Honestly it's basically impossible to have any kind of passable conversation in this community because even if you come up with objective evidence for your opinion, they will just ignore the reason you came to your conclusion to then make a non-argument that has nothing to do with the situation or will just try to gaslight you on something completely different.
I think dbd has such a lower skill ceiling/higher skill floor than most competitive games so the demographic is largely much less talented and more ignorant than other communities. I dated a girl who was rank 1 survivor for years while that was the system, and she _sucks_ at games. She's a try hard at any game but is still terrible at everything. Except dbd, she could play at high ranks because the ceiling is so low. So you have people like that, running around, clicky clicky, who think they're really good because they killer bully, swf cheese, and fart their way to the top because it really doesn't matter
@@Liquefaction yeah its very easy to see if you just browse the twitch dbd section and look at the survivor streams. 99% of them are in a swf and most of them are terrible at the game but it doesnt matter if 4 people can call out the killer every second and tell each other which gen is close to be done etc. thats enough for most to be able to escape even if they last 5 seconds in chase
True that, but tru3 keeps saying its a generational thing, where if you look at people from previous generations it seems kinda obvious to me that it has always been that way or way worse back then. Emotional intelligence, clean communication and fact based debate if anything is stronger in this current generation than ever before. Still a relatively small percentage, but it grows. However social media has made it very easy for hate and anger to spread (it has been found that algorithms favor rage bait for it attracts views best), so if looking at the internet one might indeed have the impression its going downhill.
@@atrophus5355This. It really seems like he's playing the "back in my day" bit and I think it's a very ignorant view to have. Like you said, there's always been idiots spouting misinformation, but the reason there seems to be more of it is because of the Internet, not because the next generation are somehow more entitled than the last. It's a pretty dangerous and reactionary rabbit hole to go down once you start thinking that.
I asked a survivor main who had the mindset that the game is killer sided how it was. When they mentioned all the things that made it killer sided, I came up with a plethora of what made it heavily survivor sided. Nothing to counter me with, they proceeded to insult my appearance. If you don’t have the mindset of everyone else in this community, you’re called toxic
Exactly, survs get 17 pallets, double windows that require bamboozle/crowd control otherwise the killers fucked, 16 perks AND can use comms. The way they should level the game out is by decreasing the number of pallets honestly, maybe 13 rather than 17 although the problem with that is low mmr players who just blast through them with windows of oppourtunity are doomed. Best way to nerf FTP is make it go on cooldown for the whole team for 120 seconds.
@@pronto7362you know, I say the same thing when I tunnel survivors out at 5 gens without a care in the world regarding your fun 😂😂😂 cry about tunneling some more. Hope your second chance perks do you some good, though it won’t matter in the end 🤡🤡🤡
16:33 I think the comment about DS being used while it could be active and doing gens while spirit was at its strongest was to highlight that Survivors at the time also had their own unfair BS they can use on the killer. As someone who used to play killer back then, it is waaaay more in killers favour now. Not saying DBD is killer sided, it never has been, but yeah. Off the top of my head I can remember a few BS survivors had while Spireh was "OP" -Faster Base Gen Speed. Unnerfed Prove Thyself. 180 Charge Commodious Toolboxes + addons -Old Deadhard. Old DS. Old Mettle of Man, Old Balanced Landing. Old Object of Obsession. -Old hatch mechanics where survivors don't even need to do the gens to find the hatch and leave with keys. -Old Medkit heal speed and actual insta heals. -Stronger Survivor Maps, Stronger survivor tile spawning logic, Bigger and darker maps overall. OLD HADDONFIELD WITH OLD UNBALANCED LANDING. -God windows on multiple maps. Meanwhile the only thing Killers had to counter this was to use the 1 hook mori's, or play Nurse and Spirit at the time. Play anything else and you're in for a bad time.
Your fighting game grapplers comparison is extremely flawed. The counterplay against grapplers is beating them in neutral, which is what they’re typical weak at, NOT the guessing part that occurs after a knockdown. Guessing is NOT counterplay. You can talk about “conditioning” all you want, but at the end of the day whether you or they guess correctly on mind game or not is still mostly out of your control. It’s practically a dice roll. The closest to “grappler neutral” equivalent weakness of old Spirit was her base movement speed being 110%. She however, unlike most fighting game characters could force the 50/50 situation without getting the equivalent of a knockdown first, because her ability is cooldown based, not skill based. It’s similar to cheap “skip neutral” supers that force the opponent in blockstun from full screen, forcing you to eat a mix up. Look up Magarula and Titanomachia from Persona 4 Ultimax if you don’t know what I’m referring to. Literally EVERYONE absolutely despises those supers
Honestly that is really put together. I would say though that the Devs said when making spirit that they wanted a killer that tested peoples ability to understand the loops that they put into the game. Both the Spirit and the survivor has to make a read. The spirit can hear the survivor but is still running after them. It is in the Spirits favour to get the down and the better the Spirit the more confident they are to make a read on the survivor to get that hit. I feel the issue with Spirit was that if you had a loop with just a pallet then if you did not drop it then you enter a when will they drop vs when will they go out of phase. If you dropped the pallet you could get caught vaulting or going around the loop. I feel personally that a revamp of loops such that there are lots of weaker loops and window tiles that connect together. So imagine a jungle gym but the pallet side and the window side a a small distance away from each other as 2 seperate loops. Then you could have 2 of those loops (2 pallets 2 windows) in a 2-3 tile area. A good survivor now has more options to play against the Spirit and other killers. But the loops are fair. So instead of 1 50/50 read at one pallet or window. It is now 2-3 different reads that have to be made and if the survivor is confident and can visualise what the Spirit is doing they can use those tiles to create distance and set up chances to delay the hit. At the end of the day it is 4 vs 1. You have to get hit eventually.
When people talk about fighting games, no one is talking about persona. Tru3 is mostly likely talking about gief from SF. If you're talking about knockdowns well gief could knock you down and if you jumped he had a standing air grab which he would have to make a read on or if you didn't jump he could either low jab you or SPD you. Which is similar to how spirit works so no, it's not flawed at all. it's a sound analogy you just don't get it cus it's set in your mind that spirit has no counter play. Conditioning is a real thing, you would know this if you play fighting games. it's not guessing if you're doing A and then the spirit thinks you're doing A next time but then you do B etc. being bad at the game doesn't mean spirit has no counter play and countering a spirit doesn't mean it's a bad spirit either. if you play fighting games you would know it's called 'reading' your opponent not guessing. Reading based from things they've done in the same previous scenarios!
@iamZooom I’m going to ignore your stupid gatekeeping for now, and respond that the grappler from persona has the exact same command grab as well and what you said literally proves nothing, because my point stands that the counterplay in both cases is beating the grappler in neutral. Also, what you said about conditioning doesn’t prove it’s counterplay, you just gave the definition of conditioning lol Doing B after A is still a dice roll because any experienced player with a brain knows about the mind game already. You are literally claiming there is strategy in Rock Paper Scissors lol There is, but only against low level players because they are predictable. At high level you are literally playing RPS
@@giannis_tar how am I gatekeeping? 🤣🤣 I'm just saying when tru3 is talking about fighting games he's not talking about persona. I've never seen it in tournaments that's all, don't get so high and mighty like you know better than anyone. Yes, they may know the mindgame, that's what conditioning is, omg you are actually so dense. So does that mean you can't walk up throw any experience player ok fighting games? Never happens to pros? Yeah literally no point in debating with you lmao. Oh the old you can counter a good spirit bs. Just admit you're bad at the game it's fine dude. There's literally no point in arguing my point anymore cus your mind is set and you're clearly never going to change it until she gets nerfed even more, good day 🫡
@@iamZooom What do you mean, 'he's not talking about Persona'? Persona Arena/Ultimax is a fighting game, developed by Arcsys. Its very similar to Guilty Gear.
Comps is way harder than this here to be honest with you. People are very good with pressuring gens and body blocking and wasting massive time. Kate made some mistakes in your chase that I wouldn’t have fell for which is making the chases last much much longer.
3 gens in 2 minutes, and still got time to deny a down due to the uncounterable buckle-up combo. We get this every match, so people got used to it and stoped calling this sweaty
His version of "sweat" is when people bring the best stuff to try and win. Someone can be absolutely shit at the game but will be considered sweaty if they bring anything like DS, DH, etc.
Gens fly in less than 5 min because survivors rush with full build and add-ons to repair and they hide all game: "nooo survivor too op, they don't want chase 😭😭". When survivors don't rush and decide to try chase/altruistic builds: "Noooo, survivors are too op, please nerf FTP and Buckle UP because It doesn't have counterplay 🤬🤬😭😭". *Proceeds to play pin head or any killer with deep wound build/add-on*
@@franciscobenitez70 Reading is not your strength, is it? ANY KILLER with deep wound build/add-ons or hit and run style to keep everyone injure. But sure keep being delusional and having 0 reading comprehension.
@@franciscobenitez70 Reading comprehension it's not your strength, I see. "Pinhead or Any killer with deep wound builds/add-ons" plus the hit and run style so everyone it's injured and can't use FTP. But yeah, keep crying and pretending something doesn't exist when it doesn't benefit you and your plain "opinion". Bruh.
@@Ked67 What are you on about? Who cares if its not one killer. You mentioning a build that is forced on a killer just to counter the unfun mechanics is exactly the problem. Killers can't run fun perks and are forced to run gen regression or deep wound/add-ons. You are pretty insufferable the way you write your comments btw.
Honestly it's basically impossible to have any kind of passable conversation in this community because even if you come up with objective evidence for your opinion, they will just ignore the reason you came to your conclusion to then make a non-argument that has nothing to do with the situation or will just try to gaslight you on something completely different.
They dont want to admit theyre wrong + they dont wanna give up theyr advantage agreeing theyr role are too strong atm
I think dbd has such a lower skill ceiling/higher skill floor than most competitive games so the demographic is largely much less talented and more ignorant than other communities. I dated a girl who was rank 1 survivor for years while that was the system, and she _sucks_ at games. She's a try hard at any game but is still terrible at everything. Except dbd, she could play at high ranks because the ceiling is so low. So you have people like that, running around, clicky clicky, who think they're really good because they killer bully, swf cheese, and fart their way to the top because it really doesn't matter
@@Liquefaction yeah its very easy to see if you just browse the twitch dbd section and look at the survivor streams. 99% of them are in a swf and most of them are terrible at the game but it doesnt matter if 4 people can call out the killer every second and tell each other which gen is close to be done etc. thats enough for most to be able to escape even if they last 5 seconds in chase
True that, but tru3 keeps saying its a generational thing, where if you look at people from previous generations it seems kinda obvious to me that it has always been that way or way worse back then. Emotional intelligence, clean communication and fact based debate if anything is stronger in this current generation than ever before. Still a relatively small percentage, but it grows. However social media has made it very easy for hate and anger to spread (it has been found that algorithms favor rage bait for it attracts views best), so if looking at the internet one might indeed have the impression its going downhill.
@@atrophus5355This. It really seems like he's playing the "back in my day" bit and I think it's a very ignorant view to have. Like you said, there's always been idiots spouting misinformation, but the reason there seems to be more of it is because of the Internet, not because the next generation are somehow more entitled than the last. It's a pretty dangerous and reactionary rabbit hole to go down once you start thinking that.
I asked a survivor main who had the mindset that the game is killer sided how it was. When they mentioned all the things that made it killer sided, I came up with a plethora of what made it heavily survivor sided. Nothing to counter me with, they proceeded to insult my appearance. If you don’t have the mindset of everyone else in this community, you’re called toxic
Exactly, survs get 17 pallets, double windows that require bamboozle/crowd control otherwise the killers fucked, 16 perks AND can use comms. The way they should level the game out is by decreasing the number of pallets honestly, maybe 13 rather than 17 although the problem with that is low mmr players who just blast through them with windows of oppourtunity are doomed. Best way to nerf FTP is make it go on cooldown for the whole team for 120 seconds.
cry about it
@@pronto7362you know, I say the same thing when I tunnel survivors out at 5 gens without a care in the world regarding your fun 😂😂😂 cry about tunneling some more. Hope your second chance perks do you some good, though it won’t matter in the end 🤡🤡🤡
@@ragingshadowttv503 not surprised you tunnel , and i dont meta perks 😂 weirdo
@@ragingshadowttv503 not surprised you tunnel, and i dont run second chance perks 😂 weirdo
And with that, we have nerfed pig
I don’t think comp is easier by any means, you’ll see some of the best killers struggle while the same people are getting 1000+ win streaks in pubs.
Hello, I just bought the skin of the drill that you have in this video but mine doesn't do the spinning animation, does anyone know how to fix it?
Nah it’s bugged right now
how have they not nerfed this shit
Here comes the Penti nerf
16:33 I think the comment about DS being used while it could be active and doing gens while spirit was at its strongest was to highlight that Survivors at the time also had their own unfair BS they can use on the killer. As someone who used to play killer back then, it is waaaay more in killers favour now. Not saying DBD is killer sided, it never has been, but yeah.
Off the top of my head I can remember a few BS survivors had while Spireh was "OP"
-Faster Base Gen Speed. Unnerfed Prove Thyself. 180 Charge Commodious Toolboxes + addons
-Old Deadhard. Old DS. Old Mettle of Man, Old Balanced Landing. Old Object of Obsession.
-Old hatch mechanics where survivors don't even need to do the gens to find the hatch and leave with keys.
-Old Medkit heal speed and actual insta heals.
-Stronger Survivor Maps, Stronger survivor tile spawning logic, Bigger and darker maps overall. OLD HADDONFIELD WITH OLD UNBALANCED LANDING.
-God windows on multiple maps.
Meanwhile the only thing Killers had to counter this was to use the 1 hook mori's, or play Nurse and Spirit at the time. Play anything else and you're in for a bad time.
I wish the world is more intelligent
Was*
Your fighting game grapplers comparison is extremely flawed. The counterplay against grapplers is beating them in neutral, which is what they’re typical weak at, NOT the guessing part that occurs after a knockdown. Guessing is NOT counterplay. You can talk about “conditioning” all you want, but at the end of the day whether you or they guess correctly on mind game or not is still mostly out of your control. It’s practically a dice roll. The closest to “grappler neutral” equivalent weakness of old Spirit was her base movement speed being 110%. She however, unlike most fighting game characters could force the 50/50 situation without getting the equivalent of a knockdown first, because her ability is cooldown based, not skill based. It’s similar to cheap “skip neutral” supers that force the opponent in blockstun from full screen, forcing you to eat a mix up. Look up Magarula and Titanomachia from Persona 4 Ultimax if you don’t know what I’m referring to. Literally EVERYONE absolutely despises those supers
Honestly that is really put together. I would say though that the Devs said when making spirit that they wanted a killer that tested peoples ability to understand the loops that they put into the game. Both the Spirit and the survivor has to make a read. The spirit can hear the survivor but is still running after them. It is in the Spirits favour to get the down and the better the Spirit the more confident they are to make a read on the survivor to get that hit.
I feel the issue with Spirit was that if you had a loop with just a pallet then if you did not drop it then you enter a when will they drop vs when will they go out of phase.
If you dropped the pallet you could get caught vaulting or going around the loop.
I feel personally that a revamp of loops such that there are lots of weaker loops and window tiles that connect together. So imagine a jungle gym but the pallet side and the window side a a small distance away from each other as 2 seperate loops. Then you could have 2 of those loops (2 pallets 2 windows) in a 2-3 tile area. A good survivor now has more options to play against the Spirit and other killers. But the loops are fair.
So instead of 1 50/50 read at one pallet or window. It is now 2-3 different reads that have to be made and if the survivor is confident and can visualise what the Spirit is doing they can use those tiles to create distance and set up chances to delay the hit. At the end of the day it is 4 vs 1. You have to get hit eventually.
When people talk about fighting games, no one is talking about persona. Tru3 is mostly likely talking about gief from SF. If you're talking about knockdowns well gief could knock you down and if you jumped he had a standing air grab which he would have to make a read on or if you didn't jump he could either low jab you or SPD you. Which is similar to how spirit works so no, it's not flawed at all. it's a sound analogy you just don't get it cus it's set in your mind that spirit has no counter play. Conditioning is a real thing, you would know this if you play fighting games. it's not guessing if you're doing A and then the spirit thinks you're doing A next time but then you do B etc. being bad at the game doesn't mean spirit has no counter play and countering a spirit doesn't mean it's a bad spirit either. if you play fighting games you would know it's called 'reading' your opponent not guessing. Reading based from things they've done in the same previous scenarios!
@iamZooom I’m going to ignore your stupid gatekeeping for now, and respond that the grappler from persona has the exact same command grab as well and what you said literally proves nothing, because my point stands that the counterplay in both cases is beating the grappler in neutral. Also, what you said about conditioning doesn’t prove it’s counterplay, you just gave the definition of conditioning lol Doing B after A is still a dice roll because any experienced player with a brain knows about the mind game already. You are literally claiming there is strategy in Rock Paper Scissors lol There is, but only against low level players because they are predictable. At high level you are literally playing RPS
@@giannis_tar how am I gatekeeping? 🤣🤣 I'm just saying when tru3 is talking about fighting games he's not talking about persona. I've never seen it in tournaments that's all, don't get so high and mighty like you know better than anyone. Yes, they may know the mindgame, that's what conditioning is, omg you are actually so dense. So does that mean you can't walk up throw any experience player ok fighting games? Never happens to pros? Yeah literally no point in debating with you lmao. Oh the old you can counter a good spirit bs. Just admit you're bad at the game it's fine dude. There's literally no point in arguing my point anymore cus your mind is set and you're clearly never going to change it until she gets nerfed even more, good day 🫡
@@iamZooom What do you mean, 'he's not talking about Persona'? Persona Arena/Ultimax is a fighting game, developed by Arcsys. Its very similar to Guilty Gear.
title doesnt match the gameplay lol
I think the game is survivor sided and should be as well. Nothing wrong with that.
Comps is way harder than this here to be honest with you. People are very good with pressuring gens and body blocking and wasting massive time. Kate made some mistakes in your chase that I wouldn’t have fell for which is making the chases last much much longer.
So where was there a sweaty part of the survivors? 2 buckle-up usage? Gens didn't fly, they didn't do any awesome plays, LOL. They were average.
3 gens in 2 minutes, and still got time to deny a down due to the uncounterable buckle-up combo.
We get this every match, so people got used to it and stoped calling this sweaty
His version of "sweat" is when people bring the best stuff to try and win. Someone can be absolutely shit at the game but will be considered sweaty if they bring anything like DS, DH, etc.
@@CaptToilet the definition of sweating in games is trying hard (e.g. bringing strong builds and/or items)
Gens fly in less than 5 min because survivors rush with full build and add-ons to repair and they hide all game: "nooo survivor too op, they don't want chase 😭😭".
When survivors don't rush and decide to try chase/altruistic builds: "Noooo, survivors are too op, please nerf FTP and Buckle UP because It doesn't have counterplay 🤬🤬😭😭".
*Proceeds to play pin head or any killer with deep wound build/add-on*
So one killer counters it congrats?
you: mm i love sucking dick
@@franciscobenitez70 Reading is not your strength, is it?
ANY KILLER with deep wound build/add-ons or hit and run style to keep everyone injure. But sure keep being delusional and having 0 reading comprehension.
@@franciscobenitez70 Reading comprehension it's not your strength, I see.
"Pinhead or Any killer with deep wound builds/add-ons" plus the hit and run style so everyone it's injured and can't use FTP.
But yeah, keep crying and pretending something doesn't exist when it doesn't benefit you and your plain "opinion". Bruh.
@@Ked67 What are you on about? Who cares if its not one killer. You mentioning a build that is forced on a killer just to counter the unfun mechanics is exactly the problem. Killers can't run fun perks and are forced to run gen regression or deep wound/add-ons. You are pretty insufferable the way you write your comments btw.