VR Procedural Virtual Hand Mesh Animation Using OpenXR Hand-Tracking - Part 2

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  • Опубликовано: 8 янв 2025

Комментарии • 5

  • @LuisGarcia-bx6uf
    @LuisGarcia-bx6uf 23 дня назад +1

    Add more videos like this pleaseeeee! Thank you men. This was exactly what I was looking for. This channel has potencial to have thousands of subscriber's if you add more videos like this. You explain everthing well, you comment everything which is great to recap everthing. Amazing.
    By the way, if we want to add more getures, should we do it in the check gestures function or should we create a new one?
    Thank you again!

    • @mamadou.babaei
      @mamadou.babaei  23 дня назад +2

      @@LuisGarcia-bx6uf Thank you for your words of encouragement. I will keep it up.
      For that, I will try to add separate functions for every gesture, then I will add them all to the check gestures function. This way the workflow will remain manageable and the Blueprint code readable.

    • @LuisGarcia-bx6uf
      @LuisGarcia-bx6uf 23 дня назад +1

      @@mamadou.babaei thank you very much for the response! And again, keep the good work! :)

  • @ghostwdfr
    @ghostwdfr 20 дней назад

    It Would be great to implement function like "Space Drag" like in OVR addon for SteamVR, but fully with BP. It will allow to avoid going outside the map and e.t.c by physic based controller

    • @mamadou.babaei
      @mamadou.babaei  19 дней назад

      I believe the VR Expansion Plugin has already implemented this. Look up their VRExpPluginExample repository on GitHub.