebrewed raspberry pie server stack running the server, and she works but she’s not happy.

  • @sebione3576
    @sebione3576 Год назад +1

    What's on your SE2 wish list? One thing I want is the ability to build our own custom blocks using vertexes and materials, so we can make any shape we can imagine.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      Big thing for me is removing the small and large grid system and just having the one size with different sized blocks.

    • @sebione3576
      @sebione3576 Год назад

      @@Zer0sLegion yes, absolutely agree

  • @flos6754
    @flos6754 Год назад +1

    Water, better performance and a unified grid size are the most important new features, I am waiting for.
    In Empyrion Galactic Survival they have something similar to decal-layers. In that game you can actually paint and texture each face of a block individually.

  • @Golden-Zealot
    @Golden-Zealot Год назад +1

    they also need to do 5km to 300 km planets slider instead of the bring 19 km to 120 km give alot more "solar system" creating room and also will alow better gas gaint systems too, like for example 300 km gas 80 km earthlike with a 10 km moon.
    and #2 is bigger grid sizes like takeing of the block placement limit, i think you can only place 1 or 2 million blocks on a ship before it gives you that warning if they did it to 5 to 6 mil blocks im sure people would not only enjoy the bigger multi-player but like 30 people in a faction lets say, would be more "keen" get it?... on building one whole mother carrier together.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I'm not really sure at the point of having larger planets but I would love the ability to create smaller ones natively.

    • @Golden-Zealot
      @Golden-Zealot Год назад +1

      @@Zer0sLegion because people eventually would want bigger planets to explore especially with 100 player servers, so yes i think bigger planets for SE 2 should be a must have

    • @Golden-Zealot
      @Golden-Zealot Год назад

      @@Zer0sLegion also think of a 300 km planet with a huge ass ocean, people love the water mod imagine if they added volumetric water at a huge scale for navel battles

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      @@Golden-Zealot A max size planet in Space Engineers is 120km. With 100 players on that planet, there's 452km^2 per player assuming every player doesn't work together. That seems like way more than enough space to me.

  • @Lilith_TheDireGay
    @Lilith_TheDireGay Год назад +1

    Some things decal layers are used for are: bullet holes, burn markings,stickers, and stuff like spray paint or blood splatter

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      I'm sure there's lots you can and will be able to do with it, I was just saying a lot of people ask for the ability to paint each face of a block independently so I'd imagine that's why they've done it that way.

    • @Lilith_TheDireGay
      @Lilith_TheDireGay Год назад +1

      @@Zer0sLegion certainly, though I don't think decals would be the best way to do it,far simpler to do uv masks
      Edit: to clarify,decals layers usually have some transparency to handle, meaning it cost more than the UV mask would (in general) for separately painted sides

  • @DR-MCK4YS-GAMING
    @DR-MCK4YS-GAMING Год назад +2

    I'm excited for new SE as a recreation builder I'm hyped to start recreating the ships and stuff I've made in SE the future looks bright

  • @Superagent666
    @Superagent666 Год назад +1

    I'm worried that the development of this engine will lead to a different game in a different genre which would suck. I love the Sci-Fi survival style game that Space Engineers is and don't think I would pivot to a different genre of game if they released one. Here's hoping they stay focused on a Space Engineers 2

    • @Zer0sLegion
      @Zer0sLegion  Год назад +2

      It seems like the goal of the new engine is to improve the old one and remove all of the limitations

  • @adamkonowol3543
    @adamkonowol3543 Год назад +1

    Makeing Medieval Engineers 2 even as a testing ground sound great. I recently bught ME and it was nice suprise that most controls are the same. If I got tired of sci-fi genre I can jump to kinda better Minecraft.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      I doubt they will make another ME due to several factors. Or, at least, not with the name ME

  • @ryanartward
    @ryanartward Год назад +1

    I at least would like damaged blocks would get some textured changes when damaged, rather than just getting warped a little. Like have burn marks and projectile dirt. Make it look like a ship had taken a serious beatings instead of a lego set your toddler child dropped on the floor.

  • @Caspero83
    @Caspero83 Год назад +1

    I hope two objekt can occupy the same space/square/block, lika a lamp on the top and a button on the right, Stationeers does this very good.
    Also cant wait and take my money!!!

  • @660wertz
    @660wertz Год назад +2

    I think SE2 could be what Elden Ring was for From Software, a massive success!
    I like that Keen Software seems really focused on the important points. I didnt see any useless features in this video!

  • @FMHikari
    @FMHikari Год назад +1

    Even tinier blocks? My god, i can now run around on a tiny go kart!

  • @natoerlawyne772
    @natoerlawyne772 Год назад +1

    What i want in space engineers 2.
    A story mode. Something like "never surrender" but with a end. For example rescate a npc or exploring a new planet or destroy a alien queen in the alien planet

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      We might get that in the current SE yet, we still have an Exploration and Endgame update to look forward too.

  • @XxShadow101xX
    @XxShadow101xX Год назад +2

    Im super hyped for this new Engine! New engines are always fascinating, and I can't wait for more realistic crashes and battle carnage in SE2!

  • @randymotter51
    @randymotter51 Год назад +1

    The thing with each block face having separate color and texture sounds exactly like what Empyrion has, it would be a huge boon to ship decoration.

    • @peterpan408
      @peterpan408 Год назад

      I just paint the whole thing one color 😂

  • @andrewstephen2359
    @andrewstephen2359 Год назад +1

    One thing i want more than any other is compund building like they had in ME and other building games like ARK or Conan. It gives so much more scope for design.

  • @Wyk_
    @Wyk_ 9 месяцев назад +1

    somethings i always hated in space engineers was the overall lighting system, and how even a single of the tinyest light block just fill the space of a whole 2.5m block

  • @righty5890
    @righty5890 Год назад +2

    Edit going first: Can you do a sort of tank battle like you did with the planes? not necessarily modded, as the warfare 2 weapons are great (would recommend gyros and space balls as armor since they can take a LOT of punishement), hope to see it!
    My hopes are:
    -Bigger planets
    -more wheels sizes + tracks (for tanks and such)
    -Good damage/collision physics
    -OPTIMIZATION (very important, even tho i have an OK-good pc it still lags sometimes when there's loads of things onscreen)

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      The tank thing is on my list to do but I haven't had the time.

  • @23marbello
    @23marbello Год назад +1

    What about orbital bodies. Stars, planets, asteroids, etc... More natural hazards like, dangerous nebulas, improved asteroids, black holes, etc... Player skins, or make suits equip able. Enemy AI, maybe different species and fauna. Maybe some kind of achievable end game blue prints for teleporters alien tech, etc...

  • @yoza7359
    @yoza7359 Год назад +5

    Just started playing this, one of the best game me and my 2 buds have ever played man... incredible. I honestly am not even nearly done with the first one considering we only really just discovered it but nevertheless, cannot wait for SE2!!! An instant buy for me :)

  • @Celestial_Wing
    @Celestial_Wing Год назад +1

    Hope they add more RPG-ish things if they make a new game. There's bounties and missions in the current game, but no NPCs to interact or battle with apart from Alien Spiders and Wolves.

  • @Totally_Bonkers
    @Totally_Bonkers Год назад +1

    50-100 players is plenty to have a thriving server. thousands would either be insanely cool or just chaos. i mean, imagine hundreds of people living in one server. tons of societies, factions, every single player living their own individual lives within this single server, where absolutely everything would be player-driven.

    • @jh5kl
      @jh5kl Год назад

      starbase from frozenbyte is capable of that, according to steam it managed around 9900 players in the same universe, it already has fracturing tech, the skyscrapers in the city in the moon actually have full interiors

    • @Totally_Bonkers
      @Totally_Bonkers Год назад

      @@jh5kl 9900?!

  • @bobthechemist8666
    @bobthechemist8666 9 месяцев назад +1

    Just hope in Space Engineers 2 there will be some sort of story or progression system that gives meaning to game instead of just a sandbox.

  • @justinsellers9402
    @justinsellers9402 Год назад +1

    The other builder that I play is 7 Days to Die. I hope they look at what they did with blocks, because it was amazing.

  • @balex55lp
    @balex55lp 6 месяцев назад +1

    Performance and NPC factions "PVE Elements" are Very important for me

  • @albertkustra
    @albertkustra Год назад +2

    I want to see the ability to combine blocks together as we can in medieval engineers.

  • @joyhoward6105
    @joyhoward6105 Год назад +2

    “Here under an hour by one minute”tickets here

  • @HorseBodyDogMind
    @HorseBodyDogMind Год назад +1

    Combine SE with ME create a civilization/age of empire progression tree that promotes exploration and technological advancement that goes from caveman to space age, add the AI setups like camps, tribes, towns, stations with interactions like promote alliances or conflicts. Procedural Solar Systems and AI based parties/crews per player with say a limit of 10 per player. Turning a 100 Player server into a 1000 unit scenario. Add perks with perk restraints and include the survival aspects of the current game. Boom you got yourself a triple rated game.

  • @bramborovyastronaut
    @bramborovyastronaut Год назад +1

    I hope that they will add atmospheric drag. Then we could build planes! And it would make a sence to build ships optimised only for space or for atmospheric flight or for both!

  • @tratzum
    @tratzum Год назад +1

    I've had my copy of space engineers since 2014 I've never opened a multiplayer game I just like the build stuff and see what I can make

  • @RoonMian
    @RoonMian Год назад +2

    I'm reasonably sure that if KSH manages to get the realistic water going they'll be pretty quickly bought out by a large publisher to get their hands on that technology.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      I mean, one of the reasons to make a game engine is to lease it for other people to use sooooooo...

    • @RoonMian
      @RoonMian Год назад +1

      @@Zer0sLegion sure. And I wouldn't begrudge KSH to get a nice payday out of it, either by licensing or getting bought out. Gosh knows they put enough work in to deserve it.

    • @mattp1337
      @mattp1337 Год назад

      Improving the realism and performance of water simulation is a very active area of research. It's a VERY math heavy topic, but the RUclips channel "Two Minute Papers" is a good place to get an overview of developments without needing to be an expert in differential equations. Lots of coverage of physics simulation, too: Clang isn't only a problem in SE.

  • @MidnightDoom777
    @MidnightDoom777 Год назад +1

    I hope blueprints can carry over. Also, having DLCs carry over or all Space Engineers DLC blocks unlocked by default. Also, I hope the speed cap is removed or increased

  • @ucoder8905
    @ucoder8905 Год назад +1

    Really intrested in being able to remerge grids without a merge block

  • @planetbob4709
    @planetbob4709 Год назад +1

    The one feature I am most interested in atm is multiplayer. I would really like to see it host at minimum 100 players

  • @Snake75055
    @Snake75055 Год назад +1

    2 things I'm looking forward to or want 1 water...I really don't want to talk about how many hours i spent playing with water mod probably have more hours in plant then space because of it and to see official support would be more then enough to make me buy it 2 just something to do once I've built these big warships it always ends up being a well now what situation.
    I do kind of want physics like mid evil engineers where you have to pay attention to how you build something if you don't want it crumbling down though I do have mixed feelings about that.

  • @pvppro5036
    @pvppro5036 Год назад +2

    AERODYNAMICS MEANS NO MORE CUBE SHIPS, HOORAY!

  • @giorgosdim9845
    @giorgosdim9845 Год назад +1

    I believe they think that the new game would have to be different than se and that's why it'll take a long time. For almost all of us, just the upgrade of the engine would be enough to buy the game again. The rest can be added later with updates and dlcs

  • @richjenkins8794
    @richjenkins8794 Год назад

    I hope they find a way to let us have a LOT more blocks. Building bases on every planet/moon and having Autopilot shuttles for passengers/cargo between them, including space-station 'hubs', and including remote-operated equipment like miners is a dream. Even if they have to give us a choice between making a station/ship 'static y/n' if its more than a certain distance from the player (it just becomes a voxel like a planet or asteroid beyond 100,000 km or something) and limiting the number of non-static voxels would be preferable to a simple, hard limit.

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      The game doesn't load grids that are out of certain range of you so it's not normally an issue in single player. The number of blocks only really becomes an issue in multiplayer where you have lots of players all of the place keeping multiple grids loaded.
      They're already listed that performance is one of the main things that the new engine is being built for so I don't think this is something to worry about.

  • @Dandalore
    @Dandalore Год назад +1

    Finally! We shall see infernal CLANG banished back to SpaceHell!

  • @Arendel309
    @Arendel309 Год назад +1

    "SE 2 ?! Shut up and take my money" - Philip J. Fry

  • @MrXanCap
    @MrXanCap Год назад +1

    Awesome. First time I've heard of this. 2023 brings the big 2. Kerbal Space Program and Space Engineers

    • @MrXanCap
      @MrXanCap Год назад

      😢 no sequel yet...

  • @mrtango1824
    @mrtango1824 Год назад

    Hardcore mode as an option that adds food and drink etc, planetary water bodies and asteroid ice being made into potable water (and recyclation of wee wee). And food hydroponics etc on ships and moon bases with bio-spheres etc, and big open soil farms on planets.

    • @Zer0sLegion
      @Zer0sLegion  Год назад +1

      I don't know if the game needs a hardcore mode but it could definitely do with a better survival mode.

    • @mrtango1824
      @mrtango1824 Год назад

      Yeh, i dont mean to call it hardcore, was feeling nostalgic for fallout new vegas :P