World first 32 Halls of Infusion
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- Опубликовано: 23 авг 2024
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Those containment apparatuses are one of the most confusing mobs ever introduced to M+. They do a NON STOP nuke channel and just spam casts no matter how many times you cc it, does a casted aoe that'll wipe the group, and has a decent amount of health where you can't blow it up quickly. I don't understand how that's a thing.
Yup. Classic blizzard. They were changed to be that way as well. They used to be inturuptable which imo would be sooooo good. As an hpal you’d just kick into haj into kick on every ball and make the area much more manageable but ya. It is what it is, we’ve ironed out a system to make this fist 6 min of the dungeon as consistent as it can be, but it’s still hard.
@@drohgoh4305 The icing on the cake is you're blocked from going right because if you pull the 3 apparatus pack, god be with you. Because you gonna die REAL fast.
Can you start showing your healing breakdown at the end
Sure thing I’ll start
This doesnt feel like watching wow
yeah wow is becoming stupid again ..
You got everyone healing everyone and doing dmg looks like . What a cluster
I feel like holy pala has WAY too many cd‘s atm… so much spells to bind and to consider in every situation of the fight. For me who’s new to the Paladin it’s very overwhelming
From my perspective, having healed on hpal since legion, it’s not the most or least. It’s kinda in the middle. It’s overwhelming at first due to the rework we got adding tyrs deliverence (which we’ve had in legion) and daybreak (which is a new button) but once you’ve played it alittle bit you’ll feel the flow of the class. It’s in a really good spot of choosing to use cds for offense or defense. If u go through a dungeon just wings/divine toll/daybreak, holy shock for dmg , and spending holy power for damage, you’ll learn quickly that u don’t wanna be caught with no buttons when u are suppose to heal. Then the skill gap comes in where u balance just enough healing for every situation in each dungeon to min max ur damage.
@@drohgoh4305do you prioritise holy shock or word of glory for fast single target healing? And when in which situations do you use daybreak and Hand of divinity? And do you ever cast flash of light? Sorry for the many questions but many of the cooldowns and synergy’s are still a mystery for me. Maybe you can show your build somewhere too^^
@@byVehzo as for the holy shock vs wog what is used is normally what ur resource budget is. U don’t wanna overcap 2 holy shock charges or 5 holy power. So it’s just spaced out. Dmg incoming, holy shock wog shock wog. Etc. it’s like spaced out. The value of both is extremely close in single target healing. And u normally can get off both in quick succession anyways. It’s not like 1 has prio over the other, it’s just use them as they come.
@@byVehzo hand of divinity is just paired with tyrs. As they are same cooldown. U find a lot of people hand of divinity then cast tyrs then send 2 holy lights to extend the duration of tyrs. However there’s situation I can pop tyrs. Heal heal heal, then a big dmg instance coming in 5 sec I can hand of divinity for, I still got the extension off in the tyrs window, just useful holy lights vs not useful ones. That comes from experience of the fight ur healing. Daybreak is normally paired with divine toll. Sometimes before sometimes after. Depends on situation and fight. Knowing how to do those would take a lot of coaching but u could just watch these vods and look for it as well. I learn best myself from just watching. My discord is open and a free resource for anyone and my builds /addons/wa all there as well.
@@drohgoh4305 thank you very much for the input that helped me a lot :)