*Patreon:* bit.ly/3yfkGMh | *Facebook Community:* bit.ly/38aY3On | *Discord:* bit.ly/3ylw5KE Rollers! I've been excited to get this one to the table and help you on your initial journey into Burncycle. Burncycle was designed by Josh J. Carlson, Shannon Wedge and published by Chip Theory Games. This is their most recently delivered new game and in this video series we'll cover the Learn To Play booklet visually to get you rolling in no time! Hope this video also helps you make an informed decision on the game. Correction: 27:03 When paying for the extra Burncycle slot the cost should have been three (I mention four in the video). 2 power from Byte and 1 from Access. This will be corrected for the next video. 😄 *For those interested in Burncycle, keep an eye out for late pledges opening up in the near future from their latest Burncycle campaign below!* *Burncycle: New Recruits + Series Reprint: **gamefound.com/projects/chip-theory-games/burncycle-new-recruits--series-reprint* Intro 0:00 Overview 0:13 Learn To Play 1:05 Conclusion 31:39 Patreon Rolling Solo Producers 33:04 "A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders. Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order. Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking. Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level." *Media Inquiries: rollingsologamer@**gmail.com* *Want to support the channel? Here's how!* Rolling Solo Pateron: bit.ly/3yfkGMh Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
Great overview. Slight error - when you paid for the extra burncycle slot at 27:03, you paid 2 power from each agent, but the 3rd slot only costs 3 power, not 4, so you should have paid 2 power from Byte (leaving Byte with 4) and only 1 from Access (leaving Access with 7). The tutorial in the Learn To Play guide has it correct, but this video gets it wrong.
*Patreon:* bit.ly/3yfkGMh | *Facebook Community:* bit.ly/38aY3On | *Discord:* bit.ly/3ylw5KE
Rollers! I've been excited to get this one to the table and help you on your initial journey into Burncycle. Burncycle was designed by Josh J. Carlson, Shannon Wedge and published by Chip Theory Games. This is their most recently delivered new game and in this video series we'll cover the Learn To Play booklet visually to get you rolling in no time! Hope this video also helps you make an informed decision on the game.
Correction: 27:03 When paying for the extra Burncycle slot the cost should have been three (I mention four in the video). 2 power from Byte and 1 from Access. This will be corrected for the next video. 😄
*For those interested in Burncycle, keep an eye out for late pledges opening up in the near future from their latest Burncycle campaign below!*
*Burncycle: New Recruits + Series Reprint: **gamefound.com/projects/chip-theory-games/burncycle-new-recruits--series-reprint*
Intro 0:00
Overview 0:13
Learn To Play 1:05
Conclusion 31:39
Patreon Rolling Solo Producers 33:04
"A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.
Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.
Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.
Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level."
*Media Inquiries: rollingsologamer@**gmail.com*
*Want to support the channel? Here's how!*
Rolling Solo Pateron: bit.ly/3yfkGMh
Rolling Solo Merch Store: bit.ly/3yftvWp
*You can connect with us in all these amazing places!*
Rolling Solo Community Discord: bit.ly/3ylw5KE
Rolling Solo Facebook Page: bit.ly/3MVYAT7
Rolling Solo Board Game Facebook Group: bit.ly/38aY3On
Twitter: bit.ly/3M4jNdi
Instagram: bit.ly/3P1Fmxa
BGG Guild: bit.ly/3P2n5zT
BGG Microbadge: bit.ly/39JIAVZ
Best tutorial I’ve seen in terms of a solo playthrough. Can't want for part 2!!!!
Thanks Kenneth! More to come soon. 😉
Thanks!
Best video i’ve seen so far as far as solo tutorials go. Can't wait for part 2!!!!!
@@kfisher109 Super kind of you! Happy to help people getting rolling with Burncycle. 🤖
Great overview. Slight error - when you paid for the extra burncycle slot at 27:03, you paid 2 power from each agent, but the 3rd slot only costs 3 power, not 4, so you should have paid 2 power from Byte (leaving Byte with 4) and only 1 from Access (leaving Access with 7). The tutorial in the Learn To Play guide has it correct, but this video gets it wrong.
Correct! Stated two from each when in fact it was three total I used across both. No change to power. Thanks for watching!
Just picked this up, so glad you've done this! Been too long since watching, sorry Adam!! Hope you and family are well! 😁
Hey! Welcome back my friend. Glad to have you around again. You’ve got a healthy backlog of videos to watch I imagine! Or maybe unhealthy? haha
@@RollingSolo oh definitely unhealthy lol! 😁
@@flipthebuzzard 🤣🤣
Why do you have the Captain Chip face down on the command module mat and not the captain action chip?
Might have grabbed the wrong one? Would have to double check. Cheers!
Wait, do the bots get a free Allotment upgrade at the start of the game, or do they need to pay for it?
It’s based on the number of agents you control. There’s mention of this in the rulebook near the difficulty section. Hope that helps!
@@RollingSolo After seeing your setup I went amd checked, and your right! My god this will definitely help next play through!
@@mcnationprod Happy to help! ;D
Thanks for this
My pleasure! Glad it was helpful. 😄
Thx Adam! Got this in the reprint campaign so hope to play in 2023!
Perfect! When the PM launches I imagine there will be another opportunity to jump in. Victorum is also on my list 😉