Hey Chili I have just started learning Gameplay programming and referring your tutorials which are f*****g awesome. Currently I am at Beginner tutorial 13 Arrays therefore will not view this video for now but definitely will keep it running in another tab👍
I have to admit that I need to watch some of your videos multiple times to really take in all the information (maybe I'm retarded or something). It definitely worth it though.
Just comment to express my gratitude to Chili.
Hope more ppl can motivate him through Patreon, RIGHT NOW!!!
Wow, Nice Tutorial Series Learned A Lot Thank you So much!!!!!!
glad to see love for the 3df series; too many people sleep on it
Pretty cool effect. Much like perlin noise.
Hey Chili I have just started learning Gameplay programming and referring your tutorials which are f*****g awesome. Currently I am at Beginner tutorial 13 Arrays therefore will not view this video for now but definitely will keep it running in another tab👍
Keep it up bro. Don't let Snek wrek your snekhole ;)
i will surely watch all your videos as your tutorials have some addiction like c****ne.. Great work Chili and I f*****g thank you for it.
damn, shader is fucking cool. Thx Chili
btw, the most annoying part must be those god damn vertices and indices
I have to admit that I need to watch some of your videos multiple times to really take in all the information (maybe I'm retarded or something). It definitely worth it though.
Not at all my dude, you're doing it right. Some of these vids are pretty information-dense.
@@ChiliTomatoNoodle thx m8
CUM a long way from snek to here... All hard core stuff... Cant wait for more, probably some hardware Direct API stuff . Thanks Chili :)
Isn't it called "plane"?
I'm amazed you built a game engine out of nothing and your mf tutorials are awesome
I do call it a plane bro. Plain refers to a mesh that does not have any texture coordinates set, whereas skinned has texture coords set.
ChiliTomatoNoodle Lel I'm sorry xD
Are you going to cover bilinear filtering (or other texturing filtering technique) ?
I've mentioned that before, but not in this series. Definitely early on in hardware 3D.
Chili I have one question. Are these pipe line code are supposed to run on GPU on a real game engine ?
Yep, when you work with direct3d, you writer shaders in a language called hlsl. The concept is similar to what we're doing here.
@@ChiliTomatoNoodle Nice :) Thank you
Perfect...
Can you make a video to how unpacking proggraming
I do not know what this means.