A tip I recently discovered for flying the N1 starfighter is to use daredevil instead of juke. Three hard to get your evade and then daredevil boost. You never have to talon roll again and makes the N1 less predictable! Pair with R4 or R4-P to help clear stress. Gives you way more options for load out possibilities as well.
A good breakdown of each individual ship... But I would have liked to see a breakdown of the faction as a whole. What can this faction do that other factions can't? What play styles work and don't work with the republic? Why fly a sinker swarm when you could fly a Droid swarm? Still, great info for those trying to decide what republic ship to buy next!
I really like Tarkin the in the V-wing. Hand off target locks to Y-wing Anakin, and suddenly you're a really alpha strike. The V-wing is highly underrated imo. Tarkin is incredible when you set him up right.
Hey man, thanks for the great breakdown! Quick question from a newbie, 1:45 you mention the ships come with CLT as standard, but i can't see this on the card. Where is this located and do all ships have similar additional rules? Thanks!
Youre welcome. So this is was changed after originally released. When buying the ship you get the configuration card with it or you can get the errata info on the AMG website.
Oh man! I’d love to see a resistance faction breakdown. Semi new to the game and run the resistance faction because many people don’t. And the finals of flight academy were both resistance!!! Wooo!
I don’t like the goofy larger scale they used on the Clone Z-95 when compared to the Z-95 AF4. I get that the cartoon was made without regard for scale, so why not compress it to make it look more realistic, like what was done with all of the ships from Rebels? I really wanted to like the Clone Z-95, but it just seems too large.
We do agree the scale seems off but weirdly we really like that. It's probably because we are a big fan if the arc and k wing and it fits into that wide wing vibe
@@OutofArcGaming that’s a good point. The rule of cool does take precedence for miniatures, so it’s understandable that they went with the larger size for the aesthetics.
The delta 7 change is so dumb in my mind. I hate it with a burning passion and refuse to print the new delta b cards until they put them in print for all of them. It would've been slightly better if AMG at least changed the art, but no. Just use the delta b configuration card as normal and reference the cost and loadout for the delta b pilots. Other than that, it's my primary faction and I have found a lot of real spiky effects if paired together.
I'm getting back in to the game after being away since wave 7 or 8 of 1.0. This is really helpful. Thanks so much!
You're welcome.
A tip I recently discovered for flying the N1 starfighter is to use daredevil instead of juke. Three hard to get your evade and then daredevil boost. You never have to talon roll again and makes the N1 less predictable! Pair with R4 or R4-P to help clear stress. Gives you way more options for load out possibilities as well.
We like the sound of that, also makes them even slipperier. Cheers for this.
A good breakdown of each individual ship... But I would have liked to see a breakdown of the faction as a whole. What can this faction do that other factions can't? What play styles work and don't work with the republic? Why fly a sinker swarm when you could fly a Droid swarm?
Still, great info for those trying to decide what republic ship to buy next!
We are looking at follow up videos including example lists and more general faction info. Need to get the quill and ink out to right something down.
I really like Tarkin the in the V-wing. Hand off target locks to Y-wing Anakin, and suddenly you're a really alpha strike. The V-wing is highly underrated imo. Tarkin is incredible when you set him up right.
A cheeky R3 astromech can really make this quite powerful.
Hey man, thanks for the great breakdown! Quick question from a newbie, 1:45 you mention the ships come with CLT as standard, but i can't see this on the card. Where is this located and do all ships have similar additional rules? Thanks!
Youre welcome. So this is was changed after originally released. When buying the ship you get the configuration card with it or you can get the errata info on the AMG website.
@@OutofArcGaming thanks very much!
Oh man! I’d love to see a resistance faction breakdown. Semi new to the game and run the resistance faction because many people don’t. And the finals of flight academy were both resistance!!! Wooo!
Don't worry the Resistance Bteakdown is coming very soon.
Nice! Feels like it misses some example squadrons.
Not a bad shout. Maybe we will look at this in the future.
I don’t like the goofy larger scale they used on the Clone Z-95 when compared to the Z-95 AF4. I get that the cartoon was made without regard for scale, so why not compress it to make it look more realistic, like what was done with all of the ships from Rebels?
I really wanted to like the Clone Z-95, but it just seems too large.
We do agree the scale seems off but weirdly we really like that. It's probably because we are a big fan if the arc and k wing and it fits into that wide wing vibe
@@OutofArcGaming that’s a good point. The rule of cool does take precedence for miniatures, so it’s understandable that they went with the larger size for the aesthetics.
The delta 7 change is so dumb in my mind. I hate it with a burning passion and refuse to print the new delta b cards until they put them in print for all of them. It would've been slightly better if AMG at least changed the art, but no. Just use the delta b configuration card as normal and reference the cost and loadout for the delta b pilots.
Other than that, it's my primary faction and I have found a lot of real spiky effects if paired together.
I would love for them to give proper reprinted cards for the different styles. Don't see it happening though.
Republic is in my top 2 factions.