3D Programming Fundamentals [Vertex Shader] Tutorial 12

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  • Опубликовано: 16 ноя 2024

Комментарии • 26

  • @snek5385
    @snek5385 4 года назад +5

    Just comment to express my gratitude to Chili.
    Hope more ppl can motivate him through Patreon, RIGHT NOW!!!

  • @deepakgaurav52
    @deepakgaurav52 5 лет назад +2

    Wow, Nice Tutorial Series Learned A Lot Thank you So much!!!!!!

    • @ChiliTomatoNoodle
      @ChiliTomatoNoodle  5 лет назад +3

      glad to see love for the 3df series; too many people sleep on it

  • @space1677
    @space1677 7 лет назад +2

    Pretty cool effect. Much like perlin noise.

  • @rameezdeshmukh5354
    @rameezdeshmukh5354 7 лет назад +1

    Hey Chili I have just started learning Gameplay programming and referring your tutorials which are f*****g awesome. Currently I am at Beginner tutorial 13 Arrays therefore will not view this video for now but definitely will keep it running in another tab👍

    • @ChiliTomatoNoodle
      @ChiliTomatoNoodle  7 лет назад +3

      Keep it up bro. Don't let Snek wrek your snekhole ;)

    • @rameezdeshmukh5354
      @rameezdeshmukh5354 7 лет назад +1

      i will surely watch all your videos as your tutorials have some addiction like c****ne.. Great work Chili and I f*****g thank you for it.

  • @sam_is_people1170
    @sam_is_people1170 4 года назад +2

    damn, shader is fucking cool. Thx Chili

    • @sam_is_people1170
      @sam_is_people1170 4 года назад +1

      btw, the most annoying part must be those god damn vertices and indices

  • @xAwesomeLetsPlaysx
    @xAwesomeLetsPlaysx 5 лет назад +4

    I have to admit that I need to watch some of your videos multiple times to really take in all the information (maybe I'm retarded or something). It definitely worth it though.

    • @ChiliTomatoNoodle
      @ChiliTomatoNoodle  5 лет назад +2

      Not at all my dude, you're doing it right. Some of these vids are pretty information-dense.

    • @xAwesomeLetsPlaysx
      @xAwesomeLetsPlaysx 5 лет назад +1

      @@ChiliTomatoNoodle thx m8

  • @saikirangattu2924
    @saikirangattu2924 7 лет назад +4

    CUM a long way from snek to here... All hard core stuff... Cant wait for more, probably some hardware Direct API stuff . Thanks Chili :)

  • @SinanAkkoyun
    @SinanAkkoyun 7 лет назад +7

    Isn't it called "plane"?
    I'm amazed you built a game engine out of nothing and your mf tutorials are awesome

    • @ChiliTomatoNoodle
      @ChiliTomatoNoodle  7 лет назад +5

      I do call it a plane bro. Plain refers to a mesh that does not have any texture coordinates set, whereas skinned has texture coords set.

    • @SinanAkkoyun
      @SinanAkkoyun 7 лет назад +2

      ChiliTomatoNoodle Lel I'm sorry xD

  • @mmbcproductions3340
    @mmbcproductions3340 7 лет назад

    Are you going to cover bilinear filtering (or other texturing filtering technique) ?

    • @ChiliTomatoNoodle
      @ChiliTomatoNoodle  7 лет назад +1

      I've mentioned that before, but not in this series. Definitely early on in hardware 3D.

  • @Shadow-bc5nr
    @Shadow-bc5nr 4 года назад +3

    Chili I have one question. Are these pipe line code are supposed to run on GPU on a real game engine ?

    • @ChiliTomatoNoodle
      @ChiliTomatoNoodle  4 года назад +3

      Yep, when you work with direct3d, you writer shaders in a language called hlsl. The concept is similar to what we're doing here.

    • @Shadow-bc5nr
      @Shadow-bc5nr 4 года назад +1

      @@ChiliTomatoNoodle Nice :) Thank you

  • @omerhatay2676
    @omerhatay2676 7 лет назад +1

    Perfect...

  • @aqrni8488
    @aqrni8488 7 лет назад

    Can you make a video to how unpacking proggraming

  • @AllForMarketing
    @AllForMarketing 7 лет назад