Still works well after commander price increase. Put a bunch of nail mines for round 90 to be safe, making sure heli and druid have camo, pickles, and fire. Micro the heli for the 2 DDTs; they could go left or right. Should afford SotF after 91. Round 93 could probably skip genie for some glues and nail mines, though i haven't tried it. Then skip the jungle drums, primary training, and glue splatter, (make sure to get relentless) making sure you can afford genie for 95. Always double check that druid and heli are camo potted, pickled, fired, sharpened.
Thank you. After a few attempts that died on early due to likely a couple pixel issues with the dart monkeys/sniper, was able to make it to round 90 and then died without the SOTF. Only after read the comments and had forgotten about the price increase. Did the same again but instead of the video, followed this comment and made it to the end with relative ease at the end.
Still works with the price bump for commanche, extra glue on round 90 since no have spirit of forest yet, then try to catch up. Discount > Relentless > splatter Genie has a higher priority than any catching up
I don't follow 90% of these guides since I prefer to use my own strategy. However you explaining the tight early game on a lot of these true expert maps has been really helpful for me as these maps have very specific early games I'm not gonna be able to figure out on my own.
Beat it second try after sniper whiffed early. Got camo potion on glue and heli possibly too early, so I couldn't get camo on druid in the 90s, making r95 very scary. But carefully moved the heli around and clutched it. Later, I put a 020 village next to discount village and druid, so r99 was no problem, and still had enough money for double rejuv'ing. This was great thank you so much!
Yeah, I have no idea how he got the camo potion on the Spirit of the Forest on round 90. I think it might have to do with placing Geraldo right before the round ends earlier in the game. But your tip works. Def get the camo village.
To avoid rng on round 13, best put the monkey on the right to strong, then put it back to first. Had to delay SotF to round 91, not buy jungle drum for top village to compensate. Great tutorial, thanks a lot
Still works well after commander price increase. Put a bunch of nail mines for round 90 to be safe, making sure heli and druid have camo, pickles, and fire. Micro the heli for the 2 DDTs; they could go left or right. Should afford SotF after 91.
Round 93 could probably skip genie for some glues and nail mines, though i haven't tried it.
Then skip the jungle drums, primary training, and glue splatter, (make sure to get relentless) making sure you can afford genie for 95. Always double check that druid and heli are camo potted, pickled, fired, sharpened.
Thank you. After a few attempts that died on early due to likely a couple pixel issues with the dart monkeys/sniper, was able to make it to round 90 and then died without the SOTF. Only after read the comments and had forgotten about the price increase. Did the same again but instead of the video, followed this comment and made it to the end with relative ease at the end.
Thank you so much dude. I've just black bordered Ravine all thanks to you 🙏🙏.
2:31😊 "Countinuing on, ad a 😊👿Discount👿😊village, after beating round 41😊"
Angery that I had to add the extra audio late at night in >:(
Never did I think in a million years that I would be able to Black Border Ravine. Thanks Mate!
Still works with the price bump for commanche,
extra glue on round 90 since no have spirit of forest yet,
then try to catch up.
Discount > Relentless > splatter
Genie has a higher priority than any catching up
I don't follow 90% of these guides since I prefer to use my own strategy. However you explaining the tight early game on a lot of these true expert maps has been really helpful for me as these maps have very specific early games I'm not gonna be able to figure out on my own.
Beat it second try after sniper whiffed early. Got camo potion on glue and heli possibly too early, so I couldn't get camo on druid in the 90s, making r95 very scary. But carefully moved the heli around and clutched it. Later, I put a 020 village next to discount village and druid, so r99 was no problem, and still had enough money for double rejuv'ing. This was great thank you so much!
Yeah, I have no idea how he got the camo potion on the Spirit of the Forest on round 90. I think it might have to do with placing Geraldo right before the round ends earlier in the game. But your tip works. Def get the camo village.
@@carpyet9507 i just didnt use camo potion on glue ?
Well this is the backbone of getting "all reasonable T5 on Ravine CHIMPS"
To avoid rng on round 13, best put the monkey on the right to strong, then put it back to first. Had to delay SotF to round 91, not buy jungle drum for top village to compensate. Great tutorial, thanks a lot
great totourial, thx for the help!
i thought gerry only owned the fire why does he own everything that geraldo has?
gerry and geraldo are tight like that, y'know?
thanks for the chimps only got gold border tho :( (got the black border the next day thanks)
Why Quad Darts on Heli over middle crosspath? Wouldnt the stonger shove help out more than the extra darts?
More damage = Better. Bigger number better unit.
Great guide, the commanche price nerf made it so SOTF was bought on 91 and not 90, but can confirm is still works