Pretty good breakdown for sure. It is amazing at how much damage out put you can do once those buffs kick in. Pretty much for all characters it should be on at least one piece of gear. My Thor build is just nuts lol. I am curious to see how these stats will work with the new lvl caps they will be introducing coming soon. The amount of damage output with my Black Widow Build is around 265K for a single shot of high calibar.
I had to take a break as well. I went hack to playing God of War and Mafia 3, and had an opportunity to compare great games to a mediocre one. What made God of War great was how they tell the story as it relates to the player's actions. Things you are doing feel like they have weight or consequences and seem to correlate with the story however, the Avengers game does not have this element or rather does not implement it as well. The Wakanda expansion story does very little to connect the action with the storyline. While they do attempt to tell a story while offering mission that should compliment the narrative, the attempt seems to fall flat. They did however, do a pretty good job doing this during the main campaign. Not sure I want to be forced into a character based on the storyline but, it may workout better for continuity. I suggested before that the drop zone missions have bosses and consequences when failing or passing them but, for now most of the end game content feels empty and pointless. I'd like to be able to have endgame missions that allow you to save civilians or allies, and then by saving them it adds to the content by allowing those characters to offer side missions. I would also like to see a nemesis system where stronger enemies target your character or certain enemies, after defeated, would come back to ambush you and your team. The enemies currently have no personality and don't feel alive. They could easily give exos, adaptiods and dredbots dialog and personalities so that the fights feel more weighted and fulfilling. An exos operator could have a team and come after you with for the simple purpose of revenge despite his superior's orders. This may then lead to new factions being formed and offer new story arcs.
I think the Dev team for this game is too small this game is great I love it (my first looter so I don't know about other looter games) but the end game content other than olt(which I really loved) does not really feel like endgame stuffs to me it's just too repetitive, also I am a pc player so spiderman not being for people like us is kinda bad.... M taking a break from gaming in general but will keep my interest on this game and see how it goes...
Basically the higher the number goes the less you actually get added in terms of benefit, it exists to stop people being able to have 100% armour or 100% crit chance
@@BobDuckNWeave Yes I get that but in your picture does deminishing returns "high" mean you almost get no returns so that stat is bad or does it mean you get much in return so its good.
I find this RUclipsr very likeable. :) What a great guide, many thanks for creating this! :)
Thank you so much btw, just saw this comment after your other one! 💜💙
Thank you so much, Bob this video is going to help a lot of people including me :).
Thanks bud! I hope you get some use out of it!
Been looking into this game, thanks for the breakdown!
More than welcome bud, got a deeper dive coming soon that gets real intense 😅
Pretty good breakdown for sure. It is amazing at how much damage out put you can do once those buffs kick in. Pretty much for all characters it should be on at least one piece of gear. My Thor build is just nuts lol. I am curious to see how these stats will work with the new lvl caps they will be introducing coming soon. The amount of damage output with my Black Widow Build is around 265K for a single shot of high calibar.
That's a crazy Widow build bud! Pretty impressive! Yeah I'm looking forward to it to, excited to see how the raid stuff fits into it all too!
Thanks for the guide Bob (And Dev ;) )
Hope to get back into your streams when silly job doesn’t get in the way haha
More than welcome bud (Dev says yw too 😂) all good bud, thanks for the supporting the content regardless 💙💜
All your tips are phenomenal thank you
Tysm!
Thank you for making this video! It was super helpful!!! ☺️👍🏽
You're so welcome!
A bit of info, that Iron Man’s lasers scale from Might. Just a little FYI if you go for a laser build with him
Sorry I didn't reply before, they no longer do this, they now scale with Precision, as per my last check with the developers 👍
nice 3:57 picture thanks bob
New player here.. Got you a subscriber.. You're officially my go to guy for this game..keep it up
Thank you! Hope you're enjoying the game! 💪
Nice breakdown for new players!
Thanks Sonic!
Great video, thanks for the intel my man.
I'm glad you enjoyed it!
Thx alot man...
Since the road map I have taken a break from the game, still good video..
Understandable, hopefully we see you in the raid 👍
I had to take a break as well. I went hack to playing God of War and Mafia 3, and had an opportunity to compare great games to a mediocre one. What made God of War great was how they tell the story as it relates to the player's actions. Things you are doing feel like they have weight or consequences and seem to correlate with the story however, the Avengers game does not have this element or rather does not implement it as well. The Wakanda expansion story does very little to connect the action with the storyline. While they do attempt to tell a story while offering mission that should compliment the narrative, the attempt seems to fall flat. They did however, do a pretty good job doing this during the main campaign. Not sure I want to be forced into a character based on the storyline but, it may workout better for continuity. I suggested before that the drop zone missions have bosses and consequences when failing or passing them but, for now most of the end game content feels empty and pointless. I'd like to be able to have endgame missions that allow you to save civilians or allies, and then by saving them it adds to the content by allowing those characters to offer side missions. I would also like to see a nemesis system where stronger enemies target your character or certain enemies, after defeated, would come back to ambush you and your team. The enemies currently have no personality and don't feel alive. They could easily give exos, adaptiods and dredbots dialog and personalities so that the fights feel more weighted and fulfilling. An exos operator could have a team and come after you with for the simple purpose of revenge despite his superior's orders. This may then lead to new factions being formed and offer new story arcs.
Anyway, either way they've gotta beef this game up. It has a lot of potential.
I think the Dev team for this game is too small this game is great I love it (my first looter so I don't know about other looter games) but the end game content other than olt(which I really loved) does not really feel like endgame stuffs to me it's just too repetitive, also I am a pc player so spiderman not being for people like us is kinda bad.... M taking a break from gaming in general but will keep my interest on this game and see how it goes...
Why you blocking us on twitter ?
Where can i go to see these characters stats scaling
Sorry for my ignorance, but what is scale rate?
I can't find a link that discusses this battery effect? Anyone know where or which one it is?
I was a little delayed in getting it out but will be out in the next few days 👍
@@BobDuckNWeave No worries!! Many thanks!
Can someone explain diminishing returns? high means not much return so bad? low little less bad and "no" means its good stat?
Basically the higher the number goes the less you actually get added in terms of benefit, it exists to stop people being able to have 100% armour or 100% crit chance
@@BobDuckNWeave Yes I get that but in your picture does deminishing returns "high" mean you almost get no returns so that stat is bad or does it mean you get much in return so its good.
@@nomadinneverland6832 yes, high means no returns i.e. bad
@@BobDuckNWeave thank you!
Could you make a Hulk guide
I'm currently working on my Hulk build, make sure you're subbed and notis are on 👍
@@BobDuckNWeave TY KING!
You talk way to much and should show more examples while showing gameplay!