Stepping OUTSIDE our Borders... // The Ultimate DeathWorld Challenge #30
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- Опубликовано: 5 сен 2024
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Factorio "The Ultimate DeathWorld Challenge" - Maximum biters, No starting area, and further the Pure DeathWorld Preset: no cheesing other settings!
Additonally:
- No Omega 3 health potions (no eating fish to heal)
- Achieve World Peace in the only way possible: eliminate all lifeforms from an infinite map!
Mods used:
- EvoGUI: Displays the time played and evolution factor in top left corner
by "narc"
The little "try that Dosh" makes my heart flutter. The Factorio community is so small and friendly.
He should know better than to challenge Dosh to do something, it just might actually happen
He he... I find it funny how Micheal Hendriks knows about DoshDoshington. They are two out of the three Factorio players I watch. Third being Trupen of course. XD
@@The_WhitePencil A train based mega base without rail signals and chain signals. What a sight that would be!
@@The_WhitePencil Don't tell anyone but I've been working on an asynchronous train system that doesn't need signals and uses circuits to handle all the scheduling so ideally they'll be able to run at max speed 100% of the time and not crash into each other. Early attempts have been less than successful
@@DoshDoshington I'm looking forward to see that :0
1:35 That feeling when you can hide your spidertron among your artillery shell collection
Only works in ALT-mode though lol :)
@@MichaelHendriks you can disable alt mode? /s
The artillery trains returning did not make the tsssj sound. My disappointment is immeasurable and my day is ruined.
I'll have a word with the editor
@@MichaelHendriks now the next tsssj has to be extra powerful!
10:01 I absolutely love that one engineer who got a little too tipsy one day while flying through space literally landed on this planet and _personally_ caused a mass extinction. By Himself. What a baller.
27:11 it's like one of the main menu background events.
Love the commitment to this this project and all the technical stuff you explain about the game
Thanks! It's always a challenge to try and balance explaining stuff with the what and the why with keeping it entertaining...
@@MichaelHendriks well, that's another challenge you manage to set for yourself and excel at. Can't really say I'm surprised. ;)
(What's baffling to me is: how much pre-work went into this? Figuring out the "mike was here" borders, the RMAX borders, etc... like, did you know the details of that plan from the start, or did at least some of the details develop along with the play, or... ? Anyway, impressive.)
It's mostly a little bit of knowledge gained from every previous playthrough all put together. I have a... special plan with the Rmax border, which is why I wanted to get out to that border in the first place
@@MichaelHendriks oooh, special plans! Look out! Something cool is coming! :)
I can't believe it's been 30 weeks so far and we're finally getting close to the end. I discovered your channel on episode one of this series. This series has been a weekly ritual for me for 7 and a half months. Thank you Michael so much for enriching my breakfasts or dinners with this incredible show! I'll send you a little donation for all the patreon months I missed
Thanks E. :) For nights, try my older 2 movies (biter island deathworld, and the minimalist). (the same audio editing but without voice)
@@MichaelHendriks For sure! You've a lovely channel to leave on in the background and auto-play because there's never sudden spikes in audio to disturb any light sleepers. A detail I feel a lot of creators don't consider.
So excited! You have been putting out very high effort content at crazy pace so I hope these last few months haven't been too hard, pls take breaks when you need! I really appreciate all your videos :)
Distractions are dangerous... I noticed I get the best quality videos out when I fully immerse myself in a project, especially near the end, as you stay more "in it". I will probably take a holiday/vacation from both video making and the day job after this series is done though.
@@MichaelHendriks I'm the same way. Better to see something through to the end before taking a break.
@@MichaelHendriks Man doing this while working a daytime job... can't imagine how hard is it to keep up such work ethic.
@@MichaelHendriks Welcome to my well earned vacation where I try to find inner DESTRUCTION... ahem i mean inner peace.
29:12 I detect a *tiny* bit of foreshadowing.
The wall will almost certainly have to again expand eastward.
Wow, just wow. First sustainable and green base in factorio. That is the most unique challange run that I have ever seen!
This whole playthrough is incredible. It feels like a vengeance on all the biters that destroyed our base.
Imagine waking up in the miidle of night and you see a wall that goes through your house with laser turrets shooting you.
So, Suppose next step is connect the artillery trains to the new walls and unleash hell on Earth on the remaining biters.
As long as you don't step outside your marked border, no more biters will generate. Meaning when the last of the biters are taken out. The entire map will be 100% safe... Unless you overstep your borders and step over your border that is. Good luck. I am seeing this series might close to an end now soon. ^^
This narration is just perfect! It's way better than the stream-like way you are doing in your new series. The audio is way cleaner, I love it. If it's possible, keep doing it like this.
Mike "I simply instruct my friends from the confines of prison"
*Warden Biter did not like that*
My girlfriend finds your videos fun for other reasons than I do. She thinks that you sound like Kermit trying to impersonate Arnold Schwarzenegger. And now I can't unhear it 😅😂
I'll see if I can work an "I'll be back" into the script lol
@@MichaelHendriks haha! She's looking very much forward to hearing it 😂
I eagerly look forward to every video you publish, you're definitely one of the most underrated creators on this platform
Heck yes, loving every minute of this
note to self: never watch factorio videos at 2AM because the creepy background music gives you the creeps
The real path to a green base is to erase all of the red.
The time has come.
recently started to watch your videos again and WOW, my factorio spirit has truly been revived! lol
That tends to happen when you watch factorio content. It's like a sober alcoholic on new years eve.
The Alliteration was superb, such splendor seldom seen, sir.
I dunno how the alliteration thing began, but I'm all for it.
Some of the best content on youtube, man! ❤
how is this comment 8 days old
@@marshmellominiapple i've watched the video early because i pay a few bucks to Michael on patreon :)
Omg we're reaching the end of the playthrough.
This is the single best series on factorio i've seen so fare. Please don't stop :D
Wow, that reveal was crazy!
Of course, only YOU cant leave the walls! How did i not think about it!?
Just wanted go say. I have binged this series in 4 days. This is excellent. Please keep going.
If this series is about World Peace, what would a series about War be like?
Then again, when you plan for peace, you should also prepare for war!!!
Moon Tzoo
7:31 did the biter nests spell "eat"? Left to "Arty Range 3" on the map. how cool
Need to call the Spider Mechs "Vanilla", "Chocolate", and "Butterscotch" ;2) Thanks for this awesome lets play! Fast becoming a classic!
29:28 this foreshadowing xD
I've watched this entire series over the last saturday, and now I'm dying for next episodes! Such a great series, I'm almost sad we're slowly coming to an end, but the world DEST... ahem, PEACE, will be worth it (:
I was just thinking it had been a while since the last video in this series yesterday, I feel like I conjured it into existence :D I thoroughly enjoyed the 100% evolution series in the meantime though so no rush :3
“Blot out the sun”
Is what I believe this man intends to do with his remaining… 70~ish thousand arty shells by now yeah?
the day this series ends is the day i cry, most deathworld series are exactly the same after flame turrets, you've made it so good even after that. i can only hope you can come up with some other insane series in equal caliber, you are top yt material
Played Warptorio for the first time and couldn't help but think that a Hendi series would be an incredible playthrough. Really reminded me of the strategy you used in the first (I think) episode of this series where picked up the base as pollution was causing attack groups to form. As a bonus there's very few playthroughs on YT with Warptorio. Love the content Hendi!
Im here from the Future to Tell you there now is one
I suggest putting something on the inside of the hazard concrete, so that if you look at the border you immediately know which side is the bad side and which is the okay side. Otherwise a strip of hazard concrete in the middle of the forest doesn't tell you which side is safe, just that you shouldn't cross the line.
Half normal (on the inside) and half hazard would’ve been a good visual cue.
Since it's an enclosed sqaure, I would have to cross it first to end up on the wrong side... Or, if I need to wonder on which side I need to be it's already too late...
One thing i would recommend for the hazzard concrete wall i something pointing towards your base, weather its different concrete, concrete in an arrow or a wall layer or something,
Im sure its not so bad when your actaully playing but when im watching this im going "wait is he on the wrong side? did he step over? is he on the east side or west side of his base"
96 науки в минуту это уже что-то обычное и превычное. Но кажется есть новый повод для новых испытаний - сколько чанков в час может захватывать игрок ))))
AT LAST!!! I love it when a plan comes together.
This was unexpected and fantastic. I was wondering how you would push outward for the final barrage. Great episode, I'm stoked for the conclusion of this series!
RUclips decided to send this my way, i guess i have content to binge now. be seeing you.
Just discovered this series a few days ago and I am now disappointed that I have binged to the latest episode… but not thankfully the last! Looking forward to the next one
yay, thought it was kind of done. Binged 16-29 yesterday.
RUclips forgot I was watching this and surprised me months later with a whole bunch of episodes.
Thanks for this video -- I've learned so much from you about the game. It's amazing what an in-depth understanding you have of the internal mechanics of the game engine. Impressive how you maximize nearly every opportunity!
So close...
I love your -acciden- tactical use of that cliff lol
I missed watching this SO MUCH. It's incredible :D
Excellent episode!
25:47 Me in the morning, when have to work, but an episode drops
I'm just now noticing you're using _two_ rocket silos for no practical reason.
+20 style points!
Yeah just one would keep up just fine lol
Those artillery timelapses really grease my gears
"... anyway ..." - Michael Hendriks 2023. 😉
seeing the massive artilllery campaigns people do in this game is so fucking cool
i love your Lets Plays and this one is my favorite. The fun thing is, even if you accidentally step outside of your range, you still can expand the base further. wich would give you some more recources in case things get tight. so really the only threat left is to run out of resources. Cant wait to see more :D
I really do love these edited videos a lot more. Don't mind having to wait longer on them either. The final product is worth it!
I feel like most of that oil went into filling the new turrets and pipes rather than fending off attacks
Probably
This video has taught me that you can click the flag in blueprints for chunk alignment.
the greatest factorio content. looking forward to the next episode
I see you having little jitters of map panning when doing manual artillery shots. If you re-map the control for map panning, you can just click and drag to fire artillery manually. Saves a lot of painful clicking.
them: Tchaikovsky, canons arent instruments.
Tchaikovsky: Yes they are, and I am going to use 21 of them.
Them: Tchaikovsky no--
Tchaikovsky: TCHAIKOVSKY YES! TCHAIKOVSKY ALWAYS YES!!! *boom*
if you unbind map drag you can autoclick all the biters with the arty remote and lay waste to them with one swipe
My favourite episode yet! It had everything. so satisfying to watch as well. Thank you for this series Michael, though the super technical episodes let my mind wander, I've thoroughly enjoyed watching this whole process. Looking forward to re-watching the whole thing when its finished :)
I really hope the final goal for this series is heat death. Total exploitation of the natural world for all of its resources, leaving a complete yet meaningless factory in a lifeless wasteland - never to be turned on again.
This is seriously one of my favorite series and I am hyped for the next episode
OMG SOON IT WILL HAPPEN!! SO EXCITED!!
Great to finally see the ending of Attack on Titan. Thank you for becoming a mass murderer for our sake
this is just so awesome, like its just cool I physically can't explain why this is so cool to me but it is, I'm really looking forward to the mass geno- I mean the world peace in the next episode!!
Nauvis reference is great love it!
Love your videos! This project is the best I've ever seen.
The stripes on the hazard concrete REEEEEEE
Absolute awesomeness, your gameplay. I don't know any factorioplayer on youtube who has mastered the game as perfectly as you have. Honour to whom honour is due!
11:32 I think you found a bug, placing the walls and then blowing up cliffs results in the walls not updating their sprite from "connected to cliff" to "not connected to cliff".
I think the devs decided to leave it as is, for optimization and desync related reasons.
@@MichaelHendriks That could make sense, but have done some other bug related to when cliffs blow up, so it isn't a check running all the time, but only on a trigger. Looking to update walls (and maybe also pipes?) could be a good fix.
very nice, from start to finish this world has seen you come out from a crashed spaceship to conquer the world!
it's a sad, with a little thought you could have made a single plan that would have been enough to slide on the path to lay "blocks" of wall
have you ever seen my book "Fr_Dae Blueprint's" on mod factorio (not a mod, just txt files)
This is stunning!
The US CA border, a testament to heli lumberjacks.
Aaaand new chapter here! Thank you again!
(One more thank you to push video in yourtube recommendation!)
The single best series on RUclips right now.
These walls, they make my blood boil
It is telling that as soon as i saw this video while listening to music I smash clicked on it. I love your videos and your commentary, keep it up, mate :3
u can follow onr spider to another, black for white etc
2:34 get to the point where artillery fire almost looks like fire particles
This series makes me want to go for an eco friendly bace but I know if I do I'll get sucked in and forget to do homework XD
That is an obsceeene number of drones
Just watched the video gold az always.
Yeeeeeesssss another one!! WHOOOOPWHOOOPP bye bye work.. sorry mr boss man :)
Some honest advice: i've notied you and other speedrunners/challenge runners don't use stone brick paths very much. they do translate into walls & brick furnaces which are nice, but i feel having at least a few paths here or there could help speed up that slow early game move speed. Esp like when you had to do manual wall repairs. It'd be ~30% faster to do the whole walls, which saves time for building, and saves time for meeting biter attacks! And ofc inside the base as a way of moving quickly to get to the walls. Something to think about~
Spidertron doesn't benefit from stone paths, afaik. In the early game, there's more drawbacks than you might initially think, as you spend the first loop just laying it down, it's only on the 4th repair loop you theoretically start to benefit, not even taking into account the early opportunity cost (earlier time usually is more valuable than later time), resource cost, and slightly increased pollution spread. For the real speedrunners, I think it mostly has to do with the muscle memory of timing actions right with the default walking speed (like placing inserters)
@@MichaelHendriks Yeah, the pollution is a big deal considering the types of challenges you're doing as well. It's also a lot, you need hundreds of stone to cover a moderately sized early game base, which could just be another layer of walls, or brick furnaces to reduce your setup size. Also if you expand your walls you have to pickup and replace your brick path, which is a headache. Anyway, glad to see you take suggestions as usual! You're incredibly resourceful, and I find it inspiring :3
Thank you once again for a wonderful video!
that line ten times in a row.
Why... It's beautiful...! :,)
World Peace within our grasp!
27:07 look like new loading screen xD
hahaha take that Dosh, my fav factortio youtuber referencing my favorite factorio youtuber
i always want the base to expand further the wall by a way that not this cheatty but nah the factory must grow even it shouldn't in this type of challange
I gotta sleep so I can't watch this ep right now, but I know it's gonna be a good one
While one of the goals is world piece, just once I'd love to see the impenetrable fort be entirely overrun :p
I love this series so much! It's the perfect pace for me and I am learning new interesting game mechanics as I watch
WOW! WOW! WOW!
damn, what am i going to do with my life when this World Peace series comes to an end?
I really think that biters need queens or any sort extra evolution for this kind of late game
wait for the expansion dude, I feel like they are gonna expand on the biter gameplay quite a bit. Just like mike hinted (21:15), in one of the FFF the devs showed a flying enemy
also there are lots of mods and map settings if you think biters are too easy
@@MCRuCr I need cliff jumper biter and indestructible cliffs.
You will get double pain from these.
Thanks!
Thanks mate!
lmao i did not see that dunk on dosh coming
Oh man this is interesting.