Unbelievable that they keep doing balance changes either right before or even during cwl. It's the hero equipment and abilities that are OP, but since that's where SC makes money they keep messing with everything but that.
Again, I just don't understand how they can be this clueless. This should have been an easy fix without needing three pointless nerfs. RRs are not a 20 space troop, plain and simple. Revert them back to the damage/health they had after the first nerf and make them 30 troop space each. This would have a minimal impact on the people who use army's with just a few RRs as support (as they clearly were intended to be), but would make it nearly impossible for people to use a bunch of them in a spam style attack.
This just proves valks are actually broken but it's just they always have the problem called walls, remove walls from the equation and valks will be the troop to get nerfed
i wonder then how possible it would be to truly use valks as intended (mass valks?) instead of behind root riders. Since the new level of the valk, ive had the thought in the back of my mind that it could be cool to support a lot of valks throughout the base as the main strategy of the attack but seems like RR are the only thing that can truly enable them
They don’t want to buff certain defenses but want to nerf troops and nerf defenses… so what’s the point of getting to the max townhall th15 still can wipe a 16. Th14 can get high percentage. If not a wipe. Back then in 2012 I could not even contemplate going for a th10 base at th8
@@shacklynized Yeah the thing is even if it seems strong any other army if you keep using the overgrowth in the core even if it’s the only thing left everything will get roasted because everything else has either less hp than root riders or can’t break the walls so the overgrowth spell is a situational spell, I wouldn’t say it’s broken
How crazy is that, 3rd nerf an my deff is still -320 because of rootrider spam… think I‘m gonna stop playing this game, i can‘t see the same troop every day
Super cell hates when everyone uses something ... I am switching from RRs... they will jist keep nerfimg ... until pros are happy and no one uses them anymore... that what's this is about. 'it's for balance' is hog wash... if they were worried about balance heros would be adressed
I agree they needed a nerf. One troop shouldn't be good at absolutely everything. You have a wall breaking, tank that does good damage, moves at a good speed, and a lot of traps can't do much to them. There had to be something that made them questionable to bring
Its crazy how they decided to nerf rr AGAIN but also decided to nerf some key defenses so then was the point in nerfing the rrs🤦♂️... Its very funny to me which we will see them dominate still cant really see them not being use until maybe deleted lol. Like them tho
Better way to phrase that would be to say that if they have enough HP to open up walls then they are broken. Decrease their HP, half of the base remains closed in by walls and rr aren’t broken anymore
Is not the damage mister, they are broken because they can break walls. Thats it. You can do the same hit with hogs and is a riskier because hogs can be pulled out with spring traps...but the fact that RR can target defenses without any problem with traps or walls is the problem, the thing is that base designs dont affect RR, you can try the same with Valks wnd they would follow walls path, same with Bowlers, Walls can't protect defenses from RR,
The old army comp of just RR with the QC doesn’t work though, opening the walls is only good if the RR has other units behind it doing damage now. Yes I’m aware why RR is Op haha.
@@BlueprintCoC yes yes, for sure. just replying to your comment that maybe werent the RR but everything else. And i agree that everything else is broken, but sadly is RR who opens walls to everything lol. there is a bigger chance to fail with loons or hogs despite the broken meta....i think that for Casual players, they just need to add some risk to RR, like the spring traps, or as some creator said, make the RR hit the wall twice before opening it. Great content. appreciate the debate. Keep the good work
As long as they keep mining our pockets with the minerals, they wont fix the real "issue" of this TH. Nerf RR all you want, they will come up with a new spam way to abuse the hero equipment. Deal with it
@Everyone Please Read My suggestion If supercell Do We Know All After th 16 Game is so much easier . + heros Equipment Are Do 60% Their Job already, But Nerfing Troops and Defense Why Ur are all Guyz Not suggested Them Nerfing Heros Equipment If If This not possible Then Why Not Increase DPS + HP Each and Every Building By 15% i Mean Archer tower DPS 125 then it increases 137 so Game Should Be Balance We recommend To Clash of clan There is no logic Now days Anyone Can 3 stars. Just 5% bases are good overall World
The mechanic of breaking walls is maybe too op but i like the idea. They are like a giant+wall breaker(supergiant but so much better: if i could, i would change the mechanic of the supergiant, their mechanic is useless). Their usage (RR) should be in my opinion a "support" troop(a wall breaking troop)" for ground armies but also a viable option if you want to attack spam with them(with a bit of skill, not just deploying them like they have been being used) like yetis for example, the can be used as a spam troop or as a funnel troop (support). The problem is now heroes because we see lots of 3stars with dragons too. RR are ok now(maybe less health could be great), but heroes aren't.
Not even close, because Dragons die faster and have way less hp, dragons can br attacked with single it, monolith and scatters like RR, but also air defenses and air mines.... RR have more hp and the traps they need to face can't hurt them. RR are broken because all of that and open walls to the heroes, dragons don't do that I agree that heroes are broken but RR is still more broken that's why people use them successfully
@@KaiserM3 Yeah, i can agree with that, maybe the should have like 5000 Hp or 4500 to balance their broken mechanic and 100 dps, it would change a lot the concept of the troop, so it would be interesting to bring 1,2 or 3 and not 6 or 7.
@@yoshidepapel or as I read from someone else's makes them hit the wall at least 2 times to open the wall, or just allow them to break like 3 walls? That would mean people would have to break the first line with some wallbreakers or makes them a 28 space camp troop. The thing is, there is not much risk in RR.
@@KaiserM3 There are lots of possibilities, personally, i prefer to let the wall breaking mechanic untouched and just nerf a lot the hitpoints and dps to make the troop more "strategic"(not at all)
Brother you are not a queen chart attacker come to my clan I want to teach you how to do Queen charge I am using new troops only heroes equipments and abilities anyways I can do 3 star I want to challenge you bro do you have WhatsApp number I want to send you some videos of my attacks weight using no Troops which Swag spells anyways I can do 3 star
What do you think about the Root Rider now?!
Read all the Balance Changes here: blueprintcoc.com/major-root-rider-nerf
Unbelievable that they keep doing balance changes either right before or even during cwl. It's the hero equipment and abilities that are OP, but since that's where SC makes money they keep messing with everything but that.
Again, I just don't understand how they can be this clueless. This should have been an easy fix without needing three pointless nerfs. RRs are not a 20 space troop, plain and simple. Revert them back to the damage/health they had after the first nerf and make them 30 troop space each. This would have a minimal impact on the people who use army's with just a few RRs as support (as they clearly were intended to be), but would make it nearly impossible for people to use a bunch of them in a spam style attack.
This just proves valks are actually broken but it's just they always have the problem called walls, remove walls from the equation and valks will be the troop to get nerfed
😃you right Valks are Amazing specially when she attack two targets at the same time👊
i wonder then how possible it would be to truly use valks as intended (mass valks?) instead of behind root riders. Since the new level of the valk, ive had the thought in the back of my mind that it could be cool to support a lot of valks throughout the base as the main strategy of the attack but seems like RR are the only thing that can truly enable them
It's actually the Equipment
They don’t want to buff certain defenses but want to nerf troops and nerf defenses… so what’s the point of getting to the max townhall th15 still can wipe a 16. Th14 can get high percentage. If not a wipe. Back then in 2012 I could not even contemplate going for a th10 base at th8
Most of the people that hit me in legends used spam rr, not zap or qc. I'm hoping that this will help make it so that root riders aren't every attack
I’m still blown away they didn’t nerf overgrowth’s active duration time.
I mean it’s used only for root rider attacks so why it should get nerfed lmao 😂
@@itskiki4979 that’s a good point. I can’t argue that really.
@@shacklynized Yeah the thing is even if it seems strong any other army if you keep using the overgrowth in the core even if it’s the only thing left everything will get roasted because everything else has either less hp than root riders or can’t break the walls so the overgrowth spell is a situational spell, I wouldn’t say it’s broken
the thing is its not troops that are broken its the hero equips are the ones need balancing
They will never do that, specially after grinding ores to upgrade them people will be pissed
How crazy is that, 3rd nerf an my deff is still -320 because of rootrider spam… think I‘m gonna stop playing this game, i can‘t see the same troop every day
literally same here, just more valks now. im getting bored of seeing the same army -40ing me every day for 6 months
Me too , rr so boring
😭😭😭😭😭
Okay stop playing no one will miss you bye
Did anyone notice that the dps roots are now less than baby drag 🙂
Super cell hates when everyone uses something ... I am switching from RRs... they will jist keep nerfimg ... until pros are happy and no one uses them anymore... that what's this is about. 'it's for balance' is hog wash... if they were worried about balance heros would be adressed
Difference is people spent money on hero equipment, so makes it hard to nerf.
I personally believe RR did need a big nerf, but I know not all agree.
I agree they needed a nerf. One troop shouldn't be good at absolutely everything. You have a wall breaking, tank that does good damage, moves at a good speed, and a lot of traps can't do much to them. There had to be something that made them questionable to bring
idk what the clash team was thinking changing balances mid cwl, should have done that post or pre cwl(may be like 5-6 days before cwl starts)....
Its crazy how they decided to nerf rr AGAIN but also decided to nerf some key defenses so then was the point in nerfing the rrs🤦♂️... Its very funny to me which we will see them dominate still cant really see them not being use until maybe deleted lol. Like them tho
They didn’t nerf defences at TH16, they did a few at 15 yes.
@@BlueprintCoC ah ok maybe didnt watched right thank you 👊☺️
Im shocked that people would play qc rr without any valks , wasnt it obvious from the jump how great they complement each other ?
as long as rr pass through walls it still OP, no matter how many nerfed that s.
Wow i thought i was the only one who thought that lol.
Better way to phrase that would be to say that if they have enough HP to open up walls then they are broken. Decrease their HP, half of the base remains closed in by walls and rr aren’t broken anymore
they are still op ...you can use 4 RR and titans ... they are going to smash the base no matter what because RR good for breaking walls
Is not the damage mister, they are broken because they can break walls. Thats it.
You can do the same hit with hogs and is a riskier because hogs can be pulled out with spring traps...but the fact that RR can target defenses without any problem with traps or walls is the problem, the thing is that base designs dont affect RR, you can try the same with Valks wnd they would follow walls path, same with Bowlers, Walls can't protect defenses from RR,
The old army comp of just RR with the QC doesn’t work though, opening the walls is only good if the RR has other units behind it doing damage now.
Yes I’m aware why RR is Op haha.
@@BlueprintCoC yes yes, for sure. just replying to your comment that maybe werent the RR but everything else. And i agree that everything else is broken, but sadly is RR who opens walls to everything lol.
there is a bigger chance to fail with loons or hogs despite the broken meta....i think that for Casual players, they just need to add some risk to RR, like the spring traps, or as some creator said, make the RR hit the wall twice before opening it.
Great content. appreciate the debate. Keep the good work
They really need to give spring traps an upgrade to lv 20. This will send those RR back to where they came from
I’d prefer RR get a ‘buff’ to be 18 troop space.
I have tried mixing super valks into the mix they are awesome, 3 overgrowth and spam has a good success rate at 5400
On 7 defenses today and so far 0 3-stars. Either everyone suddenly can’t attack or this nerf was viable.
Na i just try it right now still op 😂😂😂
Same😂😂
If u use rr valk, the main damage is never rr so it shouldn't effect much except the time
Lol they aren't nerfed till now💀 i Got 305+ today with root rider spam👀.... Update hasn't arrived till now
They’ve absolutely gutted them. They’re almost completely useless now. Getting a 2 ⭐️ with them is an achievement.
Have you tried the new Qc RR army with valks?
This just shows that poison towers will slow down RR Spams decreasing there damage more, slow effect and slow attack speed
As long as they keep mining our pockets with the minerals, they wont fix the real "issue" of this TH. Nerf RR all you want, they will come up with a new spam way to abuse the hero equipment. Deal with it
Guys, Do spam still op or not? If not op, i will be back to the game. I quit the game last month.
It become slower than before but not impossible to 3stars. Gotta wait a few days to see if it change anything
Easy 3 star bro
my clan do 15-20 fc's and 99 percent of them are 100 percent
still easy
Thank u guys. Seems like it is better not coming back to the game.
Does this work with warden walk too?
Makes sense, nerf the Rr so take less rrs
Bro take a recall.....i end up previous those season in 5680 & 5599....with th 15
U used one with valk and kther withouth...what is the link to the correrct army you left ? I only have so many spaces
The army link in the description is with valks.
My RR, Valks, 3 OG spells can still wipe out th16 bases😄
It is better when you add valkyries
Hooked can u give us Th15 recommend attacks cuz rr nerf
I’ll keep it in mind. 👍🏻
Yes pls
NO one pay pro player if RR still strong lol.
@Everyone Please Read
My suggestion If supercell Do
We Know All After th 16 Game is so much easier . + heros Equipment Are Do 60% Their Job already, But Nerfing Troops and Defense Why Ur are all Guyz Not suggested Them Nerfing Heros Equipment
If If This not possible
Then Why Not Increase DPS + HP
Each and Every Building By 15% i Mean Archer tower DPS 125 then it increases 137 so
Game Should Be Balance
We recommend To Clash of clan
There is no logic Now days Anyone Can 3 stars. Just 5% bases are good overall World
Nerf riders,, not good
rr are nothing without og spell
The mechanic of breaking walls is maybe too op but i like the idea. They are like a giant+wall breaker(supergiant but so much better: if i could, i would change the mechanic of the supergiant, their mechanic is useless). Their usage (RR) should be in my opinion a "support" troop(a wall breaking troop)" for ground armies but also a viable option if you want to attack spam with them(with a bit of skill, not just deploying them like they have been being used) like yetis for example, the can be used as a spam troop or as a funnel troop (support). The problem is now heroes because we see lots of 3stars with dragons too. RR are ok now(maybe less health could be great), but heroes aren't.
Not even close, because Dragons die faster and have way less hp, dragons can br attacked with single it, monolith and scatters like RR, but also air defenses and air mines.... RR have more hp and the traps they need to face can't hurt them.
RR are broken because all of that and open walls to the heroes, dragons don't do that I agree that heroes are broken but RR is still more broken that's why people use them successfully
@@KaiserM3 Yeah, i can agree with that, maybe the should have like 5000 Hp or 4500 to balance their broken mechanic and 100 dps, it would change a lot the concept of the troop, so it would be interesting to bring 1,2 or 3 and not 6 or 7.
@@yoshidepapel or as I read from someone else's makes them hit the wall at least 2 times to open the wall, or just allow them to break like 3 walls? That would mean people would have to break the first line with some wallbreakers or makes them a 28 space camp troop.
The thing is, there is not much risk in RR.
@@KaiserM3 There are lots of possibilities, personally, i prefer to let the wall breaking mechanic untouched and just nerf a lot the hitpoints and dps to make the troop more "strategic"(not at all)
Root rider just got fucked up🤡🤡
everyones always so vocal about their opinions in this comment section that human feelings and emotion go out the window 😂 3:54
Pleases give me a This base link share now
i am a robot beep boop beep boop
Is this some sort of sick joke lol I tripled max bases with lvl 1 RR standard spam lol
Sure you did
Brother you are not a queen chart attacker come to my clan I want to teach you how to do Queen charge I am using new troops only heroes equipments and abilities anyways I can do 3 star I want to challenge you bro do you have WhatsApp number I want to send you some videos of my attacks weight using no Troops which Swag spells anyways I can do 3 star
Bother you are not a queen charge attacker I want to challenge you on Queen charge attack with using new Troops and Swag spells anyways can do tristar
Ur always attacking the same bases over and over again😂😂😂
I know, outside my control mostly.
The game is STILL COMPLETELY DEFENSELESS…THIS NERF DID ABSOLUTELY NOTHING
Please zap root
First