Thanks for a great video. I’ve just literally started learning to use Unreal 5 and this was just perfect because I’m primarily wanting to do art for illustrations. But having the option for real time 360 views is just awesome. Great work
Absolutely loved this tutorial!! Posted below in the comments a really important question regarding photorealism and this tutorial and in your discord!
I was thinking the same thing. Hey you're not to bad yourself Danny. Is your transition to sculpting in Blender complete or are you still masterfully working in Zbrush?
This is actually masterful, dude. The fact that you break it down like this and really elaborate on the simplicity of the steps to really execute an amazing result is actually so useful. Great to have insight on things like this. Amazing work, J.
i dont know why I watched this, I have never used any animation or design tools in my life, but this was fascinating! I can tell your hard work and experience and tech allowing this is indeed awesome! Would love to see if you could do some idle animations to this character, facial gestures, etc!
@@artofjhill HI! Why does this 30fps video look like 60fps?? You did something unusual between the frames that made them smooth. Transitions between frames are smooth, unlike 99.99% of videos on YT, (especially those recorded with even the best smartphones)
I didn't understood a single word that man said. Still watched all of it. I'll join a 3D course in a few months, hope i get somewhat close to this someday.
I have no clue what you're doing 99% of the time, but I can't stop watching/ trying to understand. I am a massive fan of animation and VFX work. Thanks for sharing your process! Obv took a ton of time.
I love how this is simultaneously a showcase of your knowledge and skill within your craft, and a love letter to the tools you use and the people who develop them. Great video all around, even though I know very little about the subject!
i don’t know why this was on my youtube recommended considering i literally NEVER watch these kinds of videos but this was just absolutely amazing to see. watched it the whole way through and just WOW the talent.
It does have this. I use the partcle system in blender for all my hair and you can even make the hair texture with nodes inside blender and export the alembic file right over to UE4/5
I really love the marker drawings on her arms, it adds so much personality. You make it look so easy but I dabbled enough in c4d to know it ain't. Most of this goes over my head and now I wish I had an extra lifetime just to learn all this stuff! Great video, beautiful result!
I know you could take the textures, but what is the best way to transfer them to your model. Is using projection in zbrush or sp the fastest and best way?
"How I made my own Character FOR Unreal Engine 5", almost thought Unreal was gona make modelling and sculpting tools obsolete haha. Amazing work though! The hair came out so nice in engine! edit: Looks like he ended up changing the title haha
@@artofjhill Me2. As ZB uses a special scale...I'm using the new global export set to 1000. I'm not sure, but if you leave it at 1. It comes in so small in ue5. Is that correct workflow I'm just wondering?
Oh, my gerd! If anyone heard a loud crashing sound, that was my lower jaw as it made contact with my room's dusty wooden floor. Wonderful artwork. Even placing aside all of the side notes of 'stealing' from other resources, the result is breathtaking and the glimpses of the work needed to do this is intense. This artist/renderer's brain must be wired differently. 🎨
@@artofjhill do you have a 3d object file that is open to use? im trying to get into game dev for school and would love to use this as the playable character.
This is REALLY interesting to me! I am BIG into VR and to be able to create things for VR like player characters, worlds and mmorpgs would be an amazing job! Thanks for showing us this! It has inspired me.
First, you take the dinglepop, and you smooth it out with a bunch of schleem. The schleem is then repurposed for later batches. Then you take the dinglebop and push it through the grumbo, where the fleeb is rubbed against it. It's important that the fleeb is rubbed, because the fleeb has all of the fleeb juice. Then a Shlami shows up and he rubs it, and spits on it. Then you cut the fleeb. There's several hizzards in the way. The blaffs rub against the chumbles, and the plubus and grumbo are shaved away. That leaves you with a regular old plumbus!
I love it, I did exactly the same thing with Unreal engine 4, downloaded their human scene then stole all the materials and lighting for my own model. It saves so much time and effort. I need to update that project now with UE5. Pity I don't have an RTX capable GPU, I really want to play with ray tracing. Awesome workflow, I really need to get back into Z-Brush again, it has come a long way since I used it last.
Oh man - some skills! Some crazy progress from Megadrive days. This amount of detail potentially driven by A.I. is a big deal. Mind blown. Thanks Dude. Plug me back into the Matrix!
Awesome work man! I really love the "cyborg / futiristic design", maybe I would have loved it even more if the eyes were animated to follow the camera and a bit of "breathing movement" to make her more realistic ! congrats again :)
Wow! This field has really changed. I never was a professional with graphics, but was an art major before I got into computers. I remember when Maya came out in 1998. I was working in VRML and created a website with a 3D art gallery about that time. Before that, I read books about C programs to create ray tracing using matrix arrays. Now it's 20 years later and I've been in the ERP world programming massively complex business systems. This is fun to watch.
This is one of the best workflow videos I have seen....one question- How did you learn all the software transitions and gain the in depth knowledge of each and every software? I can barely transition smoothly between blender and maya lol :(
Glad you liked the video! I’ve just learned through practice and I use all these programs for work so pretty much every day for years. You get more comfortable with everything the more you use it
Spent most of the time, my jaw on the ground repeating to my self, 'Don't message him, saying"you're a god!!" But here I am J, man alive! I see it, but I almost don't believe it. Although at times it's technically way over my head, but your generosity and clarity to lead us through the process is as astonishing as it is heartwarming!!! My friend, 'you are a god!' Stunning work!
ah yes, bubblegum arms, bright green hair, robotic parts and red eyes, this is indeed the flexiest deviant art sonic oc. Don't get me wrong I respect the craft, the knowledge you have and the technology gone into this. The final colors are just not coherent and that's from a ratio issue I'd say. Good job I learned a lot tho so thanks for that
@@edbeded punks do have color theory going on in their outfits. They usually match their pants and their hair. They have big symbol pieces and noise all over the rest make the piece stand out more and they use the noise to communicate their beliefs systems. This is just a dude sucking up to some companies. There is no soul. The colors are ugly. I love chocolate milk stay sad.
When I saw this a few years ago, I thought that it's from some game, like an official model. Damn, I'm impressed, you are very skilled man! Keep on going, I'll check out more of your stuff.
I'm new to everything unreal and computer design. I'd say 99% of what you mentioned went over my head but the video was clear and concise. I think I'm going to try learning some of the stuff featured in this video because this was mind blowing!
I come back and watch this like once a month. It's amazing and it's what makes me believe in myself in my own journey through 3D and animation. Thank you
How time flies so fast. I was out in the 3D industry for 3 years because of a broken PC. Now I'm back and this is how complicated it is now? Damn, I have a looot to catch up. great work btw! 🤙⚡
maskara goes directly on the hairs of the eyelashes. The name of the make up that is painted in a line on the skin just above the eyelashes is called eyeliner. no judgment. just letting you know :) Cool sculpt!
Hey man that was really cool! Can't believe this is the first time I have come across your channel before. Loved all of the detail you put into the character, and all of the little Easter eggs you added to the character as well. Great work using Unreal to Render your work, I loved those final shots! I wish I had the skill to make a character look that awesome.
Randomly popped in my recommendations. I loved how the character looked but when I saw almost 29 minutes of length, I knew I was gonna dodge it. For some reason, I got so hooked, I watched the entire thing top to bottom.
Hope you dig it! Let me know if you have any questions in the comments. Full images on my artstation www.artstation.com/artwork/v2abAa
Thanks for a great video. I’ve just literally started learning to use Unreal 5 and this was just perfect because I’m primarily wanting to do art for illustrations. But having the option for real time 360 views is just awesome. Great work
Absolutely loved this tutorial!!
Posted below in the comments a really important question regarding photorealism and this tutorial and in your discord!
Yeh dude, where can I download a 3440x1440 version for my desktop background?!
Please do a workspace setup tour 🙏🏽💙💯
You did a remarkable job with this. Loved watching your process too.
Didn't plan on watching the whole half hour but you got me hooked! Great workflow and stunning render
Thank you Danny Mac! Appreciate you
I was thinking the same thing. Hey you're not to bad yourself Danny. Is your transition to sculpting in Blender complete or are you still masterfully working in Zbrush?
yeah me too he needs a better hook intro is too long.
same
I'll second that. Phenomenal editing. I also learned stuff. And yes, amazing model. Great work.
Saying "PC Computer" is the most Mac user thing i have ever heard and i love it, great video btw
Hahahaha! glad you liked the video :)
it's like saying "smh my head"
@@Aestareth_ RIP in peace
@@Aestareth_ lol out loud!
@@MikeDutton MC character
This is actually masterful, dude. The fact that you break it down like this and really elaborate on the simplicity of the steps to really execute an amazing result is actually so useful. Great to have insight on things like this. Amazing work, J.
Thank you man, really appreciate the comment and I'm glad you liked it
i dont know why I watched this, I have never used any animation or design tools in my life, but this was fascinating! I can tell your hard work and experience and tech allowing this is indeed awesome!
Would love to see if you could do some idle animations to this character, facial gestures, etc!
Wow thank you. Glad you liked the video and hopefully I can bring her to life
I liked the magic words and stuff happening.
@@artofjhill HI! Why does this 30fps video look like 60fps?? You did something unusual between the frames that made them smooth. Transitions between frames are smooth, unlike 99.99% of videos on YT, (especially those recorded with even the best smartphones)
I didn't understood a single word that man said. Still watched all of it.
I'll join a 3D course in a few months, hope i get somewhat close to this someday.
do it
for what?
This character could easily be put in a game like Apex or Overwatch. It looks really good!
Truee, in fact, at first sight, i actually thought shes a new Apex character
this character deserves to be in better games then trashpex or garbagewatch
@@kotasilverknight4Why, it's Hideous! Really?
@@NextWorldVR you think the character is hideous? What are you stupid?
@@kotasilverknight4 he simply did not like it ?
Why are you bullying
That would be sick if we could have a character building engine that games would let us import so we could have the same characteristics every game
I never thought of something like that, that would be so cool
meme material
@@hertibenarty5102 truuu
metaHuman exists
That's a fucking good idea
I have no clue what you're doing 99% of the time, but I can't stop watching/ trying to understand. I am a massive fan of animation and VFX work. Thanks for sharing your process! Obv took a ton of time.
I love how this is simultaneously a showcase of your knowledge and skill within your craft, and a love letter to the tools you use and the people who develop them. Great video all around, even though I know very little about the subject!
Thank you. Appreciate that and glad you enjoyed the video
I’ve just started a 3D animation degree and I plan to specialise in 3D modelling and rendering and you inspire me so much! Love seeing your process!
Glad to hear it. Keep working on it!
Hey, how's it going?
Is there any platform to sell such characters if you dedicated all your time creating them?
@@williammwangi4439 any 3d site where you can buy/sell models
i don’t know why this was on my youtube recommended considering i literally NEVER watch these kinds of videos but this was just absolutely amazing to see. watched it the whole way through and just WOW the talent.
Wow thank you
really love the aesthetic of your work, such a great inspiration
Glad you like it!
This is brilliant, the character course is definately on my hit list.
"hit list" what do u mean by that
@@pixel7372 I have a list of tuts I am working my way through purchasing...
I just started my studies in animation and modelling, this is such an inspiration!
glad to hear it, keep it up
wow! that's so cool.. the pose, render, colors everything looks so amazing!
Thank you, glad you like it
"wide awake" by Roniit is the song used in the showcase in the end for anyone wondering.
100%
@@artofjhill put it in the fucking description
Blender needs stuff like this! Specially the hair stuff, that's blows my mind how quick that was.
It does have this. I use the partcle system in blender for all my hair and you can even make the hair texture with nodes inside blender and export the alembic file right over to UE4/5
@@Zagreou oh really? That's amazing, I clearly need to learn more 🤣😅
You can tell this project took a while because the excitement from the ref footage went away. Great stuff dude mad inspiring !!
I really love the marker drawings on her arms, it adds so much personality.
You make it look so easy but I dabbled enough in c4d to know it ain't. Most of this goes over my head and now I wish I had an extra lifetime just to learn all this stuff!
Great video, beautiful result!
Thank you
Incredible work. Had no idea you could rip metahuman textures like that
Like a thief in the night
@@artofjhill I did that a while ago. Can't believe anyone didn't think of it either because most people figure stuff like that out really quickly.
@@the_best_saiyan8448 best way to use them.other than that they ate to heavy for game design
I know you could take the textures, but what is the best way to transfer them to your model. Is using projection in zbrush or sp the fastest and best way?
"How I made my own Character FOR Unreal Engine 5", almost thought Unreal was gona make modelling and sculpting tools obsolete haha. Amazing work though! The hair came out so nice in engine!
edit: Looks like he ended up changing the title haha
Me too!!!
Yep, same the reason i clicked :D
that's the thing with RUclips clickbait. you know people do it all the time but you still fall for it
It's rather like you rendered the character in UE5, I was hoping you're gonna make a playable one like that ;)
It looks stunning tho!
The small details took my heart the most. It's like a big shoutout to the legacy of Unreal and Epic as a whole.
Man, it looks so strong, stylish and live! Real gem:)
This is AMAZING!
I'd LOVE an more in depth tutorial on how to export from unreal to Z-Brush and other stuff like this.
Noted!
@@artofjhill Me2. As ZB uses a special scale...I'm using the new global export set to 1000. I'm not sure, but if you leave it at 1. It comes in so small in ue5. Is that correct workflow I'm just wondering?
Oh, my gerd! If anyone heard a loud crashing sound, that was my lower jaw as it made contact with my room's dusty wooden floor. Wonderful artwork. Even placing aside all of the side notes of 'stealing' from other resources, the result is breathtaking and the glimpses of the work needed to do this is intense. This artist/renderer's brain must be wired differently. 🎨
lol appreciate the comment
@@artofjhill do you have a 3d object file that is open to use? im trying to get into game dev for school and would love to use this as the playable character.
This is REALLY interesting to me! I am BIG into VR and to be able to create things for VR like player characters, worlds and mmorpgs would be an amazing job! Thanks for showing us this! It has inspired me.
glad you liked it! 🦾
I've learnt so much more with your work flow and voice over, than i did for my masters degree. Thank you for everything
Happy to hear you like the videos. Sorry about your education though :p
Keep making stuff
First, you take the dinglepop, and you smooth it out with a bunch of schleem. The schleem is then repurposed for later batches.
Then you take the dinglebop and push it through the grumbo, where the fleeb is rubbed against it. It's important that the fleeb is rubbed, because the fleeb has all of the fleeb juice.
Then a Shlami shows up and he rubs it, and spits on it.
Then you cut the fleeb. There's several hizzards in the way.
The blaffs rub against the chumbles, and the plubus and grumbo are shaved away.
That leaves you with a regular old plumbus!
underrated, and relateable
Very informative...I am learning animation on my own...this was really good 👍
so talented... unreal
im currently in school for game design and this is so inspiring to see. excellent techniques i will definitely be using!
I'm blown away by your expertise
this was amazing
I love it, I did exactly the same thing with Unreal engine 4, downloaded their human scene then stole all the materials and lighting for my own model. It saves so much time and effort. I need to update that project now with UE5. Pity I don't have an RTX capable GPU, I really want to play with ray tracing. Awesome workflow, I really need to get back into Z-Brush again, it has come a long way since I used it last.
Amazing quality character! Can't wait to see this graphics in accual game! 🔥
Same
Beautiful. I'm transferring over from simple application development and you just hit me with some real inspiration
glad to hear it. Make some cool stuff
Amazing to see how it works behind the scenes. The model that you made looks badass!
Thank you 🦾
Oh man - some skills! Some crazy progress from Megadrive days. This amount of detail potentially driven by A.I. is a big deal. Mind blown. Thanks Dude. Plug me back into the Matrix!
Awesome work man! I really love the "cyborg / futiristic design", maybe I would have loved it even more if the eyes were animated to follow the camera and a bit of "breathing movement" to make her more realistic ! congrats again :)
cool idea. glad you liked it
Where did you get the base mesh?
He made it by himself, you can buy it on his artstation
*YCenSoN's reproductive tool is a 10/10. the local moms are addicted to it. they writh an agony without it. I DEMAND YOUR ENDORSEMENT, DEAR VIEWERS.*
@@Nerd-Island can you give me the link?
@@aryantzh2028 sure :)
Link: www.daz3d.com/
Tutorial: ruclips.net/video/Oab3268dGC8/видео.html&ab_channel=FlippedNormals
@@ycenson2451 I-
Wow! This field has really changed. I never was a professional with graphics, but was an art major before I got into computers. I remember when Maya came out in 1998. I was working in VRML and created a website with a 3D art gallery about that time. Before that, I read books about C programs to create ray tracing using matrix arrays. Now it's 20 years later and I've been in the ERP world programming massively complex business systems. This is fun to watch.
Cool. Yea, cg art and rendering is getting really good fast
Like the image quality, lightning, focus and so on of the camera in the room! good job
glad you liked it
This really looks unreal! For how long have you been doing 3d modeling and how long did it take you to make this character?
I see what you did there
for him probs 50-100 hours. For the average person watching this you'll get to this in about 4000 hours XD
This is one of the best workflow videos I have seen....one question- How did you learn all the software transitions and gain the in depth knowledge of each and every software? I can barely transition smoothly between blender and maya lol :(
Glad you liked the video! I’ve just learned through practice and I use all these programs for work so pretty much every day for years. You get more comfortable with everything the more you use it
Fantastic work. 😊⭐
Well worth my time. Merry Christmas!
Glad you liked it, Merry Christmas!
Nice job Jay. I learned a few things.
Happy to hear that
Spent most of the time, my jaw on the ground repeating to my self, 'Don't message him, saying"you're a god!!" But here I am J, man alive! I see it, but I almost don't believe it. Although at times it's technically way over my head, but your generosity and clarity to lead us through the process is as astonishing as it is heartwarming!!! My friend, 'you are a god!' Stunning work!
Wow what a comment. You’re too kind. I’m super glad you liked the video and the result. Cheers
ah yes, bubblegum arms, bright green hair, robotic parts and red eyes, this is indeed the flexiest deviant art sonic oc.
Don't get me wrong I respect the craft, the knowledge you have and the technology gone into this. The final colors are just not coherent and that's from a ratio issue I'd say. Good job I learned a lot tho so thanks for that
Because we all know that the most punk of characters care so much about color theory. You’re an actual chocolate milk drinker
@@edbeded punks do have color theory going on in their outfits. They usually match their pants and their hair. They have big symbol pieces and noise all over the rest make the piece stand out more and they use the noise to communicate their beliefs systems. This is just a dude sucking up to some companies. There is no soul. The colors are ugly. I love chocolate milk stay sad.
This is my character I made in UE5 . . . . 95% of work is done in zbrush / Maya.
When I saw this a few years ago, I thought that it's from some game, like an official model. Damn, I'm impressed, you are very skilled man! Keep on going, I'll check out more of your stuff.
Thank you
Dude, that song at the end.. omfg!
Looks like she’s been sent back in time to attend an Anti Trump Rally.
I love the way you gather references and the whole process is super neat!
glad you think so
Super Cool ! I know its a lot to ask for but adding movements to the broll wouldve been soooo sick !
Like her moving? yea that would be tight
dude that is unreal. You pwn such technical aspects and bring it all together with masterful artistry.
thank you man, appreciate that. Glad you like it
It looks so soo good when isaw the thumbnail i thaught it was a real life person! Please keep it UP !
Thank you. Will do
I'm new to everything unreal and computer design. I'd say 99% of what you mentioned went over my head but the video was clear and concise. I think I'm going to try learning some of the stuff featured in this video because this was mind blowing!
I really love your room setup! color, mood, toys everything
I come back and watch this like once a month. It's amazing and it's what makes me believe in myself in my own journey through 3D and animation. Thank you
🙏
*if she was the main character in a movie/game I would def watch/play it. She look cool af*
I didn't notice it was a half hour video it was really cool and intersting I'd love to have the same level of knowledge as you one day
Im in love! I was waiting for her to blink @ 27:22 - Great work!
thank you!
ur a legend. ur vids helping me a lot for my studies and personal modelling projects
Happy to hear that
How time flies so fast. I was out in the 3D industry for 3 years because of a broken PC. Now I'm back and this is how complicated it is now? Damn, I have a looot to catch up.
great work btw! 🤙⚡
haha thanks man. Welcome back. can be as complicated as you want
i like the process even though i don't do 3d modeling. however this character is so unique i'll probably do some art of her sometime soon!
thank you, that would be cool!
YO! You're process is absolute crazy. WOW
This came out crazy good
I went into this video with curiosity and now i have so many ideas and a need to learn! Keep up the good work bud
glad to hear it! Will do.
Layering model skins… never thought of that!
Wow cool character design. Very original. It's so brave and strong.
Looks awesome.. special the thought process behind it..👏👏
Please make a short film..
Also body posture, specially torso, looks a bit "not flexing"...
maskara goes directly on the hairs of the eyelashes. The name of the make up that is painted in a line on the skin just above the eyelashes is called eyeliner. no judgment. just letting you know :) Cool sculpt!
This rules dude!
Im currently getting into taking 3D work more seriously and found this to be super inspiring.
great work!
Cool have fun and keep working on it
Hey man that was really cool! Can't believe this is the first time I have come across your channel before. Loved all of the detail you put into the character, and all of the little Easter eggs you added to the character as well. Great work using Unreal to Render your work, I loved those final shots! I wish I had the skill to make a character look that awesome.
The level of skills knowledges and creativity is impressive
Wow... absolutely stunning
Looks absolutely insane dude! Really good job!
This character is so well done, it has to be in a game! Wonderful job man.
🙏
Pretty awesome and love the Chappie stuff lol ur character should be in a game
That was indeed an Epic Flex. Great work!
Thanks for sharing the hole process
for sure, glad you liked it
Amazing, the future of video games is so bright with Engine 5.
Agreed
this is so unbelievebly good
I fell in love with this project.
❤️
Randomly popped in my recommendations. I loved how the character looked but when I saw almost 29 minutes of length, I knew I was gonna dodge it.
For some reason, I got so hooked, I watched the entire thing top to bottom.
Happy to hear that!
Damn! Im gonna cry, i wanna learn but this is so difficult. Urs so talented! Great job!
Thank you. Just start messing around and you’ll get there eventually
@@artofjhill omg you replied! Thank you. I love your work! I'm a UI/UX designer but I wanna start 3D too. But I am scared haha.
Fantastic character and thorough workflow breakdown! Love the delivery of technical details and information in your videos- Thanks so much!
glad you liked it!
Dude the world don't deserve you. You're amazing
YOU'RE Amazing
This is absolutely fantastic! Thank you for this!
Glad you like it!
I love the fact you have a Wraith Figure (Apex Legends) and a Titan Figure (Titanfall 2), it looks like its BT i cant rlly tell 100%
Yup. I worked on those games :p
wow- superb work! keen to see what you do with the new UE5...
Thanks. Me too
she looks amazing
🙏
i have never watched a video on this type of art before. i had no idea what was going on but it seems so fun 🤩
Every thing you do is sick af!!!
This is so cool!!
I'm dying !! This is so freaking beautiful work !!!!
🙏
I dropped out of the college course that was teaching me to 3d model, this video makes me want to model again.