I'd rather see practical one man doomstacks that anyone could make in a campaign. I don't like the idea of using the trait manager to add traits, but as long as the trait limit stays at only 40 when there's 70+ LLs in the game to defeat, I think that using a manager to remove traits so that you can get another defeat trait is fine. You're still doing the work.
As for "what you would like to watch" I think this one is pretty interesting, no Khaine, not even level 50 and not traitfarmed to shit. This is a pretty damn effective 1 man doomstack because it seems to be rather easy to get done. Top tier warhammer content as always! Cheers man.
Both, but I would like to know which is which. Seeing a perfected doomstack is awesome, but I like the practical ones because of the advice on how to make it better and what to look out for. I want to celebrate the folks who put in the effort.
Yeah, if you're gonna do both maybe call the ones without the manager 'rating your one man doomstack'. Then the people who use the manager could be called 'peak performance' or something. That way we can do either content-wise but still have a distinction between 'real' and 'cheated' battles.
Agreed. Also it looks like it is pretty difficult to find something worth fighting for these perfected ones. The other problem with them is that it's pretty obvious which traits you need so that makes it less about the lord and more about the traits/items. Even the worst LL in the game will be a good if you slap 40 top tier traits and good items on him.
Hey I appreciate you looking at my imrik doomstack! im still new to the whole doomstack thing and i just decided to try it out mid campaign when i was watching your videos, i did not intend this to be a one man doomstack i was just playing a normal campaign so i did lose out on a lot of good traits that are now extinct in that campagin but i decided to try it anyway and he was still strong, i appreciate the advice and maybe in the future i will dedicate a whole campaign just to get him up to his max strength and give him an ultimate challenge, but thanks again for looking at it keep up the good work!
Fun story about that, I was able to have Imrik solo Skarbrand and most of his army with no damage because of the fire resistance. Even the rest of the army essentially had a 35% ward save against flaming units meaning I was able to hold the line for my dragons and archers to finish them off.
I prefer to see the OMD that people worked to get even if it’s uncompleted BUT I enjoy the trait manager OMD to learn what’s possible for shits and giggles as long as I know they’re trait managed
I don't think I mind the train manager itself, so much as the fact that trait managed lords often are just spammed with the best traits, that would take a player 300-500 turns to get all of. You could score the traits themselves on the practicality scale; that way, a trait managed lord can still be 0/10 practicality, as to get the associated traits would require visiting the whole map. It's nice to know what the limits of the game are, to be sure, and it's a LOT of work to get those traits. In some campaigns you may not even be able to get all of them due to their associated LL's dying before you get there. "Unfinished" one man doomstacks would therefore score higher on practicality, and in some cases like this Imrik, you can say 'Hey this is doomstack tier without all those traits" or "He really needs these traits that he doesn't have to be fully competitive and getting those traits would be REALHARD"
That landing like it did with sky lanterns has happened to me with harpies, terradon riders and manticores too, it's possibly the most annoying thing with flying units.
I prefer to see legitimately created, imperfect one man doomstacks because they are a labor of love, they are the culmination of an effort spent. If I want to watch someone hack a game or cheat, I would be more interested in comedic fails than anything else since there is no value in something strong if it isnt earned.
I'd love to see ones with the trait manager that are gimmicks, not even just pure doomstacks. Like max speed and mass nkari, or a grom goblin stack with all army improving traits
Well, I didn't really mind the cheated Morathi, but I guess it's fair to the people who actually put their time an effort into making the doomstacks. And while I didn't mind the cheating once or twice, I guess it could get boring and repetitive quickly, similar to all the sword of Khaine doomstacks.
Zhao Ming, what where you thinking? You're a dragon trying to duel the guy whose literally titled "the Lord of Dragons". But yeah, Imrik with SoK is definitely a one man doomstack, he can get 76% ward save and easily max out physical resist by defeating nearby Whurzag. Kroc-Gar's MD bonus and Trech's speed trait are also nice. Also SoK gives him magic attack. And, flying units in this game are still really derpy, I've had so many issue with flying units following dead models to the ground, flying models getting stuck in the ground or in terrain, flying units getting attacked by units on the ground while they are flying, etc..
I think I’m in favour of no or minimal trait manager cheese; I like it when you’re showing what’s achievable in the mostly vanilla game. If there’s a trait that’s key to making something work and it’s a cool idea then that would be fine, and I am also fine with removing bad or annoying traits either because they’re actively undesirable or to free up space for other better ones. The occasional “this is obviously cheating but look how ridiculous it is” would be fun but if they aren’t an occasional thing I think it’ll get old fast
Most of us will think it's GOOD. This channel was all about practicality of Warhammer and how to reach such heights by just playing. I would dare say most of us just want to emulate what other people do. Legend has taught us a lot, but we don't mind learning from others, just don't cheat flat out!
I like both, as long as we know what were watching. Its both interesting to see what is viable during the campaign and also what is theoretically possible.
Mostly I'd prefer to see more practical doomstacks, those that either can be somewhat easily achieved just by playing the game or by specifically hunting specific traits but without the trait manager or cheats or whatever
I personally like seeing more realistic One-man doomstacks. Because the only one-man doomstacks I would likely try, would not be extremely trait or item dependent. Who cares about a one man doomstack at turn 150? Likely moving onto another campaign.
If there's issues finding gotrek, I would simply put a stalking unit with the lord and let him do his OMDS thing. I mean, at the end there's always a work around. And no SoK or trait cheats
Imrik OMD no traits manager My Imrik riding Minaithnir OMD (no Sword of Khaine): HP: 13410 Armour: 186 Speed: 123 Attack: 122/132 with Frenzy from Malekith Defence: 144 Weapon: 995/1.1K with Frenzy from Malekith +Banner of Eternal Flame (and Fire Weakness: -40%) Charge Bonus 123 Ward Save: 45% Physical Res: 25 Missile Res: 55 Fire Res: 60% Spell Res: 50% My Imrik riding Mautererius OMD (no sword of khaine): HP: 6810 Armour: 206 Speed: 120 Attack: 108/126 with Martial Mastery Defence: 148/160 with Martial Mastery Weapon: 729/781 with Frenzy from Malekith's trait Charge Bonus 165 In the game, you can reset the lord's abilities, which makes him injured for 3 turns. When you do this, for example with Imrik, you need to recruit a new lord to replace him in the army that Imrik commanded. I used this mechanic to hunt for lords traits. I recruited a random Lord in the settlement with one unit of archers. Then I sent it towards, for example, Throt. I previously reset Imrik's abilities. When a random lord was close to the target, I did exactly the same to him and replaced him with Imrik, which I used to kill Throt. At the beginning I used full armies for this, but Imrik quickly becomes an OMD and can then destroy armies on his own. My trait hunt started AFTER about turn 20. I gained the dragon regeneration trait so it was easier for me (second encounter with the dragon). In the first turns, after dealing with the dwarves, I immediately attacked the chaos dwarves. I bargained with the first dragon to gain 60 influence and hired a Princess for it with the Punitive trait. A powerful trait that gives increased damage to ranged units and reduces the resistance to fire of enemy armies in the region. With her help, I killed Tretch and avoided his trait. I didn't need it. I didn't fight ogres. Helman and the other skaven did not declare war on me. I gave The Wolf Lands to Greasus to distance myself from the remaining problems. I kept Caledor for myself and from there I could send Imrik to Malekith for his trait. Grimgor fought Greasus and I defeated Grimgor on my way through the ogre lands. I was heading to Nakai to kill him. However, I had to load the saved game because it turned out that Kroq-Gar was destroyed by Thorek, etc. I used to play on Very High, but this campaign was initially played on a difficult level and very difficult when it comes to battles. Without increasing AI damage. Regardless, I managed to get all the traits I wanted. Here are the traits I gained: Traits (all) 1. Malekith (Frenzy) 2. Kroq-Gar (+10 Def) 3. Nakai (+10 Def | vs Large +10 4. Throt (+10% HP) 5. H. Kemmler (10% Spell Res) 6. Miao Ying (+3 Def | Expert Charge Defence) 7. Zhao Ming (+5 Armour) 8. Grimgor (+10 Armour | +20 AP) 9. Wurrzag (10% Physical Res) 10. Ungrim (+5 Attack | 5% Spell & Missile Res) 11. Drazhoath (15% Missile Res) 12. Archaon (10% Spell & 5% Physical Res) 13. Sigvald (10% Physical Res) 14. Vilitch (+5 Def) 15. Skarbrand (+8% Weapon Strenght | +5 Charge bonus) 16. Assault Expert 17. Wades Through Gore 18. Garrison Commander 19. Seasoned Campaigner 20. Dauntless 21. Sapper 22. Musterer 23. Skipper 24. Lamoureux 25. Bruwor 26. Gordinar 27. Ymwrath 28. Shackolot 29. Druchii Destroyer 30. Reptilian Ravager 31. Rat Catcher 32. Vampire Slayer. 33. Pirate Hunter 34. Victory Over Cathay 35. Lumberjack 36. Tomb Raider 37. Orcsbane 38. Dwarfen Dread 39. Dawi-Zharr Doom 40. Chaos Breaker I didn't use the traits manager. I turned it on just to see what actions added a given trait. Examples: 1. Headsman. I always chose the "Take on Warriors" and "Loot & Occupy" options when it came to conquering a settlement. These are the only options that do not add any feature. Execute Captives adds a "Headsman" to our character. At first, this meant you had to fight rebellious armies, but it gave me extra experience fo my lords. 2. To prevent Supervisor from being added, I didn't use March Stance at all. 3. Disciplinarian. Whenever I conquered a settlement, just before the end of the turn I would use the right mouse button to have my character "leave" the settlement. Then we won't get Disciplinarian. 4. Creator. In Imrik's case, this is not difficult due to his limited income. I simply did not start building new buildings in the presence of Imrik in a given region (not province). Repairing buildings was not included. The trait is only charged when we start construction. If we introduce a lord to a given region where one round of construction of a given building has already passed, the feature will not be counted. The trait is added when the building is also completed (as far as I remember). I didn't support the Other Army with just Imrik so as not to add a support trait. Swimming in the sea also adds a trait associated with this activity, so I didn't do it with Imrik alone. BTW. I noticed that the chaos corruption trait disappears on its own after spending a few turns in an uncorrupted province. I don't have trait of Malus or Hellebron, because they are weak for my Imrik imo. Skarbrand's trait gives more damage (ap), and I don't need the extra melee attack (5 from Hellebron) to replace other traits. An extra 30 AP isn't much compared to 1K damage. Zhao's extra armor was better for me because I prefer my Imrik to have a slightly stronger army when I want to play with an army. In addition, he can always reduce some damage when fighting against units that destroy armor. I didn't need Gotrek's trait because it was possible to add the sword of Khaine. I also wanted to get all the dragon features. Without sacrificing the trait that adds additional fire breathing. I did not add Helman's trait because the poison would then permanently replace the reduction in fire resistance caused by Imrik's attacks (from -40% to -20%. Imrika has two sources of lowering fire resistance. One would be executed.). Which would conflict with the talent purchased in the skill tree. Also because I can add a helper who adds poison attacks. I can choose between these contact effects at any time.
I don't mind either type of one-man doomstack. One shows the true potential of a single lord, while the other shows what most people playing will likely get when trying to beef up their faction leader. That said, I'd rather have both types in different categories. Since I like to see the true potential of LL's, I am never going to get them in my campaigns as it's too much effort to create them without a trait manager.
I mean, I had always been under the impression that the "one man doomstacks" and the fact they were rated meant you were rating the character, not their defeat traits. But I think with a heavy emphasis on "well, you should have gotten X defeat trait" it might have incentivized people to just... include a list of defeat traits via trait manager.
The defeat traits have such a huge impact on the character, especially when you’re using them without an army. So the one man doomstacking relies on getting the right traits to built the character right. Same as getting them the right skills and equipment. Part of the fun, for me at least, is chasing down the correct traits to turn a strong character into a ridiculously strong one. I don’t think you can claim that the necessary emphasis on getting good traits is encouraging people to cheat, it’s just one way to do it but people can and do do it without cheating too
I prefer seeing the more practical doom stacks. Works as a better reference to how the lord could function in a general campaign and showcases their strengths and weaknesses.
I appreciate content like this. It gives more hope that we, gamers, can get it xD overcheating OMDS really hurts the eye. Yes its damn good but not everyone plays like that. Sticking to vanilla and maybe, just maybe, at times have a bit of cheat is okay. a little cheese is fine. Great content and thanks to the one who submits this. Imrik is my 1st HE LL. Only strengthens my faith in the Prince of Caledor. "I'm your brother but don't forget, I'm also your better" xD
I probably won't put the time in for a one man doomstack to be sent in, but if I did I'd probably send in a non trait edited copy and a trait edited copy so the "full" potential of it could be seen
Personally much prefer these achievable and reasonable doomstacks. The trait-managed ones are funny, but a bit stale as everything turns into a 1-man Doomstack whereas seeing whats practical makes it much more interesting. Cheers for all the effort and time spent on these Legend.
I don't think the trait-managed 1 man doomstacks are as interesting because I feel like you can trait-manage enough stuff onto any unit to basically make it invincible. It's the same problem as Sword of Khaine doomstacks where having that particular advantage does all the work. If you can just pick and choose the best traits then of course it's going to cut through enemies like butter. I prefer some randomness to it. Legend still had to work for this victory. It's much less interesting if you have an unbreakable unit that can't take damage from any source and you can just plop it down in the middle of four stacks and walk away.
I'd suggest making a list of traits that are really essential for performance, that people are allowed to add with trait manager, but don't bloat it too much. I think that would keep it interesting, because showcasing something that's reasonably achievable makes more sense than either showcasing lackluster versions or something you can't get without cheating. You're probably gonna get a lot more OMDS sent in because they would be a lot easier to make and if someone wants to make them in their own campaign without cheating they could at least get very close to the same performance.
I'd rather prefer to see doomstacks, that are achievable, instead of ones, that are nothing close to reality. Yes, one can farm the whole map and get the best one man doomstack of all time, but what's the point, if the whole map is already conquered by then? So in my personal opinion I'd like to see the actually doable doomstacks instead of perfect ones. Also thanks for all the content Legend
I prefer "vanilla" doomstack. Not because mods are bad or anything - play however you like. But what I really like are the ideas, the ingeniousness of the players who build the doomstack, whichever it is.
I like seeing one man doomstack without trait farming. It means anyone can do it and it kinda encourages me to play the game. On the other hand, I wouldn't disqualify the trait manager, especially on a regular lord which had no right to become as strong as Imrik. Trait manager on Imrik or Archeon is a no but on the Empire captain, Tretch or a Strigoi goul king why not if it's interesting.
I got tired of Kairos being bullied in the air, so I finally got a bunch of Lords of Change to help out. Which caused even more problems. They would defeat enemy flyers, and no matter what I did, one or 2 would follow the dead flyer to the ground. Once that happens, getting my Lords of Change off the ground was next to impossible if the enemy has any cavalry or monstrous infantry. When it comes to traits, I have no interest in them being trait managed. I watch these one man doomstacks to see if this is something that I might want to incorporate into my gameplay. Something reasonable, realistic. Learning which lord to defeat where. That is all pointless, the game is no longer a game if I just press the "I WIN" button.
I dont usually play high elves....well never actually but my first time I did Imrik and I had great fun! super cool dude. Same w/ lizardmen and oxyotl. Dont play the lizard ppl much but oxy was super cool!
Personally, I prefer watching these unfinished doomstacks. You're showing essentially what the earlier game (or late game if you don't rush traits) will look like.
Can Imrik still cheese his dragon quest battles to get the reward for hundreds of turns? If so, this one is very-very far away from it’s maximum potential and not bc of the traits. (I think Imrik only needs the phys res + melee def traits anyways) The main dragonquests combined with the lesser ones gave out 30% phys res, a ton of extra flat and % based wps, speed, vigour amd so on...
This is not "Rate a Doomstack". That is "save a disaster battle". If you have to waste enemies ammunition in a "Single Entity Doomstack", it is not a Doomstack.
We can all mod but can we all actually get the defeat traits naturally? If you're lucky enough. That's the fun part Gunna check out this trait manager tho
I just recently fought Imrik in my Skarsnik campaign on Hard difficulty, it got down to just a few of my units and lord and Imrik, and Imrik still won. I looked at the damage value after the battle and Imrik himself got over 11,000. Edit: I meant gold value damage, excuse me.
@@FraternityOfShadows if he meant 11000 gold value of damage, then that’s really something, I doubt it tho, I recently go up against Tyrion in my lizard man late game, he ends up getting 45k damage on my full staggy stack, that’s only like 4500 gold value of damage
I would also prefer to see peoples best attempts at any videos or doom-stacks without cheats/trait finder usage, in my opinion it defeats the object of playing the game and your thoughts and advice on properly levelled characters and play-throughs is what most people watch you for im hoping. Appreciate your content as always
Since the UI doesn't calculate overall fire resistance it raises the question of whether or not having both resistance and weakness are actually multiplicative and if so which is applied first.
Honestly regardless of what type of doomstack you showcase I'll be watching how you break it down and utilize it rather than be too worried about its legitimacy. I'd imagine certain interesting combos may only exist if they cheat.
I think if people were to be realistic with the trait manager and just remove the odd annoying LL trait to stay under the 40 trait cap then it wouldn't bother me, but the overblown "made with a mod" characters that can't really be done in a campaign feel misleading. And I think part of the shine in the one entity doomstack concept is the effort put into creating said single entity doomstack.
I don't mind the occasional cheaty one man doomstack using the mod, it is interesting to me to see what the upper limit is under ideal circumstances. That being said, I'd get bored of that super quickly and would prefer the bulk of the one man doomstacks to be legit. The legit one man doomstacks give me fun ideas for my own campaigns, which make them far more interesting to watch in my opinion
does stacking regeneration actually works? as Cathay you can get weapon from Sylvania that provides regeneration and then by killing Catharina, will it actually help?
I want the trait managed lords. I want to see the doomstack at its full potential and I think demanding that people play to 500+ turns to actually see those makes that super unlikely. Heaps of thanks to the people who put the commitment in, but your argument is essentially sunk cost. Why demand so much of the people willing to submit the doomstacks? If i wanted to see mediocre doomstacks and have to imagine their full potential I'd just play my own game.
I think a few hard to get traits to showcase a powerhouse at full power is worth seeing. But the min maxed ones without any real campaign xp are a little boring.
"The risk I took was calculated, but man am I bad at math."
Zhao Ming after duel with Imrik.
"I don't regret my decision, but I both rue and lament it."
I'd rather see practical one man doomstacks that anyone could make in a campaign. I don't like the idea of using the trait manager to add traits, but as long as the trait limit stays at only 40 when there's 70+ LLs in the game to defeat, I think that using a manager to remove traits so that you can get another defeat trait is fine. You're still doing the work.
I don't think even trait manager can exceed 40 trait limit
Agreed. These have always been fun cause I see what's possible on my playthroughs.
Removing shit traits is fair, this should be in the base game
is it confirmed that the max trait limit is 40?
@@Garret007 100%
As for "what you would like to watch" I think this one is pretty interesting, no Khaine, not even level 50 and not traitfarmed to shit. This is a pretty damn effective 1 man doomstack because it seems to be rather easy to get done.
Top tier warhammer content as always! Cheers man.
Both, but I would like to know which is which. Seeing a perfected doomstack is awesome, but I like the practical ones because of the advice on how to make it better and what to look out for. I want to celebrate the folks who put in the effort.
Yeah, if you're gonna do both maybe call the ones without the manager 'rating your one man doomstack'. Then the people who use the manager could be called 'peak performance' or something. That way we can do either content-wise but still have a distinction between 'real' and 'cheated' battles.
Agreed. Also it looks like it is pretty difficult to find something worth fighting for these perfected ones. The other problem with them is that it's pretty obvious which traits you need so that makes it less about the lord and more about the traits/items. Even the worst LL in the game will be a good if you slap 40 top tier traits and good items on him.
Lolz! Legends explaining how to cheese his 1 man doom stack qualifications is pure gold
Old man is tired... he is just making his job easier at this point.
Hey I appreciate you looking at my imrik doomstack! im still new to the whole doomstack thing and i just decided to try it out mid campaign when i was watching your videos, i did not intend this to be a one man doomstack i was just playing a normal campaign so i did lose out on a lot of good traits that are now extinct in that campagin but i decided to try it anyway and he was still strong, i appreciate the advice and maybe in the future i will dedicate a whole campaign just to get him up to his max strength and give him an ultimate challenge, but thanks again for looking at it keep up the good work!
He's also a great counter to Skarbrand due to his fire resistance
Fun story about that, I was able to have Imrik solo Skarbrand and most of his army with no damage because of the fire resistance. Even the rest of the army essentially had a 35% ward save against flaming units meaning I was able to hold the line for my dragons and archers to finish them off.
The Brass Bull as well
he's a great counter to everyone
How about using trait manager on Cathy melee lord (probably the worst lord), add all the good stuff and just to show how strong the traits are.
That's a hilarious suggestion I love it.
i love this
i imagine stacking all the traits on top of even peasant mobs would make them better than the mighty Chosens
Trait manager for all of the worst meme builds, wizards with melee traits, grimgor with winds of magic buffs, etc
I prefer to see the OMD that people worked to get even if it’s uncompleted BUT I enjoy the trait manager OMD to learn what’s possible for shits and giggles as long as I know they’re trait managed
Id like to point out on the Daemon prince of Nurgle i did let him know i used the Trait manager in the email lol
I don't think I mind the train manager itself, so much as the fact that trait managed lords often are just spammed with the best traits, that would take a player 300-500 turns to get all of. You could score the traits themselves on the practicality scale; that way, a trait managed lord can still be 0/10 practicality, as to get the associated traits would require visiting the whole map. It's nice to know what the limits of the game are, to be sure, and it's a LOT of work to get those traits. In some campaigns you may not even be able to get all of them due to their associated LL's dying before you get there. "Unfinished" one man doomstacks would therefore score higher on practicality, and in some cases like this Imrik, you can say 'Hey this is doomstack tier without all those traits" or "He really needs these traits that he doesn't have to be fully competitive and getting those traits would be REALHARD"
The flying lantern bug is also why Imrik landed, after defeating the dragon. It applies to several flying units.
That landing like it did with sky lanterns has happened to me with harpies, terradon riders and manticores too, it's possibly the most annoying thing with flying units.
I prefer to see legitimately created, imperfect one man doomstacks because they are a labor of love, they are the culmination of an effort spent. If I want to watch someone hack a game or cheat, I would be more interested in comedic fails than anything else since there is no value in something strong if it isnt earned.
Ill never stop watching your videos! Keep em coming. Live your best life and take care my man! I been here since 14k followers, you are Legend!
I'd love to see ones with the trait manager that are gimmicks, not even just pure doomstacks. Like max speed and mass nkari, or a grom goblin stack with all army improving traits
Thanks for all your hard work over the years Legend. Best RUclipsr by a million miles. Hope your doing well
Well, I didn't really mind the cheated Morathi, but I guess it's fair to the people who actually put their time an effort into making the doomstacks. And while I didn't mind the cheating once or twice, I guess it could get boring and repetitive quickly, similar to all the sword of Khaine doomstacks.
6:02 Look at that fire projectile bouncing off a tree. Never seen that before
Zhao Ming, what where you thinking? You're a dragon trying to duel the guy whose literally titled "the Lord of Dragons".
But yeah, Imrik with SoK is definitely a one man doomstack, he can get 76% ward save and easily max out physical resist by defeating nearby Whurzag. Kroc-Gar's MD bonus and Trech's speed trait are also nice. Also SoK gives him magic attack.
And, flying units in this game are still really derpy, I've had so many issue with flying units following dead models to the ground, flying models getting stuck in the ground or in terrain, flying units getting attacked by units on the ground while they are flying, etc..
As a big fan of Imrik. I'd love to see a full potential Imrik in your hands against 4 armies of anything.
Those cannonballs just bouncing off of trees will never not be amazing :D
Practicality is what makes these onemans/doomstacks interesting!
The Dragon bites pieces out of the enemy, and their corpses fall out of the sky.
I think I’m in favour of no or minimal trait manager cheese; I like it when you’re showing what’s achievable in the mostly vanilla game.
If there’s a trait that’s key to making something work and it’s a cool idea then that would be fine, and I am also fine with removing bad or annoying traits either because they’re actively undesirable or to free up space for other better ones.
The occasional “this is obviously cheating but look how ridiculous it is” would be fun but if they aren’t an occasional thing I think it’ll get old fast
Trait Manager: "My one man doomstack is incredible when I straight up cheat."
Most of us will think it's GOOD. This channel was all about practicality of Warhammer and how to reach such heights by just playing. I would dare say most of us just want to emulate what other people do. Legend has taught us a lot, but we don't mind learning from others, just don't cheat flat out!
I like both, as long as we know what were watching. Its both interesting to see what is viable during the campaign and also what is theoretically possible.
00:47 "Sus"
- Legend of Total War, 2022
Sauce
OmG is LeGeNd the ImPoStEr?
I remember the 1 hour swooping video! That was a battle won through Focus, Commitment and Sheer Fucking Persevation!
Imrik was so tough that even as Helman Ghorst I auto resolved because I took more casualties trying to fight it. This was pre healing cap "nerf"
Just wanting to ask why there is no clan moulder VOD? i saw you were live and was looking forward to watching the VOD when i got the chance.
I like this. doable without going through most of the map,possible early ish . good build ,good video .
Mostly I'd prefer to see more practical doomstacks, those that either can be somewhat easily achieved just by playing the game or by specifically hunting specific traits but without the trait manager or cheats or whatever
I personally like seeing more realistic One-man doomstacks. Because the only one-man doomstacks I would likely try, would not be extremely trait or item dependent. Who cares about a one man doomstack at turn 150? Likely moving onto another campaign.
As long as all the gear, and traits are covered, it doesn’t matter to me. If you ever came across a juiced Imrik, that would also be cool to see.
If there's issues finding gotrek, I would simply put a stalking unit with the lord and let him do his OMDS thing.
I mean, at the end there's always a work around. And no SoK or trait cheats
Legend makes a rule... next sentence Legend says how to cheese it. This is why he's Legend.
I like the one man doomstacks that make people cry!
“That’s a big statement.”
“Imrik kicking his brother in laws’ ass”
Imrik OMD no traits manager
My Imrik riding Minaithnir OMD (no Sword of Khaine):
HP: 13410
Armour: 186
Speed: 123
Attack: 122/132 with Frenzy from Malekith
Defence: 144
Weapon: 995/1.1K with Frenzy from Malekith
+Banner of Eternal Flame (and Fire Weakness: -40%)
Charge Bonus 123
Ward Save: 45%
Physical Res: 25
Missile Res: 55
Fire Res: 60%
Spell Res: 50%
My Imrik riding Mautererius OMD (no sword of khaine):
HP: 6810
Armour: 206
Speed: 120
Attack: 108/126 with Martial Mastery
Defence: 148/160 with Martial Mastery
Weapon: 729/781 with Frenzy from Malekith's trait
Charge Bonus 165
In the game, you can reset the lord's abilities, which makes him injured for 3 turns. When you do this, for example with Imrik, you need to recruit a new lord to replace him in the army that Imrik commanded.
I used this mechanic to hunt for lords traits.
I recruited a random Lord in the settlement with one unit of archers. Then I sent it towards, for example, Throt. I previously reset Imrik's abilities. When a random lord was close to the target, I did exactly the same to him and replaced him with Imrik, which I used to kill Throt. At the beginning I used full armies for this, but Imrik quickly becomes an OMD and can then destroy armies on his own.
My trait hunt started AFTER about turn 20. I gained the dragon regeneration trait so it was easier for me (second encounter with the dragon).
In the first turns, after dealing with the dwarves, I immediately attacked the chaos dwarves. I bargained with the first dragon to gain 60 influence and hired a Princess for it
with the Punitive trait. A powerful trait that gives increased damage to ranged units and reduces the resistance to fire of enemy armies in the region.
With her help, I killed Tretch and avoided his trait. I didn't need it. I didn't fight ogres. Helman and the other skaven did not declare war on me.
I gave The Wolf Lands to Greasus to distance myself from the remaining problems. I kept Caledor for myself and from there I could send Imrik to Malekith for his trait.
Grimgor fought Greasus and I defeated Grimgor on my way through the ogre lands. I was heading to Nakai to kill him. However, I had to load the saved game because it turned out that Kroq-Gar was destroyed by Thorek, etc. I used to play on Very High, but this campaign was initially played on a difficult level and very difficult when it comes to battles. Without increasing AI damage. Regardless, I managed to get all the traits I wanted.
Here are the traits I gained:
Traits (all)
1. Malekith (Frenzy)
2. Kroq-Gar (+10 Def)
3. Nakai (+10 Def | vs Large +10
4. Throt (+10% HP)
5. H. Kemmler (10% Spell Res)
6. Miao Ying (+3 Def | Expert Charge Defence)
7. Zhao Ming (+5 Armour)
8. Grimgor (+10 Armour | +20 AP)
9. Wurrzag (10% Physical Res)
10. Ungrim (+5 Attack | 5% Spell & Missile Res)
11. Drazhoath (15% Missile Res)
12. Archaon (10% Spell & 5% Physical Res)
13. Sigvald (10% Physical Res)
14. Vilitch (+5 Def)
15. Skarbrand (+8% Weapon Strenght | +5 Charge bonus)
16. Assault Expert
17. Wades Through Gore
18. Garrison Commander
19. Seasoned Campaigner
20. Dauntless
21. Sapper
22. Musterer
23. Skipper
24. Lamoureux
25. Bruwor
26. Gordinar
27. Ymwrath
28. Shackolot
29. Druchii Destroyer
30. Reptilian Ravager
31. Rat Catcher
32. Vampire Slayer.
33. Pirate Hunter
34. Victory Over Cathay
35. Lumberjack
36. Tomb Raider
37. Orcsbane
38. Dwarfen Dread
39. Dawi-Zharr Doom
40. Chaos Breaker
I didn't use the traits manager. I turned it on just to see what actions added a given trait. Examples:
1. Headsman. I always chose the "Take on Warriors" and "Loot & Occupy" options when it came to conquering a settlement. These are the only options that do not add any feature. Execute Captives adds a "Headsman" to our character. At first, this meant you had to fight rebellious armies, but it gave me extra experience fo my lords.
2. To prevent Supervisor from being added, I didn't use March Stance at all.
3. Disciplinarian. Whenever I conquered a settlement, just before the end of the turn I would use the right mouse button to have my character "leave" the settlement. Then we won't get Disciplinarian.
4. Creator. In Imrik's case, this is not difficult due to his limited income. I simply did not start building new buildings in the presence of Imrik in a given region (not province).
Repairing buildings was not included. The trait is only charged when we start construction. If we introduce a lord to a given region where one round of construction of a given building has already passed, the feature will not be counted. The trait is added when the building is also completed (as far as I remember).
I didn't support the Other Army with just Imrik so as not to add a support trait. Swimming in the sea also adds a trait associated with this activity, so I didn't do it with Imrik alone.
BTW. I noticed that the chaos corruption trait disappears on its own after spending a few turns in an uncorrupted province.
I don't have trait of Malus or Hellebron, because they are weak for my Imrik imo. Skarbrand's trait gives more damage (ap), and I don't need the extra melee attack (5 from Hellebron) to replace other traits.
An extra 30 AP isn't much compared to 1K damage. Zhao's extra armor was better for me because I prefer my Imrik to have a slightly stronger army when I want to play with an army.
In addition, he can always reduce some damage when fighting against units that destroy armor. I didn't need Gotrek's trait because it was possible to add the sword of Khaine.
I also wanted to get all the dragon features. Without sacrificing the trait that adds additional fire breathing.
I did not add Helman's trait because the poison would then permanently replace the reduction in fire resistance caused by Imrik's attacks (from -40% to -20%. Imrika has two sources of lowering fire resistance. One would be executed.). Which would conflict with the talent purchased in the skill tree.
Also because I can add a helper who adds poison attacks. I can choose between these contact effects at any time.
Love you legend . Your content is great . And your opinions are very much appreciated
I don't mind either type of one-man doomstack. One shows the true potential of a single lord, while the other shows what most people playing will likely get when trying to beef up their faction leader.
That said, I'd rather have both types in different categories. Since I like to see the true potential of LL's, I am never going to get them in my campaigns as it's too much effort to create them without a trait manager.
I mean, I had always been under the impression that the "one man doomstacks" and the fact they were rated meant you were rating the character, not their defeat traits. But I think with a heavy emphasis on "well, you should have gotten X defeat trait" it might have incentivized people to just... include a list of defeat traits via trait manager.
The defeat traits have such a huge impact on the character, especially when you’re using them without an army. So the one man doomstacking relies on getting the right traits to built the character right. Same as getting them the right skills and equipment.
Part of the fun, for me at least, is chasing down the correct traits to turn a strong character into a ridiculously strong one.
I don’t think you can claim that the necessary emphasis on getting good traits is encouraging people to cheat, it’s just one way to do it but people can and do do it without cheating too
I prefer seeing the more practical doom stacks. Works as a better reference to how the lord could function in a general campaign and showcases their strengths and weaknesses.
Zhao tries to protect his innocent sister from this big dragon boyy, that is cute.
I have a preference for the more practical one man doomstacks to show off the potential for different lords in regular games.
8:00 Plot summary of the House of Dragons on HBO
Next up: Imrik one on one duel vs Miao Ying
Zhao Ming made a valiant effort to stop the creep stalking his sister.
using the trees for cover was smart
I think Ghorsts defeat trait is pretty useful as well. Poison is pretty good, recieving 10% less dmg while you're in melee can make the difference.
Imrik has flammable contact affect already, cant use both.
@@1453YT ah, didn't know that!
I appreciate content like this. It gives more hope that we, gamers, can get it xD
overcheating OMDS really hurts the eye. Yes its damn good but not everyone plays like that. Sticking to vanilla and maybe, just maybe, at times have a bit of cheat is okay. a little cheese is fine. Great content and thanks to the one who submits this. Imrik is my 1st HE LL. Only strengthens my faith in the Prince of Caledor.
"I'm your brother but don't forget, I'm also your better" xD
I probably won't put the time in for a one man doomstack to be sent in, but if I did I'd probably send in a non trait edited copy and a trait edited copy so the "full" potential of it could be seen
Personly i think it is intrasting to see what the limit is witht the trait manager, but it is better overall to see what is realisitsk
Personally much prefer these achievable and reasonable doomstacks. The trait-managed ones are funny, but a bit stale as everything turns into a 1-man Doomstack whereas seeing whats practical makes it much more interesting.
Cheers for all the effort and time spent on these Legend.
Vhagron, OBEY ME!!… *chomp 😮
Can't wait for the 10 turn guides 👌
Your wh2 imrik doomstack was the first vid of yours i saw
I don't think the trait-managed 1 man doomstacks are as interesting because I feel like you can trait-manage enough stuff onto any unit to basically make it invincible. It's the same problem as Sword of Khaine doomstacks where having that particular advantage does all the work. If you can just pick and choose the best traits then of course it's going to cut through enemies like butter. I prefer some randomness to it. Legend still had to work for this victory. It's much less interesting if you have an unbreakable unit that can't take damage from any source and you can just plop it down in the middle of four stacks and walk away.
I want the natural doomstacks, not the artifical and "impossible" ones. Thiis was really natural and nice.
@LegendofTotalwar , is this really you ?
Think I’m a bit behind the times….not been online for a while but is this trait manager legend goes on about, a mod??
I'd suggest making a list of traits that are really essential for performance, that people are allowed to add with trait manager, but don't bloat it too much. I think that would keep it interesting, because showcasing something that's reasonably achievable makes more sense than either showcasing lackluster versions or something you can't get without cheating. You're probably gonna get a lot more OMDS sent in because they would be a lot easier to make and if someone wants to make them in their own campaign without cheating they could at least get very close to the same performance.
I'd rather prefer to see doomstacks, that are achievable, instead of ones, that are nothing close to reality. Yes, one can farm the whole map and get the best one man doomstack of all time, but what's the point, if the whole map is already conquered by then? So in my personal opinion I'd like to see the actually doable doomstacks instead of perfect ones.
Also thanks for all the content Legend
I prefer "vanilla" doomstack.
Not because mods are bad or anything - play however you like. But what I really like are the ideas, the ingeniousness of the players who build the doomstack, whichever it is.
I like seeing one man doomstack without trait farming. It means anyone can do it and it kinda encourages me to play the game. On the other hand, I wouldn't disqualify the trait manager, especially on a regular lord which had no right to become as strong as Imrik. Trait manager on Imrik or Archeon is a no but on the Empire captain, Tretch or a Strigoi goul king why not if it's interesting.
If the trait manager is used I'd like to see them challenged with some ridiculous opposition, even though that can be quite difficult in WH3.
I got tired of Kairos being bullied in the air, so I finally got a bunch of Lords of Change to help out. Which caused even more problems. They would defeat enemy flyers, and no matter what I did, one or 2 would follow the dead flyer to the ground. Once that happens, getting my Lords of Change off the ground was next to impossible if the enemy has any cavalry or monstrous infantry.
When it comes to traits, I have no interest in them being trait managed. I watch these one man doomstacks to see if this is something that I might want to incorporate into my gameplay. Something reasonable, realistic. Learning which lord to defeat where. That is all pointless, the game is no longer a game if I just press the "I WIN" button.
I dont usually play high elves....well never actually but my first time I did Imrik and I had great fun! super cool dude. Same w/ lizardmen and oxyotl. Dont play the lizard ppl much but oxy was super cool!
Hey, I don't mind lords that are moded. They can be fun to wath (like Nakarii recently).
As long as it's clearly stated that they are moded
Personally, I prefer watching these unfinished doomstacks. You're showing essentially what the earlier game (or late game if you don't rush traits) will look like.
Id say for trait manager maybe just make a cap of lets say 15 traits? So all submissions using it can get no more than 15 traits total.
Thanks for listening legend
Can Imrik still cheese his dragon quest battles to get the reward for hundreds of turns?
If so, this one is very-very far away from it’s maximum potential and not bc of the traits. (I think Imrik only needs the phys res + melee def traits anyways)
The main dragonquests combined with the lesser ones gave out 30% phys res, a ton of extra flat and % based wps, speed, vigour amd so on...
This is not "Rate a Doomstack". That is "save a disaster battle".
If you have to waste enemies ammunition in a "Single Entity Doomstack", it is not a Doomstack.
If you save a character, does it save its traits, or just level and starting trait?
So this is how Aegon conquer Westeros
We can all mod but can we all actually get the defeat traits naturally? If you're lucky enough. That's the fun part
Gunna check out this trait manager tho
I just recently fought Imrik in my Skarsnik campaign on Hard difficulty, it got down to just a few of my units and lord and Imrik, and Imrik still won. I looked at the damage value after the battle and Imrik himself got over 11,000.
Edit: I meant gold value damage, excuse me.
11000 damage is basically nothing, it's 2 unit of peasants
@@FraternityOfShadows if he meant 11000 gold value of damage, then that’s really something, I doubt it tho, I recently go up against Tyrion in my lizard man late game, he ends up getting 45k damage on my full staggy stack, that’s only like 4500 gold value of damage
@@changliu7346 That is what I meant, thank you
I like the ones that are a lot more usual to have in a campaign
Taurox has entered the chat
I thought they removed the regeneration trait from defeating Isabella in Immortal Empires. Is it there still ?
I would also prefer to see peoples best attempts at any videos or doom-stacks without cheats/trait finder usage, in my opinion it defeats the object of playing the game and your thoughts and advice on properly levelled characters and play-throughs is what most people watch you for im hoping. Appreciate your content as always
I see Imrik is inbound to the celestial dragon.
I like the practical achievable doomstacks but I will still watch a fully min-maxed trait managed doomstack.
Imo, I like the number ratings better. Legend even reverted to doing a numbered rating in this video instead of the words rating system.
Since the UI doesn't calculate overall fire resistance it raises the question of whether or not having both resistance and weakness are actually multiplicative and if so which is applied first.
OMFG this is so crazy!!! 1 man vs 2 armies 😂🤣
Honestly regardless of what type of doomstack you showcase I'll be watching how you break it down and utilize it rather than be too worried about its legitimacy. I'd imagine certain interesting combos may only exist if they cheat.
I think if people were to be realistic with the trait manager and just remove the odd annoying LL trait to stay under the 40 trait cap then it wouldn't bother me, but the overblown "made with a mod" characters that can't really be done in a campaign feel misleading. And I think part of the shine in the one entity doomstack concept is the effort put into creating said single entity doomstack.
I don't mind the occasional cheaty one man doomstack using the mod, it is interesting to me to see what the upper limit is under ideal circumstances. That being said, I'd get bored of that super quickly and would prefer the bulk of the one man doomstacks to be legit. The legit one man doomstacks give me fun ideas for my own campaigns, which make them far more interesting to watch in my opinion
Imirk: DRAGON!!!
does stacking regeneration actually works? as Cathay you can get weapon from Sylvania that provides regeneration and then by killing Catharina, will it actually help?
You can stack different types of regeneration, but the treat called "regeneration" can not be stacked
I think trait manager is fine as long as it's achievable in game as well
Imrik is a nightmare for kairos :O
I want the trait managed lords. I want to see the doomstack at its full potential and I think demanding that people play to 500+ turns to actually see those makes that super unlikely. Heaps of thanks to the people who put the commitment in, but your argument is essentially sunk cost. Why demand so much of the people willing to submit the doomstacks? If i wanted to see mediocre doomstacks and have to imagine their full potential I'd just play my own game.
Where did he get chain lightning? He didn't use to have that or was it an item?
Well I guess it's time for a Knights of Caledor campaign. I promise I'll complete a IE campaign one day.
I think a few hard to get traits to showcase a powerhouse at full power is worth seeing. But the min maxed ones without any real campaign xp are a little boring.