The Beginner's Guide - An Evening With Sips

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  • Опубликовано: 2 окт 2024
  • Join me as I become super immersed in The Beginner's Guide! Get it here: store.steampowe...
    Longer, unedited playthroughs:
    / sipslive
    I stream!
    / sips_
    Decorate yourself with my garments!
    Merch - store.yogscast....
    You can contact me on any of these social networks!
    / sips
    Twitter - / sips_
    Facebook - / sips.yogscast
    Tumblr - / yogscastsips
    Music by Audio Micro: www.audiomicro....

Комментарии • 2,2 тыс.

  • @jamesbaxter5978
    @jamesbaxter5978 9 лет назад +511

    "If you only have watched the first couple of minutes" "then go check it out yourself" Sips says at the end of the entire video xD

    • @aBisMoth
      @aBisMoth 9 лет назад +34

      Thought the same thing

    • @gabraham9509
      @gabraham9509 9 лет назад

      +NetherStream Matt lol

    • @JamesJones-lw6sm
      @JamesJones-lw6sm 9 лет назад

      ++Sips hey FUCK YOU

    • @gandhialwaysleavesanonion679
      @gandhialwaysleavesanonion679 9 лет назад +3

      +NetherStream Matt Well, i mean it was being streamed. So the people that came at the end of the stream only saw a few minutes.

    • @Evandr7
      @Evandr7 9 лет назад

      +James Jones you fuck of sips is great

  • @mlkchoiufhoehfeo
    @mlkchoiufhoehfeo 9 лет назад +564

    There Is Something Very Scary About This Game, But I Don't Know What It Is...

    • @MisterOfu
      @MisterOfu 9 лет назад +167

      +Captain Capitals For me it's the idea that you're experiencing something that wasn't meant for anyone but the author. Like you're living in someone else's diary.

    • @jjmara01
      @jjmara01 9 лет назад +8

      +Captain Capitals for me what is scary is how you realize the mistakes that happen you are doing too, like at the end i realize i did the same stuff

    • @writershard5065
      @writershard5065 9 лет назад +6

      +Captain Capitals I think that is the scary part about this game...

    • @jjmara01
      @jjmara01 9 лет назад +1

      Master Ofu yeah, but for me i also got extremely scared with all that went wrong i did too and i felt like i was no different in the end, that if it was me...i would of done the same thing D:

    • @ZOMG_MUSIC
      @ZOMG_MUSIC 9 лет назад +4

      +Captain Capitals Because we are so used to reality tv highlighting all the crazy times in life this highlights the struggle someone can go through underneath it all. Most of us can relate and thats why its creepy.

  • @TheZedman5000
    @TheZedman5000 9 лет назад +280

    I'm not even a creative person and this screwed me up, I'm just glad Sips was also along for the ride too. I don't think I would've lasted past the first few messages in the Tower otherwise.

    • @scottbowers8841
      @scottbowers8841 9 лет назад +15

      +TheZedman5000 I feel you, that was hard to experience.

    • @grymmrhoninn1855
      @grymmrhoninn1855 9 лет назад +6

      +Scott Bowers that's what she said.....
      Sorry

    • @TheZedman5000
      @TheZedman5000 9 лет назад +1

      Jacob Wheaton Yeah I deleted it, don't worry about it

    • @ashazy611
      @ashazy611 9 лет назад

      +Jacob Wheaton Liking it is far from the point of it.. the point of it is that your opinion shouldn't matter.. that a person (Wrendon) made something to tell people how he felt. Wrendon made something that was his... and it was taken away from him because he had to keep taking into account everyone else's opinions (good or bad). He lost his creation and lost himself. He writes about it if you're interested.. but long story short.. the point wasn't for you to like it.. and the point was far less about you sharing your opinion of it. (I hope I am not being abrasive)

    • @Kamen6117
      @Kamen6117 9 лет назад +1

      +Grymm Rhoninn I agree wholeheartedly with you. thank god sips helped shepherd us through this journey.

  • @z-beeblebrox
    @z-beeblebrox 9 лет назад +680

    This game is such a fantastic explanation of the "The Author Is Dead" premise in the philosophy of art. Coda neither creates games for an audience, NOR do his games relate to his inner state of mind. They are simply creations he has made in the purest sense of the word. So what you extrapolate from them can *only* be your own personal interpretation. To project those interpretations back onto the author, to conclude that he must be depressed or happy purely because of how you view his work, not only undermines the work as something that can stand on its own, but actually insults the creator, by implying they are only capable of creating art under specific emotional conditions, which is only capable of reflecting said emotional conditions and nothing more.
    Coda is. Not. Depressed. Davey is depressed, Davey is frightened of social interaction, Davey is fearful of how others see him. That Coda's games moved him so deeply says *nothing* about the author, and *everything* about Davey. And in the end, Coda proves - even in spite of all Davey's attempts to the contrary - that we know nothing about him. No matter how many games he makes, we will never learn a thing about him. Because art is not a reflection of the author, art is something that stands alone and divested from the author. His opinions mean no more than the viewers - indeed they mean even less, because they're tainted by the technical process. The second a work of art is finished, *the very second*...the author is dead.

    • @josephgutman8049
      @josephgutman8049 9 лет назад +23

      +z beeblebrox Wow, I've not heard about "the author is dead" idea before but it really makes sense in terms of this game. I always thought this was a self vs self, and still do, but can also see very much what you've mentioned. Thanks for sharing.
      You should really share this explenation on the beginners guide subreddit. www.reddit.com/r/beginnersguide/ If you don't want to would you mind if I did, giving credit to you of course?

    • @z-beeblebrox
      @z-beeblebrox 9 лет назад +1

      Joseph Gutman
      Sure, go right ahead!

    • @blazednlovinit
      @blazednlovinit 9 лет назад +13

      +z beeblebrox Wow, thanks for your time in putting this together, it's very thought provoking and enlightening. I agree with much of it but i don't know if i agree with "art is not a reflection of the author", i mean a piece of art comes from the human mind ultimately, and the human mind is forged by its own experiences. My assumption was that all art was a reflection of its creator, in that everything anyone ever does is a reflection of their own psyche (which is a principal law in the discipline of psychology).
      Again, thanks for getting the gears turning and i'd be grateful for your take on what i had to say

    • @z-beeblebrox
      @z-beeblebrox 9 лет назад +22

      blazednlovinit Yeah, one of the arguments against this principle is that art must come FROM a person. It can't pop into existence from nothing. Even appropriation art, like Duchamp mounting a urinal in an art gallery or someone declaring a natural rock formation to be a sculpture, still requires human intervention in order to interpret the thing as having artistic merit (or commenting on artistic merit, same diff)
      But at the same time, even those who are skeptical of this principle find concrete needs for it. There are many historical artists we know almost nothing about aside from the work they created. Their personal experiences *may* have driven their creations, but we can't know for sure. And as Davey frets in the epilogue, maybe they just really liked making prisons! You can't possibly know, and to assume one way or another is to impose your own fantasies onto the work.
      So if you allow that some art can only be properly interpreted after you disregard the creator's intent, the next question would be, why not elect to interpret ALL art this way?
      When a creator explicitly says "my song is about a bad break up I went through", but the song most strongly speaks to you as a call to action against existential malaise, or as lament about your estranged cousin...is that genuinely *less* correct than the creator's interpretation? I would argue that it isn't. That the creator may have had a clear intent, sure, but work itself surpasses that intent and made it less relevant.

    • @blazednlovinit
      @blazednlovinit 9 лет назад +4

      z beeblebrox I find the philosophy of it all way more interesting than the art itself, I've always under appreciated the none entertainment/media arts myself, but reading what you've written has given me a bit more appreciation for how long one could study it academically :)
      If you hold psychology to be true, every decision we make is made for a reason, and those reasons themselves have reasons and you can trace this chaos back to the beginning of someone's life, we start out like a blank convass. Some psychologists, especially child psychologists, have the patient paint/draw/sculpt things and then glean information about the state of someone's mind from it.
      I always disliked English as a subject at school because you could be right, so long as you made an argument for you being right, whereas my brain is more mathematical than that, I need the solid objective truth rather than a fluid subjective truth to feel satisfied about it, so I'd probably be in the "it is what the artist says it is" camp. Plus (extreme example, apologies) you could paint or sculpt something then some extreme people use it as a banner of hate (kinda sorta like what happened with the swastica).

  • @stumbling
    @stumbling 7 лет назад +207

    Well, that escalated gradually.

  • @TheBW309
    @TheBW309 9 лет назад +698

    Sips actually added a fair bit to the "game" with his interpretation of things. I feel like Sips had some good ideas. Also, he seems to know a surprising amount about the time and effort it takes to make a game. Did he attempt to make games at some point?

    • @bryankelly335
      @bryankelly335 9 лет назад +1

      +Brandon Williams lol

    • @caitlinlivesonclouds
      @caitlinlivesonclouds 9 лет назад +95

      +Brandon Williams as far as i know he used to be a programmer

    • @TheBW309
      @TheBW309 9 лет назад +3

      raichew Ah ok. Thanks

    • @gajbooks
      @gajbooks 9 лет назад +19

      +Brandon Williams He definitely doesn't get the point of it, other than the shark idea being really awesome.

    • @tedchirvasiu
      @tedchirvasiu 9 лет назад +1

      +raichew Really???

  • @ThisAlbino
    @ThisAlbino 9 лет назад +278

    This was great, I have a feeling that the people hating it and calling it pretentious don't have the room in their minds to consider something different. This was clearly very personal, which is something we don't see much in video games, and I'd like that to change. Most video games are seen as products of a committee, rather than works from a single mind, I think we need to foster that individual creativity to see really interesting games.

    • @Helldhaz
      @Helldhaz 9 лет назад +21

      +ThisAlbino I'm fairly certain that 100% of the people calling it pretentious don't actually understand it.

    • @ThisAlbino
      @ThisAlbino 9 лет назад +26

      Taylor Leibel if you unironically use the term 2deep4u then you're not worth listening to.

    • @Caipiranha89
      @Caipiranha89 9 лет назад +14

      +Taylor Leibel You're kinda right, it's obviously too deep for you. Or rather, you're too shallow.

    • @CustomWeapons
      @CustomWeapons 9 лет назад +11

      +Taylor Leibel I wouldn't say it's deep just because it gives a new, slightly obscure angle on personal experiences people have to deal with. If you're saying it's nonsense then you definitely don't understand it. $8 for an hour and a half of thoughts is a better deal than most games released today. It's good because it breaks a broad but consistent mold of games being built for some simple entertainment rather than from an emotional and thought provoking standpoint. Similar to Spec Ops: The Line, which with it's generic third person cover-based shooter mechanics wasn't anything too intriguing in terms of gameplay let alone innovation but it's still worth a playthrough. Maybe you can't connect if you haven't been in a similar situation as the hypothetical Coda and there isn't much way for that to change. As a result you might not be able to do what he said in one of the first games, try to look at the work for what it is rather than what it isn't.

    • @MisterBrickFilms
      @MisterBrickFilms 9 лет назад +4

      +Helldhaz I find that funny, because that's exactly what happens with contemporary art.

  • @monsterlair
    @monsterlair 9 лет назад +977

    Compelling is certainly the right word. I was almost moved to tears at the end. Fabulous innovative narrative.

    • @timpeak6143
      @timpeak6143 9 лет назад +64

      I did cry...
      A manly cry...
      It was sad af

    • @SlavikOdessit
      @SlavikOdessit 9 лет назад +17

      +monsterlair I did allmost cry as well, the ending is really powerfull!

    • @MikeGarland__
      @MikeGarland__ 9 лет назад

      +Tom Kowe 👌👍

    • @razzaclarke7278
      @razzaclarke7278 9 лет назад +2

      +AidanSFable i need to ask, is there actually any black Scottish people?

    • @SlavikOdessit
      @SlavikOdessit 9 лет назад +19

      ***** It's not "being raised in Scotland", my friend, it's this awful practice done by parents of telling boys that "boys/men don't cry". A horrible delusion that showing emotions is a sign of weakness, but what can you do other than not raising your own children the same way.

  • @acorn0000
    @acorn0000 8 лет назад +64

    It's so strange to watch the entire game over again. It changes your point of view entirely

  • @AnnekeOosterink
    @AnnekeOosterink 8 лет назад +171

    Something just occured to me about the tower. (Game)Davey would never have seen Coda's message if he hadn't messed with the game in the first place. If he had just played the game the way Coda wanted him to, he would have been stuck at the door with the switch on the other side. If he hadn't done what Coda hated he would not have seen the message.

    • @derinedala5032
      @derinedala5032 8 лет назад +53

      He failed the test.

    • @AnnekeOosterink
      @AnnekeOosterink 8 лет назад +31

      Jack Madscientist Indeed. And not just a little. :) He failed spectacularly.

    • @challengelinguist4182
      @challengelinguist4182 7 лет назад +20

      Anneke Oosterink I know, it's just one of the many things that make the writers of this story so spectacular

    • @lovedogs1999
      @lovedogs1999 7 лет назад +2

      Challenge Linguist There are no writers, this is a real guy, with real fears and struggles, and a real story. Not everything has to be ingenious. The world is definitely not simple, but video games are - and to excuse this man's life as a simple story is extremely harsh considering the complexity of what this man was actually going through. The narrator obviously didn't understand what he was going through, but I bet even Coda didn't know what he was going through.

    • @cyclekingable
      @cyclekingable 7 лет назад +5

      This is supposed to be set towards content makers and game developers. This about one guy it's about how people take credit for other peoples stuff and how it affects them and how then people stop making content or games.

  • @Hirome_Satou
    @Hirome_Satou 9 лет назад +158

    So many people in the comments keep saying this game is pretentious, and I'm feeling like none of you know what that word means.

    • @HoneyBadgerofDeath
      @HoneyBadgerofDeath 9 лет назад +9

      attempting to impress by affecting greater importance or merit than is actually possessed.

    • @TheCBCronin
      @TheCBCronin 9 лет назад +19

      +Joshua Dunbar The majority of people wont even have watched the entire video before commenting. You're lucky to get people that can tie their own shoe laces in a RUclips comment section.

    • @hiramabiffic1218
      @hiramabiffic1218 9 лет назад +2

      +Joshua Dunbar if Sips had looked at all the speech bubbles in the "online" part, he would have seen all the comments there about it being pretentious

    • @CharizardousRex
      @CharizardousRex 9 лет назад +14

      +Taylor Leibel i didnt get that from it. Your opinion makes sense, but i really feel like it was just telling a story. I didnt get any feelings about game development, or anything. I just sat through a story, about a guy and his friend, and a sort of tortured artist idea. I get if you didnt like it though, i mean it does have some feelings of that games are art statement to it, but honestly i enjoyed it, and your opinion here doesnt really change that whatsoever.

    • @unstablelala6134
      @unstablelala6134 9 лет назад +10

      What a pretentious thing to say

  • @spikeboy104
    @spikeboy104 9 лет назад +166

    this was undoubtedly the best sips play through I've ever seen but I'm so fucking confused, what the fuck just happened can someone explain please I'm lost. :/

    • @spikeboy104
      @spikeboy104 9 лет назад +3

      what did it mean? what were the lampposts? who was coda?

    • @taj4137
      @taj4137 9 лет назад +7

      +Daftdelta 7 the interpretation is all yours to make my friend, get the engine going ;)

    • @NavnikBHSilver
      @NavnikBHSilver 9 лет назад +142

      +Daftdelta 7
      MASSIVE SPOILER!
      Well, the way I interpret it is the following:
      The narrator goes through all these games he likes that were made by a single guy that is very much a loner and an introvert. And in these games the narrator sees a lot of symbolisms, a lot of unique themes that he sees in coda. So he goes through all of these games and describes what he experiences, what he sees, what he feels in those games, and how they apply to Coda.
      Eventually however, the twist comes, and what turns out is that Coda isn't the one that is stuck with all these feelings, but rather, the narrator himself. He has been showing the work of Coda because he thinks of coda's creations as wonderful things that should be appreciated... and the appreciation for the games that is given, he feels like they belong to him, instead of to Coda.
      The one that was depressed is the narrator, and in order to feel better, to feel appreciated, he shares these games with other people to be appreciated himself, even though it goes against the will of Coda.
      He is desperate, scared, feels alone... like he said, it's like an addiction.
      The lampposts in the games were added BY the narrator, to signify an ending, a meaning, a destination, that originally wasn't there. In doing so, he not only shows the art of another, but also changes it to suit his purpose. THAT is why Coda is so angry at him, THAT is why Coda wants nothing to do with him anymore.
      Its called Projective Identification, which basically means that you project YOURSELF onto another person. Meaning for example that when you are depressed, you start to think you aren't, but a person close to you is.
      There was nothing wrong with Coda, other than being creative, and expressing his dark emotions. It was the narrator, who applied those dark feelings, as being a plague to Coda, when they weren't.

    • @ChairmanJMao
      @ChairmanJMao 9 лет назад +12

      +Navnik BHSilver MASSIVE SPOILER AS WELL!
      I do believe that both Cota, the Narrator, and the actual creator of the game are all one and the same person; thus the 3 circles connected to each other that represented the "machine Cota". Also a reference to the Trinity "three persons in one" of Christian belief (that is, God), each are an aspect of the same person.
      Cota is the game creation which the actual creator of the game has, the want to create and make, that raw talent and desire, not with some end goal, but for the pure joy of the process. It is the narrator which represents another part of him, the human part of himself, the part which is... in his eyes, a flaw.
      It is the part that cannot truely enjoy the game creation, the part that prevents the game from being "pure". The inserting of the lamp posts are an intrusion of this human desire, these human emotions, which infect this process, because these human desires makes the creative part of the actual maker create for "perverse" reasons, for self fulfilment, for personal success, for self validation. It is this intrusion on this creativity that Cota wants to reject, but he finds himself unable to.
      It is clear that all of these games, especially towards the end, are unsolvable, most importantly, the MAZE during the epilogue. It is here that it becomes clear that it is not just "Cota" and the "narrator"; the former's game had finished, and the latter making the game makes no sense. It is instead the true creator of the game, showing that darkness of the narrator, the trapping of his mind in a maze unsolvable unless an outside power intervenes.
      But there is no outside power. Not for him. Because as the narrator noted, you can't talk yourself out of the darkness. You can't look for yourself to escape. You need... someone else.

    • @NavnikBHSilver
      @NavnikBHSilver 9 лет назад +9

      Jason Mao
      ... It sounds an awful lot like you're insinuating a dependence on a god...
      ---- (if that isn't the case, discard the following paragraphs)
      I personally STRONGLY object to the notion that one needs to seek reliance on an outside source like a deity.
      Not only has it been said within Christianity that self-reliance is a virtue, but also would that breed a sense of "well if I can't fix it, then only god can".
      People therefore are likely to stop seeking actual help from psychiatrists, friends and family and are thus likely to only become more and more disconnected.
      To say "god must solve this issue" is just ridicules, both within and without Christianity, and every time I hear about people disregarding that, I get seriously worried for their safety.
      If you can trust in a higher power, than trust in it that it has created psychiatrists, doctors and other forms of help for a reason.
      Look up "The Parable of the Flood".
      ----- (end of religious part)
      I like the idea, and have also considered that all of this is indeed one and the same person, but... it doesn't strike me as probable considering the way he speaks about Coda as being a completely separate person, with his own life, purpose, behavior, etc.

  • @yaroslavsky
    @yaroslavsky 9 лет назад +98

    Oh God. It hurts. I feel the pain depicted in this. I feel the same thing on a regular basis. Creating is so draining. The isolation. The loneliness. I do not create games, but I make quite a few other things. Paintings, Sculpture, Experiences. I was trained in technical theatre and have always aspired to make games, but never had the equipment to do so, so I worked with what I could: Physical Media. The real world. Doing whatever I can to give these thoughts and experiences form and shape. To share them with others so I could... make a connection with them. So they could feel some semblance of the experiences I created in my own mind. To hear their praise and feel some personal validation from their words.
    But life gets in the way. I am poor. I need money to survive. That cursed thing which consumes us. I haven't worked in theatre in four years. I spent that time trying to gain financial stability working shit jobs. Now, no theater will touch me because it has been so long since I have been on a show. So I quit those jobs. The menial labor was consuming me, removing who I was, so I left it behind and tried to focus on my art.
    But life gets in the way. I had a girlfriend. I love her with all my heart. She was helping to support me for 6 months. I love her so much, I would give her all my time and attention. Even the time I should have dedicated to my art, I gave it all to her. Cooking for her. Cleaning for her. Driving her. Entertaining her. My all and everything went to her. It was like the house cleaning level. Constantly keeping things just so, in the hopes that she would be happy with it. The chores never stopped. Nothing was ever finished. No progress in my life was made. No change occurred. Chores were done endlessly with the same regularity as the ocean tides. And the worst part is, I enjoyed it. I was happy, Just like Coda.
    But life gets in the way. What money I had saved up ran out. We were living entirely on her dime. I did everything I could to help. Doing work for the landlord. Gardening, picking up after his spoiled brats, and cleaning the most disgusting messes imaginable, all while trying to find a new job to stem the tide. In my effort to help her I had even less time to give her. Let alone my art.
    She grew depressed. I grew depressed.
    Things were got worse. My landlord decides they want to rent out the main house, and so, my girlfriend and I are forced to move out of its sub-apartment. We are panicked. We have no place to go. No other place we could afford. My girlfriend retreats within herself and becomes incapable of the simplest task. I had always thought of her as though she was perfect, but she was just as afraid if not more afraid than I was. Just like the classroom level. The stress was too much for her. It was all up to me. I moved out everything single handedly while my landlord was cutting the water and power on us with no warning in the middle of the summer. We retreat to the only place I can go. My mother's.
    My girlfriend leaves. We are in a "temporary separation." I don't know how temporary that is, since it is still going on to this day. She says she still loves me and cares about me, but says she does better when she isn't looking to me to take care of her. In her words, "I am trying to save you from me."
    I lost sight of myself and gave everything to her. Just like Coda did with Davey. In a sense, it was a prison. Never moving forward. Stuck. But now that I am without her, I miss that prison...
    Today, I am still here at my mother's, trying to get my own small time design business running. I have made a little over $1500 from website gigs for small minded business men. But I have fallen into depression. The very act of creating is draining me. I am trying to get back on my feet and out on my own, but the memory of the one I gave my all to keeps coming back. I have fallen into an old habit of mine, creating out of desperation, to garner that attention I have lost. To feel that praise. I make things dedicated to her, things she may never see, in hopes she will think well of me for having made them.
    To be accepted.
    To be embraced.
    To be loved.

    • @yaroslavsky
      @yaroslavsky 9 лет назад +42

      I don't care if anybody reads this. I just wanted to get it off my chest. I would like to thank the creators of the game for making it and +Sips for playing it and bringing it to my attention.
      Thank you so much.

    • @sarcasm83g
      @sarcasm83g 9 лет назад +4

      +Gimli, Son of Glóin Several things I can relate to in one way or form....
      I wish you good luck with everything in the future.

    • @xSCHEF
      @xSCHEF 9 лет назад

      +Gimli, Son of Glóin nice copy pasta

    • @mossps8884
      @mossps8884 9 лет назад +1

      +Gimli, Son of Glóin was it rlly neccesary to write 12 paragraphs of your life story?

    • @rui_p_cs
      @rui_p_cs 9 лет назад +7

      thank you for venting it out. i dont know you, but i wish you the best, friend.

  • @fyto2418
    @fyto2418 9 лет назад +187

    Its a fiction, Coda is a clever metaphor for lots of things. People looking too deeply into the meaning behind games/art. People feeling like they know a creator personally through the content they produce. Creators changing their style to match their audience. Audiences becoming too involved in the art or lives of a creator. The image people put out there (Coda's games) are not always accurate representations of their lives or personality (eg. most peoples fb pages only have good times on them) and more. Its just a matter of deciphering which one Davey actually meant the most when he made the game.

    • @FluffyBusch
      @FluffyBusch 9 лет назад

      +Aribi This deserves way more likes, I haven't played the actual game but those seem to be the messages that were conveyed for sure. And a great comparison too

    • @fyto2418
      @fyto2418 9 лет назад +4

      ShoadowOfColossi BestGameEver10/10 Its nice to see that overall most people appreciate it for what it is, those calling the creator pretentious and/or saying "Story fake=shit waste of time" seem to be in the minority. I really liked how he's making people look for the deeper meaning of a game that actively warned against doing that! XD

    • @Lucifronz
      @Lucifronz 9 лет назад +2

      +Aribi
      Some people do show what they're going through with their work, but you're right, people often look too deeply into it and even end up projecting their own feelings into the work. Interpretation has always been stupid to me for this reason and I dropped a required course from my college criteria because I couldn't stand it. I will have to suck it up at some point, but I will always believe that sometimes art is just art. There doesn't need to be a reason behind it or a purpose to its creation.

    • @fyto2418
      @fyto2418 9 лет назад +1

      LunarD3A7H Yeah exactly, art can of course have meaning but don't try to codify all of it!

    • @marcar9marcar972
      @marcar9marcar972 8 лет назад

      Or it's real

  • @nickj.999
    @nickj.999 9 лет назад +31

    CODA is a musical symbol that is put at the end of a song to signal a restart so to speak, or to repeat.

  • @Cer-i9e
    @Cer-i9e 2 года назад +5

    I really love this playthrough. One of my favourite Sips videos.

  • @Circl3s
    @Circl3s 9 лет назад +90

    Holy shit. I normally cannot cry. All the games, movies... I just don't. But this... this, fucking this.... This is something else. It's the longest video on YT I ever watched, and I cried at the end. I will share this game with everyone I know. It's just sad, beautiful, touching... I have no words... If I made any spelling mistakes, it's because I'm shaking right now... Holy shit... Fuck, I must rest for a moment... God damn...

    • @BubbleeeyLive
      @BubbleeeyLive 9 лет назад +2

      yeah i know what you are feeling i have only found one other game like this and thats bastion these games that can touch you on an emotional level are completely different and separated from what were normally used to for that i find that these rare games the best games i have ever played

    • @serafine7476
      @serafine7476 9 лет назад +8

      Seriously?

    • @novavp
      @novavp 9 лет назад +1

      +Orion PL this game is just wow

    • @tubertron412
      @tubertron412 9 лет назад +1

      +Orion PL to the moon was better imo

  • @sedd1234
    @sedd1234 3 года назад +6

    Best evening with sips ever. I miss these. Sadge.

  • @thehoborepublic9819
    @thehoborepublic9819 9 лет назад +110

    This collection of games was for some reason scarier than most horror games

    • @OogaBBooga27
      @OogaBBooga27 9 лет назад +13

      +TheHoboRepublic Probably because it's real. Horror games are made up, but this actually happened.

    • @OogaBBooga27
      @OogaBBooga27 9 лет назад +3

      Kevin Sakovich I mean, I suppose it's possible that it's all made up, and i have no evidence to prove yes or no that it is real, but I'm gonna believe that it is real. It just feels so... I don' know, it would be really hard to fabricate that level of emotion. You can hear it in the narrator's voice, you can feel it in the notes at the end. But again, I can't prove anything to you.

    • @AquaticDot
      @AquaticDot 8 лет назад +10

      +Porter Clement No it didn't.

    • @tylk2368
      @tylk2368 7 лет назад +1

      Porter Clement I can see this not being entirely real, the first thing that tells me this is the island game. At the end when you're saying how it's easy and fun there are words on the wall. The words are the dialogue choices you made in the previous games, how is it possible if these were separate games. Either Davey changed that part of Coda's game, or Coda doesn't entirely exist, only as a mindset of Davey. I don't whether it's true or not. I don't know if anyone noticed that.

    • @WackMaDino
      @WackMaDino 6 лет назад +6

      I'm late but I hate the "how is it possible if these were separate games," like mate... if i make a game i can include stuff from that game in a later game. I'm not saying your wrong, I just don't understand that point. Once again 8 months ago so I mean /shrug

  • @ActivationComplete
    @ActivationComplete 9 лет назад +64

    This game made me feel things, and I wasn't even playing it. I didn't even think I had to feel anything; a sudden wave of sadness and fear came over me about half way through.

    • @putmeawayplease
      @putmeawayplease 9 лет назад

      Did you need to mention that you weren't a thrall to a certain type of game for your comment to mean anything? Would your feelings have meant any less if you were? I think you took away less from this experience than you claim to have done. But, in that, I guess you came closer to the meaning of it than you intended.

    • @ActivationComplete
      @ActivationComplete 9 лет назад +3

      Yakumo Chen Yes, I did need to mention it, because people are comparing this game to modern shoot-them-ups in terms of graphics and gameplay style.

    • @putmeawayplease
      @putmeawayplease 9 лет назад +1

      Still, you should ignore those posts. If they mean so little to you personally, then they likely aren't worth your time. A lot of people on the Internet are juvenile and/or inexperienced with real life situations, or they post just to troll and attempt to manipulate others' emotions. Your post came off as genuine and intelligent, so I responded to it. Sorry for heckling you, just that you shouldn't put so much stock into what idiots think. Better to conserve your time and energy as otherwise you really will be enthralled by the endless mindlessness of the majority of communities centered around online media, particularly streaming video.

    • @ActivationComplete
      @ActivationComplete 9 лет назад

      Yakumo Chen Mh, fine, I'll edit the post.

  • @connybergkvist6111
    @connybergkvist6111 9 лет назад +16

    Is it just me, or does anyone else recognize themselves in this? I'm only40~min in, but when I was suffering from social anxiety and depression very heavily and was lonely a lot, either by choice or unwillingly, I did think a lot like Coda did. Just wanting someone to talk to, being comfortable with someone. Having someone to lean on. Someone to tell you, everything is going to be all right. Just stick with it, i'm here for you. Because that's one thing people forget about depression. Just knowing that someone is there, someone genuinely cares about your well-being,means a lot when you've given up on yourself, given up on life.
    So at this moment of the game, it's him expressing his loneliness and depression through games, to get them out of his head.
    I did a very similar thing, I wrote everything down to get it out of my head, to move on, be able to think clearly. To me, this game (so far) Is very personal and touching. And to anyone feeling right now like Coda is described, There is always someone who cares about you. Maybe not someone you yet know, but when you least expect it, when you need it the most, your salvation will come. Either in the form of another person, or simply yourself :)
    Simply put; there is always someone, somwhere out there who wants to listen, wants to help. And if you feel that there is no-one, please message me or mail me. Trust me, Someone does care and wants to listen, even if it is notyet apparent.

    • @connybergkvist6111
      @connybergkvist6111 9 лет назад +8

      +conny bergkvist Update at 80minutes in, I think that also, I still standby my above statement, but also that the narrator Who craves validation and being liked and appreciated, shows how todays society is. That everyone on social media craves validaiton. Likes, shares, comments, retweets, everything. Doesn't matter who it's from, aslong as it's some type of validation. It's as he says, a sort of disease, and you always want more. Coda obviously didn't need the validation, maybe he liked being alone, he liked making prison games. And then the narrator intruded on that, and Coda started hating himself and what he was making, so he destroyed everything,MAYBE it's the narrator spiraling, not Coda. The narrator is poking and proding to feel like he's helping, like he's doing something good. So he can feel better about himself. Coda starts to take his points aboard to make him feel better and all that. THen Coda has had enoguh, so he makes the destruction thing, to make the narrator see how he has ruined what he himself loved making, how he's destoryed it for him. Kind of showing that don't show and flaunt things that are not yours to show. Don't speak about things you're not sure about. Don't judge things you don't understand. And to think; Are you really helping the person, or are you helping yourself? Because if you make yourself feel like you're helping someone you feel good about it, right? Maybe deep down inside, that's what you're after. Being able to say you worried, you helped or tried to, to get validation from others. When in truth, you only made things worse for the person in question. I have a LOT of theories about this game so far, andI felt I had to write them down before the end, because most likely it's nothing like what I believe it to be, but we'll see. I may be ridiculing myself, but theories makesit all the more interesting, don't you think?

  • @BroudbrunMusicMerge
    @BroudbrunMusicMerge 7 лет назад +179

    Sips not walking at the start frustrated me so much hahaha

    • @FUZYsquatch
      @FUZYsquatch 7 лет назад +2

      I'm not sure he could

    • @xxrecterxxboss7426
      @xxrecterxxboss7426 7 лет назад +3

      Crispin Bacon he could i watched markiplier

    • @GermaphobeMusic
      @GermaphobeMusic 5 лет назад +10

      _yOu CaN WaLk ArOuNd HeRe By ThE WaY_

    • @hipunpun
      @hipunpun 9 месяцев назад

      You can, it caught me off guard that he didn't too.
      During playtesting they must've noticed people didn't move, and that must've led to the addition of the voice line to tell people that you can move (if I was to guess), as most people don't move around until being told that they can from the playthroughs that I have seen.

  • @xyanide1986
    @xyanide1986 9 лет назад +20

    This is absolutely the final nail in the coffin for people who argue videogames cannot be art. What a great experience, thanks for sharing Sips.

  • @1Anasazi1
    @1Anasazi1 4 года назад +2

    God damn, 4 years later, I prefer watching Sips play through this game, rather than playing. It adds so much to the experience and I really adore it. Good job you big bitch.

  • @StarlightDragon
    @StarlightDragon 9 лет назад +46

    To me, Coda and Davey represent two different types of artists. Coda is the passionate artist that creates for the sake of art. And he is a true legitimate artist. And then there's the other side of the personality, Davey, who wants to be validated for what he creates. He wants to be paid, or wants to be recognized. He doesn't want to be an unknown artist, he wants society to recognize him as a great artist. In some ways he is the less sincere artist. And I think the game shows the emotional struggle from an artist transitioning from Coda into Davey. Once you become Davey, coda leaves you. You are no longer coda, and you no longer find validation in yourself, as if you betrayed your artistic roots. I think that is probably represented in the actual creator of the game (Davey) as he transitioned from developing source mods and games like what the Stanley parable originally was, into making games to be polished and sold for others to validate and appreciate (what Stanley parable is now). In summary, I think this is a transition story about the emotional crisis of many artists as they begin to become extroverted with their work.

    • @evilfrenchguy
      @evilfrenchguy 7 лет назад +6

      First of all I want to say that this is more or less my interpretation as well; although others here have equally great views too.
      I think that this idea is really proven in the last game, The Tower. By far it is the most grand, polished, content-heavy game. It is also cold, impersonal and devoid of any spark. This is perfect as a metaphor to your point.
      One thing I noticed as well: for the most part all of Coda's games are progressed and presented in a horizontal plane, except for The Tower.

  • @Cronposh
    @Cronposh 9 лет назад +25

    Holy shit
    This game
    I don't even

  • @thomasthiede456
    @thomasthiede456 9 лет назад +69

    I just hope Coda can forgive him.

    • @timpeak6143
      @timpeak6143 9 лет назад +4

      I felt like Dave missed the point though...

    • @hiramabiffic1218
      @hiramabiffic1218 9 лет назад +26

      +Tom Kowe Dave wrote the game and made up Coda, I doubt he missed the point, i think you did.

    • @thomasthiede456
      @thomasthiede456 9 лет назад +1

      do you know that for sure? sounds even deeper then.

    • @TheCBCronin
      @TheCBCronin 9 лет назад +7

      +Thomas Thiede Should he though?
      Sounds like he just wants Coda back so that he can continue doing what caused the issue to begin with. He needs his "fix"; all this guy did and wants to do is take a hidden artwork, add a moustache, and put it out there as his own for his gratification.

    • @supermario863
      @supermario863 9 лет назад +3

      +King Mob If Coda didn't exist, this game would probably lose most of it's value

  • @KyleLi
    @KyleLi 9 лет назад +29

    This is like a visual documentary, beautiful.

    • @johnduncan4387
      @johnduncan4387 6 лет назад +4

      Isn’t a regular documentary visual

  • @PandaAndFalcor
    @PandaAndFalcor 8 лет назад +1

    So compelling, really plunged me into the story. So much emotion, that ending gave me goosebumps.

  • @yorkshireyank9885
    @yorkshireyank9885 9 лет назад +50

    I think the overall message is, "sometimes a game is just a game". Dont look for hidden meanings that might not exist.

    • @BriGuy77711
      @BriGuy77711 9 лет назад +23

      +Yorkshire Yank I think it might go further than that. It might be that "sometimes people are just that way". Don't look for problems in people when you don't know what they're really thinking. In the end, the problems you do find might turn out to be your own.

  • @buildz17
    @buildz17 9 лет назад +23

    Go search "codependents anonymous" up. Then read what it's shortened to.
    Genius.

    • @damystery123
      @damystery123 9 лет назад +1

      +Joshua Wardle This makes the game and the end make so much more sense. I've been reading comments after watching this and now I feel fairly sure Coda is Davey in the past. He's dealing with so many things and I don't really know how to explain what I'm feeling... But it hurts me and I also understand it somehow...

    • @Grnvolpe
      @Grnvolpe 9 лет назад +1

      +damystery123 I feel like that would be feeding us way to much false information though. He went into a lot of detail about their relationship, how they met, and how Coda reacts toward what he does. I'm aware of the use of an Unreliable Narrator but then what is the point of Davey being introspective and honest with himself in the end about his codependency with Coda's games?
      In fact I do think Davey is being an unreliable narrator but only up until the end, where he admits that he was convincing himself that he was doing all of it to help Coda when it might actually be him that has the issue

    • @Grnvolpe
      @Grnvolpe 9 лет назад +1

      +Joshua Wardle I was completely wrong. BTW Coda has it's own definition. It means "an ending part of a piece of music or a work of literature or drama that is separate from the earlier parts"

    • @lidesor
      @lidesor 9 лет назад

      +Carlos Gallon (Grnvolpe) I think the whole thing about them "meeting" was like Davey meeting another part of himself. Whether he experiences these feelings in the real world or not, I feel that this was the story of him realizing that he had a lot of pressure on his shoulders after receiving all the feedback on The Stanley Parable, and how he sort of withdrew from the world. I think this whole game was really just about his own experiences.

    • @blazednlovinit
      @blazednlovinit 9 лет назад +1

      +Liam Shander-Reynolds "so we got into a heated arguement, and then one or two days later he sent me a zip file entitled "playable games" full of 100s of games which were just a white box to walk around in and nothing more, believe me i palyed all those games just to see if there was a hidden gag somewhere in there, there wasn't"
      Then there's the whole story about them meeting on a weekend in sacramento @ 24:40

  • @NouksGame
    @NouksGame 9 лет назад +68

    Mom, Get the sewing kit! I'm watching Sips!

    • @SezzesStuff
      @SezzesStuff 9 лет назад

      Hi nicosu, it's mum

    • @emilfilms
      @emilfilms 9 лет назад

      +Sez Stuff hey man i love your game!

    • @SezzesStuff
      @SezzesStuff 9 лет назад

      michał Delost My game? Really? Hehe, thanks. What game though? I have made a billion games.

    • @ButterflyGhostBFG
      @ButterflyGhostBFG 9 лет назад

      +nicosu Sorry son, there's no thread left, is the staple gun ok?

    • @BubbleeeyLive
      @BubbleeeyLive 9 лет назад

      hey its Bubbleey saying hi from sips twitch

  • @Trogdor245
    @Trogdor245 9 лет назад +24

    INB4 the typical RUclips trolls tear me apart, but let me put this tidbit on the internet. Suffered from a chemical imbalance causing Major Depressive Disorder all my life, hitting me especially hard in my teens and early 20s. This whole story really speaks volumes to me. It seems that game creation was Coda's way of expressing the inexpressable feelings you get with these kinds of disorders... but, tangable problems aside, those feelings are like a conversation you have with a trusting person. For Davey (and I plan on saying thison steam) the best thing you ever did for Coda was exist. You gave him an email address to send his feelings to. You didn't need to act upon it, or dissect it, you just needed to recieve it. Coda didn't need gratification. He just needed a living and breathing recipient to know he was doing something... a feeling I can totally relate to, something inexplicable, that needs to be explained, but NEVER explained...
    Anyway, thanks Sips. Glad I could type this out as an outlet for myself as well. Upvotes, comments and contact aside, forming these sentences has made me feel... great.

    • @juggernaut8111
      @juggernaut8111 9 лет назад +4

      +Trogdor245 Ask yourself this, is Coda real? Or is "Coda" the embodiment of some feeling Dave felt while creating his games?

    • @z-beeblebrox
      @z-beeblebrox 9 лет назад +3

      +Juggernaut Or rather, is Davey - the character Dave plays in the game - just projecting his own insecurities onto Coda's work, as Coda claims at the end?

  • @Zoot101
    @Zoot101 9 лет назад +1

    It takes such bravery to bare yourself in a creative work like this. Absolutely amazing.

  • @biscuitdingus
    @biscuitdingus 9 лет назад

    This was just, amazing. I have no words to truly describe how i feel about it.
    Sips this was beautiful. I never thought that watching a "lets-play" on youtube, especially played by Sips, would ever throw me for such a roller-coaster of emotion like that.

  • @earlgrey2130
    @earlgrey2130 9 лет назад +4

    I'm so happy i stopped watching this video after the first ten minutes, went and bought the game and played it for myself. The experience is so much stronger if you experience it yourself instead of just watching someone else experience it.

  • @angelomarcelino_
    @angelomarcelino_ 9 лет назад +5

    First of all, english isn't my native language.
    This game makes me think about how am I living my life. I see myself in this. I don't think that Coda is a bad person, and I don't see Darvey as the wrong one, after all we're all looking for ways to be happy. We usually don't take a time to experience sadness or lonliness and just try to escape from it.
    About the game there isn't much to say, more of it you just need (like de Coda) to feel. The way that what you see connects to you, is up to you: to know, to enjoy or to feel sad.
    I, particulalry, shared a tear when Coda excludes himself in the last game. He is right. And that says a lot about who are we. We don't need to find meaning in everything. Actually, we don't need to find meaning in nothing, because that will make us really happy or really sad, both ways we are not supplying our sense of well being (in the end of this game, you don't feel happy, the narrator doesn't feel happy, and Coda sees that he cannot make anyone happy if he's not happy alone).
    And how can one be happy alone?
    That was what I keep wondering after this game ended.
    I still don't know.
    Maybe if I stop trying to find meanings, or if I stop putting my happiness in things that aren't me.
    Or if we stop thinking too much.
    This game is perfect. Makes we think, and when we find a solution, we will help ourselves.
    I'm sorry Coda.

    • @angelomarcelino_
      @angelomarcelino_ 9 лет назад +3

      +Angelo Marcelino I forgot the most important thing that Coda said: don't try to interpretate things that you didn't make. It's like poetry, it makes lots of sense to the maker, but it won't make the same sense to you, you won't feel what he felt. You know? Even this is wrong: me talking about the game. I'm not trying to interpretate it, I'm just trying to interpretate what I felt about it.

  • @calebauger2129
    @calebauger2129 9 лет назад +10

    I don't understand how to think after this game. It's just... Something.

  • @beaver2206
    @beaver2206 9 лет назад

    Thanks for playing this through and sharing it. I really enjoyed your commentary and thoughts in this as you go through it.

  • @hiddenhistoriesofamerica
    @hiddenhistoriesofamerica 9 лет назад +1

    This game is so moving. This guy is definitely on to something. The storyline is amazingly new, and I just love it.

  • @michael-gary-scott
    @michael-gary-scott 8 лет назад +20

    I'm so happy I found this again...

  • @korey1293
    @korey1293 9 лет назад +9

    Just a note about this one, looks to me like this man has a lot of thoughts and is using his game development as an art form. The note about playable game is super valid though and I think what makes a good game is something that marries the two ideas of playability and thought seemlessly. Coda could also be working through some of his mental disorders with gaming as a platform? Sips was also pretty funny walking through this :)

  • @PerishingFlame
    @PerishingFlame 9 лет назад +23

    anyone realise that the stanley parables very first mod edition was released in 2011? and coda stopped making games in 2011

  • @Jackfrost2551
    @Jackfrost2551 9 лет назад +2

    What I got out this is... Maybe Coda felt something in common with D and to show his appreciation he showed him these games to show he trusted D with his most valued item, his feelings. Coda saw only the beauty of a paradox while D saw madness and forced Coda with peer pressure to ruin this endless beauty forsakes of D from going mad himself. Coda couldn't live up to always pleasing D and just started adding messages to make D stop and think about Coda's point of view. Coda wanted his personal hobby to be his again. D only saw depression and wanted to stop this crumbling friendship from dying and felt that the exposure of Codas work would make Coda feel loved again and keep making signs that their friendship was still alive. Coda feeling completely betrayed felt he had to be brutally honest and show what he felt one last time so that D knows what he did was wrong and can never be forgiven. Coda made it impossible because he wanted to show he didn't want D to know how he felt but typed it down because that was something he had to say regardless. D only sees in a jealous pain that Coda left him to be alone naturally feeling complete without another person because Coda does not see the value of being famous, existent or immortal because knows life is meaningless and in the end everything he and anyone else has ever made will all eventually be eliminated out of existence sooner or later. D feels that he made Coda quit doing something beautiful because he killed it and betrayed Coda in the end by releasing his work. Its painful because Coda wants D to understand something while D tells us he is loosing heart trying to find this understanding. In the end we will not know if the pain ends because D swore to never tell this way he can make amends to Coda in a self-satisfying thought.

  • @LaWraWaN
    @LaWraWaN 9 лет назад

    Holy crap... Simply amazing.. such mind boggling and dark, but interresting and in some ways relatable. What an amazing game! 10/10 would watch Sips play something similar again!

  • @DarkestMirrored
    @DarkestMirrored 9 лет назад +55

    SPOILERS
    It's hard to say how true-to-life this story is. Taken at face value... Davey is an awful person with some serious problems, problems not addressed by making this game (let alone the legal aspects of releasing a game made of somebody else's work). The game itself, the narrative, the foreshadowing and the thematics... they all seem to realize that. So its probably not really "real".
    Is it autobiographical, though? Was there some other "Coda" in Davey's life, was this a sort of loose re-telling of things that actually happened? Is it metaphorical? Is "Coda" the inner artist, the motivation, some idealized version of the Perfect Creator? Is this entire story purely a fiction, made from whole cloth? If so... I almost think that makes it all the more impressive; Davey's captured not only a deeply personal-feeling idea, but portrayed it in a way that feels believable. You can see Coda's style through his levels. You can see where Davey got the ideas he got about him. It being a fiction makes it a masterfully crafted one, one which really shows an understanding of a troubled mind.
    I dunno.
    My first thought at the end was that Davey was really brave for putting his flaws out there so openly, and reflecting that maybe the Davey of the story isn't the same as the real-life Davey came afterwards.
    That's the mark of a good story, if you ask me.

    • @Intencemuffin
      @Intencemuffin 9 лет назад +40

      +DarkestMirrored It's based off the depression davey felt after releasing Stanley Parable (go to galatic cafe's website he did a blog post about this time it's pretty much the story of this game), basically he had everyone praising his work and also some people being extremely negative to him.
      And everyone was asking him, what does the game mean to him, what's its meaning, what is the true ending, differences between playability and driving meaning home. After that he basically withdrew from the world and got lonely. Then he made a comic about the emotions he was experiencing and though to himself he can't release this online, he used it just to feel better about himself. He craved Validation but at the same time was trying to hide from the world.
      So then he realized the differences between creator and audiences, thus the beginner's guide idea was born.

    • @DarkestMirrored
      @DarkestMirrored 9 лет назад

      ***** Maybe. Maybe not. There's no one right answer.

    • @DarkestMirrored
      @DarkestMirrored 9 лет назад

      ***** Are you a hostile jackass?
      That tweet says nothing definitive.

    • @DarkestMirrored
      @DarkestMirrored 9 лет назад

      ***** You can call me "dumb" all you like, but there are multiple readings of this game's story.
      "Davey" could easily have been _literally_ adding the lightposts. We know he's an unreliable narrator, he's lied about how Coda's games worked before.

    • @BoeingsAreTheBests
      @BoeingsAreTheBests 9 лет назад

      Coda isn't a real person, its an artistic take on how he felt before

  • @aminushki
    @aminushki 8 лет назад +34

    its been 20 minutes since i finished watching, i have not recovered

    • @Trint3e
      @Trint3e 7 лет назад +3

      How 'bout now?

  • @MyBradlynn
    @MyBradlynn 9 лет назад +20

    This is it. Pausing the video. Buy the game. Play it first. THEN watch Sips. Enjoy.

  • @brrehbock1
    @brrehbock1 9 лет назад

    Sips this was an awesome play-through. Your comments and insights were actually head on and when you said earlier in the game "maybe he just likes prisons" called what would happen later in the game. I really enjoyed this and thanks so much for doing all the great work you do.

  • @iissacc
    @iissacc 8 лет назад

    The heavy breathing at 1:00:00 really got to me, my throat used to close up like that whenever I got angry and then it just cycled because I got frustrated at myself for getting to that point which only made this worse.
    This game is absolutely golden

  • @xavierhughes5522
    @xavierhughes5522 7 лет назад +37

    This is just about a guy making some basic game ideas, getting bored, moving on, and then this one guy gets all fanboyish and goes "NO! I CAN SEE INTO YOUR SOUL WITH THESE BEAUTIFUL PIECES OF ART! PLEaSE CONTINUE". that's my theory

    • @earlgrey2130
      @earlgrey2130 7 лет назад +13

      If that's your theory i'd recommend playing it a couple more times. You haven't even scratched the surface.

    • @Jash_F
      @Jash_F 7 лет назад +1

      it got cringey for me :L

    • @foxtrotwhiskey6651
      @foxtrotwhiskey6651 7 лет назад

      Literally what happened but Davey has some fucked up personal struggles for doing that, *APPARENTLY*

  • @joshjones3597
    @joshjones3597 9 лет назад +5

    Wow, this game is brilliant. I don't think many people will see it, some may say it's just a walking simulator. But damn, this game was deep.
    Plus I loved the fake name Coda. It's very similar to Inspector Goole in that way. A subtle nod to the audience/player.

  • @opangular5509
    @opangular5509 6 лет назад +3

    For the first time in 27 years I slept with my lamp on, this game did something to me

  • @MasonMagruder69
    @MasonMagruder69 9 лет назад +1

    Great video Sips! Thanks for taking the time to play all of this!

  • @StephenParlow
    @StephenParlow 7 лет назад +1

    Now watching this after diagnosis of depression and general anxiety really hits home. Damn, the feels

    • @GrizzlerBorno
      @GrizzlerBorno 7 лет назад

      Also writer's block associated with those things, but yeah.

  • @thewerewolff7248
    @thewerewolff7248 7 лет назад +21

    This was a year ago? Fuck

  • @ethanroy8374
    @ethanroy8374 9 лет назад +10

    I thought I would sit down and check out a few minutes of this video. Where did the last hour and a half of my life go?

  • @Byap1788
    @Byap1788 9 лет назад +5

    For some reason this game creeps me out. Maybe it's because of the lack of people in the games and the lonely vibe of the games.

  • @Annaie1234
    @Annaie1234 9 лет назад

    I need a sit down and some sort of beverage to try clear my mind and think about how certain parts of this game reflect me... I'm not crying, you are

  • @Zyrdalf
    @Zyrdalf 5 лет назад +2

    One of my favorite games and play throughs

    • @Zyrdalf
      @Zyrdalf 5 лет назад +1

      I have contemplated this game for the last year. I finally had to watch it again. And the cycle begins anew!

  • @mickyisherenow
    @mickyisherenow 9 лет назад +27

    Is this just a slow decent into the crumbling mind of Coda?

    • @SonRob01
      @SonRob01 9 лет назад +1

      Yes

    • @Kasaaz
      @Kasaaz 9 лет назад +13

      +Micky Ansell No.

    • @hiramabiffic1218
      @hiramabiffic1218 9 лет назад +1

      +Micky Ansell No, its a game, Coda isn't real.

    • @mickyisherenow
      @mickyisherenow 9 лет назад +2

      King Mob weather it's real or not doesn't matter, a game or a movie or a book can offer an insight into a crumbling mind of it's character.

    • @tommonk4989
      @tommonk4989 9 лет назад

      Characters aren't real, people are.

  • @mr.coolmug3181
    @mr.coolmug3181 9 лет назад +10

    I'm 30 mins in and I'm starting to feel like theres a pretentious vibe in all this. I don't know if it's Codas "edgy" games or Davey's narration but it's all starting to feel a little annoying.

    • @Helldhaz
      @Helldhaz 9 лет назад +1

      +MrCool Mug You don't get it, or at least you didn't. You may have figured it out by the end.

    • @mr.coolmug3181
      @mr.coolmug3181 9 лет назад +2

      Helldhaz
      Well "figured it out" implies I fully understand the meaning this person was trying to convey. No one can know that unless he expresses it. I have come to my own interpretations ofcourse.

    • @Murkrust
      @Murkrust 9 лет назад +2

      +MrCool Mug I can stand a bit of pretentiousness in other forms of art, but in games... it's a bit harder. Still sips made this watchable

    • @Helldhaz
      @Helldhaz 9 лет назад

      MrCool Mug Tell us your interpretations then.

    • @mr.coolmug3181
      @mr.coolmug3181 9 лет назад

      Helldhaz
      I have posted it already. Go look for it in the comments.

  • @graesonwallace683
    @graesonwallace683 9 лет назад +8

    Yes this game is trying you feel something more meaningful and I suppose I can see why some people would be calling it pretentious. However for me, it was moving, authentic, different and entertaining. I don't understand, just because something was made to evoke a sense of "deepness" why would it ever prevent it from actually being real or true? Allow yourself to be moved and don't be above letting others move you.

  • @F2Regulus
    @F2Regulus 9 лет назад

    I've just completed this game myself before watching this, and i suggest people fighting depressing and other issues to play this before watching a walk through. you can really connect even if you don't fight issues! Its amazing, thanks sips

  • @warrenh8709
    @warrenh8709 9 лет назад

    That was pretty fantastic, thanks Coda, and Davey, wherever you guys are.

  • @matthewbarwegen9595
    @matthewbarwegen9595 9 лет назад +6

    The cleaning game has taken me to tears with how it reminds me of my inability to express myself

  • @landoftom332
    @landoftom332 9 лет назад +8

    One of the most compelling and interesting games I've ever had the pleasure of watching someone play.

  • @liquitical
    @liquitical 4 года назад +4

    Just came back to watch this, had still some memory of the events of the game and what happened so the ending wasnt as hard hitting as it was when i watched it years back. However i must say sitting there listening to him outro the evening and then chiptune kicks in- man it really made me appreciate videos and experiences sips has given us over the years. :)

  • @anrysnail
    @anrysnail 9 лет назад

    that was amazing i got so glued to it, its so different and... creative... mind blowing

  • @theunseenman1337
    @theunseenman1337 9 лет назад

    wow this evening with sips turned out to be quite deep. actually got me thinking is my games i've made on my computer worth sharing with the world.

  • @LogicalNiko
    @LogicalNiko 8 лет назад +28

    The game is about Davey's depression\struggle with the Stanley Parable (which he blogged about).
    Coda represents the creative side that had ideas for random games without purpose fulfilling his own creative needs, the narrator is the drive for his need for validation and finishing a playable game for others. When Davey became successful his creative engine (coda) slowed, retreated, then became self destructive. He found himself adding purpose, solutions, and endings to his ideas for the "press". Now releasing another game, unsure if he can live up to the previous success...will his engine come back to him with more inspiration...did he reach to far into making something playable... that's the artist's struggle to ponder.

  • @CrashDunning
    @CrashDunning 9 лет назад +30

    "I couldn't make this even if there was a man holding a gun to my head"
    Well you live in America now. That's a strong possibility.

    • @CrashDunning
      @CrashDunning 9 лет назад

      Cryer24597 He's Canadian but lived in England. Didn't he say he moved to New Jersey in the Agar.io videos with Lewis?

    • @CrashDunning
      @CrashDunning 9 лет назад

      Cryer24597 Oh, I never realized he could have meant _that_ Jersey...

    • @Alybobson
      @Alybobson 9 лет назад +4

      +crash979797 He's lived in Jersey in the English Channel for around 11 years apparently (at least that's what i think he said)

    • @timpeak6143
      @timpeak6143 9 лет назад +5

      +crash979797 The original guy lives in the original Jersey

    • @MarthVaders19
      @MarthVaders19 9 лет назад +1

      Quick question, if someone has an illegal gun pointed at you, would you feel more safe if you had a gun of your own?

  • @howell2010
    @howell2010 9 лет назад +31

    Ugh, That made me annoyed. The game, not sips. I love sips and am so glad he played the game. Cause I'd have been pissed if I paid for it and wasted my time playing it.
    It actually annoys me this "game" and I was so glad when the narrator finally left.
    Why do all games with trippy architecture and interesting environments have to just be walking around looking at stuff while some twat prattles on? Why can't there ever be something to actually DO?
    Argh >.< This "game" put me in a bad mood. Gonna have to binge sips's live channel to get over it.

    • @shayl3
      @shayl3 9 лет назад +7

      +Howell2010 Try Antichamber maybe?

    • @Helldhaz
      @Helldhaz 9 лет назад +19

      +Howell2010 It's a direct sequel of The Stanley Parable, made for people who really get into the storylines of the games they play.

    • @howell2010
      @howell2010 9 лет назад +1

      +shayl3 Oh yeah, I forgot about Antichamber. I kept thinking of Kairo, but Antichamber too. Good game, really enjoyed it.

    • @howell2010
      @howell2010 9 лет назад +4

      +Helldhaz I get into stories, but this did nothing for me except make me angry. Not even angry at the price of the game, I had completely forgotten that it wasn't free. But it just made me angry the whole way through. First with Coda, then with Davey, then with the entire concept of what was going on.
      I don't understand how this can be considered a good anything.

    • @Helldhaz
      @Helldhaz 9 лет назад +32

      Howell2010 You said it yourself: "I don't understand". If it made you angry then it's possible you missed something.

  • @MrPancakeYT
    @MrPancakeYT 7 лет назад

    I'm getting some popcorn and watching the whole thing. Love you Sipsie

  • @joeydoughy9537
    @joeydoughy9537 9 лет назад

    omg I am absolutely speechless, this game has one of the best stories I've ever had the privilege to play in my entire life. this game perfectly gives an insight into the mind of one man and how he perceives the rest of the world. How he perceives the world. I will recommend this to all of my peers and this game should be nominated for one of the best games of this year for it's depth and its amazing story. this game will stick with me forever. 13/10

  • @flowerpot631
    @flowerpot631 7 лет назад +4

    Honestly Sips is a great fucking life saver.
    I'm having a shitty crisis right now and this is just what I need.

    • @uselessshoe9269
      @uselessshoe9269 7 лет назад

      Hannah Baker I've come back to this video so many times, the best of newer sips :')

  • @sarcasm83g
    @sarcasm83g 9 лет назад +17

    At the end, floating above that endless maze... I felt really, really uncomfortable, anxious, scared and completely hopeless. :/
    If I try to reason with that feeling and figure out why I felt like that, I guess I'd have to say that it felt like a realization about my own life. That I'm looking for solutions.. Looking for an "endgame". A meaning. Some completion to it all. Waiting for some final moment of fulfillment and validation. That final accomplishment where life would just.... "stop". That it would all be there, in front of me. That it stays there and I am finally happy.
    ...and that there is none. Just an endless maze.

    • @sarcasm83g
      @sarcasm83g 9 лет назад

      ...oh and just for the record; No I don't think that was the one point of the game. It's just .. my reaction... and self-projection :P

    • @danielstreb396
      @danielstreb396 9 лет назад +1

      +Sarcasm83/Games Very interesting interpretation.

    • @MaximusTJones
      @MaximusTJones 9 лет назад +3

      +Sarcasm83/Games I think you are on to something here. I had the same feeling, it's something I've been struggling with lately. Maybe I've ruined myself because my whole life I've read books, I've played games, I've been a dreamer. In those books, in those dreams there is always a clear goal. A princess to rescue, an arch nemesis to dethrone, a kingdom to save; a lamp post, if you will. In real life though? None of these things exist and if they did surely it would take a greater man than me to take action. One thing I've began to realize lately(slowly) is that yes, looking forward, life appears to be a great, exhausting and never ending maze. Take a second though and look behind you. It's in these moments that you realize you've traveled a single route. Many turns, fallbacks, twists and curves may be there but it's still a single line. Maybe we have more power and control than we realize? Maybe attempting the maze is what its really all about? There is no obvious lamp post because the light has been within us all along. My interpretation of the door puzzle we see reoccur throughout the game; The puzzle forces you to move on in order to solve it. You have to close the door behind you before you can open the next one. something about that is very powerful to me.

    • @sarcasm83g
      @sarcasm83g 9 лет назад

      +MaximusT1000Jones Yes, we're exactly on the same "wavelength" about this. Those are _exactly_ some of what my thoughts were.
      Another comment I wrote after this, was a reply to someone who said there was something scary about the game. Here's what I wrote then (because right now I don't know how to describe it aswell anymore):
      --
      "For me the scariest thing was that it's all more or less like a metafore for life...
      In videogames we usually have a purpose. We seek a meaning and an end - and we get to it, to feel fulfillment and completion."
      ( *like you very well said; a lamp post* - *something that Dave was clinging to* )
      "In life, (much like depicted by these games) we just keep searching.. we are creatures that cling to meaning - explanation - solution. And the sad truth is, that there is none. No solution in the end. The only thing there is, is the journey and purpose we give it. Moments, that only seem to get meaning afterwards, in our memories, when they're already gone (like talked about in that phone conversation.)... There is no completion.
      A hopeless search for validation, solution and meaning makes me anxious even in a videogame - and I became even more terrified when I realized that it is what my entire life is about, with no clearcut ending that will ever fulfill me."
      --
      And yes, a fantastic point about that door puzzle... I actually have a little inspirational card on my wall that says; "You will find a new world, when you find the courage to leave the old one behind."
      Amazing "game"/experience. Haven't had as much "food for thought" in a long time.

    • @sarcasm83g
      @sarcasm83g 9 лет назад

      +Daniel Streb Thank you :)

  • @badumbumpss
    @badumbumpss 9 лет назад +7

    Enjoyed this game. Any ideas about the title "The Beginner's Guide"?

    • @Helldhaz
      @Helldhaz 9 лет назад +2

      +badumbumpss To game design. It's very tongue-in-cheek.

    • @Noah-pc6wq
      @Noah-pc6wq 9 лет назад +1

      +badumbumpss "The Beginner's Guide to the Human Condition?"

  • @TwistedInc
    @TwistedInc 9 лет назад

    This is incredible. Such a deep insight into an artists mind! Thanks for sharing Sips.

  • @ILUVGAMES1955
    @ILUVGAMES1955 9 лет назад

    At first I didn't like it, because it was scary and I felt unnerved. As Sips continued travelling through the maze, I got drawn in too. I found myself trying to find the solution for his trouble. Great job, Sips.

  • @CASMTHD
    @CASMTHD 7 лет назад +21

    You can hear Sips' doubt throughout the video, and he isn't wrong. The guy that put these games together was overthinking it way too much.

    • @Julianoz224
      @Julianoz224 7 лет назад +1

      He wasn't because he made them

    • @cocoapixels
      @cocoapixels 6 лет назад +2

      Julian ... Yes, we know davey was the one who actually made the game because coda isnt real. But in the context of the story, coda is real, and davey is overthinking his creations.

    • @goombalo10
      @goombalo10 6 лет назад +1

      Actually Coda is pretty real. He talked in an interview at some point about pretty much everything in this.He said he had a falling out with a friend named Robin. I fully believe that's who R is and that this is a real story but with slight exaggerations

  • @bendundidit
    @bendundidit 9 лет назад +4

    Completely expected Sips to skip this game, what with it being a guide and all.

  • @Mcliam2210
    @Mcliam2210 9 лет назад +6

    I think this game has so many different meanings that vary between everyone, and I think that each person's interpretation of the meaning says something about that person.

  • @maddog2314
    @maddog2314 9 лет назад +1

    Coda -> cdoa -> cdao -> dcao -> daco -rotate c 90 degrees> dauo -flatten and refine u> davo -break o> Dave. Also, he said the last game he was sent was The Tower. Who made Epilogue then?

  • @tarapapi
    @tarapapi 9 лет назад +1

    It was pretty engrossing and immersive.
    I literally could not tell if the story of the game was fake or real. That it constantly has you thinking about the game, trying to understand it.
    Real or fake it really did the job. The people who made Stanley Parable showed how good they are at these types of games when they throw this at your face. It's a boggling and very different kind of strength in developing games and they show that they could pull it off despite going against the trends of what a VIDEOGAME has to have in order to be good.

  • @ButterflyGhostBFG
    @ButterflyGhostBFG 9 лет назад +4

    Anyone spot Simon playing GTA5? Just me? My Dad?

  • @ztsb45
    @ztsb45 9 лет назад +27

    watching this video is slowly making me feel very, very sad.

    • @ztsb45
      @ztsb45 9 лет назад +3

      +ztsb45 Even after the end, I can't help but feel, well, some sort of sorrow that I don't know a definitive term for.
      ...

    • @ztsb45
      @ztsb45 9 лет назад +3

      I've been thinking about this play through a lot in the past hour, and I still can't help but feel saddened by it, but I think I've managed to understand it more. What I'm about to type is merely my interpretation of the game's message, and it may be entirely wrong, but I feel I probably won't be able to sleep tonight if I don't get these thoughts into some tangible form...
      and, so, to clarify, I think the game is called the beginner's guide likely because coda guided "Davey" into beginning his own game making, rather than the game being a literal guide for people new to gaming. I don't think that the Davey that is mentioned in coda's messages at the end literally means for coda to begin creating games again, but that this game made from coda's works is intended to tell the story of coda unknowingly succeeding in helping Davey to discover his happiness and pleasure formed when showing people these amazing creations, ultimately pushing Davey to begin creating his own. The game's depiction of Davey getting upset and panicked at his loss of coda's new creations to show everyone encourages him to leave them behind entirely, to separate himself from them and presumably go on to make his own.
      I think, more than anything, this game made to evoke feelings of dread, sorrow, darkness, and depression is actually a game made to express Davey's ultimate understanding whilst conveying the feelings he experienced along the journey to whomever coda is, whenever the game finally does reach him, and to say "thank you. Thank you for being there, because, if you hadn't, I probably wouldn't be where I am. I probably wouldn't even know where to be. I don't know where you are, but I wanted you to know that I think I understand myself more because of you, and I hope knowing that makes you feel at least slightly as happy as you have made me feel."

    • @blazednlovinit
      @blazednlovinit 9 лет назад +2

      +ztsb45 Melancholic?

    • @ztsb45
      @ztsb45 9 лет назад +2

      +blazednlovinit I don't think so, its similar for sure, though.

    • @johnsonjj117
      @johnsonjj117 9 лет назад +2

      +ztsb45 I feel ya there.

  • @yinny5006
    @yinny5006 9 лет назад +5

    More cheer, more dance, more people telling me that I'm fine,
    always more more more (◕_◕✿)

  • @emilyc.2433
    @emilyc.2433 9 лет назад

    This is honestly the best game ever and it makes you think so much oh my god I'm crying

  • @simonhancoco6782
    @simonhancoco6782 9 лет назад +1

    my interpretation of this game is self gratification, when you try to help someone when they don't need the help and all your doing is making problems instead of solutions, and all the time you don't realise your doing it all to make yourself feel better, can get pretty frustrating

  • @voodoo9732
    @voodoo9732 7 лет назад +6

    This video has made me realise i knew nothing about every video game i have ever played.

  • @Dissplacer
    @Dissplacer 9 лет назад +4

    One of the Very Best Evenings W/Sips! It wasn't until the Epilogue, in the salt caverns that I realized that the Creator/Narrator was actually an production Agent. No wonder he needed validation from an Artists work to feel alive himself.

  • @maxwelljohnson6185
    @maxwelljohnson6185 9 лет назад +5

    Where's Rythian and why is he not playing this game!?!?!

  • @Vyrilien
    @Vyrilien 9 лет назад

    I actually had a pretty bad feeling from the onset about what the narrator was setting out to do. It felt instinctively wrong and the reveal hit close to home on a several fronts. Despite it not having been a real surprise, I still stunned me to see the message delivered so effectively through this medium. A work of art, definitely. Food for thought...

  • @guiledoug
    @guiledoug 9 лет назад

    Absolutely loved the playthrough. What an amazing experience!

  • @Vrikrar
    @Vrikrar 9 лет назад +7

    I think I need to go sit down and think for a bit.

  • @mortisCZ
    @mortisCZ 9 лет назад +24

    This is really strange and unnerving "game"

  • @pillukana
    @pillukana 9 лет назад +13

    jesus christ this game is so pretentious

  • @janetlapham3919
    @janetlapham3919 9 лет назад

    An evening with Sips that is over an hour long. Thats a record.

  • @LewdSCP1471A
    @LewdSCP1471A 4 года назад +1

    You know what's fucking brilliant about this?
    The game's whole meaning is not to over analyse stuff
    And we all over analysed this game.