Awesome video, thank you! Is there a way to change where the 'center of gravity' is? For example, instead of it being a fixed point like (0,0,0) be able to change those coordinates with flonums?
If i duplicate the patch and type in the second one the formula of another attractor, is it possible to switch between the two attractors with a macro control? Btw this is amazing, thank you very much!
Bruh.. this was reccomended and I don't have this program. However, I thoroughly enjoyed the learning process, for your breaking down the equation. (Saved to my "Knowledge is Power" playlist.)
You shouldn´t mess around with quantum mechanics !! 😂 .. Still i totally want to make this part of a "generative" stage concept using the FluCoMa objects .. maybe even trying to feedback stuff on purpose to create interaction-ability to the audience or smthg 🤩 .. I need MORE lessons 🤣
Is it possible to recreate this kind of thing not using gen (M4L license only) without getting stack overflows or NaN issues? Perhaps using the js object or just messier patching? Even the upgrade from MaxforLive to full Max ownership is brutal, yet so many of the patches that I want to replicate use gen.
It would be possible to create something similar without gen, probably with a clever use of jit.expr. JS is also a possibility, but there might be performance issues. (JS is in general slower with processing matrices compared with gen.)
So you have made this program? Or is it available anywhere else? I love that video, it makes visualisation so much easier. I used to work with python but I got stuck on complex functions. This looks promising.
@@HearingGlass I'm easy. The thing (that's probably quite simple) that I couldn't intuit is when they expressed the x/y/z in terms of factors of n +1 ? Again, I don't profess to know any math other than what I learned in my 30's from playing with Max. :)
Thanks for this I'm trying jit for the first time, but unfortunately it doesn't generate points at the beginning :( I think jit.noise doesn't work as it should for me. MAX8.5.5 on win
Thank you for this very nice tutorial
I try with the Aizawa attractor and the result was prety impressive
Very nice, as always! Thanks for sharing with us!
Great and clear tuto, and nice bonus with the added link of other algos, thanks!
Awesome video, thank you! Is there a way to change where the 'center of gravity' is? For example, instead of it being a fixed point like (0,0,0) be able to change those coordinates with flonums?
If i duplicate the patch and type in the second one the formula of another attractor, is it possible to switch between the two attractors with a macro control?
Btw this is amazing, thank you very much!
Bruh.. this was reccomended and I don't have this program.
However, I thoroughly enjoyed the learning process, for your breaking down the equation.
(Saved to my "Knowledge is Power" playlist.)
Beautiful! Thanks for the tutorial!
I am having trouble with bottons does not work
That's awsome! Thanks for your tutorial!
Amazing video! Thank you
so beautiful, thanks for sharing!
Can you do a tutorial on spatial audio driven particle system motion in max msp?
supercool, man!
awesome video! what would be the easiest way to read x,y, and z as an audio signal ?
Check out my "Chaotic Sounds" video
You shouldn´t mess around with quantum mechanics !! 😂
.. Still i totally want to make this part of a "generative" stage concept using the FluCoMa objects .. maybe even trying to feedback stuff on purpose to create interaction-ability to the audience or smthg 🤩
.. I need MORE lessons 🤣
Is it possible to recreate this kind of thing not using gen (M4L license only) without getting stack overflows or NaN issues? Perhaps using the js object or just messier patching? Even the upgrade from MaxforLive to full Max ownership is brutal, yet so many of the patches that I want to replicate use gen.
It would be possible to create something similar without gen, probably with a clever use of jit.expr. JS is also a possibility, but there might be performance issues. (JS is in general slower with processing matrices compared with gen.)
Useful! thanks for the content!
So you have made this program? Or is it available anywhere else?
I love that video, it makes visualisation so much easier. I used to work with python but I got stuck on complex functions. This looks promising.
Okay I just googled and found it's called Jitter/Max. I didn't know this. This is cool
There's some great attractors on that page - I'm awful at math and I'd love to see you translate some of the more complex ones into gen?
Sure! Do you have a specific one in mind?
@@HearingGlass I'm easy. The thing (that's probably quite simple) that I couldn't intuit is when they expressed the x/y/z in terms of factors of n +1 ? Again, I don't profess to know any math other than what I learned in my 30's from playing with Max. :)
thanks for sharing
awesomesauce
Thanks for this
I'm trying jit for the first time, but unfortunately it doesn't generate points at the beginning :(
I think jit.noise doesn't work as it should for me. MAX8.5.5 on win
ahh, my fault I added space between @ and draw_mode :(