SpongeBob SquarePants: Lights, Camera, Pants! - Story Mode - Part 5 - Chum Bucket

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  • Опубликовано: 9 мар 2014
  • I'm redoing this walkthrough for quality reasons.
    The Dirty Bubble really does deserve the number 1 spot for villainy. What he did to the mayor's kid was just...ugh!
    Enjoy the changes!
    [Updated: 6/4/2015]
    Action Figures:
    [Machine Meltdown]
    Bronze: Maintain 80%+ efficiency for 10+ seconds
    Silver: Maintain 80%+ efficiency for 20+ seconds
    Gold: Maintain 80%+ efficiency for 30+ seconds
    Artwork:
    [Surface Tension]
    Bronze: 1,200+ points
    Silver: 2,400+ points
    Gold: 3,000+ points
  • ИгрыИгры

Комментарии • 41

  • @cannon9009
    @cannon9009 9 лет назад +6

    We all know you wont be getting Machine Meltdown's Gold Action Figure anytime soon, unless you put the computer players on the hard difficulty.

    • @chimanruler15
      @chimanruler15  9 лет назад +2

      Cannonball Burkeball That's correct, and thanks to the hard difficulty, I've gotten that action figure several times.

  • @LisaTheVocaloid
    @LisaTheVocaloid 7 лет назад +6

    You should be a best captive! Congrats!

  • @DylanPtheGamer
    @DylanPtheGamer 9 лет назад +2

    Here's what you do: Fix the generator if the generator is half repair.

    • @cannon9009
      @cannon9009 9 лет назад +1

      No, repair the generator when you fix everything else, so your efficientcy doesnt lower as your fixing the generator.

    • @chimanruler15
      @chimanruler15  9 лет назад +1

      Cannonball Burkeball That's true, but it's not exactly easy to do that with a CPU partner who (1) doesn't do anything until you do something and (2) is too slow with fixing machines, especially on the lower difficulties. When I'm playing with my brother, we can keep the machine efficiency up all the way for a very long time using your method, but since that isn't the case here, I have to put the generator first, though I'll still try to fix everything I can before doing so.

    • @shadic1988
      @shadic1988 8 лет назад +2

      You can fix it when it starts to wear immediately. That's what I do.

    • @chimanruler15
      @chimanruler15  8 лет назад +1

      From what I've read in the game's coding, the generator starts to wear after 30 seconds of its being at max efficiency, so players can use that to predict when the generator will wear out.
      Oh, and NEVER let CPUs fix machines that require only one person to fix. They take FOREVER.

    • @DylanPtheGamer
      @DylanPtheGamer 8 лет назад +2

      chimanruler15 But on a team, you MUST let your CPU on your team fix it with you, because it'll get you a better score!

  • @pottytheparrot310
    @pottytheparrot310 7 лет назад +3

    I'LL HAVE A BURGER AND FRIES!

  • @Asew54321
    @Asew54321 10 лет назад +2

    Action Figures
    Machine Meltdown
    Bronze: Never have a breakdown (Squidward Tentacles)
    Silver: Never fall under 25% efficiency (Spongebob Squarepants)
    Gold: Make over 160 Chum Bucket meals (Karen the Computer)
    Artwork
    Surface Tension
    Bronze: 4,000+ Points (The Chum Bucket of Dr. P!)
    Silver: 5,000+ Points (Patrick's Secret Box)
    Gold: 5,000+ Points (PicassoBob)

    • @chimanruler15
      @chimanruler15  8 лет назад +2

      +Cobi Miller Guess what I just found out.
      The game itself is conceptually flawed in its programming. I just looked some more at the coding, and I found out that it is almost impossible for anyone to get the full amount of popularity points from Floor It, and it is technically impossible to get the full amount from Beats Me. That means that you cannot get all 120,000 points (15,000 points per set location) in each story mode.
      The game is coded in a way that in each audition, your audition score is multiplied by a certain number. For example, say that you got 750 points in Rock Bottom. The multiplier in this case is 6.67, so 750 (audition score) * 6.67 (audition multiplier) = 5002.5 (popularity points). In other words, you would need at least 750 points to get all 5,000 points for the audition. Interestingly, the game rounds down if the amount of popularity points that you get is a decimal, so if your amount is 4999.95, it would be rounded down to 4999.
      What makes this worse is that how big the multiplier is depends on the story mode. In other words, the multiplier of an audition changes as you progress through each story mode. For example, in Blistering Barnacles, the Bronze multiplier is 40.00, the Silver multiplier is 32.42, and the Gold multiplier is 31.25. I assume the developers did this in order to make game progression more difficult. Some audition multipliers remain constant while others increase somewhat. In Tournament Mode, the audition multiplier is always the Bronze one.
      However, to get the full amount of popularity points from Floor It, you would need a score of at least 814 because 814 (audition score) * 6.15 (Bronze audition multiplier) = 5000.1 (popularity points). My highest score is 799 on my fastest time, which is around 3:35:00, so I cannot go any higher if I wanted to.
      There is no point in trying in Beats Me because 540 (the max score) * 9 (Bronze audition multiplier) = 4,860 (popularity points). In other words, in Sand Stadium, no matter how hard you try, you will only get 14,860 points, 140 points shy of 15,000 points.
      Such oversights...

    • @Asew54321
      @Asew54321 8 лет назад +2

      chimanruler15 Holy crap... I wonder if you are the first person to ever find this out. You should contact the developers about this, maybe write something and get this noticed.

    • @chimanruler15
      @chimanruler15  8 лет назад +1

      Cobi Miller Indeed. I wonder how to contact them, though.

    • @Asew54321
      @Asew54321 8 лет назад +2

      This may or may not be right, but here's what I got
      support.thq.com/thq/consumer/question.asp
      That's the e-mail address

    • @chimanruler15
      @chimanruler15  8 лет назад +1

      Cobi Miller Thank you. I'll let them know soon.