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Without the x-wing’s easy to fly and survivable design, I honestly think the rebellion would have ended up changing galactic battle doctrine entirely. I’d guess they would begin developing or modifying larger craft into heavy but agile attack gunboats, much like the Ghost. To ensure their crews of four or five could survive long enough to make a proportionate dent in the empire, they would be equipped and expected to engage at least two wings of fighters before being killed, or one capital ship. Honestly, in the realm of the empire’s x-wing, I imagine it would become a status symbol for planetary defenses. The fleet gets the agile and deadly TIE/ln, but Moffs, governors, and planetary defense groups are equipped with the more expensive but ultimately safer X-Wings, which leads to Palpatine declaring a new standard of starship law, which states the Navy alone can field capital ships of above frigate size, limiting most systems to merely stations and X-wings, so the Navy’s budget can increase for the DS-1 project. Oddly enough, this change in mentality would lead to Pirate groups being far more easily defeated by local authority, dissident movements being less of a concern for the Imperial Navy, and even the smallest worlds being able to afford a nominal defense force. With those changes, the Empire could more easily focus resources to crush major threats, expand and conquer more quickly, and have the resources to develop the DS-1 on schedule.
In Legends they used the R-41 Starchaser and "heavy" variants of the Headhunter before the X-Wing started production, they could do the same in Canon. Especially as the A-Wing is just too light and specialized compared to the X-Wing.
Their was one Squadron of Imperials that used X-wings and Y-Wings, they did it to fool and attempt to capture Rebel enemies. Its possible they flew them more than that, the group on the story.
The empire could have also used the X-wing to man forward based on sectors where piracy was rampant as well as use for cover or clandestine attacks on any enemy of the empire.
I agree entirely with your argument here, The Empire should have done all of that. Problem was, The Empire bought into the Tarkin Doctrine in its entirety. Why send 4 tie fighters to deal with a problem when you can send an entire star destroyer with 4 squadrons of tie fighters, 1 squadron of bombers, and 1 squadron of interceptors? It is an overwhelming response, and is what the Tarkin Doctrine requires. The problem there is of course, that it can't respond fast enough, so the blitzkrieg performed by the Alliance was essentially unopposed. Anything else would have required a departure from Tarkin Doctrine and The Emperor's orders. Even suggesting such would have you on the wrong end of a force choke, lightning bolt, or a lightsaber.
As for what they might have done instead, I think they would have used light transports with upgraded maneuverability, shields, and weapons. Think millennium falcon and the Otana. Take 4 to 8 of those in a squadron and you can take down anything but an ISD, but a couple of squadrons of those should be able to. They would also still have the many y-wings and all the stolen imperial ships to use, so they would still have had x wings, it just wouldn't have been the tech advantage they had in cannon.
This is an understandable view you have, but it doesn't seem entirely correct to me. ISDs are actually among the fastest Hyperspace ships in the galaxy, so they can fill the rapid-response role. The logistics of collecting & deploying their fighters wouldn't slow them down much. TIE's are also very fast sublight craft. The TIEs are beat-cops and the IDSs are swat teams, not military forces - ironically - though they were fielded in numbers on the high end of the scale for a military. Most beings want nothing to do with either, but those that do are very intentional about how they tackle the Imperial forces. Pirates less so than the Rebel Alliance. The Tarkin Doctrine was intended to police the galaxy and prevent rebellion, which it did well enough. Problems began because the Empire was too uniform in too many ways. When rebellions actually got a little momentum Imperial Officers use Tarkin Doctrine approaches, resulting in atrocities that inspired further rebellion. Add hubris at the top of all that inflexibility and the culture of fear, the Empire couldn't bring itself to adapt to the war the Rebel Alliance waged.
@@dhaburuk6494 I understand your point, and it's a fair point. The ISD is an extremely fast ship, for its size. Yes, it COULD be placed on "Anti-Pirate" duty and sit there and do nothing but wait for pirates or Rebels to strike somewhere near by, but it's far too large a resource to allow it to sit idle like that. Even allowing a Victory-class to sit idle like that would have been problematic at best. They are also not stealthy units, when one enters the system, everyone knows it. Something like an Arquitens however, is a lot smaller and easier to overlook in your normal system traffic, and can go unnoticed, even when paired with a couple of Lancer Frigates, and would be a great job for such a trio of ships and unless you're dealing with capital ships, which the Alliance rarely used, is more than enough firepower for dealing with most problems. Doesn't fit the Tarkin Doctrine though. Large ships like the ISD and even the real world Iowa-Class Battleships have problems sitting still for long periods doing things like guarding a port or patrolling for pirates. They have the firepower to deal with the problem, sure, but everyone in an area knows that they are there and to avoid them. They are too big and powerful for the task they need to perform. More to my original point however is that such a ship is going to be doing SOMETHING in the area, handling calls of reported pirates in that location that's nothing more than a business deal gone poorly, to cargo inspections, and a lot of other minutia. They very rapidly turn themselves into an extra police force, especially given the Empire. Those extra resources demand to be used, so they get used. While a good commander would keep a half-dozen tie fighters on board at all times to go deal with rebels when they get the call, most would be using them on those patrols, "looking for pirate activities" so they aren't available for QRF duties. It takes time to pull all those resources back in and go deal with a rebel attack. This is what I meant when I said they move too slowly, not really their actual hyper-space speed, or their sub-light speed, it's their logistical speed. Tactically, it's a fabulous beat-stick to use against the Alliance. The Alliance however is far to decentralized and mobile for ISD's to deal with, and the Tarkin Doctrine only exacerbates that issue.
@@torjones1701 Correct, generally ISDs are not idle - space is far too large for that. They patrol according to calculated patterns, as do smaler ships that would call an ISD in if there was need. Correct, ISDs were often busy acting as enforcers of Imperial law & 'law' despite being military. That was the purpose of their deployments more than not. As with real-world militaries the crews all work in shifts, but if the order comes they immediately attend their assigned stations to be ready for action. That goes for the TIEs themselves too, deployed in shifts so that there are always some ready to deploy even as others are on patrol or being serviced after their return. Anything less is incompetance, which is another interesting topic entirely. Put nicely, every officer and commander was happy to accept results if their own CO would accept them, leading to inconsistant levels of compliance as much as corruption or incompetance. I agree, it takes time to recall wings of patroling TIEs before a hyperspace-jump, but with a Class-1 hyperdrive the ISD made up for that more than not. The Rebel Alliance side-stepped that issue almost entirely with their T-65b & BTL-4 mainstay small-craft being hyperdrive equipped as standard, which allowed them get in & out of action during the window of opportunity between the alarm-raising & the ISDs arrival. The Rebel Alliance could really only pull off these raids in the 'rural' parts of the Empire, in part due to the fact that TIE patrols could be abandoned by their assigned ISD when other ships or installations could provide temporary shelter & resupply, also in part because the further Core-ward one goes the more ISDs were 'free' to respond without pulling patroling ISDs off their routes. Indeed, the Rebel Alliance & Galactic Empire do display the differences of de-centralised governance & centralised governance. The Empire is highly organised, but as soon as something irregular occurs data has to flow up the command-chain and orders flow down before any proper response can take place. The Rebel Alliance needed much less organisation in part because of their few numbers and the Empire's structure made targets easy to identify & prioritise. Irregular was the RA go-to so often because they habitually adapted to whatever the Empire put in place. Lets not forget that the Galactic Empire's military was powerful and effective even as a police force. The edge the Rebel Alliance had was effective enough and the Empire's inflexibility gave them room to exploit that edge. The Empire's other short-falls of course provided more opportunities for rebels to exploit their advantages.
Given the near monopoly Sienar Fleet Systems had on Imperial fighter and shuttle contracts, it's plausible that Sienar orchestrated the nationalization of its competitors. Any X-Wings the Empire acquired would be few in number thanks to lobbying and bribery by Sienar. Also, TIE craft may have been cheaper to operate and service per flight hour than X-Wings. As part of a policing/occupational force, TIE craft were certainly good enough for the job as they practically replaced everything that the Empire inherited from the Republic. The lack of range was likely a non-issue at first and possibly a feature to prevent fighters from falling into rebel or criminal hands. The operational and doctrinal limitations of TIE craft became noticeable only in remote and less populated sectors.
regardless what the Empire the elephant in the room is the rebel alliance is mostly imperial defectors that were imperial soldiers or pilots ,so they knew exactly what the imperial fleet organization is and how and where to exploit it . then Rebel commando specifically targeted Research facillities that actually developed counters
I think the X-wing design would have been simplified: No 4 wings, only 2 with some s-foils like the arc-170 to dissipate heat; two laser cannons on the wing tips and 2 at the bottom or sides of the main body; maybe the empire would have removed (or not) the torpedos. The x-wings would be manned by more senior and experienced fighters
Judging by the low view count you must not have sacrificed enough goats to the algorithm god. Very well put together video as always, nice sponsor segway those can be hard. And also gotta love the clear and concise listing of why and how X-wings would fit into imperial doctrine. If only star trek had this much canon material to go off of for its subjects. I would add that in my mind the TIE L/N represents the penultimate clone wars design, while the X-wing represents the new meta if you will of space combat. Basically during the clone wars mass fighter swarms were the order of the day, hence hybrid carriers like the Venator. As the war dragged on more effective flak batteries and fighter command/coordination improved to make fighters less survivable. Ships like the TIE series of fighters were meant to shield friendly ships from enemy fighter attacks while the bombers attacked enemy vessels already damaged by gunfire. Basically an extension of imperial warships fighter defenses in the truest form of the clone wars doctrine. The X-wing however was designed to be a more capable fighter design which could fight its way past fighter and flak screens, with enough protection to defend itself and the hitting power to deal major damage to enemy warships on its own, and then get back out on its own. Hyperdrive extended the utility of the ships further. Overall it would have been a decent addition to the imperial fleet. If only the empire wasnt the corrupt and mismanaged shambles it was. At least thats my reading of the sources anyway.
@@chaseimler5258 In cannon, by the time of Endor, the Empire was slowly phasing out the standard Tie Fighter for the Tie Interceptor. I think they were around 25 to 30% complete.
100% agreed. It's my favorite Tie variant. It alongside the Scimitar bomber would have been way better for the Disney trilogy to use instead of recolored TIE/ln fighters
I can imagine both the Empire and the Rebel Alliance use X-Wings. The Rebels using the canon variants that appeared in the movies and shows as Rebel versions. The Empire using their variant from this video against the Rebels starfighters along with the TIE Defender and Starwing Assault Gunboat piloted by their most experienced, skilled and veteran TIE Pilots.
Can you do a more in depth video exploring the purpose of the X-Wing? What roles it was designed to fill. Perhaps be a part of planetary defense forces and patrol clusters of systems, provide escorts for merchant fleets, etc
As with airplanes, fancier starfighters could be expected to have much higher *operating costs,* not just purchase cost. That includes things like repair parts, trained mechanics, etc. One huge economy-of-scale benefit of having a single fighter type (TIE/ln) and bomber type (TIE/sa) comes from having one big pool of repair parts and mechanics that can be swapped around. Compare that to the rebels with their hodgepodge of starfighters that they couldn't always keep fully operational.
Instead of X-Wings? Possibly upgraded ARC-170s for use similar to the USAAF P-61 Black Widow from WW2, or a combination of upgraded Z-95s and CloakShapes, or even hold overs from the CIS forces... Porax-38s, Belbullab-22s, or manned Scarab-class starfighters
How about this "What If?" What if, Sienar Fleet System was the companie that defected to the Rebel Alliance & Incom was nationalized w/o issue. The X-wing became the Empires main fighter with all it's current features. The Rebel Alliance got to field Tie Fighters in it's current incarnation instead of X-wings? How would things have played out?
The Rebels would very likely push for a fighter that was much more survivable while still maintaining the speed and maneuverability of the TIE/LN. Something very similar to the TIE Hunter from Legends.
What if the Rebels, lacking an all-rounder fighter, adopted a high-low mix? They have Y-Wings and lots of small gunboat-style ships for commerce raiding and base attacks, so what they need is an anti-fighter specialist that's faster and more fine-tuned for cover of these slower but tougher attack ships. With the A-Wing years away, something would have evolved naturally. More of a pure fighter than a multirole? Of course, that also suggests that these bombers wouldn't become faster either, so maybe we'd be seeing the opposite: space Thunderchiefs that can rip in and out of Imperial defense nets and X-Wing grids to strike quickly and then run, which would also make adept interceptors and dogfighters in a pinch, in time...
Without X-wings, the RA would likely not have a mainstay fighter and would likely opt for a greater variety of different craft, likely Headhunters, A-wings, Y-wings, and anything else they can get their hands on like maybe captured TIEs or any other fighters like the HH-87 Starhopper or the AD-1S Modular Multirole Starfighter or the Tri-Wing S-91x Pegasus, just to name a few.
The transition to the tie fighter makes sense in only one way it is just like the Jedi fighter craft. But comparing jedi pilots to regular pilots is like comparing oranges and apples on paper the Jedi starfighters won a lot of battles but they where flown by Jedi Pilots. Not taking this into consideration one would assume that it was the craft instead of the pilot using statistics that are taken out of context. Thus the tie fighters that are like the Jedi craft are manufactured based upon past performance.
For the question at the end of the video I think the X-Wing is a very versatile fighter mainly for fighting other Fighters but works well against ships as well (similar to a multi-roll aircraft in the modern era) I think the main way they full that Niche is by using mainly more a wings (which I think would be similar to Fighters) and a few more y wings (which I think would be similar to attackers) basically the X-Wing is the F-22 of Star Wars good at everything but specializes in air superiority
You make a couple of great points. There are places where the X-Wing could have been useful for the Empire, a squadron or two of X-Wings on every Star Destroyer would have given the Empire a great fast response capability to deal with Rebel attacks. The other point is that there would be cultural reasons including the power of Sienar Fleet Systems, and a general preference for large capital ships (and a certain battle station) supported by small cheap fighters. The Imperial X-Wing would be the kind of ship that Great Admiral Thrawn would have liked. Thankfully he was the odd man out on this one.
Ok, I do want to note, the issue with the X-Wing not fitting into Imperial doctrine is actually a very critical one, not necessarily because it wouldn't entirely fit (there's definitely a niche for it, why else did they bother with the TIE Defender project?) but because Imperial doctrine was based heavily on Palpatine's vision for the galaxy and Tarkin's pandering to that vision, and anything that didn't perfectly fit that vision of the galaxy wasn't welcome in the Imperial military. In short, Imperial Doctrine is more a matter of appearances than it is practicality and effectiveness. The X-Wing may have had a niche in the Imperial military, but the Empire didn't really want to fill that niche unless absolutely necessary. Anyway, when the Empire did decide it was absolutely necessary, they ended up producing a "stripped-down" mass-produceable TIE Advance X1 variant called the TIE Hunter, as well as a number of other "heavy" TIE variants with limited hyperdrive capability (like the TIE Aggressor, the Empire's answer to the Y-Wing). But even then these "specialty" TIEs weren't produced in enough numbers to be anything more than a footnote.
I was thinking of it before I read mention of it: Could you do an overview of the Gunstar from The Last Starfighter? It's obscure, but also an interestingly unique craft in its own right.
I'm not sure if the Empire would have adopted the X-Wing regardless of whether or not the Rebels got their hands on the design. There seems to have been strong opposition to long range multi-role starfighters by the Imperial Navy's top brass, who typically favored imposing capital ships carrying large numbers of short range fighters and bombers. Even the more common exceptions like Assault Gunboats were used sparingly when capital ships were available, typically as armed reconnaissance or escorts for boarding vessels like DX-9 Stormtrooper Transports and ATR-6 Assault Transports. That said, the Rebels definitely would have been hurting for a good substitute if they hadn't obtained the X-Wing. While a number of fairly capable designs were used by the Alliance in the early days of the Galactic Civil War (Z-95 Headhunters, R-41 Starchasers, Cloakshape Fighters, etc.) none of them seem to have matched the X-Wing's near perfect blend of speed, maneuverability, durability and firepower. I'd imagine the Z-95 would have remained their go-to fighter on account of its ubiquity (it was the most-produced starfighter other than the Tie Fighter) and reliability, though losses definitely would have been higher. It's quite plausible that the Alliance would have lost pivotal battles like Scarif or Yavin, thus losing the war in the process. Of course this is Star Wars we're talking about, where the "designated good guys" always survive to fight another day and/or win outright. Who knows, maybe Rebel technicians could have devised some modifications that would have made the Headhunter more competitive, or perhaps another company would have come up with a design that had comparable performance to the X-Wing.
I don’t know how the TIES-don’t-have-shields thing got into the EU stuff, but it never felt like something the movies ever held up. Either that or Imperial weapons must be overwhelmingly more powerful, because both Rebel and Imperial ships blow up with equal ease after only just one or two hits, always.
@@paristeta5483 Wouldn’t surprise me. Just never understood why fans took it to heart when either shields clearly make no difference or they both have them.
fans subscribe to the "blame everything on tarkin doctrine" theory which is very flawed. tie fighters were shown to be equal to x wings and the empire didnt really use swarm tactics only in the battle of yavin where the rebels had also a lot of fighters
@@laisphinto6372 Think the swarm thing probably comes from the scene where several of them are sent after the Falcon, but it's a very reaching assumption to extrapolate over everything. Supposed there's ROTJ, but that's literally a battle where the bulk of all the Imperial fleets show up!
@@Xenomorphine ROTJ was a planned ambush of pretty much the entire Rebel Alliance capital fleet. It was Palpatine using his foresight in The Force to manipulate the entire Alliance into a sort of 'baboon trap' : Sacrifice the bulk of their fleet or sacrifice their one chance to destroy the new Death Star. Put shortly, it was Palpatine crafting a plan that overrode fleet doctrine.
You missed one point. Hyperdrive-capable Imperial X-wings would certainly make up for the Empire's lack of flexibility. But it would also run the risk of their pilots defecting. That's how the Rebellion got most of their assets and personnel. Also Imperial top-down military culture would not appreciate individual hero-pilots working autonomously.
Also known as "Star Wars RPG people had to give a value for certain equipment in case players wanted to buy them, and authors had to figure out what to do with it before giving up". I really don't agree with the idea that an x-wing costs 2.5 TIEs in-universe. I guess it just comes down to how much people are willing to care about costs of stuff out of universe, and the folly of trying to make an equivalent to it. The X-wing would probably cost a hell of a lot more than a TIE fighter because the industrial base and cost of manufacturing for the Rebellion is much, much weaker and more dangerous, respectively. I can see it's ideal price being 2.5 TIEs, but in practice, it's probably somewhere in the 10-20 times that.
According to official books, the proton torpedo launchers each had 3 torpedoes in racks, in the X-Wing! However, what if the torpedo racks held more? Say, 5 or more!? Or even stacked up like modern gun magazines!? Which might make each rack hold 10 or more each!!
In the first trilogy, X-Wings were just as venerable as Tie's, the game X-Wing change that because the player needed damage allotment for the game to work. But yes, the X-Wing was always more durable hull strength wise. TIE fighter game had to change that by adding gunboats and advance TIEs to deal with rebel ships. To me its not a game changer but a necessity at any time through history of Star Wars lore to change and adapt. We are seeing that now in the new Disney series as well with story lines.
9:04 this statement makes sense on the surface but I don't think it's a thing that would happen it's like saying that f-15ex or F-16 Pilots would be competitive with F-22 or F-35 Pilots I just don't think it's a thing that happens
I doubt the empire would've kept the X-wing for the same reasons it ditched the perfectly good Y-wing, they wanted a streamline look of fighters and bombers that looked scary more than being effective, as numbers would make up for the flaws in the platform of the fighter, Same goes with the V-wing which was used but mostly in the last few years of the clone wars, a perfectly fine fighter the empire could've kept using. I also believe Z-95 headhunters, or more A-wings would've been the solution with A-wings being harder to fly and less powerful in the Z-95's its possible they would've had to have fielded another bomber squad rather than fighters just to make up for the fire power difference, and the bombers are sitting ducks.
The tabletop naritive driven RPG, Star Wars: Edge of the Empite/Age of Rebellion/Force of Destiny from Fantasy Flight Games (One I like to because it is more recent and all the stats are there). A single Gozanti-Class transport costs 200,000 Credits. While the DP20, Corellian Gunship, cost 320,0000 Credits. Turns out in the tabletop game the Gozanti-Class ship is 120,000 Credits cheaper.
Yeh the costs seems to be kind of arbitrary to be fair. You could even go more barebones than a Gozanti and just do a cheap hyperdrive Tie Rack - hmm, this gives me some design ideas.
In legends, the Empire tried exactly that, with the imperial TIE-Hunter of the stormcommandos. Well-trained Guerilla-troopers on the stick, they hoped to copy some of the successes the rebel alliance managed to archieve. Overall though I think it was a little worse than the X-Wing.
I figure they probably wouldn't have used the X-Wings themselves as it wouldn't fit the existing launch cradles and instead harvest the technology and use it in other Seinar style designs.
Hero plot armour aside, Vader et al had no problem destroying x-wings or any shielded fighter. In fact the Trade Federation and later Separatist Alliance also had no issues punching through deflectors, so one might conclude that fighter firepower had exceeded a deflectors capabilities long ago. The X-wing was meant to be from the Clone Wars era but the war ended before full scale production began, but in just enough numbers for the Rebels to seemingly have 100s... So why did any manufacturer use them at all, when that energy could be put to acceleration, turn rate and firepower which are more important in the Star Wars 'World War 2 era" flavoured dogfights? If shields don't work anymore why are they there? Real world politics = PORK. Manufacturer pads their product with ALL the toys for a low low price that will turn the tide of the war for a desperate Galactic Republic whose Chancellor will do anything to win. The Empire got rid of them the moment they put out a new contract for a fast, powerful, agile, mass-produced fighter. If the TIE had been fitted with a missile rack, Game Over. Spitfire V Tomcat.
According to rpg source books the gozanti is about 150,000 new you would need modifications to have it transport ties but far cheaper than you are saying Starships of the Galaxy source book legends it is an RPG source book though it might be considered less reliable
I understand the concept of the basic tie fighter. How often are you dealing with well equipped guerillas. But man. Couldn’t they have pushed a better fighter into mainline service
Late answer here... TIE fighters were DEADLY in the battle over the first Death Star, arguably the most fighter-centered space battle of the old trilogy. A small bunch of TIEs were able to decimate the Rebel strike force, to the point that no more than a couple of X-wings and Y-wings survived the encounter. The standard TIE was turned into steaming shit by videogames over the years, but boy was it fearsome at first.
While it would be nice, I don’t think it’s necessary. The TIE's especially the Interceptor were fine for their job of a space superiority fighter which is all the Empire needed really, they were better than the X wing for this particular role. it wasn’t any inadequacy in the capabilities of the TIE fighter which led to the downfall of Empire, it was the Capital ships of the Empire which were its real Achilles heel in space, they were far more powerful than they needed to be, more inflexible than they should have been and more expensive than they ought to be. I’ve always said the Venator would have been a far better capital ship for the Empire, they could have 3 Venator for every 1 ISD, they already had a lot of Venators so would only be adding more, the Venator was more than powerful enough to deal with any rebel ships outside the MonCal cruisers, all were equipped with Class 1 hyperdrives (only ISD2’s were), less crew intensive. You could still supplement the Venator with some ISD’s when heavy capital ship combat is expected but as a general purpose ship the Venator is superior.
No X-wings? Z-95 headhunters or other older vestles i'd imagine but without a strong force the rebellion wouldn't have been as succesful or been crushed.
But here's the thing everybody looks down on the Tie Fighter the Tie Fighter and the series of lines are actually good Fighters the TIE fighter has hypermeability which by the way the F-22 and the Russian sucrose fighter have that they're also faster than the X-Wing they're more maneuverable than the X-Wing and they have actually good Firepower in Star Wars the of the energy bolt you fire means the power green is the most powerful yes the X-Wing has four but more doesn't mean better the X-Wing is a good design I'm not sitting on it but it's a good design for the rebel military strategy which is Hit and Run the rebel military strategy is designed to be as flexible as possible because the moment they touch down on a single planet they become stationary which means they become a Target that's why hoth was attacked in the first place
A turning fight in space is stupid. Babylon 5 had it right with its fury class fighter. Either ship could go 180 flying full speed, without losing any, and drill the ship chasing them flying at that point backwards. A TIE meeds to be renamed to TIC (Twin ion coffin) as with no shields 2 or 3 glancing blows or a direct hit and its a write-off l. Even an ARC-170 could take one with a seasoned crew.
You really never actually watched or listened to the Star Wars movies. Otherwise you would know, that the X-Wing really wasn't that big of a deal the games and comic books made it. If you've actually used that slimy object in your skull, you might just realize that the TIE and the X-Wing are not so different as y'all think.
The empire is a fascist regime, it has ideological reasons for picking the TIE fighter, not just security reasons. The fact the TIE fighter lacks a hyperdrive might be a feature to the empire, not a downside. It allows centralization of power to fewer imperial officers, those in charge of hyperspace capable carriers. Security is also not the primary concern of the Empire, the Emperor is. It doesn't matter that the X-Wing is more cost effective at providing long distance security, the star destroyer, death star and tie fighter are there to give symbolic legitimacy to the regime. It is the aesthetics of power that is important. Infact as fascism is not interested in "solving" anything, but power for powers sake, it requires an enemy to scapegoat any issues faced by modern society. It's not my fault we're draining the resources of the outer rim, we need it to fight the rebels. A costly never-ending war is the point, not the issue.
You forgot about the fact that the tie fighter doesn't need fuel. However the X-wings do so the X-wings are technically more expensive. Plus the Tie fighter was designed to be a defense craft from bases, shipyards and spaceports. Able to be launched in under two minutes in case of an attack. Plus the fact that the TIE fighter has faster laser cannons than the X-wing and they are perfectly in line of sight with the pilot unlike the X-wing were it's slower in speed and in canon fire. Plus the cannons on the X-wing are not very accurate considering the distance between them and the pilot. And who cares about shields when in the original trilogy the TIE fighter can take out a fully shielded X-wing in two shots from its twin laser cannons. Plus the helmet of the TIE Fighter Pilot's have a 360 view in the lenses letting the pilot to turn his head and see right through his ship giving him the best view of the battle. So tell me again why the Empire should have paid for an expensive fighter that needs a droid, fuel, hyperdrive and life support systems that only slow down the ship and would need more repairs because of them.
@@calebmetcalfe6998 You're basically echoing Eckheart's Ladder's take. I agree that the tie fighter has a faster rate of fire, and if it is able to sustain it on an X-wing, z-95, or Y-wing for some seconds it can take it out fast, especially say in say, a trench in the Death Star. In open space an X-wing can dodge a lot of that, but may catch a laser bolt here and there, sometimes tank it. Buuuut - have you ever played the old X-wings games? If you are a good shot, being able to fire a block of four lasers at once on a tie fighter does much better 'alpha damage', deletes delicate TIE/ln's, and is more likely to hit that weird silhouette of a TIE than even a fast stream of center-line laser fire. There are situations where the high fire rate is nice, but the four converging laser shots are better. ;)
@@resurrectedstarships Actually I have unfortunately not. But I have been playing the canon star wars games with fighters and I have to say that the TIES are the best of the bunch in both firepower and mobility. And when has Ekartslader ever said one good sentence about the TIE fighter? As far as I can tell he hates them as much as a Star Destroyer's command tower.
@@calebmetcalfe6998 X-wings dont need fuel either both fighters use an Ion reactor an X-wings cannons are considerably more powerful than those on TIEs it also has a two wahead launchers and X-wings targeting computer has a accuracy rating of 98.7% so the weapon poisoning is irrelevant the two shots are made by Vader in a TIE Advanced X-1 the TIE helmet thing is BS I don't know where you got that from you still need life support with a TIE its just in to pilots gear not the fighter itself and go play X-wing FFS
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The shilling comments pushing it!
Without the x-wing’s easy to fly and survivable design, I honestly think the rebellion would have ended up changing galactic battle doctrine entirely. I’d guess they would begin developing or modifying larger craft into heavy but agile attack gunboats, much like the Ghost. To ensure their crews of four or five could survive long enough to make a proportionate dent in the empire, they would be equipped and expected to engage at least two wings of fighters before being killed, or one capital ship.
Honestly, in the realm of the empire’s x-wing, I imagine it would become a status symbol for planetary defenses. The fleet gets the agile and deadly TIE/ln, but Moffs, governors, and planetary defense groups are equipped with the more expensive but ultimately safer X-Wings, which leads to Palpatine declaring a new standard of starship law, which states the Navy alone can field capital ships of above frigate size, limiting most systems to merely stations and X-wings, so the Navy’s budget can increase for the DS-1 project. Oddly enough, this change in mentality would lead to Pirate groups being far more easily defeated by local authority, dissident movements being less of a concern for the Imperial Navy, and even the smallest worlds being able to afford a nominal defense force. With those changes, the Empire could more easily focus resources to crush major threats, expand and conquer more quickly, and have the resources to develop the DS-1 on schedule.
Stop making sense. The Empire is not supposed to make sense.
XD
@@VestedUTuber
“Sense is in the eye of the beholder. Now I must away. My art gallery needs me.”
In Legends they used the R-41 Starchaser and "heavy" variants of the Headhunter before the X-Wing started production, they could do the same in Canon. Especially as the A-Wing is just too light and specialized compared to the X-Wing.
Their was one Squadron of Imperials that used X-wings and Y-Wings, they did it to fool and attempt to capture Rebel enemies. Its possible they flew them more than that, the group on the story.
Ersatz M10 moment
The empire could have also used the X-wing to man forward based on sectors where piracy was rampant as well as use for cover or clandestine attacks on any enemy of the empire.
I would like to point out that the Empire retired both the ARC-170s and the Z95s of the GRN, both of which had capabilities similar to X-Wings.
I agree entirely with your argument here, The Empire should have done all of that. Problem was, The Empire bought into the Tarkin Doctrine in its entirety. Why send 4 tie fighters to deal with a problem when you can send an entire star destroyer with 4 squadrons of tie fighters, 1 squadron of bombers, and 1 squadron of interceptors? It is an overwhelming response, and is what the Tarkin Doctrine requires. The problem there is of course, that it can't respond fast enough, so the blitzkrieg performed by the Alliance was essentially unopposed. Anything else would have required a departure from Tarkin Doctrine and The Emperor's orders. Even suggesting such would have you on the wrong end of a force choke, lightning bolt, or a lightsaber.
As for what they might have done instead, I think they would have used light transports with upgraded maneuverability, shields, and weapons. Think millennium falcon and the Otana. Take 4 to 8 of those in a squadron and you can take down anything but an ISD, but a couple of squadrons of those should be able to.
They would also still have the many y-wings and all the stolen imperial ships to use, so they would still have had x wings, it just wouldn't have been the tech advantage they had in cannon.
This is an understandable view you have, but it doesn't seem entirely correct to me.
ISDs are actually among the fastest Hyperspace ships in the galaxy, so they can fill the rapid-response role. The logistics of collecting & deploying their fighters wouldn't slow them down much. TIE's are also very fast sublight craft. The TIEs are beat-cops and the IDSs are swat teams, not military forces - ironically - though they were fielded in numbers on the high end of the scale for a military. Most beings want nothing to do with either, but those that do are very intentional about how they tackle the Imperial forces. Pirates less so than the Rebel Alliance.
The Tarkin Doctrine was intended to police the galaxy and prevent rebellion, which it did well enough. Problems began because the Empire was too uniform in too many ways. When rebellions actually got a little momentum Imperial Officers use Tarkin Doctrine approaches, resulting in atrocities that inspired further rebellion. Add hubris at the top of all that inflexibility and the culture of fear, the Empire couldn't bring itself to adapt to the war the Rebel Alliance waged.
@@dhaburuk6494 I understand your point, and it's a fair point. The ISD is an extremely fast ship, for its size. Yes, it COULD be placed on "Anti-Pirate" duty and sit there and do nothing but wait for pirates or Rebels to strike somewhere near by, but it's far too large a resource to allow it to sit idle like that. Even allowing a Victory-class to sit idle like that would have been problematic at best. They are also not stealthy units, when one enters the system, everyone knows it. Something like an Arquitens however, is a lot smaller and easier to overlook in your normal system traffic, and can go unnoticed, even when paired with a couple of Lancer Frigates, and would be a great job for such a trio of ships and unless you're dealing with capital ships, which the Alliance rarely used, is more than enough firepower for dealing with most problems. Doesn't fit the Tarkin Doctrine though.
Large ships like the ISD and even the real world Iowa-Class Battleships have problems sitting still for long periods doing things like guarding a port or patrolling for pirates. They have the firepower to deal with the problem, sure, but everyone in an area knows that they are there and to avoid them. They are too big and powerful for the task they need to perform.
More to my original point however is that such a ship is going to be doing SOMETHING in the area, handling calls of reported pirates in that location that's nothing more than a business deal gone poorly, to cargo inspections, and a lot of other minutia. They very rapidly turn themselves into an extra police force, especially given the Empire. Those extra resources demand to be used, so they get used. While a good commander would keep a half-dozen tie fighters on board at all times to go deal with rebels when they get the call, most would be using them on those patrols, "looking for pirate activities" so they aren't available for QRF duties. It takes time to pull all those resources back in and go deal with a rebel attack. This is what I meant when I said they move too slowly, not really their actual hyper-space speed, or their sub-light speed, it's their logistical speed. Tactically, it's a fabulous beat-stick to use against the Alliance. The Alliance however is far to decentralized and mobile for ISD's to deal with, and the Tarkin Doctrine only exacerbates that issue.
@@torjones1701 Correct, generally ISDs are not idle - space is far too large for that. They patrol according to calculated patterns, as do smaler ships that would call an ISD in if there was need.
Correct, ISDs were often busy acting as enforcers of Imperial law & 'law' despite being military. That was the purpose of their deployments more than not. As with real-world militaries the crews all work in shifts, but if the order comes they immediately attend their assigned stations to be ready for action. That goes for the TIEs themselves too, deployed in shifts so that there are always some ready to deploy even as others are on patrol or being serviced after their return. Anything less is incompetance, which is another interesting topic entirely. Put nicely, every officer and commander was happy to accept results if their own CO would accept them, leading to inconsistant levels of compliance as much as corruption or incompetance.
I agree, it takes time to recall wings of patroling TIEs before a hyperspace-jump, but with a Class-1 hyperdrive the ISD made up for that more than not. The Rebel Alliance side-stepped that issue almost entirely with their T-65b & BTL-4 mainstay small-craft being hyperdrive equipped as standard, which allowed them get in & out of action during the window of opportunity between the alarm-raising & the ISDs arrival. The Rebel Alliance could really only pull off these raids in the 'rural' parts of the Empire, in part due to the fact that TIE patrols could be abandoned by their assigned ISD when other ships or installations could provide temporary shelter & resupply, also in part because the further Core-ward one goes the more ISDs were 'free' to respond without pulling patroling ISDs off their routes.
Indeed, the Rebel Alliance & Galactic Empire do display the differences of de-centralised governance & centralised governance. The Empire is highly organised, but as soon as something irregular occurs data has to flow up the command-chain and orders flow down before any proper response can take place. The Rebel Alliance needed much less organisation in part because of their few numbers and the Empire's structure made targets easy to identify & prioritise. Irregular was the RA go-to so often because they habitually adapted to whatever the Empire put in place.
Lets not forget that the Galactic Empire's military was powerful and effective even as a police force. The edge the Rebel Alliance had was effective enough and the Empire's inflexibility gave them room to exploit that edge. The Empire's other short-falls of course provided more opportunities for rebels to exploit their advantages.
Given the near monopoly Sienar Fleet Systems had on Imperial fighter and shuttle contracts, it's plausible that Sienar orchestrated the nationalization of its competitors. Any X-Wings the Empire acquired would be few in number thanks to lobbying and bribery by Sienar. Also, TIE craft may have been cheaper to operate and service per flight hour than X-Wings. As part of a policing/occupational force, TIE craft were certainly good enough for the job as they practically replaced everything that the Empire inherited from the Republic. The lack of range was likely a non-issue at first and possibly a feature to prevent fighters from falling into rebel or criminal hands. The operational and doctrinal limitations of TIE craft became noticeable only in remote and less populated sectors.
regardless what the Empire the elephant in the room is the rebel alliance is mostly imperial defectors that were imperial soldiers or pilots ,so they knew exactly what the imperial fleet organization is and how and where to exploit it . then Rebel commando specifically targeted Research facillities that actually developed counters
I think the X-wing design would have been simplified: No 4 wings, only 2 with some s-foils like the arc-170 to dissipate heat; two laser cannons on the wing tips and 2 at the bottom or sides of the main body; maybe the empire would have removed (or not) the torpedos. The x-wings would be manned by more senior and experienced fighters
sounds suspiciously like the z-95
Judging by the low view count you must not have sacrificed enough goats to the algorithm god. Very well put together video as always, nice sponsor segway those can be hard. And also gotta love the clear and concise listing of why and how X-wings would fit into imperial doctrine. If only star trek had this much canon material to go off of for its subjects.
I would add that in my mind the TIE L/N represents the penultimate clone wars design, while the X-wing represents the new meta if you will of space combat. Basically during the clone wars mass fighter swarms were the order of the day, hence hybrid carriers like the Venator. As the war dragged on more effective flak batteries and fighter command/coordination improved to make fighters less survivable.
Ships like the TIE series of fighters were meant to shield friendly ships from enemy fighter attacks while the bombers attacked enemy vessels already damaged by gunfire. Basically an extension of imperial warships fighter defenses in the truest form of the clone wars doctrine. The X-wing however was designed to be a more capable fighter design which could fight its way past fighter and flak screens, with enough protection to defend itself and the hitting power to deal major damage to enemy warships on its own, and then get back out on its own. Hyperdrive extended the utility of the ships further.
Overall it would have been a decent addition to the imperial fleet. If only the empire wasnt the corrupt and mismanaged shambles it was. At least thats my reading of the sources anyway.
Nice to see someone appreciating content-creators that don't make the charts. Took the words right off my keyboard.
The Tie Hunter should have become the standard fighter for the Empire after Yavin..
The Storm Commandos were not popular with influential members of Imperial High Command, namely Thrawn and Vader.
@@moblinmajorgeneral Yeah, but you don't need the cammandos, just the fighter craft.
Or at very least, the TIE Interceptor
@@chaseimler5258 In cannon, by the time of Endor, the Empire was slowly phasing out the standard Tie Fighter for the Tie Interceptor. I think they were around 25 to 30% complete.
100% agreed. It's my favorite Tie variant.
It alongside the Scimitar bomber would have been way better for the Disney trilogy to use instead of recolored TIE/ln fighters
I can imagine both the Empire and the Rebel Alliance use X-Wings.
The Rebels using the canon variants that appeared in the movies and shows as Rebel versions.
The Empire using their variant from this video against the Rebels starfighters along with the TIE Defender and Starwing Assault Gunboat piloted by their most experienced, skilled and veteran TIE Pilots.
Can you do a more in depth video exploring the purpose of the X-Wing? What roles it was designed to fill. Perhaps be a part of planetary defense forces and patrol clusters of systems, provide escorts for merchant fleets, etc
And then Raith Sienar takes personal offence and drops blueprints of TIE Defender to rebels just to spite those scrubs from Frezia.
As with airplanes, fancier starfighters could be expected to have much higher *operating costs,* not just purchase cost. That includes things like repair parts, trained mechanics, etc. One huge economy-of-scale benefit of having a single fighter type (TIE/ln) and bomber type (TIE/sa) comes from having one big pool of repair parts and mechanics that can be swapped around. Compare that to the rebels with their hodgepodge of starfighters that they couldn't always keep fully operational.
Instead of X-Wings? Possibly upgraded ARC-170s for use similar to the USAAF P-61 Black Widow from WW2, or a combination of upgraded Z-95s and CloakShapes, or even hold overs from the CIS forces... Porax-38s, Belbullab-22s, or manned Scarab-class starfighters
How about this "What If?"
What if, Sienar Fleet System was the companie that defected to the Rebel Alliance & Incom was nationalized w/o issue.
The X-wing became the Empires main fighter with all it's current features.
The Rebel Alliance got to field Tie Fighters in it's current incarnation instead of X-wings?
How would things have played out?
The Rebels would very likely push for a fighter that was much more survivable while still maintaining the speed and maneuverability of the TIE/LN. Something very similar to the TIE Hunter from Legends.
@@moblinmajorgeneral give Raith Sienar enough glitterstim and he'll come up with something usable, eventually
What if the Rebels, lacking an all-rounder fighter, adopted a high-low mix? They have Y-Wings and lots of small gunboat-style ships for commerce raiding and base attacks, so what they need is an anti-fighter specialist that's faster and more fine-tuned for cover of these slower but tougher attack ships. With the A-Wing years away, something would have evolved naturally. More of a pure fighter than a multirole?
Of course, that also suggests that these bombers wouldn't become faster either, so maybe we'd be seeing the opposite: space Thunderchiefs that can rip in and out of Imperial defense nets and X-Wing grids to strike quickly and then run, which would also make adept interceptors and dogfighters in a pinch, in time...
We love your work! Your Eve Online stuff is my goto for explaining it to civilians.
Without X-wings, the RA would likely not have a mainstay fighter and would likely opt for a greater variety of different craft, likely Headhunters, A-wings, Y-wings, and anything else they can get their hands on like maybe captured TIEs or any other fighters like the HH-87 Starhopper or the AD-1S Modular Multirole Starfighter or the Tri-Wing S-91x Pegasus, just to name a few.
The transition to the tie fighter makes sense in only one way it is just like the Jedi fighter craft. But comparing jedi pilots to regular pilots is like comparing oranges and apples on paper the Jedi starfighters won a lot of battles but they where flown by Jedi Pilots. Not taking this into consideration one would assume that it was the craft instead of the pilot using statistics that are taken out of context. Thus the tie fighters that are like the Jedi craft are manufactured based upon past performance.
For the question at the end of the video I think the X-Wing is a very versatile fighter mainly for fighting other Fighters but works well against ships as well (similar to a multi-roll aircraft in the modern era) I think the main way they full that Niche is by using mainly more a wings (which I think would be similar to Fighters) and a few more y wings (which I think would be similar to attackers) basically the X-Wing is the F-22 of Star Wars good at everything but specializes in air superiority
You make a couple of great points. There are places where the X-Wing could have been useful for the Empire, a squadron or two of X-Wings on every Star Destroyer would have given the Empire a great fast response capability to deal with Rebel attacks. The other point is that there would be cultural reasons including the power of Sienar Fleet Systems, and a general preference for large capital ships (and a certain battle station) supported by small cheap fighters. The Imperial X-Wing would be the kind of ship that Great Admiral Thrawn would have liked. Thankfully he was the odd man out on this one.
Ok, I do want to note, the issue with the X-Wing not fitting into Imperial doctrine is actually a very critical one, not necessarily because it wouldn't entirely fit (there's definitely a niche for it, why else did they bother with the TIE Defender project?) but because Imperial doctrine was based heavily on Palpatine's vision for the galaxy and Tarkin's pandering to that vision, and anything that didn't perfectly fit that vision of the galaxy wasn't welcome in the Imperial military.
In short, Imperial Doctrine is more a matter of appearances than it is practicality and effectiveness. The X-Wing may have had a niche in the Imperial military, but the Empire didn't really want to fill that niche unless absolutely necessary.
Anyway, when the Empire did decide it was absolutely necessary, they ended up producing a "stripped-down" mass-produceable TIE Advance X1 variant called the TIE Hunter, as well as a number of other "heavy" TIE variants with limited hyperdrive capability (like the TIE Aggressor, the Empire's answer to the Y-Wing). But even then these "specialty" TIEs weren't produced in enough numbers to be anything more than a footnote.
I was thinking of it before I read mention of it:
Could you do an overview of the Gunstar from The Last Starfighter? It's obscure, but also an interestingly unique craft in its own right.
Great episode
I'm not sure if the Empire would have adopted the X-Wing regardless of whether or not the Rebels got their hands on the design. There seems to have been strong opposition to long range multi-role starfighters by the Imperial Navy's top brass, who typically favored imposing capital ships carrying large numbers of short range fighters and bombers. Even the more common exceptions like Assault Gunboats were used sparingly when capital ships were available, typically as armed reconnaissance or escorts for boarding vessels like DX-9 Stormtrooper Transports and ATR-6 Assault Transports.
That said, the Rebels definitely would have been hurting for a good substitute if they hadn't obtained the X-Wing. While a number of fairly capable designs were used by the Alliance in the early days of the Galactic Civil War (Z-95 Headhunters, R-41 Starchasers, Cloakshape Fighters, etc.) none of them seem to have matched the X-Wing's near perfect blend of speed, maneuverability, durability and firepower. I'd imagine the Z-95 would have remained their go-to fighter on account of its ubiquity (it was the most-produced starfighter other than the Tie Fighter) and reliability, though losses definitely would have been higher. It's quite plausible that the Alliance would have lost pivotal battles like Scarif or Yavin, thus losing the war in the process.
Of course this is Star Wars we're talking about, where the "designated good guys" always survive to fight another day and/or win outright. Who knows, maybe Rebel technicians could have devised some modifications that would have made the Headhunter more competitive, or perhaps another company would have come up with a design that had comparable performance to the X-Wing.
You got the size of the Gozanti wrong as it's much smaller and the cost is less.
nice video man
I don’t know how the TIES-don’t-have-shields thing got into the EU stuff, but it never felt like something the movies ever held up.
Either that or Imperial weapons must be overwhelmingly more powerful, because both Rebel and Imperial ships blow up with equal ease after only just one or two hits, always.
Maybe Video games are at fault, playerships need to withstand some punishment, enemy ships needs to be weak.
@@paristeta5483 Wouldn’t surprise me. Just never understood why fans took it to heart when either shields clearly make no difference or they both have them.
fans subscribe to the "blame everything on tarkin doctrine" theory which is very flawed. tie fighters were shown to be equal to x wings and the empire didnt really use swarm tactics only in the battle of yavin where the rebels had also a lot of fighters
@@laisphinto6372 Think the swarm thing probably comes from the scene where several of them are sent after the Falcon, but it's a very reaching assumption to extrapolate over everything.
Supposed there's ROTJ, but that's literally a battle where the bulk of all the Imperial fleets show up!
@@Xenomorphine
ROTJ was a planned ambush of pretty much the entire Rebel Alliance capital fleet. It was Palpatine using his foresight in The Force to manipulate the entire Alliance into a sort of 'baboon trap' : Sacrifice the bulk of their fleet or sacrifice their one chance to destroy the new Death Star.
Put shortly, it was Palpatine crafting a plan that overrode fleet doctrine.
Oh and TIE/LNs and Interceptors can be mounted with hyperdrives. I see it happen more often with TIE Interceptors more so than TIE/LNs however.
EC Henry has a video on that you might like.
You missed one point. Hyperdrive-capable Imperial X-wings would certainly make up for the Empire's lack of flexibility. But it would also run the risk of their pilots defecting. That's how the Rebellion got most of their assets and personnel. Also Imperial top-down military culture would not appreciate individual hero-pilots working autonomously.
Also known as "Star Wars RPG people had to give a value for certain equipment in case players wanted to buy them, and authors had to figure out what to do with it before giving up".
I really don't agree with the idea that an x-wing costs 2.5 TIEs in-universe. I guess it just comes down to how much people are willing to care about costs of stuff out of universe, and the folly of trying to make an equivalent to it. The X-wing would probably cost a hell of a lot more than a TIE fighter because the industrial base and cost of manufacturing for the Rebellion is much, much weaker and more dangerous, respectively. I can see it's ideal price being 2.5 TIEs, but in practice, it's probably somewhere in the 10-20 times that.
According to official books, the proton torpedo launchers each had 3 torpedoes in racks, in the X-Wing! However, what if the torpedo racks held more? Say, 5 or more!? Or even stacked up like modern gun magazines!? Which might make each rack hold 10 or more each!!
In the first trilogy, X-Wings were just as venerable as Tie's, the game X-Wing change that because the player needed damage allotment for the game to work. But yes, the X-Wing was always more durable hull strength wise. TIE fighter game had to change that by adding gunboats and advance TIEs to deal with rebel ships. To me its not a game changer but a necessity at any time through history of Star Wars lore to change and adapt. We are seeing that now in the new Disney series as well with story lines.
9:04 this statement makes sense on the surface but I don't think it's a thing that would happen it's like saying that f-15ex or F-16 Pilots would be competitive with F-22 or F-35 Pilots I just don't think it's a thing that happens
I doubt the empire would've kept the X-wing for the same reasons it ditched the perfectly good Y-wing, they wanted a streamline look of fighters and bombers that looked scary more than being effective, as numbers would make up for the flaws in the platform of the fighter, Same goes with the V-wing which was used but mostly in the last few years of the clone wars, a perfectly fine fighter the empire could've kept using.
I also believe Z-95 headhunters, or more A-wings would've been the solution with A-wings being harder to fly and less powerful in the Z-95's its possible they would've had to have fielded another bomber squad rather than fighters just to make up for the fire power difference, and the bombers are sitting ducks.
The tabletop naritive driven RPG, Star Wars: Edge of the Empite/Age of Rebellion/Force of Destiny from Fantasy Flight Games (One I like to because it is more recent and all the stats are there). A single Gozanti-Class transport costs 200,000 Credits. While the DP20, Corellian Gunship, cost 320,0000 Credits. Turns out in the tabletop game the Gozanti-Class ship is 120,000 Credits cheaper.
Yeh the costs seems to be kind of arbitrary to be fair. You could even go more barebones than a Gozanti and just do a cheap hyperdrive Tie Rack - hmm, this gives me some design ideas.
In legends, the Empire tried exactly that, with the imperial TIE-Hunter of the stormcommandos. Well-trained Guerilla-troopers on the stick, they hoped to copy some of the successes the rebel alliance managed to archieve. Overall though I think it was a little worse than the X-Wing.
Rebels would probably use the R-41 Starchaser or the CloakShape possibly the M3-A Scyk
I figure they probably wouldn't have used the X-Wings themselves as it wouldn't fit the existing launch cradles and instead harvest the technology and use it in other Seinar style designs.
amazing video
Hero plot armour aside, Vader et al had no problem destroying x-wings or any shielded fighter. In fact the Trade Federation and later Separatist Alliance also had no issues punching through deflectors, so one might conclude that fighter firepower had exceeded a deflectors capabilities long ago. The X-wing was meant to be from the Clone Wars era but the war ended before full scale production began, but in just enough numbers for the Rebels to seemingly have 100s...
So why did any manufacturer use them at all, when that energy could be put to acceleration, turn rate and firepower which are more important in the Star Wars 'World War 2 era" flavoured dogfights?
If shields don't work anymore why are they there? Real world politics = PORK. Manufacturer pads their product with ALL the toys for a low low price that will turn the tide of the war for a desperate Galactic Republic whose Chancellor will do anything to win.
The Empire got rid of them the moment they put out a new contract for a fast, powerful, agile, mass-produced fighter. If the TIE had been fitted with a missile rack, Game Over.
Spitfire V Tomcat.
According to rpg source books the gozanti is about 150,000 new you would need modifications to have it transport ties but far cheaper than you are saying Starships of the Galaxy source book legends it is an RPG source book though it might be considered less reliable
I understand the concept of the basic tie fighter. How often are you dealing with well equipped guerillas. But man. Couldn’t they have pushed a better fighter into mainline service
Late answer here... TIE fighters were DEADLY in the battle over the first Death Star, arguably the most fighter-centered space battle of the old trilogy. A small bunch of TIEs were able to decimate the Rebel strike force, to the point that no more than a couple of X-wings and Y-wings survived the encounter.
The standard TIE was turned into steaming shit by videogames over the years, but boy was it fearsome at first.
I thought the X-Wing *_was_* offered to the Imperial Navy but it was rejected prior to the defection of those Incom engineers....
While it would be nice, I don’t think it’s necessary. The TIE's especially the Interceptor were fine for their job of a space superiority fighter which is all the Empire needed really, they were better than the X wing for this particular role. it wasn’t any inadequacy in the capabilities of the TIE fighter which led to the downfall of Empire, it was the Capital ships of the Empire which were its real Achilles heel in space, they were far more powerful than they needed to be, more inflexible than they should have been and more expensive than they ought to be. I’ve always said the Venator would have been a far better capital ship for the Empire, they could have 3 Venator for every 1 ISD, they already had a lot of Venators so would only be adding more, the Venator was more than powerful enough to deal with any rebel ships outside the MonCal cruisers, all were equipped with Class 1 hyperdrives (only ISD2’s were), less crew intensive. You could still supplement the Venator with some ISD’s when heavy capital ship combat is expected but as a general purpose ship the Venator is superior.
No mention of the TIE Avenger? It basically *IS* an X-Wing with a TIE aesthetic...
No X-wings? Z-95 headhunters or other older vestles i'd imagine but without a strong force the rebellion wouldn't have been as succesful or been crushed.
How Would a Halo vs Star Wars would work?
But here's the thing everybody looks down on the Tie Fighter the Tie Fighter and the series of lines are actually good Fighters the TIE fighter has hypermeability which by the way the F-22 and the Russian sucrose fighter have that they're also faster than the X-Wing they're more maneuverable than the X-Wing and they have actually good Firepower in Star Wars the of the energy bolt you fire means the power green is the most powerful yes the X-Wing has four but more doesn't mean better the X-Wing is a good design I'm not sitting on it but it's a good design for the rebel military strategy which is Hit and Run the rebel military strategy is designed to be as flexible as possible because the moment they touch down on a single planet they become stationary which means they become a Target that's why hoth was attacked in the first place
hi
A turning fight in space is stupid. Babylon 5 had it right with its fury class fighter.
Either ship could go 180 flying full speed, without losing any, and drill the ship chasing them flying at that point backwards. A TIE meeds to be renamed to TIC (Twin ion coffin) as with no shields 2 or 3 glancing blows or a direct hit and its a write-off l. Even an ARC-170 could take one with a seasoned crew.
I really think the new movies should have given us BETTER designed fighters than just upgraded TIE designs.
And something different than just updated X-wings and A-wings on the Resistance side.
🤔 . . . actually, what would’ve happened if both the Rebel Alliance & the Galactic Empire had X-Wings?
Actually the empire rejected the design over for the easily mass producible tie fighter
You really never actually watched or listened to the Star Wars movies. Otherwise you would know, that the X-Wing really wasn't that big of a deal the games and comic books made it.
If you've actually used that slimy object in your skull, you might just realize that the TIE and the X-Wing are not so different as y'all think.
z-95 headhunters are only 80,000
👍
The empire is a fascist regime, it has ideological reasons for picking the TIE fighter, not just security reasons. The fact the TIE fighter lacks a hyperdrive might be a feature to the empire, not a downside. It allows centralization of power to fewer imperial officers, those in charge of hyperspace capable carriers. Security is also not the primary concern of the Empire, the Emperor is.
It doesn't matter that the X-Wing is more cost effective at providing long distance security, the star destroyer, death star and tie fighter are there to give symbolic legitimacy to the regime. It is the aesthetics of power that is important. Infact as fascism is not interested in "solving" anything, but power for powers sake, it requires an enemy to scapegoat any issues faced by modern society. It's not my fault we're draining the resources of the outer rim, we need it to fight the rebels. A costly never-ending war is the point, not the issue.
You forgot about the fact that the tie fighter doesn't need fuel. However the X-wings do so the X-wings are technically more expensive. Plus the Tie fighter was designed to be a defense craft from bases, shipyards and spaceports. Able to be launched in under two minutes in case of an attack. Plus the fact that the TIE fighter has faster laser cannons than the X-wing and they are perfectly in line of sight with the pilot unlike the X-wing were it's slower in speed and in canon fire. Plus the cannons on the X-wing are not very accurate considering the distance between them and the pilot. And who cares about shields when in the original trilogy the TIE fighter can take out a fully shielded X-wing in two shots from its twin laser cannons. Plus the helmet of the TIE Fighter Pilot's have a 360 view in the lenses letting the pilot to turn his head and see right through his ship giving him the best view of the battle. So tell me again why the Empire should have paid for an expensive fighter that needs a droid, fuel, hyperdrive and life support systems that only slow down the ship and would need more repairs because of them.
theres so much wrong with this 🤣
@@isimiel3405 What is wrong with this? These are just observations that I have made from watching the original trilogy and star wars Rebels.
@@calebmetcalfe6998 You're basically echoing Eckheart's Ladder's take. I agree that the tie fighter has a faster rate of fire, and if it is able to sustain it on an X-wing, z-95, or Y-wing for some seconds it can take it out fast, especially say in say, a trench in the Death Star. In open space an X-wing can dodge a lot of that, but may catch a laser bolt here and there, sometimes tank it. Buuuut - have you ever played the old X-wings games? If you are a good shot, being able to fire a block of four lasers at once on a tie fighter does much better 'alpha damage', deletes delicate TIE/ln's, and is more likely to hit that weird silhouette of a TIE than even a fast stream of center-line laser fire. There are situations where the high fire rate is nice, but the four converging laser shots are better. ;)
@@resurrectedstarships Actually I have unfortunately not. But I have been playing the canon star wars games with fighters and I have to say that the TIES are the best of the bunch in both firepower and mobility. And when has Ekartslader ever said one good sentence about the TIE fighter? As far as I can tell he hates them as much as a Star Destroyer's command tower.
@@calebmetcalfe6998 X-wings dont need fuel either both fighters use an Ion reactor an X-wings cannons are considerably more powerful than those on TIEs it also has a two wahead launchers and X-wings targeting computer has a accuracy rating of 98.7% so the weapon poisoning is irrelevant the two shots are made by Vader in a TIE Advanced X-1 the TIE helmet thing is BS I don't know where you got that from you still need life support with a TIE its just in to pilots gear not the fighter itself and go play X-wing FFS
I am so sorry, I accidentally hit the disliked button. You made a very good theory of if what the X-Wing was in Empire.
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