Agreed, that bit of input lag is pretty shit. Heaven forbid you try getting that 3rd ogcd out in your wildfire window, or need to weave in food or a potion and want to do anything else. Even back when I first started playing 14 in ARR the graphics were a bit weird and something of an acquired taste. That said I find the comparison to be weird. It's very much so apples to oranges.
1:50 this part i disagree on the fact that ther isnt one mmo that has high end graphics. Imo its related to the game genre. The mmo part brings such a massive scale that its very hard to do that graphic level. So, comparing mmorpgs to rpgs is a bad take.
2:18 here, i can say that despite that fact that i cant disagree with, early game FF14 zones arent that bad compared to wow's. 2:33 Here its linked to what desperius said in his last video, it ends up being an aesthetic preference thing. I dont feel that later zones are that bad as people say. 3:15 agree 100 3:35 retarded take. Many games have awesome cinematic trailers that don't reflect the gameplay. Blizzard games are the best example. While in contrast TW: Wh3 uses in engine trailers too. So what you see is gameplay.
8:38 Agree 100 The rest of the video didnt require that much of an analysis. The delay from the game most likely comes from its 1.0 roots. I heavily disagree with the early game experience. Imo, if a player likes a story driven game, the msq will carry you to the 30s in an interesting way. That's where the classes start getting their spice. But on the same vein, wow has the worst early game experience. I played early game wow, and i quit. People always said when you raid is when you enjoy the game, you mentioned you can level to max in two hours. But that is through any means of skipping. Since it doesnt have a nice way of leveling it's bad. Heck even lost ark that is confused for an mmo, still begins with boring skills then ramps up over time.
18:55 with this point I agree 100, the game needs a rework in itemization so that in turn replayability is explored. Especially the glam system, having limited space, and too many systems to dabble in to be able to store everything is bad. This is what truly needs to be simplified, not the game's classes which is its worse thing.
@@ikeaira8701BDO has massive pop in even on the remastered edition. Characters don't even load sometimes and the actual resolution of textures thats not the player character is dog shit.
Tbh CC is "kinda okay" for FF14 PvP (is also not good) but Frontline? This is the worst PvP i ever play in a MMO, you feel all the problems FF14 PvP in his most extrem way, the gameplay feels way to slow for a 24vs24vs24 PvP
@@IzzyPR2010 It was but with all the repercussion they fixed it but damage is done. I use Reshade + Gshade filters so I can use the FFXIV UI mask. Desperius has a video tutorial on how to do it.
6:25 - Desperius literally strengthened Asmongold's argument with that example. Heck, he could have still used Mt. Gulg and used the later areas, where it's a white marble and gold "palace" like envrionment. Still not the greatest example.. but a heck of a lot better. I could list off a bunch of dungeons from ARR and all expansions, that demonstrate how diverse, vibrant and detailed FFXIV dungeons are. Why Desperius decided "big brown boulders" was the best example to counter Asmon's argument is beyond me. He literally made Asmon's argument for him.
I think Desperius was trying to compare it alongside Elden ring which for stony areas and the cliffs I could see but yeah XIV is overly abundant in what I call "plaster that shit on every surface" texturing which leads to just so much samey mountain and dirt blobs. Take for example the Dravanian Hinterlands outside idyllshire- all of those spiky rock formations just blend in with the mountain. They did something about it in Il Mheg by adding the glowing tips and rainbows but goddamn they could add some tufts of grass or a different texture here or there.
@@Runeknight101 I said when first playing through HW that the environments felt rushed, like they didn't get the same attention to detail that ARR's zones did. The repeated assets, the horribly obvious texture tiling.. It definitely jumped out at me. At the time, I said it in my FC chat, and half the members online pounced on me and wanted me kicked from the FC for criticizing it lol. Regardless, Desperius showed one of the worst examples he could have chosen to show off the graphics/design of FFXIV. Now that PS3 is out of the picture, and based on the upgrades they're doing with the graphics overall, we'll start to see more variety in the environments.
Thank God I found this video because after helping friends with ARR and now with HW, Im actually bored with early level dragoon ( lancer my bad 😂). Switching from lv 90 dragoon to below 50 feels so bad to play. Missing my jumps and raid buffs and just doing 1,2,3 feels horrible and I don't even have a AOE. and the delay from ogcd is something I don't like myself. Doing my gcd and trying to hit two ogcd feels so bad as someone who lives in new york lol. Great video btw too ( I apologize as a console player lol )
Genuinely don't mind the input 'lag'. It's annoying sometimes because you try to clutch something out, sure. But the very reason it exists is because animations have to occur, and that 0.5-0.7 lock (sadly based on ping) prevents us from mashing out 5 ogcd's instantly. It puts pressure on the player to think ahead of their 'weave slots', and that just creates gameplay in and of itself too.
Hit essentially every point. The input lag and horrifying server response on updating player positions is the one FF14 diehards either defend to the grave or actually never even recognize because they've never experienced how precise WoW's abilities are. You can stagger-step casts and throw interrupts down to 1/10th of a second with regularity in WoW. In FF, you need to mail someone a letter if you plan on using an interrupt to stop a cast bar on just about anything. Don't even get me started on the encounter design either. WoW was designing more dynamic raid fights back in BWL that surpass current FF content in terms of raw dynamics. You have agency over how a WoW fight unfolds. You have agency over what you bring into the fight and how you employ the tools in your toolbox. In FF, you memorize the fight and stand in the safe spot down to the pixel. Lol sure, some fights have 2 whole different patterns, or perhaps throw the buffs / debuffs on different people each round. But besides that? It's 90% memory. WoW is infinitely more dynamic and has a larger range of RNG when it comes to how mechanics must be overcome through implementation of EVERY tool a class might bring to the table - interrupts, stuns, slows, burst damage, teleports, immunities - every class is packing a little different kit. Meanwhile they're paranoid to ever even think about giving FF jobs different kits again - presuming they even mattered. I'm sure people felt like the repeated mandatory interrupts in ARR and HW fights were "annoying" and so go figure they're nearly completely absent from modern content.
Hi, Completionist here. Loved Achievement Grinding in FFXIV. Top 10 on my server, Top 100 on my DC, Top 1000 Global. Stopped playing in Endwalker after trying to do the Frontline 300 win achievements on every Grand Company (even I wasn't crazy enough to attempt 1000.) Getting 3 wins a day would line up perfectly with the Supply/Provisioning Turnin Achievements. I only got to around 450/900 before burning out. Stopped playing the game entirely. Playing PvP in FFXIV after playing PvP in WoW is a form of Self-Harm. I hated every day that I logged in. I'm so glad you brought up the attack delays, because it feels so abysmally awful. 6.1 PvP combat is supposed to be snappy and reaction based: Low health pools, big damage burst/LBs, but everyone has the ability to heal, guard, and purify themselves. The problem is that the game feels needlessly punishing for things you have absolutely zero control over. Its entirely about predicting things before they happen and then acting on them. Predictive. Not Reactive. Oh, is that DRK + DRG duo about to dive in? I sure hope you popped Guard *before* the plunge, otherwise Omae wa mou shindeiru.
Do you ever play offline games with intense fights, like Eldenring or whatever? Would you say that FF has the same responsiveness as those games? If your answer is yes, then you are blessed. It's not the case for many people.
Hey Mr. Malachite, i Just watched the asmongold transmog comp on ff14 and i saw one cool set i think you were wearing. Looked like nazghul, can you please tell me thr name of the pieces you were wearing?
It's all about bottlenecks in the end. FFXIV has to work for consoles and has a specific spec it needs to work for. WOW is PC only and thus has a wider range of specs it can work for.
This was an unexpectedly excellent summary and in alot of points you mirrored my experienced. I wanted to play FFXIV but i also didnt, and quit for a while during the stormblood. I was very engaged to the story and world... I even loved my animations and how my skills were comboing and more flashy then most games... Yet i was so, so bored and i couldnt explain why. I eventually pushed through, but and reached to end game, but it was honestly mostly because my girlfriend was hugely into it, and i wanted to participate in the thing she loved so much. And yes, i despise doing roulette... But i also want to do it, because combat conceptualy so awesome! Yet the unresponsiveness, what is more, whenever i fell into a lower dungeon, my kit just being taken away to the levels of agony... And despite sometimes wanting to, i dont play FFXIV these days... Last time i bought sub, it half of it even runned out and i couldnt find motivation to play. I suppose i will just reitirate... You said everything i felt but wasnt able to articulate. I hope it gets more visibility. Because despite my problems with FFXIV, i think on so many levels, it was really the best MMORPG i played. I loved it, i wanted to play it. And even think "if i dont like this, i gues it will just prove, i dont like mmorpgs" and maybe that's true. I dont know. All i know, i genuenly want this game to be better.
Considering the Final fantasy series has been going on for so long and built up a big fan base, a lot of its players likely dont care about a lot of these "bad takes". They are going to play the game anyway due to playing and enjoying others in the series. Then they end up sticking around after the msq because they are then attached to the world as a whole. do you think someone would stop loving their "ugly" child? obviously not, it doesnt matter. (Regarding the "bad graphics" argument)
I think there is a general problem between differentiating looking good and being higher graphics, older WoW zones do not look bad (subjectively ofcourse) even when compared to newer zones in WoW. Newer zones generally will look better. I think these games do deserve to get an overall graphics update however, since their newer content just seems to have higher graphics than their older ones its not really a timeless classic like old school runescape, where as far as I know atleast, whereever you are in the game the graphics stay the same.
very true about input lag. i'm from SEA but i play on NA servers because i couldn't speak a lick of Japanese when i started and i didn't know about the auto translate function. even with noclippy and a vpn i STILL can feel that input lag and it feels like shit.
One of the best summaries on FFXIV problems, tho there still more abyssmal things like bad glamour system (just compare it to GW2 - it's also had ability to multiple coloring since the same year of release lmao), terrible interfaces (i remember still how they was fixing Island Sanctuary UI months after it's release, OH and also NO SEARCH-TABS ANYWHERE) and the last little thing - no account prorgression share. So yeah, comparing it not only to WoW but to other MMOs - FFXIV is bad, not subjective, but objective technical wise. Was starting at the end of Stormblood, but now feeling Endwalker would be the last addon for me.
21:44 I know you said that "you dont care what anyone sais" BUT i would still say that there a lot of people (myself included) that do fights just for the sake of doing them. When it comes to gear in a game like FF my only concern is "Is it good enough" to do a specific encounter. Same for Retail WoW but in that game i dont even care about the bosses that much. Transmog/Glam is my NO1 priority to do when it comes to FF and Retail (mainly FF) outside of combat. My brain is always "OK I have done the Story, Raids that I wanted now what is the new glam and where do i get them. But granted there should be a reward for those encounters but that doesnt mean its the only/main reason why everyone does them. I mean look at someone like Echo or Xeno (They do the fights because they want to do the fights not because of the new shiny at the end of it). The only game where Gear matters to me is Classic Hardcore because it matter trough out the entire leveling/endgame experience while also being unique with different stats, effects, trinkets hey even enchants, food buffs, engineering and so on contribute to that.
Your points about the half-second delay and the "Rhythm Game" raiding are both why I stopped enjoying the game. I cleared TEA and UCOB in ShB and did Abyssos week 2 and realized I didn't enjoy the dance and puzzle mechanics. It started feeling not like an RPG to me anymore when every mechanic was a binary pass/fail. Granted, lots of the final savage and ultimate fights are like this, but, there were less moments where you could really do something awesome like UCOB where you could salvage a scuffed Nael, for instance. I just got tired of the dance. Tired of getting one piece of gear that boosted my main stat by 19 and gave me an extra .4% DPS and an extra 170 HP. There was nothing exciting about that to me anymore. There wasn't a set bonus for getting a certain number of pieces of raid gear that gave me a proc or some other cool enhancement, just a small increase to flat stats. The half-second delay that plagues the entire game is also a pain. In Eden's verse I had to interrupt adds as a Tank and my Interrupt would always be delayed for like 1/4th of the cast bar. Reactive play just doesn't work in this game and it especially is near-impossible in PVP. These two things combined with there not being a Eureka/Bozja zone to provide midcore grindy content that took the battle system in a different way was the nail in the coffin for me.
i loved this game but quit at the beginning of stormblood. had 100m gil from crafting in heavensward which from what I understand was a decent amoutn for then. still wasn't enough to keep me interested.
Do you change your twitch name every time you play a new game was its MalachiteLoL when you where playing LoL? Will there ever be a MalachiteLA? MalachiteBDO?
MISS YOU MALACHITE THE LEGEND specialy in ff14 i hope XENOS AND ARTHAS GET to talk with yoshi p in EU FANFEST the game have big potential and i hope 7.0 we be a big improvment yoshi p listens thats why i have hope and we saw improvments but they taking baby steps towards them
I wouldn't hold my breath for 7.0, maybe 7.X or 8.0 being more realistic for all this feedback to have an effect hopefully. Fingers crossed they're actually listening and people that are going to the media tours & fanfest actually ask him about these issues a lot of players are having with the game.
Yeah, I agree with with you for the most part. I've been playing this game for a long time, and will likely continue playing, but it certainly has its flaws. My only nitpick is your discussion on oGCDs. They do feel a little unresponsive, yes, but the 0.6s lock after executing them is absolutely necessary to ensure you can't just mash them all.
14:30 another example, any alliance raid with mass knockback mechanics, you just see people fly away after 0.5 seconds and in every direction at different timings
So tired of 90 % of these 14 is bar videos being about textures now were convincing people runescape looks better 😂. Combat is shit but put 5k gouts into the game and managed to beat everything while hating it? Strange flex. Different than wow doesn't = shit. If it played just like wow people would complain it copied it.
Unironically I like the combat, depending on the class you play it can be very fast, ninja and monk for example. Ninja you are swapping between mudra and normal combo buttons. Monk is literally designed to be sanic fast with having a shorter cooldown on globals than any other job, take that into positional, stances, and your combo you've got a pretty fast snappy job there too. Even though I prefer to tank which is slower compared to ninja and monk, (Gunbreaker main BRRRRRR). I dont mind the slow button pressing, cause in dungeons im making sure the enemy's aggro doesn't hit the rest of my party, aoe spamming to keep threat (yes, you CAN lose threat on mob packs if you dont aoe, I've seen it happen while not tanking and it hurt my soul.) And using defensive cooldowns properly on top of doing your combo spam keeps me engaged enough as a tank. I know for dps and healers it can get kinda boring since all you're doing is sitting back/up close and spamming your attacks, but the combat feels more engaging as a tank main. That's just my experience, anyways. Everyone is different.
I'm just giving my opinion, but I've played since a little before the arr prune of 5.3 in shadowbringers, so I joined sometime in 5.2. I'm not trying to change anyone's mind here, like I said at the end of my post, its just my experience and everyone has a different one. Dont get what my length of time with this game has to do anything with my opinion piece.@@pandrions
I already said it in Desperius' video, but I'll reiterate it anyway: Personally, I don't mind that they agree to disagree about the aesthetics of the game. No one game will appeal to all peoples. For instance, I said in Desperius' video that I'm an Asian in an Asian country raised on Asian sensibilities and played Asian-made games. But then, I still vastly preferred European and medieval Europe aesthetics. It's why WoW appealed to me, and why I took so long to play FFXIV-because it was only in the tail-end of Shadowbringers and the Endwalker trailer did I see medieval European armor I wanted to wear on my character. Even then, however, I wasn't too particularly sold on the stylized, somewhat anime-esque aesthetic that FFXIV just naturally has being an Asian-made MMO. That said, what I found erroneous in Desperius' video is that-on the topic of aesthetics-he brought up Mt. Gulg, which was a Shadowbringers dungeon zone. I found it unfair because Asmongold never got to see those zones for himself. If Desperius wanted to defend FFXIV's graphics, he should've taken Asmon's place in the MSQ into account and found zones in Stormblood that looked aesthetically better and with higher fidelity-rather than a zone deep in an expansion that Asmon had never even got to experience for himself
While true, I feel its also unfair to judge the games graphics as a whole when you've (asmon) mostly only seen the graphics that were like that due to the Playstation 3 limitations before Stormblood.
@@Rivvy250 The whole thing between Asmon and Desperius is a back-and-forth opinion piece about the graphics of games. Nobody here is saying either viewpoint is absolutely right, because that's all they are-personal opinions. And our opinions differ. You're right, Asmongold judging a 10-year-old MMO's graphics is likely unfair. But if FFXIV's team as a whole want to push for a graphics update in 7.0, that's them acknowledging that there is indeed a problem to be fixed. At the very least, a limitation that can be improved especially now that said limitations no longer exist. As someone who's played WoW and FFXIV (among other MMOs), I don't think it's at all unreasonable for someone to ask for a game that has graphical fidelity that can reasonably match the current year. We all like shiny things in varying degrees, and it's only natural we'd want our MMO to catch the eye and always be more presentable than it already is
Oh, I think you misunderstood me, everyone can wish for better graphics and things to look nicer, I'm fine with that. I was just a bit put off when Asmon judged the games graphics as a whole entirely based off of mostly just ps3 limitations from A realm Reborn and Heavens Ward since he didn't get too far into Stormblood before jumping ship by today's standards. They do need polishing, dont get me wrong- I just had a raised eyebrow to that specifically, is all.@@PapaDeusVult
@@PapaDeusVultIt's fair because other game that's being compared is just as old. Aesthetic preference is one thing, but the textures in FFXIV would have been middling when it came out. Even for PS3 the textures are not high end PS3 it's closer to early PS3 even late PS2. If you don't believe me you can go look at FF13 and you know what is not in that game? The extremely grainy hair texture that is in FFXIV.
Thank you for talking about whats actually wrong with ff14. You fell into the trap at the end as it's not the lack of bozja, it's not the lack of a relic grind. It's fundamental game coding and combat mechanics as well as continued simplification and homogenisation. Graphics wise I'm huffing copium that 7.0 will look good, I use mods anyway it doesn't matter to me but it really does need a glow up.
Even if they decided to not do bozja, having it just be tomestones is kind of a waste. They could have done some kind of relic quest that requires you to do new content including Eureka Orthos, Criterion, and Varient dungeons. Alliance roulette for example is still boring because most people only want to sandbag in Crystal Tower, so having people actually want to run Weeping City was actually a very nice change of pace. They could have thrown the new Alliance raids in there or even Orbonne. Or even Eden normal mode. The problem is 95% of the content in the game asks literally nothing of the player, so being encouraged to do content that's outside the bare minimum does a lot to make the game more enjoyable to play.
I feel you should have your classes bread and butter skills should be given at level 50 maybe 60 but classes should have their most important buttons or least make the classes feel more whole at that point
Its obvious that the tomestone mechanic always existed to keep the people who still want to upgrade gear subbed for months, its even enough to keep a casual player subbed for 3 to 4 months minimum per patch if they only want the tomestone gear. As for the server response, I agree, I never let anyone know that i use alexander because I'm from Argentina, which a ping lower than 210ms is not an option in any datacenter. This means my lag affects my overall DPS, and even made some jobs like NIN unplayable. But using Alexander made me notice how much easier people with lower ping had it in comparison, and of course it's cheating cuz 0ms is unrealistic but it's that or be subpar average in top level play.
He made a vid with all if not most of FFXIV problems when Asmongold did a vid it kinda made him look bias when he was talking about WoW's graphics being more appealing then FFXIV which i couldnt believe it looked to cartoonish to me reminded me of Crash bandicoot but he showed a few comparisons that gave a better understanding of why he may have said this. As for the combat latency ( the delay in which you push an action and that action actually happening) as well as ppl looking like they are not near you during certain mechanics like stacking i would say is FFXIV biggest weakness sure its tolerable to in extent in pve content and noticeable but in pvp it does get annoying its like playing rock paper scissors with the other team basically you could end up using important cds for no reason while also dealing with its latency in which the cds take to activate it.
in the part about pvp he acted like being able to predict what the opponent is going to do it something he shouldn't have to do.. its like hes never played any other competitive game ever.. i played Starcraft and Smash brothers (melee) for 15-20 years, and the best players know exactly what you're going to do, which is what makes them so good. latency is related to internet/connection to the server.
@@JustinK0 i dont know how you can compare mmo pvp to an RTS and a fighting game. even in smash bros the predictions you make are only possible because the game translates your inputs in real time thus allowing you to punish recoveries or predict a jab to block as theyre happening. in ff14 pvp its impossible to make meaningful choices like that. the long gcd means if you use guard preemptively most of the time they just hold their button. if you dont guard preemptively then by the time you see the animation for their gcd the damage as already snapshotted, unlike in smash bros where it doesnt hit you unless it connects with you. its impossible to have moments where you can make a reactive play with guard by blocking a ton of damage as theyre flying in. even in crystal, guard is mostly used as a stall tool. latency is not a "internet" issue, i am literally on west coast playing on fibre, i get 20 ping in game, my connection is about as good as it gets. in my video i literally showed my knockback sending a player sideways even though i used it while i was behind them on my screen, all because the server didnt update their position in real time like many other games do. tell me how im supposed to predict that like in smash bros?
While the input lag is annoying at first, you do get used to it. Maybe this is stockholm syndrome or something but I kinda like it now. Also, re: level synching: I do not believe that 90 > 80 > 70 > 60 > 50. Doing synched coils for example presents interesting problems that don't exist at level 90. Healing T13 is actually a lot harder than healing most content at level 90 for example, including DSR and TOP. Having fewer resources means you have to get more creative about how you use them. For a DPS, maybe higher level = better content because you just have more damage buttons to press, but at least for support roles, I actually find interesting challenges at lower levels. Also the variety is nice. Expert roulette gets fucking boring, doing the same dungeons at the same level.
''Maybe this is stockholm syndrome or something but I kinda like it now'' no it's not, you like the game for what it is, people want things from other games that will not work or bring any good real benefit, those complains not even make sense, in his interruption example you can see the mob getting interrupted as soon as the arrow hit it, that means the animation need to be complete to interruptions work, i can go on about it but the trend now is talk shit about the game, just comparing FF14 graphics with wow classic makes me want to close the video, Asmon is a wow andie, he loves the game and it's style while the opposite happens for ff14 for him.
People who complain about the low contrast or colors shouldn't be taking screenshots during night or gloomy weather. You should also probably invest in a spyder and actually calibrate your display properly, and instead of buying a 240hz monitor with a shitty display panel invest in a proper professional grade IPS or OLED screen.
The input lag is noticeable for me, but it's not to that extent that I'd say it's not as satisfying as Asmon says. To me seeing the animation is cool, but it comes with the animation lock and the lag and so I end up accepting the input delay for what it is. What gets me annoyed to the point of frustration with the battle system is snapshotting. I hate how I will clearly make my way out of a telegraphed attack only to get hit by it because I was in the range of the attack a split second before the enemy's cast timer finished. I mean, in fairness, I have shitty ping, but for a game which is focused heavily on moving around to solve mechanics, for it to be a bit more friendly when it came to that part.
The whole combat talk is exactly why I didn't keep playing. As a wow player it was painful to play FFXIV with all the delay between pressing a button and it actually happening. I really like watching raid videos and keep thinking "I want to do that encounter" but then I remember the combat issues and immediately revert my thoughts.
yea, the weight is extremely delayed. Pressing the button, watching the gcd, and then roughly .3-.4 seconds after it initiates the attack, interrupt, etc. For normal attacks it's not too too imperative, but for reactive buttons, it should be a lot more snappier.
so maybe my perspective is different maybe biased because ffxiv is the only mmo i could ever get into because it doesnt ask much of your time but i thought gridania and parts of la noscea was beautiful for a ps3 game and i started on ps4. of course now i play on pc and i see a big difference with filters but i do see the potential in the visuals. dohn mheg is a dungeon imo further shows . whats possible and elpis just looks amazing to me and pretty. of course the zones of ffxiv need more in them than just fates imo but thats a different critique altogether. the delay aspect. as a person whos east coast i definitely feel it. sometimes i feel like i have to move a bit earlier which messes up my greeding. but i guess ive come to accept this problem with ffxiv gameplay. im hoping they fix this in the future but who knows. one thing though i like doing is adjusting my rotation with buffs because without a static lots of buffs just go misaligned. This will make it a lot different to me depending. Finally i think earlier content has become more fun to me by tanking it. because tanking earlier on is way more of a challenge with a new healer. the rule i do is pull fast and if i die i pull smaller. but with food and healing pots it lets me test just how i can survive with a healer who isnt that experienced and its fun but i get why someones new experience early on would be terrible. ARR when i first did it was slow and boring but now i just see how fast i can do it. i dont know though if this game could balance later skills for older content because some skills are just broken. imagine bloodwhetting in arr that just wouldnt work. same with the crazy mits some healers have. maybe they can bring down damage rotations and just weaken it but that seems like way too much effort. i do think some older content though needs to be synced down just so i can see some of the mechanics again. other than that i personally do think theres a problem with some of the levels you get certain skills. paladin getting their dash and requiscat phase so late is a crime. gunbreaker not having Continuation until lv70 sucks too. and i feel like every class should some form of raid buff and aoe early on. the fact you get aoe gauge for tanks all the way in shb sucks. but overall i still like stormblood lv70 and higher rotation. heavensward dungeons i hate the most mainly because theres just not enough dangerous pulls to make it fun. and i do notice someone can be at full 660 bis gear and i can still outdamage them or their damage is only so slightly more that its not as noticeable. and i have a mix of 650s. but the reason why gearing will never change from what i remember is mainly the jp players
being hardcore player cant make you casual and in this ideo you act as a all out hardcore player witgh zero sign of being a causal so it bs lying that you are a casual. graffic are fine ,the delay in combat is a issue in the code and i doubt it can be fixed otherwise it woud have been done . job in most mmo on low lv feel like shit it just the game lvs you up insanely fast unike ffxiv.USING A LOT OF PLAYERS WHILE IN FACT TALKING ABOUT A SMALL MINORITY OF PLAYERS IS JUST LYING.FFXIV greatess strenght is the story and to ignore it is beyond stupid the ppl who dont want to do story are te hardcore raiders and not even most of the so at top 2% of the playerbase a irellevant number ,ffxiv gearing isnt meant to be fomo and toxic like wow where it make youaddicted ot get it that the whole point for it you cn chose to get it but you dont need it it worst in wow where you are force to raider or you be 120+ item rating low and any raid can kill you. you einter view point come from RIADERS VIEW BUDDY NOT EVENT 5% OF THE PLAYERS RAID IN THIS MMORPG THIS DOESNT EFFECT THE 85% OF CASUAL PLAYERS AT BEST IT HURTS THE 10% MIDCORE PLAYERS TOO BUT THAT NOT IMPORTANT SINCE EW IS THE FIRST EXPANTATION THAT POST EXPANTION CONTENT CATERS TO CASUAL PLAYERS NOT MIDCORES UNLIKE SB AND SHB .
Excellent feedback Mr. Malachite, Well done 👏
Agreed, that bit of input lag is pretty shit. Heaven forbid you try getting that 3rd ogcd out in your wildfire window, or need to weave in food or a potion and want to do anything else. Even back when I first started playing 14 in ARR the graphics were a bit weird and something of an acquired taste. That said I find the comparison to be weird. It's very much so apples to oranges.
1:50 this part i disagree on the fact that ther isnt one mmo that has high end graphics.
Imo its related to the game genre. The mmo part brings such a massive scale that its very hard to do that graphic level.
So, comparing mmorpgs to rpgs is a bad take.
2:18 here, i can say that despite that fact that i cant disagree with, early game FF14 zones arent that bad compared to wow's.
2:33 Here its linked to what desperius said in his last video, it ends up being an aesthetic preference thing.
I dont feel that later zones are that bad as people say.
3:15 agree 100
3:35 retarded take. Many games have awesome cinematic trailers that don't reflect the gameplay.
Blizzard games are the best example.
While in contrast TW: Wh3 uses in engine trailers too. So what you see is gameplay.
8:38 Agree 100
The rest of the video didnt require that much of an analysis. The delay from the game most likely comes from its 1.0 roots.
I heavily disagree with the early game experience. Imo, if a player likes a story driven game, the msq will carry you to the 30s in an interesting way.
That's where the classes start getting their spice. But on the same vein, wow has the worst early game experience.
I played early game wow, and i quit. People always said when you raid is when you enjoy the game, you mentioned you can level to max in two hours.
But that is through any means of skipping. Since it doesnt have a nice way of leveling it's bad.
Heck even lost ark that is confused for an mmo, still begins with boring skills then ramps up over time.
18:55 with this point I agree 100, the game needs a rework in itemization so that in turn replayability is explored.
Especially the glam system, having limited space, and too many systems to dabble in to be able to store everything is bad.
This is what truly needs to be simplified, not the game's classes which is its worse thing.
BDO says hi(your OP)
@@ikeaira8701BDO has massive pop in even on the remastered edition. Characters don't even load sometimes and the actual resolution of textures thats not the player character is dog shit.
Tbh CC is "kinda okay" for FF14 PvP (is also not good) but Frontline? This is the worst PvP i ever play in a MMO, you feel all the problems FF14 PvP in his most extrem way, the gameplay feels way to slow for a 24vs24vs24 PvP
Gshade and NoClippy should be implemented in the game, it's night and day gameplay.
Isn't gshade the mod that turned lout to be malware?
@@IzzyPR2010 It was but with all the repercussion they fixed it but damage is done.
I use Reshade + Gshade filters so I can use the FFXIV UI mask.
Desperius has a video tutorial on how to do it.
6:25 - Desperius literally strengthened Asmongold's argument with that example. Heck, he could have still used Mt. Gulg and used the later areas, where it's a white marble and gold "palace" like envrionment. Still not the greatest example.. but a heck of a lot better.
I could list off a bunch of dungeons from ARR and all expansions, that demonstrate how diverse, vibrant and detailed FFXIV dungeons are.
Why Desperius decided "big brown boulders" was the best example to counter Asmon's argument is beyond me.
He literally made Asmon's argument for him.
I think Desperius was trying to compare it alongside Elden ring which for stony areas and the cliffs I could see but yeah XIV is overly abundant in what I call "plaster that shit on every surface" texturing which leads to just so much samey mountain and dirt blobs. Take for example the Dravanian Hinterlands outside idyllshire- all of those spiky rock formations just blend in with the mountain. They did something about it in Il Mheg by adding the glowing tips and rainbows but goddamn they could add some tufts of grass or a different texture here or there.
No ge didn't wow is but ugly every single zone no sane person with working eyes would say anything in wow looks better than 14
@@Runeknight101
I said when first playing through HW that the environments felt rushed, like they didn't get the same attention to detail that ARR's zones did.
The repeated assets, the horribly obvious texture tiling.. It definitely jumped out at me. At the time, I said it in my FC chat, and half the members online pounced on me and wanted me kicked from the FC for criticizing it lol.
Regardless, Desperius showed one of the worst examples he could have chosen to show off the graphics/design of FFXIV.
Now that PS3 is out of the picture, and based on the upgrades they're doing with the graphics overall, we'll start to see more variety in the environments.
Thank God I found this video because after helping friends with ARR and now with HW, Im actually bored with early level dragoon ( lancer my bad 😂). Switching from lv 90 dragoon to below 50 feels so bad to play. Missing my jumps and raid buffs and just doing 1,2,3 feels horrible and I don't even have a AOE. and the delay from ogcd is something I don't like myself. Doing my gcd and trying to hit two ogcd feels so bad as someone who lives in new york lol. Great video btw too ( I apologize as a console player lol )
Genuinely don't mind the input 'lag'. It's annoying sometimes because you try to clutch something out, sure. But the very reason it exists is because animations have to occur, and that 0.5-0.7 lock (sadly based on ping) prevents us from mashing out 5 ogcd's instantly. It puts pressure on the player to think ahead of their 'weave slots', and that just creates gameplay in and of itself too.
No.
Hit essentially every point. The input lag and horrifying server response on updating player positions is the one FF14 diehards either defend to the grave or actually never even recognize because they've never experienced how precise WoW's abilities are. You can stagger-step casts and throw interrupts down to 1/10th of a second with regularity in WoW. In FF, you need to mail someone a letter if you plan on using an interrupt to stop a cast bar on just about anything.
Don't even get me started on the encounter design either. WoW was designing more dynamic raid fights back in BWL that surpass current FF content in terms of raw dynamics. You have agency over how a WoW fight unfolds. You have agency over what you bring into the fight and how you employ the tools in your toolbox. In FF, you memorize the fight and stand in the safe spot down to the pixel. Lol sure, some fights have 2 whole different patterns, or perhaps throw the buffs / debuffs on different people each round. But besides that? It's 90% memory. WoW is infinitely more dynamic and has a larger range of RNG when it comes to how mechanics must be overcome through implementation of EVERY tool a class might bring to the table - interrupts, stuns, slows, burst damage, teleports, immunities - every class is packing a little different kit.
Meanwhile they're paranoid to ever even think about giving FF jobs different kits again - presuming they even mattered. I'm sure people felt like the repeated mandatory interrupts in ARR and HW fights were "annoying" and so go figure they're nearly completely absent from modern content.
Hi, Completionist here. Loved Achievement Grinding in FFXIV. Top 10 on my server, Top 100 on my DC, Top 1000 Global. Stopped playing in Endwalker after trying to do the Frontline 300 win achievements on every Grand Company (even I wasn't crazy enough to attempt 1000.) Getting 3 wins a day would line up perfectly with the Supply/Provisioning Turnin Achievements.
I only got to around 450/900 before burning out. Stopped playing the game entirely. Playing PvP in FFXIV after playing PvP in WoW is a form of Self-Harm. I hated every day that I logged in.
I'm so glad you brought up the attack delays, because it feels so abysmally awful. 6.1 PvP combat is supposed to be snappy and reaction based: Low health pools, big damage burst/LBs, but everyone has the ability to heal, guard, and purify themselves. The problem is that the game feels needlessly punishing for things you have absolutely zero control over. Its entirely about predicting things before they happen and then acting on them. Predictive. Not Reactive. Oh, is that DRK + DRG duo about to dive in? I sure hope you popped Guard *before* the plunge, otherwise Omae wa mou shindeiru.
Huh I never had to deal with input delays so consistently in XIV. Then again, I play on controller and I never noticed any input lagging
perhaps the ones that complain are having issues due to their location and the quality of internet i suppose
Do you ever play offline games with intense fights, like Eldenring or whatever? Would you say that FF has the same responsiveness as those games? If your answer is yes, then you are blessed. It's not the case for many people.
You can press holmgang a lot later it feels than hallowed ground. It's a weird inconsistency.
only really notice it in pvp
@@ChrisBieder games like elden ring and darksouls have very bad responsiveness ... so i would say my ffxiv is way more responsive
"i didn't come back till i got a 2 week ban on league." FUCKING SAME LMAO.
oh shit , its been 38 years since the last video
Hey Mr. Malachite, i Just watched the asmongold transmog comp on ff14 and i saw one cool set i think you were wearing. Looked like nazghul, can you please tell me thr name of the pieces you were wearing?
It's all about bottlenecks in the end. FFXIV has to work for consoles and has a specific spec it needs to work for. WOW is PC only and thus has a wider range of specs it can work for.
This was an unexpectedly excellent summary and in alot of points you mirrored my experienced. I wanted to play FFXIV but i also didnt, and quit for a while during the stormblood. I was very engaged to the story and world... I even loved my animations and how my skills were comboing and more flashy then most games... Yet i was so, so bored and i couldnt explain why. I eventually pushed through, but and reached to end game, but it was honestly mostly because my girlfriend was hugely into it, and i wanted to participate in the thing she loved so much.
And yes, i despise doing roulette... But i also want to do it, because combat conceptualy so awesome! Yet the unresponsiveness, what is more, whenever i fell into a lower dungeon, my kit just being taken away to the levels of agony... And despite sometimes wanting to, i dont play FFXIV these days... Last time i bought sub, it half of it even runned out and i couldnt find motivation to play.
I suppose i will just reitirate... You said everything i felt but wasnt able to articulate. I hope it gets more visibility. Because despite my problems with FFXIV, i think on so many levels, it was really the best MMORPG i played. I loved it, i wanted to play it. And even think "if i dont like this, i gues it will just prove, i dont like mmorpgs" and maybe that's true. I dont know. All i know, i genuenly want this game to be better.
Considering the Final fantasy series has been going on for so long and built up a big fan base, a lot of its players likely dont care about a lot of these "bad takes". They are going to play the game anyway due to playing and enjoying others in the series. Then they end up sticking around after the msq because they are then attached to the world as a whole.
do you think someone would stop loving their "ugly" child? obviously not, it doesnt matter.
(Regarding the "bad graphics" argument)
I think there is a general problem between differentiating looking good and being higher graphics, older WoW zones do not look bad (subjectively ofcourse) even when compared to newer zones in WoW. Newer zones generally will look better. I think these games do deserve to get an overall graphics update however, since their newer content just seems to have higher graphics than their older ones its not really a timeless classic like old school runescape, where as far as I know atleast, whereever you are in the game the graphics stay the same.
very true about input lag. i'm from SEA but i play on NA servers because i couldn't speak a lick of Japanese when i started and i didn't know about the auto translate function. even with noclippy and a vpn i STILL can feel that input lag and it feels like shit.
One of the best summaries on FFXIV problems, tho there still more abyssmal things like bad glamour system (just compare it to GW2 - it's also had ability to multiple coloring since the same year of release lmao), terrible interfaces (i remember still how they was fixing Island Sanctuary UI months after it's release, OH and also NO SEARCH-TABS ANYWHERE) and the last little thing - no account prorgression share. So yeah, comparing it not only to WoW but to other MMOs - FFXIV is bad, not subjective, but objective technical wise.
Was starting at the end of Stormblood, but now feeling Endwalker would be the last addon for me.
21:44 I know you said that "you dont care what anyone sais" BUT i would still say that there a lot of people (myself included) that do fights just for the sake of doing them.
When it comes to gear in a game like FF my only concern is "Is it good enough" to do a specific encounter. Same for Retail WoW but in that game i dont even care about the bosses that much.
Transmog/Glam is my NO1 priority to do when it comes to FF and Retail (mainly FF) outside of combat.
My brain is always "OK I have done the Story, Raids that I wanted now what is the new glam and where do i get them. But granted there should be a reward for those encounters but that doesnt mean its the only/main reason why everyone does them. I mean look at someone like Echo or Xeno (They do the fights because they want to do the fights not because of the new shiny at the end of it).
The only game where Gear matters to me is Classic Hardcore because it matter trough out the entire leveling/endgame experience while also being unique with different stats, effects, trinkets hey even enchants, food buffs, engineering and so on contribute to that.
Your points about the half-second delay and the "Rhythm Game" raiding are both why I stopped enjoying the game. I cleared TEA and UCOB in ShB and did Abyssos week 2 and realized I didn't enjoy the dance and puzzle mechanics. It started feeling not like an RPG to me anymore when every mechanic was a binary pass/fail. Granted, lots of the final savage and ultimate fights are like this, but, there were less moments where you could really do something awesome like UCOB where you could salvage a scuffed Nael, for instance.
I just got tired of the dance. Tired of getting one piece of gear that boosted my main stat by 19 and gave me an extra .4% DPS and an extra 170 HP. There was nothing exciting about that to me anymore. There wasn't a set bonus for getting a certain number of pieces of raid gear that gave me a proc or some other cool enhancement, just a small increase to flat stats.
The half-second delay that plagues the entire game is also a pain. In Eden's verse I had to interrupt adds as a Tank and my Interrupt would always be delayed for like 1/4th of the cast bar. Reactive play just doesn't work in this game and it especially is near-impossible in PVP.
These two things combined with there not being a Eureka/Bozja zone to provide midcore grindy content that took the battle system in a different way was the nail in the coffin for me.
i loved this game but quit at the beginning of stormblood. had 100m gil from crafting in heavensward which from what I understand was a decent amoutn for then. still wasn't enough to keep me interested.
Do you change your twitch name every time you play a new game was its MalachiteLoL when you where playing LoL? Will there ever be a MalachiteLA? MalachiteBDO?
MISS YOU MALACHITE THE LEGEND specialy in ff14 i hope XENOS AND ARTHAS GET to talk with yoshi p in EU FANFEST the game have big potential and i hope 7.0 we be a big improvment yoshi p listens thats why i have hope and we saw improvments but they taking baby steps towards them
I wouldn't hold my breath for 7.0, maybe 7.X or 8.0 being more realistic for all this feedback to have an effect hopefully. Fingers crossed they're actually listening and people that are going to the media tours & fanfest actually ask him about these issues a lot of players are having with the game.
The game is fine as is
@@elvangulley3210 it can be better
Yeah, I agree with with you for the most part.
I've been playing this game for a long time, and will likely continue playing, but it certainly has its flaws.
My only nitpick is your discussion on oGCDs. They do feel a little unresponsive, yes, but the 0.6s lock after executing them is absolutely necessary to ensure you can't just mash them all.
At least it's not Valorant. The perfect note to end on
14:30 another example, any alliance raid with mass knockback mechanics, you just see people fly away after 0.5 seconds and in every direction at different timings
14:33 I felt that one on a soul crushing level.
Yea the graphics of ff14 is not something a simple graphics update can fix....
great video from my favorite furry streamer
So tired of 90 % of these 14 is bar videos being about textures now were convincing people runescape looks better 😂.
Combat is shit but put 5k gouts into the game and managed to beat everything while hating it? Strange flex. Different than wow doesn't = shit. If it played just like wow people would complain it copied it.
Very based osu gameplay
Lol “I came back only because I got a two week ban on league.” That’s a great advert for 14 ahahahahaha
8:01 toes
Unironically I like the combat, depending on the class you play it can be very fast, ninja and monk for example. Ninja you are swapping between mudra and normal combo buttons. Monk is literally designed to be sanic fast with having a shorter cooldown on globals than any other job, take that into positional, stances, and your combo you've got a pretty fast snappy job there too.
Even though I prefer to tank which is slower compared to ninja and monk, (Gunbreaker main BRRRRRR). I dont mind the slow button pressing, cause in dungeons im making sure the enemy's aggro doesn't hit the rest of my party, aoe spamming to keep threat (yes, you CAN lose threat on mob packs if you dont aoe, I've seen it happen while not tanking and it hurt my soul.) And using defensive cooldowns properly on top of doing your combo spam keeps me engaged enough as a tank. I know for dps and healers it can get kinda boring since all you're doing is sitting back/up close and spamming your attacks, but the combat feels more engaging as a tank main. That's just my experience, anyways. Everyone is different.
Can i ask how long have you play the game?
I'm just giving my opinion, but I've played since a little before the arr prune of 5.3 in shadowbringers, so I joined sometime in 5.2. I'm not trying to change anyone's mind here, like I said at the end of my post, its just my experience and everyone has a different one. Dont get what my length of time with this game has to do anything with my opinion piece.@@pandrions
* Screams in NIN GCD delay *
i dont mind the combat lag, it allows me to cheese and slide cast lol I miss doing that when playing wow
Cope
I already said it in Desperius' video, but I'll reiterate it anyway:
Personally, I don't mind that they agree to disagree about the aesthetics of the game. No one game will appeal to all peoples.
For instance, I said in Desperius' video that I'm an Asian in an Asian country raised on Asian sensibilities and played Asian-made games.
But then, I still vastly preferred European and medieval Europe aesthetics. It's why WoW appealed to me, and why I took so long to play FFXIV-because it was only in the tail-end of Shadowbringers and the Endwalker trailer did I see medieval European armor I wanted to wear on my character.
Even then, however, I wasn't too particularly sold on the stylized, somewhat anime-esque aesthetic that FFXIV just naturally has being an Asian-made MMO.
That said, what I found erroneous in Desperius' video is that-on the topic of aesthetics-he brought up Mt. Gulg, which was a Shadowbringers dungeon zone. I found it unfair because Asmongold never got to see those zones for himself.
If Desperius wanted to defend FFXIV's graphics, he should've taken Asmon's place in the MSQ into account and found zones in Stormblood that looked aesthetically better and with higher fidelity-rather than a zone deep in an expansion that Asmon had never even got to experience for himself
While true, I feel its also unfair to judge the games graphics as a whole when you've (asmon) mostly only seen the graphics that were like that due to the Playstation 3 limitations before Stormblood.
@@Rivvy250 The whole thing between Asmon and Desperius is a back-and-forth opinion piece about the graphics of games.
Nobody here is saying either viewpoint is absolutely right, because that's all they are-personal opinions. And our opinions differ.
You're right, Asmongold judging a 10-year-old MMO's graphics is likely unfair. But if FFXIV's team as a whole want to push for a graphics update in 7.0, that's them acknowledging that there is indeed a problem to be fixed.
At the very least, a limitation that can be improved especially now that said limitations no longer exist.
As someone who's played WoW and FFXIV (among other MMOs), I don't think it's at all unreasonable for someone to ask for a game that has graphical fidelity that can reasonably match the current year.
We all like shiny things in varying degrees, and it's only natural we'd want our MMO to catch the eye and always be more presentable than it already is
Oh, I think you misunderstood me, everyone can wish for better graphics and things to look nicer, I'm fine with that. I was just a bit put off when Asmon judged the games graphics as a whole entirely based off of mostly just ps3 limitations from A realm Reborn and Heavens Ward since he didn't get too far into Stormblood before jumping ship by today's standards. They do need polishing, dont get me wrong- I just had a raised eyebrow to that specifically, is all.@@PapaDeusVult
@@PapaDeusVultIt's fair because other game that's being compared is just as old. Aesthetic preference is one thing, but the textures in FFXIV would have been middling when it came out. Even for PS3 the textures are not high end PS3 it's closer to early PS3 even late PS2. If you don't believe me you can go look at FF13 and you know what is not in that game? The extremely grainy hair texture that is in FFXIV.
Thank you for talking about whats actually wrong with ff14. You fell into the trap at the end as it's not the lack of bozja, it's not the lack of a relic grind. It's fundamental game coding and combat mechanics as well as continued simplification and homogenisation.
Graphics wise I'm huffing copium that 7.0 will look good, I use mods anyway it doesn't matter to me but it really does need a glow up.
Even if they decided to not do bozja, having it just be tomestones is kind of a waste. They could have done some kind of relic quest that requires you to do new content including Eureka Orthos, Criterion, and Varient dungeons. Alliance roulette for example is still boring because most people only want to sandbag in Crystal Tower, so having people actually want to run Weeping City was actually a very nice change of pace. They could have thrown the new Alliance raids in there or even Orbonne. Or even Eden normal mode. The problem is 95% of the content in the game asks literally nothing of the player, so being encouraged to do content that's outside the bare minimum does a lot to make the game more enjoyable to play.
I feel you should have your classes bread and butter skills should be given at level 50 maybe 60 but classes should have their most important buttons or least make the classes feel more whole at that point
Its obvious that the tomestone mechanic always existed to keep the people who still want to upgrade gear subbed for months, its even enough to keep a casual player subbed for 3 to 4 months minimum per patch if they only want the tomestone gear. As for the server response, I agree, I never let anyone know that i use alexander because I'm from Argentina, which a ping lower than 210ms is not an option in any datacenter. This means my lag affects my overall DPS, and even made some jobs like NIN unplayable. But using Alexander made me notice how much easier people with lower ping had it in comparison, and of course it's cheating cuz 0ms is unrealistic but it's that or be subpar average in top level play.
Anyone taking anything Asmon says as truth about a game he doesn’t play is a fool.
He made a vid with all if not most of FFXIV problems when Asmongold did a vid it kinda made him look bias when he was talking about WoW's graphics being more appealing then FFXIV which i couldnt believe it looked to cartoonish to me reminded me of Crash bandicoot but he showed a few comparisons that gave a better understanding of why he may have said this. As for the combat latency ( the delay in which you push an action and that action actually happening) as well as ppl looking like they are not near you during certain mechanics like stacking i would say is FFXIV biggest weakness sure its tolerable to in extent in pve content and noticeable but in pvp it does get annoying its like playing rock paper scissors with the other team basically you could end up using important cds for no reason while also dealing with its latency in which the cds take to activate it.
in the part about pvp he acted like being able to predict what the opponent is going to do it something he shouldn't have to do.. its like hes never played any other competitive game ever..
i played Starcraft and Smash brothers (melee) for 15-20 years, and the best players know exactly what you're going to do, which is what makes them so good.
latency is related to internet/connection to the server.
@@JustinK0 i dont know how you can compare mmo pvp to an RTS and a fighting game. even in smash bros the predictions you make are only possible because the game translates your inputs in real time thus allowing you to punish recoveries or predict a jab to block as theyre happening.
in ff14 pvp its impossible to make meaningful choices like that. the long gcd means if you use guard preemptively most of the time they just hold their button. if you dont guard preemptively then by the time you see the animation for their gcd the damage as already snapshotted, unlike in smash bros where it doesnt hit you unless it connects with you. its impossible to have moments where you can make a reactive play with guard by blocking a ton of damage as theyre flying in. even in crystal, guard is mostly used as a stall tool.
latency is not a "internet" issue, i am literally on west coast playing on fibre, i get 20 ping in game, my connection is about as good as it gets. in my video i literally showed my knockback sending a player sideways even though i used it while i was behind them on my screen, all because the server didnt update their position in real time like many other games do. tell me how im supposed to predict that like in smash bros?
OH SHIT ITS MALACHITE
So articulate malachite laurent, well done
Dragonflight is not dated…
Good video, very good points made.
While the input lag is annoying at first, you do get used to it. Maybe this is stockholm syndrome or something but I kinda like it now. Also, re: level synching: I do not believe that 90 > 80 > 70 > 60 > 50. Doing synched coils for example presents interesting problems that don't exist at level 90. Healing T13 is actually a lot harder than healing most content at level 90 for example, including DSR and TOP. Having fewer resources means you have to get more creative about how you use them. For a DPS, maybe higher level = better content because you just have more damage buttons to press, but at least for support roles, I actually find interesting challenges at lower levels. Also the variety is nice. Expert roulette gets fucking boring, doing the same dungeons at the same level.
''Maybe this is stockholm syndrome or something but I kinda like it now'' no it's not, you like the game for what it is, people want things from other games that will not work or bring any good real benefit, those complains not even make sense, in his interruption example you can see the mob getting interrupted as soon as the arrow hit it, that means the animation need to be complete to interruptions work, i can go on about it but the trend now is talk shit about the game, just comparing FF14 graphics with wow classic makes me want to close the video, Asmon is a wow andie, he loves the game and it's style while the opposite happens for ff14 for him.
tuh. Very very based as always ofc.
People who complain about the low contrast or colors shouldn't be taking screenshots during night or gloomy weather. You should also probably invest in a spyder and actually calibrate your display properly, and instead of buying a 240hz monitor with a shitty display panel invest in a proper professional grade IPS or OLED screen.
The input lag is noticeable for me, but it's not to that extent that I'd say it's not as satisfying as Asmon says. To me seeing the animation is cool, but it comes with the animation lock and the lag and so I end up accepting the input delay for what it is. What gets me annoyed to the point of frustration with the battle system is snapshotting. I hate how I will clearly make my way out of a telegraphed attack only to get hit by it because I was in the range of the attack a split second before the enemy's cast timer finished. I mean, in fairness, I have shitty ping, but for a game which is focused heavily on moving around to solve mechanics, for it to be a bit more friendly when it came to that part.
The whole combat talk is exactly why I didn't keep playing.
As a wow player it was painful to play FFXIV with all the delay between pressing a button and it actually happening.
I really like watching raid videos and keep thinking "I want to do that encounter" but then I remember the combat issues and immediately revert my thoughts.
Great video, but 360 P dude ? : D
I dunno if I'd call it "delay" I personally think the term would be "weight" to the inputs. At least IMO.
yea, the weight is extremely delayed. Pressing the button, watching the gcd, and then roughly .3-.4 seconds after it initiates the attack, interrupt, etc. For normal attacks it's not too too imperative, but for reactive buttons, it should be a lot more snappier.
so maybe my perspective is different maybe biased because ffxiv is the only mmo i could ever get into because it doesnt ask much of your time but i thought gridania and parts of la noscea was beautiful for a ps3 game and i started on ps4. of course now i play on pc and i see a big difference with filters but i do see the potential in the visuals. dohn mheg is a dungeon imo further shows . whats possible and elpis just looks amazing to me and pretty. of course the zones of ffxiv need more in them than just fates imo but thats a different critique altogether.
the delay aspect. as a person whos east coast i definitely feel it. sometimes i feel like i have to move a bit earlier which messes up my greeding. but i guess ive come to accept this problem with ffxiv gameplay. im hoping they fix this in the future but who knows.
one thing though i like doing is adjusting my rotation with buffs because without a static lots of buffs just go misaligned. This will make it a lot different to me depending.
Finally i think earlier content has become more fun to me by tanking it. because tanking earlier on is way more of a challenge with a new healer. the rule i do is pull fast and if i die i pull smaller. but with food and healing pots it lets me test just how i can survive with a healer who isnt that experienced and its fun but i get why someones new experience early on would be terrible.
ARR when i first did it was slow and boring but now i just see how fast i can do it. i dont know though if this game could balance later skills for older content because some skills are just broken. imagine bloodwhetting in arr that just wouldnt work. same with the crazy mits some healers have. maybe they can bring down damage rotations and just weaken it but that seems like way too much effort. i do think some older content though needs to be synced down just so i can see some of the mechanics again.
other than that i personally do think theres a problem with some of the levels you get certain skills. paladin getting their dash and requiscat phase so late is a crime.
gunbreaker not having Continuation until lv70 sucks too.
and i feel like every class should some form of raid buff and aoe early on. the fact you get aoe gauge for tanks all the way in shb sucks.
but overall i still like stormblood lv70 and higher rotation.
heavensward dungeons i hate the most mainly because theres just not enough dangerous pulls to make it fun.
and i do notice someone can be at full 660 bis gear and i can still outdamage them or their damage is only so slightly more that its not as noticeable. and i have a mix of 650s. but the reason why gearing will never change from what i remember is mainly the jp players
Mal dropped a new video!!!
Imagine needing a mod to be able to pot during your opening.
DO A FLIP
Amen
based
Amazing video. I totally agree.
being hardcore player cant make you casual and in this ideo you act as a all out hardcore player witgh zero sign of being a causal so it bs lying that you are a casual. graffic are fine ,the delay in combat is a issue in the code and i doubt it can be fixed otherwise it woud have been done . job in most mmo on low lv feel like shit it just the game lvs you up insanely fast unike ffxiv.USING A LOT OF PLAYERS WHILE IN FACT TALKING ABOUT A SMALL MINORITY OF PLAYERS IS JUST LYING.FFXIV greatess strenght is the story and to ignore it is beyond stupid the ppl who dont want to do story are te hardcore raiders and not even most of the so at top 2% of the playerbase a irellevant number ,ffxiv gearing isnt meant to be fomo and toxic like wow where it make youaddicted ot get it that the whole point for it you cn chose to get it but you dont need it it worst in wow where you are force to raider or you be 120+ item rating low and any raid can kill you. you einter view point come from RIADERS VIEW BUDDY NOT EVENT 5% OF THE PLAYERS RAID IN THIS MMORPG THIS DOESNT EFFECT THE 85% OF CASUAL PLAYERS AT BEST IT HURTS THE 10% MIDCORE PLAYERS TOO BUT THAT NOT IMPORTANT SINCE EW IS THE FIRST EXPANTATION THAT POST EXPANTION CONTENT CATERS TO CASUAL PLAYERS NOT MIDCORES UNLIKE SB AND SHB .
great video, great takes, great osu gameplay.