It makes sense, we're reaching the end of the game, so we're both reaching the end of everything, as well as witnessing the most harsh, brutal, and undeserved punishments hell has to offer. In the original Dante's Inferno, Violence always stood out in a way that made me uncomfortable due to the fact it contained a terrible punishment to those who killed themselves, despite the fact they did so to escape a life full of punishment. I feel that Layer 7 pulled that off perfectly, and perfectly paints Hell as a heartless entity dedicated to the suffering of living beings for the sake of it.
@@LoserLilith Undeserved punishment? Not necessarily. Yes, there may be cases where people off themselves to escape a shit life, but what of those people who might have done it "just because" or t escape a punishment for any crime they may have done so? It's impossible that everybody does it for the first cause.
@@KillerlinkAwesome you can freeze guttertank's rockets using your own rocket launcher for an easier takedown. it can also be instakilled by riding its own rocket into itself. for refiling health you can go for parrying its mines for a full heal
Suffering leaves suffering leaves is a fucking genius name for the song that plays in 7-3. It's the forest of the suicidal. In Dante's inferno, sinners who committed self delete are turned into trees and are fed upon by harpies, hence their suffering leaves. The name "suffering leaves suffering leaves" can be interpreted as both a loop of suffering leaves suffering, and as the suffering of the sinners in their past lives lead to them becoming suffering trees with suffering leaves. Thank you for coming to my ultratalk.
i thought it was referencing the total unending destruction left by the final war, the trees in the shapes of mushroom clouds coated in blood to represent the countless lives being lost for worthless reasons
I like to think we, the players are terminals watching V1's footage and just slapping a piece of music on for extra juice. and inside the Earthmover, the alarms perfectly synchronise with the music.
@@БруноБуччелати-н6бfollowing this theory, maybe ALL of the things that are happening in Ultrakill are just a record from V1 itself, and we are just seeing a repetition.
I like how not a lot of people reacts when first hearing Suffering Leaves Suffering Leaves because in game after feeding the first tree, the moment the song starts to play you can hear the roar of the "something wicked" enemy.
@@KingK_Regalhow fucked would it be if something wicked actually ended up appearing in a story level eventually, this is the 2nd fake out alongside the one that happens in the 4-3 secret
I heard it, I just didn't react because it wasn't in a similar scenario to 0-S or 4-3 (challenge run). At the same time I attributed the sound to the red skull illuminating on the door and not to something wicked.
In the rest of the dark levels in the game, there's always some light source to use, as torchs or skulls. So, basically v1 preferes that more than using it's energy for ilumination
@@angeidanelyogurtbebible6059kinda makes sense considering how v1 was designed specifically to destroy Earthmovers, and how v1 wasn’t in hell yet, so he wasn’t at the whim of hell (like he is during the entirety of the 7th layer) and that now he is fighting an enemy that he was specifically designed to take down, similar to how he was able to sweep through the prelude and some of the early layers
Galactic nova style boss fight in a game about blood and violence dose’t exist, it can’t hurt you. Galactic nova style boss fight in a game about blood and violence:
0:58 “Look at the insides of an Earthmover, look at the fact that guts and gore and pieces of organs come out of machines when killed, and then extrapolate on what that might mean about the insides of all machines” - HAKITA himself.
I like how The World Looks Red and Suffering Leaves/Danse Macbre are kinda sad, while Hear! The siren call of death and war without reason are intense af. But all these songs have one thing in common they go hard af edit: forgot to mention bull of hell and do robots dream of eternal sleep. Their also pretty fire
I love how instead of the VIOLENCE layer being the predictable "RAAAAHHHH KILL MURDER GUN SHOOT BANG" that you'd expect, it's all focused on the cost of war, the human cost, those lost and how the suffering wrought by war leaves everyone in pain. The violence layer is a horrific recreation of the Long Night, remember, the machines we face in VIOLENCE aren't native to the layer, they're machines just like v1 who "Heard the Siren's song" and regressed back into their old ways, essentially robot PTSD. This is best reflected in the song names, songs such as "The World Looks White" describe IRL symptoms of PTSD, the depression veterans feel making the world "look white" and devoid of color. The VIOLENCE layer makes you understand the horror of war, pointless death in a never ending cycle of power, death without life, the null ouroboros, samsara of cut sinew, crushed bones A war... without reason. This is a game about a femby robot killing demons guys, wtf did you do Hakita
And as Ukranian - gonna say, that war is much much worse...each baby, each human life, how many dead dreams? How many deaths? And why? God damn! Fck rsssn!
Dude I never thought about the fact that Hell basically re-modeled the Violence Layer to make it a perfect personal torment for all the machines involved in the war, taking advantage of the "robot ptsd" as you described it. What better way to torture them than to simply remind them of the horrible reason they were created for? Ultrakill's World War is the pinnacle of humanity's violence. Hell doesn't even need to try and make something new, humanity already made a perfect hell, all it did was copy it for the violence layer. This is further reinforced by the fact that hell created the mannequins because it was inspired by the cruelty of the guttertanks live fuel source. Humans are so fucked up that HELL ITSELF literally copied our homework.
Violence OST be like: melancholic existential nihilism and funny chaotic war song. On a more serious note, I genuinely do find Violence to have a very good catalogue of songs, while there's still a lot of intense songs I do appreciate hakita for putting more melancholic songs in. To conclude this statement, I'll make a ranking. 1. War Without Reason 2. Hear! The Siren Song Call of The Dead 3. The World Looks Red 4. Danse Macabre 5. The World Looks White 6. Suffering Leaves Suffering Leaves 7. Do Robots Dream of Eternal Sleep? 8. Bull of Hell (middest track out of the entire OST imo)
Nice opinion but here's the *correct* one 1. Suffering Leaves Suffering Leaves+ Danse Macabre 2. The World Looks White+ The World Looks Red 3. War Without Reason 4. Do Robots Dream of Eternal Sleep? 5. Hear! The Siren Song Call of The Dead 6. Bull of Hell Honestly still don't quite get the Call of the Dead and Bull of Hell. They are very good but I just don't feel in any particular way listening to them. Other tracks mesmerise me completely tho
@uvewott2243 I do agree, Bull of Hell just sounds off, though I completely disagree with Call of The Dead, I feel it stands out on it's own quite nicely, but I do respect your opinion.
@@TheGuy-on-Discord yeah I get it. Interesting thing is that when I first heard War I didn't enjoy it much but after a few more listenings I began to absolutely adore it. Who knows maybe I'll warm up to Call of the Dead the same way eventualy
War without reason is def my favourite song in the violence layer, the beginning with the chaos of the Amen break with the (what I pressume to be) the intruder siren, the part where your inside the body and the intruder alarm makes me feel panic with the blaring and threatining siren that works so well with the tone and context of the song, then where your escaping it takes that alarm and slaps two leatmotifson there and cranks up the panic by tenfold. Easily one of the top ten ultrakill songs of current time
The images of warfare over “Hear! The Siren Song Call of Death” made me realize something; Guttermen are pretty scary in game, but imagine how terrifying they must have been for the soldiers they were first unleashed against.
The final part of “Suffering Leaves, Suffering Leaves” (the singing part) appears in Danse Macabre and twice in War Without Reason, and I call it the “Violence Motif”. I think it might be important at some point. Maybe it will in 9-1 like the Requiem Motif in 3-1 or the Glory and Castle Vein Motifs in 6-1
1:35 I always thought of something wicked in this level without context at all 💀 (Even tho you hear him through out the level it’s just the mannequins teasing you. Probably. Who knows.)
Now I wonder... How did the Earthmovers end up in Hell? And so far down in Violence too? I know that hell may have more passages through it than just the Elevators, but that still begs the question. Since they all "died" when the war ended... Do robots have a Soul, to be transferred into hell? And if they do... Could a robot become a prime Soul?
The easiest answer to that question is no, but since humans put blood in the robot they were connected to the human souls, I'm fairly sure that the robots are now very similar to husks, bodies longing for a soul, and I suppose that if a robot was determined enough, it's soul could form into a prime soul
My theory for the longest time tbh is that at the end of the game V1 is gonna get killed in the final fight (probably against Jesus Prime or something) and then instantly resurect as a prime soul. I know it's a stretch but it'd be kinda cool so whatever.
i'm not gonna pretend i got the full accessible lore but lets be real, we all knew this game wouldnt have a happy ending but between the blood trees, the layers constantly at war and the voice (i think?) from beyond the stars i think we're in for an ending who's gonna break every single one of us
@@Maroz4106 yeah that's how the terminals call something I don't wanna spoil for the people that don't know yet bc it's tied to the arg click see more for spoil It's hell, hell is conscious and sadistic to a point that's not really describable. That's what calls machines to hell and teleports them around while locking doors. All of ultrakill happens for it's amusement and that's what's talking to you during act 3
War without a reason reminds me of these first bionicle songs, they had these robotic sounds all over the place, and this one sounds like the earthmover is walking towards you
@@themanthemyththelegenda Basically, the guttermans were the first machines that used blood as fuel, to maintain the blood supply, they put living people inside the gutterman and kept them barely alive with a very poor life support system, and the title of the song question if robots dream about eternal sleep but in reality the person inside of the gutterman is who dream about eternal sleep.
@@YexprilesteR that sounds really likely. Ultrakill’s whole thing is to be a cool ass flashy spectacle and the entire game has been a continuous bang of fucking fun and awesomeness. Though despite this,there’s that twisted and fucked up storyline to it that directs everything.
I love the theory that v1 is doing all this music himself, and when we are inside the earthmover, v1 is mocking his sirens by adding them into the song
Hakita on their way to make the most poignant and emotional anti-war message displayed in visual media solely to replace V2 with lobotomizing Robot Chicago
Maybe it sounds really crazy but i think it would be cool if ultrakill ends on the cybergrind, like imagine after beating gabriel in 9-2, v1 decends deeper only to find that he is trapped now forever in the cybergrind with no other mission but to kill everything infinitely
I hope the boss of fraud is a giant (like 3 times the size of benjamin) which has a big sword that you can parry, imagine how cool it would be if he swung the sword at you expecting you to be pulverized and you just fucking punch it like "FUCK YOU *rules of nature starts playing*"
@@JuanC4-Garden of forkling paths is probably the underground. 7-2 is the outside, the actual layer. It's bit ironic that minotaur was trying to escape its maze and see the sunlight, but there's no sun in violance layer, just war. We don't see lots of machine in garden of forkling path. Last part in 7-3 is similiar to 7-1. Also some structures in 7-2 look similar to structures in 7-1 and 7-3. My theory is that most of the machines still hasn't discovered 7-1 because it's in the underground. 7-2 is the main land of the violance layer so machines invaded whole place, destroyed it. This is why whole 7-2 looks like a war zone. It's destroyed because machines invaded it. 7-3 is BEING invaded by machines. We see them at the last parts of the level and they are fighting with eachother. Demons and husks are trying to defend the place and machines invading it. That's why 7-3 is not ruined like 7-2. It's being invaded by the moment V1 entered. With this logic, it doesn't really feels disconnected.
I feel like Hakita took that one Tumblr post about “you’ve seen humanoid androids getting damaged and revealing their mechanical parts, now get ready for robots getting damaged to reveal gore and viscera” and just ran with it.
"the world is your canvas, so take your brush, and P A I N T. I T. R E D." Ultrakill fans: neat writing but ill not read it when i p rank this level 🙂 Splatoon fan: HOLY CARP!!!! CANT WAIT TO PAINT WITH A OCTO BRU-
‘Hear! The Siren Song Call Of Death’ represents what 7-2 is very much, with the clock tower even being hit by 2 rockets and gun fire going up into the sky!
The names of these songs are fucking genius "Do robots dream of eternal sleep" is a fantastic reference to "Do robots dream of electric sheep", but changed slightly to make the tone less silly. "Suffering leaves suffering leaves" is also amazing as it uses the fact that some words with different meaning are spelt the same way, here being the words "leaves" as in, left or leave and "leaves", as in a leaf.
The last part of "War Without Reason" sounds kind of like "Requiem" which was used during the fight with Minos Prime. The Minotaur we fight was given to Minos, so it could be related to that, as it also appears in the Layer of Violence.
Another theory is that Requium is "Humanity's Theme". Minos being the best of Mankind, forming a peaceful revolt, turninng Lust into a metropolis, and Violence being the worst of Mankind. Particularly, since the Guttermen were so horrifying brutal it *inspired Hell,* and the Earthmovers legitimately turned Earth into a hellscape and nearly ended Mankind, until the sun being blotted out by the carnage *finally* forced them all to shut down.
I honestly love the Violence leitmotif. It really makes me feel like my blood is boiling to escape the prison of my veins. Like the world around me yearns for color, to be splattered a dark shade if crimson, for my nostrils to be filled with the rusted scent of iron, I feel like I have to *paint. THE WORLD. R E D .*
Bro that fucking guitar riff in the last part of War Without Reason just hits different. Somebody's got to make a music analysis detailing their full thoughts on how it just seems to work in 7-4
Hakita on his way to make the layer called VIOLENCE the most sorrowful in the game by a landslide
It makes sense, we're reaching the end of the game, so we're both reaching the end of everything, as well as witnessing the most harsh, brutal, and undeserved punishments hell has to offer. In the original Dante's Inferno, Violence always stood out in a way that made me uncomfortable due to the fact it contained a terrible punishment to those who killed themselves, despite the fact they did so to escape a life full of punishment. I feel that Layer 7 pulled that off perfectly, and perfectly paints Hell as a heartless entity dedicated to the suffering of living beings for the sake of it.
@@LoserLilith There's also the fact that the Guttermen and Guttertanks are such a fucked-up concept that Hell took notes
Hell literally go "Y'know I'm a fan of your work" to the humans of the Final War.
@Riley26 Its so cool how humans made something so terrible that even hell itself was inspired by it
@@LoserLilith Undeserved punishment? Not necessarily.
Yes, there may be cases where people off themselves to escape a shit life, but what of those people who might have done it "just because" or t escape a punishment for any crime they may have done so? It's impossible that everybody does it for the first cause.
earthmover when they find out what +PARRY is
benjamin*
I swear someday there WILL be a insanely hard to kill enemy that isnt parryable
You can one cycle the EM with a railcoin, parries and shotgun shots... no need to deal with idols
@@BobbyBomberBoyguttertank. I mean not insanely hard but really fuckin hate the thing
@@KillerlinkAwesome you can freeze guttertank's rockets using your own rocket launcher for an easier takedown. it can also be instakilled by riding its own rocket into itself. for refiling health you can go for parrying its mines for a full heal
Suffering leaves suffering leaves is a fucking genius name for the song that plays in 7-3. It's the forest of the suicidal. In Dante's inferno, sinners who committed self delete are turned into trees and are fed upon by harpies, hence their suffering leaves. The name "suffering leaves suffering leaves" can be interpreted as both a loop of suffering leaves suffering, and as the suffering of the sinners in their past lives lead to them becoming suffering trees with suffering leaves. Thank you for coming to my ultratalk.
i need more ultratalks
I thought it was a wordplay with the fact that the suffering left when they ended their lifes
Yea, basically, suffering has left suffering leaves in the garden
we need ultracast
i thought it was referencing the total unending destruction left by the final war, the trees in the shapes of mushroom clouds coated in blood to represent the countless lives being lost for worthless reasons
I like to think we, the players are terminals watching V1's footage and just slapping a piece of music on for extra juice. and inside the Earthmover, the alarms perfectly synchronise with the music.
that would be an interesting lore thing
we are. The HUD you see are the terminals watching, and rating the most entertaining fights. We’re just watching V1.
@@monika-Chr that would actually explain the sound of a DVD clicking in and out of a tray when you go between acts... hmm.
@@monika-Chr so you're telling me, Ultrakill is not happening?
@@БруноБуччелати-н6бfollowing this theory, maybe ALL of the things that are happening in Ultrakill are just a record from V1 itself, and we are just seeing a repetition.
I like how not a lot of people reacts when first hearing Suffering Leaves Suffering Leaves because in game after feeding the first tree, the moment the song starts to play you can hear the roar of the "something wicked" enemy.
And I genuinely thought the something wicked enemy was in 7-3
@@KingK_Regalhow fucked would it be if something wicked actually ended up appearing in a story level eventually, this is the 2nd fake out alongside the one that happens in the 4-3 secret
@@BedirKhan "Just kidding ;) " - Hakita
I heard it, I just didn't react because it wasn't in a similar scenario to 0-S or 4-3 (challenge run). At the same time I attributed the sound to the red skull illuminating on the door and not to something wicked.
@@BedirKhan huh?
I love the irony of v1 turning on a flashlight to see in the dark levels after not using it in s-0
In the rest of the dark levels in the game, there's always some light source to use, as torchs or skulls. So, basically v1 preferes that more than using it's energy for ilumination
@@Steve_005 if you look at the third person model, V1 isn't using its own flashlight. The flashlight is a separate item that he holds lmao.
@@whatevermanh7657 LMAO
@@whatevermanh7657 LOL WHAT
Why doesn't V1 have night vision? Were the manufacturers stupid?
War Without Reason was just so damn groovy. The emphasis on the breakcore brought me back to Prelude.
i get hakita branching out but we need more unstoppable force type songs in modern ultrakill soundtrack, WWR only proves that point
I think at this point breakcore could represent the robots? or at least v1
@@angeidanelyogurtbebible6059kinda makes sense considering how v1 was designed specifically to destroy Earthmovers, and how v1 wasn’t in hell yet, so he wasn’t at the whim of hell (like he is during the entirety of the 7th layer) and that now he is fighting an enemy that he was specifically designed to take down, similar to how he was able to sweep through the prelude and some of the early layers
Last part of war without reason be like: you have 60 seconds and have to kill 2 of the hardest enemy in this layer. Good fucking luck
I wouldnt call sentries hard, moreso really irritating
@@steponkusceponas4085 isn’t there only one sentry?
op’s probably talking about the guttertanks
@@commanderruby901 ooh, now I see. must have misread
I somehow didn't struggle _too_ much in that final part
*_Somehow_*
In my opinion it was actually super easy, like I had way more time than I needed
3:35 Ultrakill players every time when they hear a melodic solo
ultrakill players whenever melancholy is conveyed through music: “Is ThAt ThE rEqUiEm MoTiF???!?1!?”
@@God_YeeterLowkey gets annoying
@@NeovenatorGuyNot our fault requiem is so good that so much sounds like it
"Vah Naboris in a game about blood and violence doesn't exist, it can't hurt you!"
Vah Naboris in a game about blood and violence :
Galactic nova style boss fight in a game about blood and violence dose’t exist, it can’t hurt you.
Galactic nova style boss fight in a game about blood and violence:
i literraly said that benjamin looks like vah naboris as soon as we got a sneakpeak of the level
me to my friends as soon as they tell me they beat 7-4
So I wasn’t the only one that though they looked similar
@ballsman_the_undyinga lot of people do, including myself
The violence layer music makes me feel like I am the asshole in ultrakill ☠️
You're literally a robot going down the layers of hell killing millions of people just to preserve your own existence for a little longer.
You are
nothing chnaged we were always the asshole
just the neutral evil of this word
@@iconica9516 fair
@@envi1108 📸🔫
Earthmover when I pull out the Saw Trap:
Earthmover when I pull out the spare change in my pocket:
Oh dear😰
0:58
“Look at the insides of an Earthmover, look at the fact that guts and gore and pieces of organs come out of machines when killed, and then extrapolate on what that might mean about the insides of all machines”
- HAKITA himself.
so you mean there's flesh inside V1?
meaning you can fu-
humans were springlocked
Bro think he Bloodborne
I like how The World Looks Red and Suffering Leaves/Danse Macbre are kinda sad, while Hear! The siren call of death and war without reason are intense af. But all these songs have one thing in common
they go hard af
edit: forgot to mention bull of hell and do robots dream of eternal sleep. Their also pretty fire
that one part with the sirens @ballsman_the_undying
danse macabre is also quite intense
I love how instead of the VIOLENCE layer being the predictable "RAAAAHHHH KILL MURDER GUN SHOOT BANG" that you'd expect, it's all focused on the cost of war, the human cost, those lost and how the suffering wrought by war leaves everyone in pain. The violence layer is a horrific recreation of the Long Night, remember, the machines we face in VIOLENCE aren't native to the layer, they're machines just like v1 who "Heard the Siren's song" and regressed back into their old ways, essentially robot PTSD. This is best reflected in the song names, songs such as "The World Looks White" describe IRL symptoms of PTSD, the depression veterans feel making the world "look white" and devoid of color. The VIOLENCE layer makes you understand the horror of war, pointless death in a never ending cycle of power,
death without life,
the null ouroboros,
samsara of cut sinew, crushed bones
A war... without reason.
This is a game about a femby robot killing demons guys, wtf did you do Hakita
And as Ukranian - gonna say, that war is much much worse...each baby, each human life, how many dead dreams? How many deaths? And why? God damn! Fck rsssn!
the layer is colored white to highlight *your* violence
Dude I never thought about the fact that Hell basically re-modeled the Violence Layer to make it a perfect personal torment for all the machines involved in the war, taking advantage of the "robot ptsd" as you described it. What better way to torture them than to simply remind them of the horrible reason they were created for?
Ultrakill's World War is the pinnacle of humanity's violence. Hell doesn't even need to try and make something new, humanity already made a perfect hell, all it did was copy it for the violence layer. This is further reinforced by the fact that hell created the mannequins because it was inspired by the cruelty of the guttertanks live fuel source.
Humans are so fucked up that HELL ITSELF literally copied our homework.
@qwertydavid8070 Hell's the world's best plagiarist, but by GOD do they know how to adapt for purpose.
Literally the best theory I've heard about Ultrakill
Violence OST be like: melancholic existential nihilism and funny chaotic war song.
On a more serious note, I genuinely do find Violence to have a very good catalogue of songs, while there's still a lot of intense songs I do appreciate hakita for putting more melancholic songs in. To conclude this statement, I'll make a ranking.
1. War Without Reason
2. Hear! The Siren Song Call of The Dead
3. The World Looks Red
4. Danse Macabre
5. The World Looks White
6. Suffering Leaves Suffering Leaves
7. Do Robots Dream of Eternal Sleep?
8. Bull of Hell (middest track out of the entire OST imo)
Nice opinion but here's the *correct* one
1. Suffering Leaves Suffering Leaves+ Danse Macabre
2. The World Looks White+ The World Looks Red
3. War Without Reason
4. Do Robots Dream of Eternal Sleep?
5. Hear! The Siren Song Call of The Dead
6. Bull of Hell
Honestly still don't quite get the Call of the Dead and Bull of Hell. They are very good but I just don't feel in any particular way listening to them. Other tracks mesmerise me completely tho
Bull of hell is like cerberus from prelude, fits the setting but doesnt sound good on its own
@uvewott2243 I do agree, Bull of Hell just sounds off, though I completely disagree with Call of The Dead, I feel it stands out on it's own quite nicely, but I do respect your opinion.
@@TheGuy-on-Discord yeah I get it. Interesting thing is that when I first heard War I didn't enjoy it much but after a few more listenings I began to absolutely adore it. Who knows maybe I'll warm up to Call of the Dead the same way eventualy
i 100% agree with your ranking of the songs
Image of mannequins after you take the red skull: 0:30
i saw that image and immediately thought about mannequins
@@JuanC4-i love how hakita even put a checkpoint before it and then went "haha i got you lol :P"
@@JuanC4- Where did you find the image and all the other scary ass faces I wanna know they look horrifying.
0:34 ok I did not see the alternate until I turned up the brightness, scared me
War without reason is def my favourite song in the violence layer, the beginning with the chaos of the Amen break with the (what I pressume to be) the intruder siren, the part where your inside the body and the intruder alarm makes me feel panic with the blaring and threatining siren that works so well with the tone and context of the song, then where your escaping it takes that alarm and slaps two leatmotifson there and cranks up the panic by tenfold. Easily one of the top ten ultrakill songs of current time
bro i think that 7-4 is now one of my top 5 levels of all time (the music is in my top 12 i think)
@@JuanC4- based
Bro I'm glad the chipi chipi meme ended
The images of warfare over “Hear! The Siren Song Call of Death” made me realize something; Guttermen are pretty scary in game, but imagine how terrifying they must have been for the soldiers they were first unleashed against.
Now imagine that but with a earthmover
"Do Robots Dream of Eternal Sleep" is actually creepy because of the Ultrakill plot of the Guttermans
I also feel like that sick ass guitar part from danse macabre will be a leatmotif
same here
it reminds me of the death of god's will
The final part of “Suffering Leaves, Suffering Leaves” (the singing part) appears in Danse Macabre and twice in War Without Reason, and I call it the “Violence Motif”. I think it might be important at some point. Maybe it will in 9-1 like the Requiem Motif in 3-1 or the Glory and Castle Vein Motifs in 6-1
I fear what P3 will look like if this is only just violence…
my god i havent thought of P-3
i imagine 7-3’s last room with mark of death
"JUDGEMENT!" ""D E S T R O Y !"
Tantalus Prime
P-3 will just kill you inside the elevator
1:13 not gonna lie this goes very hard
thx :)
1:35 I always thought of something wicked in this level without context at all 💀
(Even tho you hear him through out the level it’s just the mannequins teasing you. Probably. Who knows.)
Yeaaaaahhhh… some major spook vibes there
you can actually hear him when you feed the first tree
That’s not him. Is it.
i can hear him when the song starts tbh
Don’t we all? 🥺
1:12 Lore accurate. Perfection!
Now I wonder... How did the Earthmovers end up in Hell? And so far down in Violence too? I know that hell may have more passages through it than just the Elevators, but that still begs the question. Since they all "died" when the war ended... Do robots have a Soul, to be transferred into hell? And if they do... Could a robot become a prime Soul?
Hell probably just recreated them/made their own version to make that layers punishment just be an infinite war loop for the sinners to live through
The easiest answer to that question is no, but since humans put blood in the robot they were connected to the human souls, I'm fairly sure that the robots are now very similar to husks, bodies longing for a soul, and I suppose that if a robot was determined enough, it's soul could form into a prime soul
V2 PRIME // WHAT THE FUCK
My theory for the longest time tbh is that at the end of the game V1 is gonna get killed in the final fight (probably against Jesus Prime or something) and then instantly resurect as a prime soul. I know it's a stretch but it'd be kinda cool so whatever.
Hell is sentient. Maybe it put them there.
YES I WAS THINKING WHAT ONE OF THESE VIDEOS WOULD BE LIKE, THANKS FOR MAKING IT.
i'm not gonna pretend i got the full accessible lore but lets be real, we all knew this game wouldnt have a happy ending but between the blood trees, the layers constantly at war and the voice (i think?) from beyond the stars i think we're in for an ending who's gonna break every single one of us
voice beyond the stars?
@@Maroz4106 yeah that's how the terminals call something I don't wanna spoil for the people that don't know yet bc it's tied to the arg click see more for spoil
It's hell, hell is conscious and sadistic to a point that's not really describable. That's what calls machines to hell and teleports them around while locking doors. All of ultrakill happens for it's amusement and that's what's talking to you during act 3
@@kakirin the terminals are the ones locking the doors
The last stage of War Without Reason was SO perfect for a hurried fight to escape. Seriously some music you can FEEL.
War without a reason reminds me of these first bionicle songs, they had these robotic sounds all over the place, and this one sounds like the earthmover is walking towards you
Hello fellow Bionicle enjoyer
You mean THE Bionicle music?
We latter learn that music is tittle killing machine
2:43
PACIFIC RIM HOLY SHIT
-blue robot
-designed to kill
-glowing orange / yellow light
COINCIDENCE? I THINK NOT
PACIFIC RIMMMMM
holy shit i'm pacific rimming right now
on 7-4 you can literally see the earthmovers fighting eachother
bro THAT one part of The World Looks Red still gets me kinda teary eyed, it’s just so beautifully depressing
It’s all fun and games until the mannequins start hitting JoJo poses
Bro you did NOT have to hit me with that face on “Do robots dream of eternal sleep” it’s like fucking 11pm
Bull of hell sounds like an Fear and Hunger OST
OMG YOU'RE RIGHT (the Minotaur also looks as disturbing as some of the funger enemies)
@@self-mercy-music-channelthere is a planned minotaur enemy in future termina update
@@SrakenKraken OMG????? THANK YOU FOR TELLING ME THAT'S SO COOL sorry I'm just really excited
frfr
@@SrakenKrakeni thought miro typed that lmao
0:37 live footage of V2 running up to a random sentry to beat the shit out of it to make his arm
Bull of hell is generally terrifying but the song hits at the same time
I love the world looks red and war without reason (that last part)
same here, though i like the begining of war without reason better
0:57 “The lore of The song”
whats the lore?
@@themanthemyththelegenda Basically, the guttermans were the first machines that used blood as fuel, to maintain the blood supply, they put living people inside the gutterman and kept them barely alive with a very poor life support system, and the title of the song question if robots dream about eternal sleep but in reality the person inside of the gutterman is who dream about eternal sleep.
Y'all realise that the Minotaur fight is just the Spamton fight.
nowaying my two brainrots fused into one?
@@qwertydavid8070 Three tracks and cart, big tragic boss, in some creepy underground area
3:34 Shit makes me wanna cry
0:46 This one beats as well! 🗣️🗣️🗣️🔥🔥🔥
Y'all maybe ultrakill might not have a happy ending or good ending. Actually I think it's gonna be pretty fucking bleak and sadge.
yea I mean that was always the case but by showing such a fucking *horrible* atmosphere it really slaps you in the face.
damn ur telling me bloodshed for its own sake only leads to the annihilation of everything? what is this, hotline miami 2?
IMO it should have the most epic moment ever then the most dread inducing ending
@@YexprilesteR that sounds really likely. Ultrakill’s whole thing is to be a cool ass flashy spectacle and the entire game has been a continuous bang of fucking fun and awesomeness. Though despite this,there’s that twisted and fucked up storyline to it that directs everything.
@@psychoblagger Indeed
I absolutly loved the themeing for layer 7, especially the focus on bloodshed in war.
1:56 possible Altars of Apostasy lietmotif???
never would i ever think that ultrakill would be a horror game in 7-1 and 7-3
I love the theory that v1 is doing all this music himself, and when we are inside the earthmover, v1 is mocking his sirens by adding them into the song
Bull of hell is the most terrifying boss theme in all of gaming
War without reason trying to be a bad song:
(It’s impossible)
You did NOT have to show me that on bull of hell, it's 10 after midnight and now something wicked is in my room
lol
Something wicked is coming this way.
@@normaluser456 Literally me circa 4 months ago
Violence really feels like/ sells a layer of hell is being torn apart by the Machines catching up to v1 to sup on the blood of sinners.
I absolutely love 0:39 of Hear!
Honestly the first time i heard war without reason i was like
-DAMN THIS WOULD GO REALLY HARD AS A SONIC THEME FOR A INDUSTRIAL LEVEL
Hakita on their way to make the most poignant and emotional anti-war message displayed in visual media solely to replace V2 with lobotomizing Robot Chicago
Crazy how they put England in there💀
Maybe it sounds really crazy but i think it would be cool if ultrakill ends on the cybergrind, like imagine after beating gabriel in 9-2, v1 decends deeper only to find that he is trapped now forever in the cybergrind with no other mission but to kill everything infinitely
I hope the boss of fraud is a giant (like 3 times the size of benjamin) which has a big sword that you can parry, imagine how cool it would be if he swung the sword at you expecting you to be pulverized and you just fucking punch it like "FUCK YOU *rules of nature starts playing*"
I mean we already have something pretty similar in parrying the Corpse of King Minos’ punches.
then the sword explodes and changes the moveset entirely
”Do robots dream of eternal sleep” and ”suffering leaves suffering leaves” are the same for me (the ”robots dream” reaction)
Imagine Hakita allow us to do a chargeback with Earthmover' beam
War without reason is what i imagine tne final war sounded like. Could you imagine what that looked like?
the last part of war without reason actually makes me feel like im escaping a collapsing gigantic war machine that i was meant to kill
bravo hakita👏
hear! the siren song call of death sounds like the name of an anime episode for lords sake
the “do robots dream of eternal sleep” meme fits until the combat loop starts playing
Can we aprecciate that the siren at 3:00 synqs with the beat
This video is great, I keep coming back to it every once in a while. I'd love to see one made for each of the layers
its my laziest video idea but sure i will put that on the to-do list
mannequins somehow getting killed faster than filth by running directly into 400 saws at Mach 10
Easily the best layer so far
i agree, my only complaint is that some parts feel too disconnected
@@JuanC4-Garden of forkling paths is probably the underground. 7-2 is the outside, the actual layer.
It's bit ironic that minotaur was trying to escape its maze and see the sunlight, but there's no sun in violance layer, just war.
We don't see lots of machine in garden of forkling path. Last part in 7-3 is similiar to 7-1.
Also some structures in 7-2 look similar to structures in 7-1 and 7-3.
My theory is that most of the machines still hasn't discovered 7-1 because it's in the underground. 7-2 is the main land of the violance layer so machines invaded whole place, destroyed it. This is why whole 7-2 looks like a war zone. It's destroyed because machines invaded it.
7-3 is BEING invaded by machines. We see them at the last parts of the level and they are fighting with eachother. Demons and husks are trying to defend the place and machines invading it. That's why 7-3 is not ruined like 7-2. It's being invaded by the moment V1 entered.
With this logic, it doesn't really feels disconnected.
3:34 Leitmotif? more like LITmotif
Hold up that statue of Liberty + The World Looks Red feels so right.
The leatmotif just goes to show how much of an impact requim had on the ost
the world looks red is such a tragic sounding track and i adore it sm
Final War is literally matrix's man vs machine war
the benjamotif
You just made me realize that war without reason hits hard over scenes from pacific rim.
war without reasons start is the goofiest shit ever
No
I feel like war without reason (that last part) with a syren like war without reason (inside the body) would go hard
true
It should have sirens since it is about to explode
war without reason sounds like the highest degree of ballin
The siren is perfectly timed wth 😭 when it’s facing the camera it’s the beat
I feel like Hakita took that one Tumblr post about “you’ve seen humanoid androids getting damaged and revealing their mechanical parts, now get ready for robots getting damaged to reveal gore and viscera” and just ran with it.
God this layer has such good motifs I really hope p-3 bases its themes off of violence.
"the world is your canvas, so take your brush, and P A I N T. I T. R E D."
Ultrakill fans: neat writing but ill not read it when i p rank this level 🙂
Splatoon fan: HOLY CARP!!!! CANT WAIT TO PAINT WITH A OCTO BRU-
‘Hear! The Siren Song Call Of Death’ represents what 7-2 is very much, with the clock tower even being hit by 2 rockets and gun fire going up into the sky!
Not gonna lie I did not notice the Eternal Sleep thing for the track too, I was busy enjoying the music lol
The names of these songs are fucking genius
"Do robots dream of eternal sleep" is a fantastic reference to "Do robots dream of electric sheep", but changed slightly to make the tone less silly. "Suffering leaves suffering leaves" is also amazing as it uses the fact that some words with different meaning are spelt the same way, here being the words "leaves" as in, left or leave and "leaves", as in a leaf.
The last part of "War Without Reason" sounds kind of like "Requiem" which was used during the fight with Minos Prime.
The Minotaur we fight was given to Minos, so it could be related to that, as it also appears in the Layer of Violence.
Another theory is that Requium is "Humanity's Theme". Minos being the best of Mankind, forming a peaceful revolt, turninng Lust into a metropolis, and Violence being the worst of Mankind.
Particularly, since the Guttermen were so horrifying brutal it *inspired Hell,* and the Earthmovers legitimately turned Earth into a hellscape and nearly ended Mankind, until the sun being blotted out by the carnage *finally* forced them all to shut down.
@@higueraft571 Good theory. I like it.
@@blockeontheleafeon War of reason is a requiem motif
@@higueraft571 I love the idea of lust and violence being on a spectrum and being on the total opposite sides.
@@josephsiddiqui6472 Tell me something I don't know.
ngl bull of hell could be the prowler meme of ultrakill
How much you wanna bet that leatmotif is gonna be the one in the third prime ost
After Hours being one of the chillest pieces of music ever and one of the things that helps me sleep:
When Hakita made the layer of violence, it was really full of violence
War without reason (inside the body) sounds like an entity has breached containment
Again...
bull of hell beginning got me shaking in my boots
1:36
I was thinking both RWBY and Dante's inferno game
Why though?
@@Itz_Ripeyy ruby rose commited "end life" by drinking tea and she becomes a tree temporarily
Someone unironically mentioning RWBY
@@halkras cool actually, RWBy writers read poetry?!
@@Itz_Ripeyynope
But their falldown are quute poetic
I honestly love the Violence leitmotif.
It really makes me feel like my blood is boiling to escape the prison of my veins. Like the world around me yearns for color, to be splattered a dark shade if crimson, for my nostrils to be filled with the rusted scent of iron, I feel like I have to *paint. THE WORLD. R E D .*
You didn't even put the best part of "the world looks red"
2:40 What movie is that? It’s as if Pacific Rim got a sequel, but that never happened, right?
Pacific rim has a sequal
@@MrBell762 it’s the whole inside joke about the sequel being so bad it doesn’t exist
@@judet2992 I may be stupid
@@MrBell762 “there is a moment-“
-Matt Damon
@@MrBell762the legendary rat Micah Bell lol
dam i love that leafmotif
"a movement shooter can't be scary!"
the mannequins i'm unaware that are in my room:
This is my favorite layer of the game so far
Bro that fucking guitar riff in the last part of War Without Reason just hits different. Somebody's got to make a music analysis detailing their full thoughts on how it just seems to work in 7-4