Designing the Town for my Farming Game
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- Опубликовано: 4 окт 2024
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. This time I'm creating the town area where you'll go to access the in-game shops!
Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
/ thinmatrix
My previous game "Equilinox":
store.steampow...
You can follow the progress of the game on my social media:
Twitter: / thinmatrix
Instagram: / thinmatrix
Facebook: / thinmatrix
Trello: trello.com/b/W...
Email: thinmatrix@gmail.com
Background music by Jamal Green:
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Outro music by Dannek Studio:
/ dannekstudio
#devlog #Homegrown
I guess a cool extension of your scene sweeping animation would be to sweep white clouds models, and to add paralax effect with different speed for deeper cloud layers
Yeah that could be nice, maybe I'll try something like that when I next work on the transition :)
Basically, Clash Of Clans?
A Zoom like GTA could also work.
@@TwoTeaTee That's literally what came to my mind when I read his suggestion! I was like wait a minute that sounds like clash of clans😆
the island transition in islanders came to mind for me, basically pan the camera and it loops along some shared repeating section of map, and once the next scene has finished loading, move the camera to that one in the same place and move the camera onto the new scene, maybe with some screen space fx with clouds or trees or whatever else. and maybe the shared repeating section is a path that would take you between the two places
the grid base system looks nice!
@@Barquevious_Jackson I'd argue this game isn't attempting to replicate real-life geometry, but rather providing a stylized, artistic representation of reality. Given that, the rigid grid layout *does* complement the aesthetic nicely.
Really love this art style! Only tip: maybe instead of one big lantern in the middle of a square have some sort of a monument or a fountain and have a few small lanterns around the town?
Was thinking the same.
Also the buildings feel a little too clustered together for me, I think it would look a little more breathable if they were closer to the current edge of the square
yeah for me the lantern was looking a little too sharp and detailed compared to the surrounding art style
Yes I wish more games used the style it's slightly cozy looking
Thank you, always so happy to sit back, relax and watch a nice ThinMatrix video
Same feeling 👌
Couldn't agree more
the art style REALLY shines with the town scene you've created. it looks really, really, good. I love the rounded corners a lot. Well done !!!
Thank you!
The compost shop is literally eadible. So cute. I wouldn't bother changing the look, the grid base approach looks perfectly cute to me. Plus, it's cohesive.
Honestly, I love the town area. It has a unique and charming feel. In the beginning I was a bit sceptical about the grid based idea, but it turned out very nicely.
Thanks, I'm glad you like it!
Idea for the scene transition could be a little bike bell sound and a silhouette of a bike rides past with the wipe to show you are going off on a journey to the shop and reverse it for the journey back.
Could even have ba graphic of the farm and the town and showing the bike or character moving from one to the other :3
love the first idea
I really like the look of the town! I feel the grid version matches your overall game design. I think if anything the rounded fertilizer building sticks out more so because everything else is squared off. Could potentially look into more building variants for the shops to even out the visual discrepancies. Very pleasant project!
I just don't understand how one man can do and know this much You are amazing
he is been doing this for decades i's like everyday habit for him to work on indie dev, i like how he chill and also the peaceful environment.
Looks amazing! LOVE the art style and the smooth edges!
With the farmers market that pops up, they could give you special contracts where you need to grow amount of seeds and you get rewards from doing the contracts
I think making like loading screen with a character moving in car animation would be a great transition from town area to home.
What would be great is if two scenes are more connected gameplay wise. It just does not feel natural for you to collect crops and immediately switch between the scenes, open the shop for selling and sell the crops 1s after you collected them. You could implement something like Farm Frenzy where you have a cart car and limited storage of the things you can pack in it. When you fill it up you send it to town, it takes some time for it to spawn on the other scene and when it does, driver maybe goes to specific place for selling where he/she sells the produce (this takes a bit of time too) and then returns to base with money. Selling does not have to be any complicated mechanic, you could maybe just make a progress bar above the driver and a cart, and while the bar fills up, you can see the boxes are disappearing from the back of the car, of course town people walk by everywhere, they are "customers". This adds more tactic to the game and prolongs gameplay time.
P.S. The town looks great.
I'm loving every second of this. The orange-ish color of the lamp post reminds me of lamp posts at night. In my opinion a yellowish tint might suit the lamp post better. Looks great!
It is really coming together now. The town looks very nice, make the farm match it and you are golden.
Thanks :) I'm going to be working on the layout/scenery of the farm area very soon, so hopefully they'll match after that!
Love the placeholder items on the houses at 4:21 , developer art is always so goofy lol
Love the equilinox music in the background
the farmers market is a brilliant idea, looking forward to see that!
I really like the clay-model look that the town has. And the gird works nicely, especially with the big rounded corners.
Woot love these videos. I’m a self employed web dev and it’s so nice to see someone else flourishing with this type of work. ❤
I love how this game is turning out! I can’t wait to play it!
The colour scheme, shading and curved corners of your game are just... * chefs kiss *
One of the most aesthetically appealing games I've ever seen.
Can't believe I watched your channel about 8 years ago about developing a Java game in opengl, and now here you are, nothings changed but you've gotten better. I hope life has been treating you well, and I congratulate you on how many subscribers you've gained.
Thanks for the vid! Interesting as always. I've also always liked the background music as well. Same for the Equilinox music. All tracks nicely fit the casual game feel. Good job on choosing the music for your games!
I like the grid layout to keep the continuity between the farm and the town. Here's an idea, might take some time to do though - add in a truck on your farm that when you click on, it enters a 4 second animation of the truck traveling on a road, then you appear in town. Maybe the truck parks in a small lot just outside town with other vehicles? When you want to return to the farm, you have to return to the lot and click on the truck. Love the art style, keep up the good work!
WOW the town looks release ready already! Awesome
Hotloading is huge for efficiency. It's one of those things that you didn't realise how much it helps until you get it, like dual monitors.
Usually follow abandoned building series. Time for a game dev one! :D Awesome vid and very relaxing
The game already looks extremely polished!
I love the way the town is coming together! Looks awesome mate!
woow. its funny seeing you doubt something that looks so finished and polished. - i mean the town area - as a person who just sees this for the first time- its perfect!!
Ah thanks, I'm glad you like it :)
The town looks really awesome!
I have a few suggestions:
-add bloom/post processing
-make the water bob with a sine wave and have reflections
-make the lamps emissive
-wisps of wind?
Thanks for the suggestions! I'm planning to add post-process effects when I next work on the graphics and I'll add a water shader then too :)
One thing to consider: Make the players house and garden visible in the town view, or at least have it just nearby in the same scene. That way the player can feel like a part of the community instead of living all alone and travel to some random town all the time. It would also make for a fast and intuitive transistion when clicking town button, because you are already there - a small zoom and pan would be enough.
Looks sick! Grid system for Town is nice and love me those rounded edges
It might be quite a technical challenge, but a 'sweep' from one scene to the other (like in physical space) would be awesome!
Yesss!! I think that would be perfect
Doesn't feel very logical.
I am amazed each time you release a video. What you are doing is amazing! 🤩
Yay! My weekly dose of game development serotonin :)
I think you should go "off grid" for the Town area. The farming scene with the grid makes total sense because you only want to be working in a grid when farming, but the assets around it (house, fence, vegetation etc.) are way more free form, and it doesn't look weird or clash. I think the non-grid approach in the town would also help emphasise the difference between the gameplay styles of each scene.
Amazing work by the way, this looks like a exciting project!
The town area looks amazing, your videos always makes for a good inspiration
This is coming along really nicely. Perhaps every Sunday the farmer's market pops up, which is the only time you can sell your produce. Each week you could set certain targets to meet e.g. sell 100 carrots, that would influence how you go about farming.
I really like the grid based town and even prefer its rounded corners (both in the paths and the few new models, except the lamp) to the angular look of the main farm.
Thanks, and I'll be adding the rounded corners to the terrain in the farm area soon too. It will just take a bit longer for me to implement that because they need to be procedurally generated in the farm area when the player is digging/placing paths.
i like the grid idea better. it provides opportunity for some goodies later, maybe as a minigame you could get the job to create a flower patch in town or go rogue.
Since the town has paths between the buildings, you might want to add a path in the home scene as well, so it does look like it actually belongs to the town. Also, somebody mentioned clouds, I think cloud shadows would be a cool idea (the camera is not that high to actually display the clouds top-down)
Related to the grid in the town, I'd say that the river doesn't need to follow the grid but paths and building placement do.
that bings so much more charm and depth to the game. it's really coming along!
This art style is crying for a day and night cycle, especially with that lamp post in the town. Imagine have your plant growth rates affected by amount of light, soo at night the plants growth is slowed and some plants stopped. Such a system can be an expansion of your manure system in that weather can also have buff effects on plants along side lighting conditions...That way you could also implement green houses where players can control climate. Love you work
Your modeling has gotten so good. I’m super impressed!
I hope your game has lots to do and explore! GL
Woo! These devlogs are my favorite
What an awesome video! I always love to watch these
It looks absolutely amazing, and I love that you spent a lot of time on the shop even though you weren't planning on it: shows you like what you're doing!
Your videos are giving me inspiration to work on my projects! :)
OMG that is so beautiful. I just found your channel "on accident" and I can't believe what you did all by yourself!
I was just searching for a couple of Videos about Java and then I saw this. My mind is actually blown.
I'm a complete beginner in Programming and I already fail to make a .jar file clickable, the best way I found was writing a .bat scrip that opens the program with "java -jar /path/to/.jar" and when I try using JavaFX even that doesn't work. I mean if I create a GUI, I don't want to open it using a command, that's basically the whole point of a GUI.
Man your game is so beautiful
it's looking really cute now, grid and all :)
it's all coming together so nicely! Can't wait to play it!
Always a joy looking at the devlogs. Such quality, it's inspiring! Thanks Karl :)
Actually having the animals and evolution system from Equilinox would be a nice touch.
The visuals are looking superb -- it already feels super polished so early in development!
Amazing 3D Moddels and i love your approach to the Town Design. Realy Looking Forward to playing that game later when it is finished (no Preasure intended).
Have a Nice Day and well done.
Thank you!
It looks REALLY nice!
your videos are really well done love the style of mixing both real life and game progress into one video
Really coming along now, nice!
The town already looks fantastic! Definitely looking forward to future iterations!
I appreciate that you always have solid progress on the game, it's really nice to see things coming together.
It's coming so nicelyyyy.. Progress on the game after graphical upgrade is exponential.. Love how it looks!.. It makes Animal crossing run for it's money...
agreed!
I always get excited when you post a new video! Thanks for sharing your creative process with us
Simply beautiful
This game is giving me still so much Wurzelimperium vibes and I'm loving int!
I've been patiently awaiting the next devlog, just gotta grab a coffee & settle in, can't wait!!😄
I think you should make each building unique. It would make it more interesting and would prevent people from getting used to a single model. Would make people more lasting. Otherwise I love the style, and you definitely have the creative skill to do it, so I think you should give it a go.
the new area opens the world sooooooooo much :)
Loved the video! It's such a joy to see a new video of yours showing more content of the game. I've always enjoyed harvesting games, and I'm very excited to see the final result of your project. Keep the good work! Looking forward to admire new changes :D
WoW, i wish i could have your skills level someday. I'm amazed.
Wish you the best. Take care.
[TM] This channel and your videos seem so wholesome, when you mentioned what sounds like multi-player environment and player owned/run stores, I immediately wondered if you have had any thoughts or already made design choices on gameplay mechanics balance or mechanisms to detect or limit players abusing the same?
Maybe something that can be done later, but pre-planning something might make it easier.
It's looking so nice! just a sugestion, for the transtition on the town to the farm you could make the background of the button grows until it covers the screen up, then the scene changes and it goes back normal. but anyway, good work!
Your devlogs are so inspiring been watching you since way back from your OpenGL tutorials and I have to say your dedication is definitely having an effect on programmers like myself to continue doing what they love! Thank You @ThinMatrix keep up the great work!
The town looks great. I definitely think a tile system would help keep the game consistent but that doesn't necessarily mean the environment (the river) needs to be blocky. Just that the way you interact with the world can be based on tiles.
With multiple scenes possible it makes me think of the ability to buy larger and more featured farms. I think starting in your backyard, eventually moving to a large farm with a silo and a pasture could be a fun expansion mechanic.
The town looks so good! I loved the transition from your first draft to then having the bridge, tree and flower models. An possible feature of the town could be some NPC's (maybe in the farmers market) that give you tasks i.e. request a certain number of some crop or another, and reward you with better returns than the normal shop's, or a unique items :)
Omg this starts to look amazing! Can't wait to see more and play it!
A cool transition animation could be focused on that you're traveling somewhere else. So maybe a bicycle going past with a little bell sound playing or some other kind of transport? Also might be nice if the animation moves in the opposite direction when traveling back to the home.
It looks really nice.
i'm more impressed by the fact that he's doing all of it with his own engine in java
This game is looking so good!
this is looking really great!
Love the work! The scenes had me thinking for the future It’d be interesting to see different farms in different environments that each have their own modifiers!
Man your models look insane!
I wasn’t totally sold on the grid pattern for the town until you rounded off the corners, I think that makes it look a whole lot better while still matching the look of the farm scene
i'm a year late, but i feel like the grid based aesthetic is a really nice style, so keep it for the town looks nice too
BROOOOOO!! YOUR HANDWRITING LOOKS EXACTLY LIKE MINE!!!
Looks great! I like the game's art style
looks great to me! :) good job and thanks for video
These videos are a big motivation to work more on my games!
Looking really great. The town is fine as it is!
This guy is the Bob Ross of game development
I really like the look of the town! Good job!
Your videos are always delightful, I think I like the grid system for the town. It looked strange before you added details to the landscape but with everything more built out it looks very natural
The village really looks amazing.