Wow, this taught me so much in the span of just a few minutes. Thank you! Raycasting is gonna be super useful. I'm imagining it "should" work similarly in 3d probably. Hopefully...
That's awesome to hear 😎💙 I am pretty sure the idea is exactly the same, just with that pesky added third dimension 🤣 Currently, I am not brave enough to venture into that, but maybe at some point 🙏🏻
very nice tutorial, helped me out a lot. i have a question to your unity, how can you see all of the "scene" stuff in your game view? you see the line of sight and the colliders and stuff like this.
Can you try to make this compatible with the ''A pathfinding'' project, because no matter how hard I try, I think I'm missing some things, can you please explain in detail how LOS would be compatible with this project, etc.? I won't say things like it's very watchable, but rest assured, I will watch the video until the end, even if it is 10 hours long. pls :'D
Hey Kaupen! Could you make a simple AI that chases the player has lime of sight and when in range attacks the player (you can just make function Attack() or use comments in the video) in unity 3D with NavMeshAgent Great Video!
Wow, this taught me so much in the span of just a few minutes. Thank you! Raycasting is gonna be super useful. I'm imagining it "should" work similarly in 3d probably. Hopefully...
That's awesome to hear 😎💙 I am pretty sure the idea is exactly the same, just with that pesky added third dimension 🤣
Currently, I am not brave enough to venture into that, but maybe at some point 🙏🏻
Waiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit ! Kaupenjoe ! I remember following your minecraft tutorials :')
back when i started unity, raycasts seemed very daunting because the syntax is so long, now it seems like second nature
Ye, I can fully understand that. There can also be quite a few nuances to get right. But overall, they are really cool and pretty useful 😁
very nice tutorial, helped me out a lot. i have a question to your unity, how can you see all of the "scene" stuff in your game view? you see the line of sight and the colliders and stuff like this.
Thank you!
Absolutely, had a blast making the tutorial. Turned out really cool 😁😁
Is it possible to make it so that when the player is out of sight, the enemy would still run to the last seen position to look for the player?
Can you try to make this compatible with the ''A pathfinding'' project, because no matter how hard I try, I think I'm missing some things, can you please explain in detail how LOS would be compatible with this project, etc.? I won't say things like it's very watchable, but rest assured, I will watch the video until the end, even if it is 10 hours long. pls :'D
Hey Kaupen!
Could you make a simple AI that chases the player has lime of sight and when in range attacks the player (you can just make function Attack() or use comments in the video) in unity 3D with NavMeshAgent
Great Video!
Hey George,
well I can definitely look into it - idk how fast I will be able to do something on this, but I have added it to my list of topics 🙏🏻🙏🏻
@@GameDevByKaupenjoe Nice, thanks for responding.