3D Software Rendering Graphics Pipeline

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  • Опубликовано: 21 ноя 2024

Комментарии • 20

  • @SoCalWildman
    @SoCalWildman 3 года назад +38

    The 3D Graphics Programming course is by far one of the best online courses I have ever completed. Highly recommended!

    • @KarlPhillipBuhr
      @KarlPhillipBuhr 3 года назад +1

      Agreed 100%

    • @rodolfoc.nascimento6301
      @rodolfoc.nascimento6301 9 месяцев назад

      I can say that this video is the most completely rendering pipeline explanation I've seen in my whole life. thanks to pikuma

  • @clehpton
    @clehpton Год назад +1

    Great content Gustavo, very good explanation, you deserves more by your work

  • @aidenmichael5852
    @aidenmichael5852 4 месяца назад

    Thanks for the high quality course : )

  • @PabloSanchez-th5em
    @PabloSanchez-th5em 2 года назад +3

    Pikuma its my place to learn!

  • @Denisfutbol
    @Denisfutbol 2 года назад +4

    great explanation!! thanks :)

  • @gabriel64880
    @gabriel64880 8 месяцев назад

    Excellent video, a shame I didn’t find it sooner

  • @manuelfuertes6295
    @manuelfuertes6295 8 месяцев назад +1

    I thought Perspective divide is a result of applying a perspective projection matrix. is you could either manually divide all the vertices by their z components, or you could simply multiply them by the matrix. Do you also do a perspective divide when using an orthographic projection matrix?
    Great video. I'd really appreciate an answer to my question. Thank you very much in advance

    • @pikuma
      @pikuma  8 месяцев назад +2

      No, orthographic projection does not have a perspective divide.
      And I understand. It's not common to think of perspective divide to be something separate from the perspective projection matrix, but it is. The division by z (or w in this case) happens *after* the perspective projection matrix.

    • @manuelfuertes6295
      @manuelfuertes6295 8 месяцев назад

      @@pikuma Thanks for the response.

  • @xasyo96
    @xasyo96 10 месяцев назад +1

    Thanks for the vídeo!

  • @manuelfuertes6295
    @manuelfuertes6295 8 месяцев назад

    @pikuma Another quick question: Do UI libraries like CoreGraphics on macOS, use GDI on Windows use a different kind of pipeline? I would guess that UI graphics libraries require only Screen-space coordinates since there's not need for projections

  • @joaquimjesus6134
    @joaquimjesus6134 Год назад

    can i use DIB's for work with image\pixel... or theres another win32 method?(i know the DirectX\OpenGL, but i'm trying avoid them)
    correct me: speaking on 3D Lines: is only necessary(for don't use too much CPU) just projecting the Start and End points... or all line points?

  • @fernandojavierbianchi431
    @fernandojavierbianchi431 Год назад +1

    quiero el cursoo

  • @nekoreee
    @nekoreee 8 месяцев назад

    Halo yang bsok test grafkom 👋

  • @dclxviclan
    @dclxviclan 2 года назад +2

    Edward Northon

  • @tseringdhoundup2624
    @tseringdhoundup2624 2 года назад +1

    need more

  • @zany3238
    @zany3238 3 года назад +3

    Qi

  • @dclxviclan
    @dclxviclan 2 года назад

    Main tittle in video how main tittle film "Fight club"