Thank you so much for all the efforts you make, I have learned so much from your videos ♥ I have a small suggestion if you don't mind, if you can make us a complete tuttorial by doing the "Klimatorium Climate Center / 3XN Architects" and thank you very much again ♥
原來鞋子的鞋底是這樣弄成的,再次來找答案與複習
很棒的功能教學~對做肌理紋路很有幫助~感謝教學製作與分享~
感謝,請多多分享,下回用會GH來講述沿著曲面流動的概念。
@@SurfaceTech 太好了~期待中~
Thank you so much for all the efforts you make, I have learned so much from your videos ♥
I have a small suggestion if you don't mind, if you can make us a complete tuttorial by doing the "Klimatorium Climate Center / 3XN Architects" and thank you very much again ♥
請問一下我將原本的曲面copy出來後,依據你的操作壓完後他的面會跟原本的有曲率的面長得不太一樣是正常的嗎
正常的,但是壓平有好幾種操作方式,我只是使用了最簡單粗暴的方式來做這個案例,如果想要跟精準地去控制那些紋路或者要求展開的面積大小,可能就要反覆驗證展開的尺寸。
請教一下,如果現在需要在"多重曲面"上做流動曲面的話該怎麼處理呢? 多重曲面無法重建回單一曲面的情況下,謝謝~
您好,給你一個Grasshopper的關鍵外掛,ShapeMap,這個外掛可以解決多重曲面攤平的問題,然後利用攤平的面,你就可以把紋理流動上去了。
我愛你....請繼續分享...你的薪水我已經調薪到ceo一樣了.....
謝謝