Final Fantasy 7 Remake Analysis and Critique
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- Опубликовано: 19 авг 2024
- Twitter: / namscompendium
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Welcome to my Final Fantasy 7 Analysis and Critique. This will be an in-depth review of the Final Fantasy 7 Remake. The Final Fantasy 7 Remake is quite controversial in some areas, but I think that Final Fantasy 7 Remake is a great game that's worth your time. So in this Final Fantasy 7 Remake analysis, I'll explain to you why I enjoy the game as well as give a critique of the Final Fantasy 7 remake. I will also explain the story of the Final Fantasy 7 remake in detail, so there will be spoilers for the game.
The following video is going to be a full critique of the Final Fantasy 7 Remake. That means I will be going through almost everything the game has to offer, only skimming over some things that I don’t have a lot to say about. This video is coming from someone who never grew up with the original Final Fantasy 7 but has played it twice. Once last year, and a second time in preparation for this video. I have no nostalgia for the original game, but I respect it and the cultural impact surrounding it. This video will not be a direct comparison between the two games, but I will draw comparisons where I feel they are needed.
Final Fantasy VII Remake[a] is an action role-playing game developed and published by Square Enix, released for PlayStation 4 on April 10, 2020. It is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII.
Set in the dystopian cyberpunk metropolis of Midgar, players control mercenary Cloud Strife as he and an eco-terrorist group known as AVALANCHE oppose a powerful megacorporation known as Shinra from using the planet's life essence as an energy source. The gameplay combines real-time action with strategic and role-playing elements.
Remake was announced in 2015 following years of speculation. Several key staff members returned, including character designer Tetsuya Nomura as director and main character designer, director Yoshinori Kitase as producer, scenario writer Kazushige Nojima as story/scenario, event planner Motomu Toriyama as co-director/scenario design, and composer Nobuo Uematsu returning to compose the main theme of the game, among other staff. The staff redesigned the characters to balance realism and stylization.
The game was well received for its graphics, gameplay, narrative and music. It has become one of the fastest-selling PlayStation 4 games, selling over 3.5 million copies within the first three days.
Also can’t wait to watch the growth of your channel!
This man took somebody that never consumed any Final Fantasy content ever in their life, and actually made them care. Thank you for this video man, this shit was so entertaining and your hypotheses and theories are amazing. I love how much work and quality you put into your videos even though you don't have 1,000 subscribers yet. You're truly amazing.
This was before he had 1,000 subs? Wow, he never slacks, huh.
Wait, he only has 11,600 subs now and he has such great quality? Though he had, like, 300,000 subs! Way to go, dude!
Have you proposed yet Dean?
@@datatsushi2016 haha being nice is so gay lol, lmao
Another common interpretation for the whispers and one I personally agree with is at the whispers represent the pressure and fear the developers have with working on such a iconic story. Also Sephiroth stabbing Barret in Shinra HQ is a call back to the original script in which it was planned for Sephiroth to kill Barret there as well. Actually the original story planned on only having Cloud and two party members of your choice surviving to the end.
Could Dyne have been the whisperer that saved Barret's life? Many people speculate it was Wedge.
@@ndrcalrryx2094 I don't think the whispers are actually ghost. They didn't revive him because of any personal connection, just at it wasn't Barrett's time yet.
Could be, but I don't get why they tried to go all meta. It just takes the player out of the story and the world they did such a great job of building up until chapter 17.
Characters getting revived after dying completely devalues the impact of their death.
@@orome9793 honestly I personally like the meta. The writers of one of the most heavily requested remakes using it to examine the concept of remaking old art is much more interesting than just FF VII with better graphics and voice acting.
@@orome9793 I can see where you are coming from, but what this game is setting up is that in future parts they can’t just instantly get revived anymore because they were tricked into killing that power at the end of the game. That plot device is only used on Barrett as a means of cuing the player into what’s going on, but also the reverse is true with Wedge and Biggs surviving at the end of the game. If you wanted wanted a more shot-for-shot remake of the original, that’s totally fine, but as someone who had all of the twists spoiled before I was able to play the original game, being able to experience this new story at the same time as the rest of the fandom along with the speculation that I missed out on is really special and makes it worth getting into for me. Hopefully that made sense.
Just as I finished your R&C videos this pops through. Guess I’m marathoning your channel
Fun fact about me: I played this game and beat it without ever using the d-pad on my magic, thus never learning how to use my stronger magic. I beat Sephiroth with Fire.
😂😂😭😭
It’s funny cause so did I 😂😂I had no idea that I could change it I thought it automatically changed itself and while I was exploring in N+ I accidentally clicked the d pad grabbing for my drink and was like hold on….
Wait… I didn’t know magic was in this game until this comment 😂. Enjoyed the game nonetheless
So you didnt watch this video?@@bruis1527
You could use the dpad for stronger magic+
"its impossible to stagger bahamut before he does megaflare for the first time" thats just straight up not true, i was able to stagger him out of the count down at countdown 2
Thank you for the correction. I guess I just couldn't get a good strategy because the stagger meter would only be 3/4th of the way filled by the time he would use the attack.
ATB Ward,Arcane Ward,ATB Assist,First Strike,ATB Stagger,ATB Assist,Skill master and have a transfence module.
I think the “boring” parts of the game are there to stretch out the game. That’s nothing new but as someone who played the original and wants to see all of it in this grandiose cinematic presentation, I’m glad I get to do mundane things in Midgar and immerse myself in the many dungeons and tunnels in the world of FF7. It helps me savour every moment for when the next part comes out.
Binging ur long ass hour reviews, your channel is fucking awesome
No joke I waited 15 minutes because I thought I could deny the high five.
I"m impressed with your videos! They're long, but go through SO MUCH detail, I can't imagine just how much work it was to make these video essays! I'll subscribe!
I'll unsub then to balance things out.
They call me "the equalizer"
Those whispers don't represent Cloud, Tifa, and Barret ...they represent the three antagonists from Advent children
either way its not good
@@rangerscoach its very good small brain 🧠
@@pnkmichael very bad*
Either way, crap story
@@aarononeill3 I mean, you're entitled to your wrong opinion I suppose 🤷
The three whispers at the end are the three characters from Advent Children Kadaj, Loz, and Yazoo; not Cloud, Tifa, and Barrett.
Yup, came to the comments to say that. Possibly this has interesting implications on the nature of Sephiroth in the Remake universe!
Hm. I’m confused from some of your points. Character depth doesn’t have to be outlined to be understood. I felt and saw the depth in Jesse’s character from her actions. Calling her flirtatiousness one note is unfair, since she obviously cares about the cause, is well educated on bombs and wiring etc, and has an interesting background as you stated in chapter 4. Biggs and Wedge are hardly expanded to her degree and yet you omit them from the one note notion. I also want to point out that you really liked Roshe??? But Jessie is one note?
I also don’t feel the same way you do about Tifa. There was plenty of situations where Tifa’s inner battle with avalanche and its casualties were displayed, I remember being moved by her inner dialogue everytime it was brought up. And the casualties caught up to her, leading to the destruction of the place she loved so dearly.
Great video. Interesting thoughts and points. Keep it up
you said exactly what i was thinking
Thank you for the reviews you make, it makes me really want to play these games and explore the fandoms more :)
Thanks for watching! It's great to hear that my videos convinced you to check out the games I talk about. I hope you have a good time if you do end up picking them up!
@@NamsCompendium yeah im planning to get Persona 3 in the next month or so, and eventually I'll be buying FF7
Your channel showed up randomly in my recommended today, and so far I have watched almost all your videos. They are so well written and I can't wait to see you make more :)
This video has way too little videos despite how high quality is. What an underappreciated gem of a critique
Do you mean 'too few watches'?
@@ilovelctr I like to think He meant what he said
Ya know, Leslie is kinda dumb for not recognizing Cloud in a dress like an hour after seeing him and his very unique haircut.
I'm pretty sure he did recognize cloud
He recognized him
he recognized him right when he walked up in it he said something like are you serious and just let them in
Thunderhead is quite charming
@@firepuppies4086 Its a shame they never managed to complete ff7 abridged.
I played this game constantly in the last week to prepare the sequel. I thought I had lost all excitement but this has massively reinvigorating!
Wonderful work!
@1:31:07
Those are the 3 antagonists from Advent Children.
Another great video.
One thing, i think it is pretty much confirmed that the 3 specters at the end are not tiffa, berret and cloud but 3 characters from advent children, if you can and are interested look into that
As someone who played the remake before the original, i wasn't frustrated when they showed certain things only obvious to people that played the original. It added to the mystery and made me explore the entire ff7 series.
Yeah. It means that the game was made for YOU and not long time fans. I'm not even a huge fan of OG FF7 but this "remake" so far makes the original game look like a masterpiece in comparison.
@@veteran0121 you not making a lick of sense lmfao. Wtf, how is the game strongly close to the original and made with the intents of hinting at things from the original but pandering? Stfu, you literally said you not even a huge fan of FF7 but even if you experienced it. The shit you said made no sense. It’s retelling a story while bringing new elements. Plain and simple, stfu with all that other crap you scrambling up.
@@hartfantom Problem is those new elements don't mesh well with the original story and kinda detract from some of the more emotional moments.
That's probably what Square was banking on.
@@hartfantom I loved remake but the new ideas destroy the original story as well as destroy what the themes were about.
You telling people to stfu is proof u know nothing.
I feel like the episodic storytelling is the biggest problem here. They just had to pad it up to make it a full lenght game, but then again it could have been done better with more interesting side stories that explore the characters, battling and lore more. A full game also gives you that satisfying possibility to build your team all the way from start to finish, which wont be possible here if each part wipes the slate clean.
I want to be optimistic about FF7 Remake's future, but I don't have faith in them anymore. They aren't the story telling geniuses they once were. This game suffers from the same thing Hollywood remakes do, it has better aesthetics however it's stripped of the heart and dramatic weight of the original. Cause literally everybody lives
@tom gu True anything is possible now. I'll reserve my criticism until I complete the next game. If it's a masterpiece I'll retract what I say, but judging from the changes they made in the remake. Not only do I doubt they will tell a story that resonates like the original, but I don't think they have the guts to kill off any major characters (at least in a satisfying manor)I get that you enjoyed the game besides the filter content I did too, but I fully acknowledge the writing is not very good
@tom gu Needless to say if the original was written like this it wouldn't have become the classic that it is
in regards to the wall market materia "skill checks" having lvl 3 materia/50ish+ asses uses, you get mog medals as rewards, if you dont have the required checks you just dont get the medals or get some different dialogue like failing to get the sauce
I love this game so much. Great video. I share your theory about Seph too
it's not a remake, it's a sequel. a soft reboot sequel in an alternate timeline. it's "star trek 2009".
it should have been called "final fantasy VII-2: change destiny".
it pisses me off that for years fans wanted "the original story with better graphics". they announced it as if it was going to be that.
everybody got excited, happy, hyped, lots of people cried and laughed of happiness thinking "we're getting ff7 with modern graphics!!!", THEY SOLD IT COUNTING ON THE FANS THINKING IT WAS GOING TO BE THAT, but instead, they delivered the alternate timeline sequel.
when it was announced I bet nobody said "GEE, I HOPE WE GET AN ALTERNATE TIMELINE SEQUEL THAT CHANGES THE STORY!!".
now we'll never get a REAL remake because of this mountain of shit. grrrrrrr.
The fact that the remakes can vary in story major is a huge risk from square, expecially editing arguably their most famous story.
This can end up being a really good thing, or square can fuck it up royally.
Looking at Square Enix specifically, they really don't seem to care about what the fans think. They just make their own passion projects and move on to the next thing they think is cool. Just look at the XIII trilogy. Everyone complained about XIII but they didn't care and just wanted to carry on and make two more games in the same continuity that people kept complaining about.
It's one thing I really respect about the people who work there. It takes a lot of courage to just make a product the way you want and leave it out there unchanged even when masses of people send you hate mail because they don't like it. I just wish they were open and honest from the start that this remake wasn't a remake at all and was actually a time-travelly sequel to the compilation.
Fantastic video!
I discovered your channel with your P3 and P4 videos and I gotta say you’re one of the best YT content creators ! I love hearing your honest opinion on games that I too enjoy a lot! You deserve more subscribers and I can’t wait to see your channel grow!
I haven't played the original game, but this is one of my favourite games and it got me into the series!
Please play the original game it's amazing
@@Raven-gx4kj I played it last month.
It's definitely one of my favorite Final Fantasy games 🔥
@@yannispirou101 your dialogue options choices in Final Fantasy 7 original matters, in discovering the mysterious protagonist Cloud's persona, and character's like Barett, Yuffie, Tifa and Aerith's backstories in flashback developments to now. While on the other hand the Remake they expanded the characters Jessie, but Tifa lockhart ans Aerith backstory are underwhelmingly underutilised, instead used for visual aethestics spectacles, for the DOn Corneo infiltration scene. I was quite disappointed with the Remake ,not reminding us of Aerith origin with her mother backstory and subsequent escape in finer details.
@@freelanceart1019 it's probably gonna happen in the next part
The original is way better than this shite and it's easy for you to say you like it because you have nothing to compare it to because you didn't play the original. So this "remake" was made for you. The dollars of the 40+ year old neckbeards who played the game back in 1997 don't matter to Squeenix apparently.
1:06:55 holy crap, I just realized that this scene incorporates Jenova’s Theme. That’s some good foreshadowing!
Just look at how amateurish the writing and characterisation is during that scene where Barrett was concerned that Cloud was late.
These games are written as though the target audience is children, lol.
Every time I try to talk about the Remake I end up going on an angry tangent because it gives me so many mixed emotions.
I never watched or played the original. I do not always enjoy old games or stories, especially those that are guilty of perpetuating infamous cliches, tropes, or storytelling tactics that don't make sense. They also feel limited, too; The dialogue and narrative less organic and the way by which they must convey the story stunted in some parts to where I need to read up on a wiki to understand what I'm witnessing. This is why I was excited when FF7R was announced. It'd be a reinvention of this classic story that so many people seemed to love, that people constantly told me was amazing, and had been so popular in other media.
I had heard of and seen Sephiroth before. I thought the choice to foreshadow Sephiroth in the Remake, even if he normally didn't show up until much later, made sense. It's not like they'll be able to keep people in suspense about him the same way they would be in the original. I was also open to the idea of changing certain elements of the story from the original; Updating or retconning outdated ideas or elements, the expanded world building, and even the busy work in the form of sidequests felt good, to me.
But that's where my understanding of their decisions ended.
I do not for the life of me recognize how they thought the inclusion of the Whispers were a good idea. These "Arbiters of Fate" spoiled parts of the story for me. They consistently showed up in areas where they were unnecessary; What changed between the "original timeline" and this "new timeline" in the Remake that made it necessary for them to intervene? And if you're going to kill them off at the end of the Midgar section, anyway, why not exclude them from the narrative and just make it clear that you'll deviate from the original story from the start?
Further, I do understand that mentioning Sephiroth earlier than normal was necessary, but the way they're doing it does not feel organic. How they treated Sephiroth felt like a classic example of "Style Over Substance," especially the fight with him near the end of the Remake. It does not feel as if the fight with him has any actual stakes. It's just him and Cloud clashing because they're in an RPG with combat mechanics. If this were a movie and not a video game, I doubt the fight there would be necessary, because it does not mean anything.
It's gotten to the point where I've been mentally blocking certain elements of the story from my experience and pretending they aren't there so I can focus on parts of the experience that I actually enjoy. Ignore the Whispers, ignore the fight with Sephiroth, ignore the fact that Reno is only alive because of the Whispers, ignore the fact that without the Whispers the plate might not have fallen, ignore the fact that without the Whispers Jesse and Biggs might have lived... just envision the story as if they were never there, and as if those details were a natural progression of the narrative, instead of a byproduct of the actions of the Whispers. Because by GOD do I hate them and their inclusion.
58:25 I don't know why, but this line fucking killed me
"She dies after giving Cloud a fist bump"
Big hopes for this channel in the future
Always love to see another long form video critique youtuber. Enjoyed the content and subbed
Hes so right when he says even not playing ff7 you've certainly heard of sephiroth and I completely agree. I knew who that hunk a burning love was the minute his hair graces the screen.
Good work! Good vid! I enjoyed FF7R a lot. The last hour had me upset because I didn’t realize we were dealing with a sequel rather than an actual remake. It wasn’t until I listened to the theory craft by Max_Dood that I’m on board with what Square is doing. The plot ghosts are poorly implemented and frankly just bad. I do also believe that knowledge of the original game to truly understand FF7R is a detriment since my friends who never played FF7 thought this would be an actual remake and I had to spend 3 hours talking to them about it to help them understand. In the end I think we have a good game, and a good sequel to advent children IMO. I’m really praying that square doesn’t screw this up. Great video man!
I was playing this game for the first time in a discord call with some friends. When Zack appeared near the end I thought it was super cool but they had no idea who he was or what was even happening because they never played the original. Just like with any adaptation, the original will still exist. So if this new direction crashes and burns with the following games, we'll at least have that original story. I'm very interested to see where Square takes the story now that they established that it is going to be its own thing (Even though I believe a lot of core story elements will remain intact because there's money in nostalgia)
Nam12399 I agree! My biggest issue though is that FF7 original still has a lot of translation issues which is kind of frustrating. So I was hoping for a 1for1 remake in order to flesh things out more but more importantly have proper translation. Still happy with the game of course but I do wish the OG received a proper translation port or something
It should have been a proper remake rather than the video game equivalent of a vulgar Hollywood reboot. Expanded in just about the ways they've expanded it, sure, but not a dramatic deviation. Here's the thing: all of the major plot alterations _reek_ of the influence of two key assholes: Tetsuya Nomura, who should need no introduction, and Motomu Toriyama, who first started directing with FFX-2 and was in the driver's seat of the FFXIII trilogy. Yikes. And hell, I liked FFX-2's gameplay, but its story and Toriyama's absolute and unending thirst for magical girl transformation sequences definitely leave something to be desired.
*Nomura is not actually a good writer.* He's a talented artist (especially after overcoming his belt fetish) who is a genius at scene composition and animating dynamic action, but his narratives inevitably devolve into utter convolution and outright nonsense based on extremely shaky and oftentimes rather arbitrary plot devices. It's the same way every single time. It was the same way with Advent Children and the other Compilation of FFVII games he was involved with, it was the same way with Kingdom Hearts as he built it into a massive edifice of bullshit, and it was the same way with Versus XIII - excuse me, FFXV - which was his baby, but had to be pried away from him because he just could not settle on what the fuck it was actually about.
All of these works have a marvelous sense of style at the cost of genuine substance. They obscure the fact they have the depth of a puddle by muddying the waters with jargon and elaborate scenarios, but all too often fail to impart adequate depth to what gives those things meaning in the first place: the characters themselves. FFVII's remake has hitherto avoided this problem with its main cast (with the noted exception of Sephiroth, who is overexposed as fuck and _horribly_ mishandled because they want to use him as a marketing boy), but all of their best characterization is derived from what was in the original game. We didn't _need_ them to clumsily jam in this incredibly self-indulgent meta-commentary symbol of the fandom's preference that things remain the same for the most part (which is purely because we don't want them to fuck it all up).
With regards to the characters themselves, this entire fate-defiance plot contributes absolutely nothing. They could have just expanded the roles of Barret's AVALANCHE cell and it would've been welcomed with open arms. But no, they had to force in pointless time ghosts to justify making whatever idiotic changes they happen to want to make down the line while getting to keep whatever iconic scenes remain so they can prod us while saying "hey, remember when this cool thing happened? here it is in HD!" even as they twist the context of everything around it. It's incredibly disingenuous of them to use the successes of a good story that people liked to prop up what is at its heart an entirely new story that so far looks pretty stupid. It's fine for them to add new story content on top of the old one, but what they've done here is altered it at its foundations. It's no longer the story of FFVII, it's now the story of how alternate universe time bullshit has impacted the story of FFVII. And that sucks.
Most everything Nomura has contributed to the legacy of FFVII's plot after the original game has been excruciatingly mediocre - Advent Children, Dirge of Cerberus, everything Crisis Core retconned like whatever stupid shit Genesis was... but FFVIII was not just Nomura's in the first place, it was the entire original FFVII dev team's. That was a project that was the culmination of multiple people throwing their ideas into the pot. By comparison, FFVIIR shares a staggering amount of its dev team with that of the FFXIII trilogy: same core staff (including aforementioned Toriyama), same chapter based linear structure with occasional open areas where you do side missions, same stagger system, same AI controlled party members, same time travel plot tumor.
And you know what had a completely asinine narrative for the most part? FFXIII's games. There's a few exceptions like the handling of Oerba and Caius, but it's _really_ not a good track record.
I honestly don't have a ton of hope for the upcoming parts of FFVII's remake. FFXVI is looking much more impressive; YoshiP and the talent at Creative Business Unit I
II is carrying on Matsuno's legacy beautifully. The same cannot be said of Creative Business Unit I with FFVII.
I agree so much with all of the aforementioned praise in the comments! And appreciated this video a lot, esp. as a fellow someone who hadn’t played the original FF7 upon its release and actually still didn’t play it. I could relate to this analysis the most!
You also did the sephiroth story thing dirty. Cloud isnt having visions of what comes later, hes having visions of what happened in the timeline where the original game happened. Its supposed to be confusing because they're throwing players of the original game for a loop. Come on man.
I hate the whispers. I also hate the nonstop Sephiroth cameos and final boss but those Whispers were a horrible idea.
final boss was rlly good imo
@tom gu just because it makes sense in the story doesn't mean their good.
My theory is that this Sephiroth is the one Cloud defeated a second time in Advent Children for two reasons. Firstly, Sephiroth's obsession with Cloud. He really wasn't that interested in Cloud in the original game until halfway through. The obsession was kicked into high gear in Advent Children when Sephiroth began making screwing with Cloud a priority rather than his original goal of absorbing Lifestream and taking control of the planet. Secondly, the titular one-wing. We all know that Sephiroth is the One-Winged Angel with a singular black wing sprouting from his back. We saw it in Advent Children, we've seen plenty of it in Kingdom Hearts, but that signature look never existed in the original game. If this theory is true, then it would neatly tie in the weight of the original game nicely with the Remake's.
One more thing that was lost in translation. In Crisis Core, before Sephiroth went mad, he referred to himself as Ore, (a ruder form of the pronoun I) and once he went full villain, he referred to himself as Watashi (a neutral form of the pronoun I). But once he was beaten in Remake, he used Ore again once more. What could it mean?
it isnt a remake.
it is a new game. a sequel to some degree.
aerith and sephiroth are aware of course of a original story.
and they both want to change it.
whispers want to keep the remake story to be as original.
while sephiroth seems to have ability to control them at the end of the game.
this is alternate universe/timeline.
people are blinded by original game's story.
this game will change certain aspects of the story
Tbh, I’m not angry that there is deviations in the story, but I do have issues with the ‘whispers’. I feel like it’s a bit stupid to try and make this almighty, almost endgame like, force that represents FATE ITSELF to be killed in the early game. If they just wanted to change some things, change them, don’t try shove in a scene where the party in the early game kills fate itself (which the concept of fate more associated with endgame bosses in the first place).
The Three Whispers near the end are somewhat similar to Sephiroth's Remnants.
The 3 whispers are either cloud, Barret and Tifa or they are the three sephiroth remenants from the Advent children movie as those three are parts of sephiroth. One fights with dual pistols, one with his fists and one with a small one handed sword. I think it was more likely to be the latter as Sephiroth seems to have knowledge of his Advent children self not simply post OG.
I am 100% with you on the magnify materia. It was stupid there was only one and you can't duplicate any after master.
1:29:00 slight error. Cloud has been welding the Buster Sword for not even a year. Tifa finds Cloud and he joins Avalanche for the first bombing mission shortly after.
I’m assuming you’ll get more magnify materia in the next game. Also, probably updated mechanics in other areas in the next game. I keep having to remind myself this is only like 15% of the whole story.
3:15 you could date Barret in the original!!? now I'm genuinely outraged they didn't bring this over.
The "date" happens later in the story, at a part that the remake didn't cover
The wonky fights and erratic camera angles (same thing on FF15) when fighting aerial enemies is why I’ve given up on Square Enix. They also can’t seem to get the frame rates right, at least consistent if it’s going to be 30 fps. I’ve experience their issues on my PS4 Pro. Another lower quality aspect of their games is the voice performances. IMPO The only thing they have going for them is presentation. All this doesn’t warrant a purchase to me.
Square needs some serious help from more talented teams.
pausing mid video to clarify why the materia duplication isn't in the remake. The main reason for this is the amount of time it takes to master a materia. In FF7O you need tens of thousands if not hundreds of thousands of AP to master a materia while in FF7R you need a small fraction of this. I remember the original thunder/fire/ice needing like 2k ap to master while in the remake it is considerably less and each lvl went up exponentially. If you were able to dupe the materia in the remake you could easily and cheaply get mass quantities of greater materia for gil farming/use in the next games.
If she doesn’t die then advent children doesn’t work- so much doesn’t work anymore.
I hate this.
Didn't Wedge make his final appearance when he was thrown out of the top of the Shinra building by the Whispers? I assume that he died then.
EDIT: I should have watched another two minutes, lol. Anyway, that's what I assume Whispers do. As long as someone ends up dead or alive before Cloud and co leave Midgar, they are content.
I'm pretty sure the idea is that the whispers just act to keep fate moving properly. So if you're supposed to die you die because they make you. Which is why any time there is a deviation from the original there are whispers.
Tifa is the single most broken character in this remake... exactly like she should be, what a beast.
Broken? We must have played different games.
@@moonmoon2479 learn what nuance is, broken as in good! not bad, she's an incredible power house
@@jsullivan649
Moon moon probably didn't know how to run Tifa.
@@heavyrain5949 very possible, she’s insanely powerful lol
I agree with all the points you make about the story but the important thing to remember is that the director of the game is tetsuya nomura which loves to put random tiny details in games then explain them later in a sequel which I think he’s doing in ff7 remake
Honestly, while not to say people can't go into this game as its own thing, when I had played this knowing the FF7 canon, yh this was deffo a remix on the OG. As you said though, I'm sure they'll still cover enough moments from the old FF7 so that it doesn't become completely unrecognizable. However though, this deffo is a game for folks who've played the OG and has gotten into the expanded stuff related to the main entry to see what it's poking at. Still though, of the Remake catches someone's interest to play the PS1 game (which isn't hard seeing as SE has been doing a decent job porting old FF games), then hey, a win in my book. As said though, feel bad for those who went into this thinking it was going to be a one to one, moment to moment same story.
The fact that Cloud already knew he killed Sephiroth within an hour of the game. And Hojo getting away with telling Cloud he was never in Soldier, before the incompetent whispers showed up is just ridiculous. Even with this timeline crap, and this idea you are playing essentially a sequel, Cloud should still have never have known this. And with an OTT Sephi climax, what's left? Nothing. Just a fan service to get that in the first part. No Sephi mystery, no one dies. The unknown journey already sounds boring. Blew their load imo.
One of the few voices of reasons in this comment section.
Very late reply but I agree with you. I would be more willing to give them the benefit of the doubt if FF or anything Nomura has had creative clout on produced a good story in the last 20 years but alas he seems to have the reverse midas touch when it comes to that aspect. Id rather they remake it faithfully in terms of story and characters or make a brand new FF game.
@@Ragingspoon Yeah. Making a story about a story was a really bad decision imo. A faithful re telling with new stuff added in, was more than enough, and i highly doubt anyone would have complained about that. Even the people who like the new direction the story is going in now.
Fantastic critique!
I actually had no idea what linking materia did the entire game and had no idea u could make curaga hit multiple party members. They didn't explain it very well
"Cast", Not "Casted" otherwise, great job. Really enjoyed your video, and appreciate the hard work. Like and sub x
Götterdämmerung is german and translated it roughly means Dawn of the Gods
I've actually seen three outcomes to Jessie motorcycle scene
You get a like for perhaps an unintentional great tutorial on gameplay tips. Some of the actual walkthrough focused channels don't explain this as well as you.
currently playing crisis core
You deserve more subs man 👍
Shame the majority of us won’t be able to play the new dlc that got released today since it’s PS5 exclusive and ya know, those are kinda hard to come by at reasonable prices. Really should release the game on steam like the rest of the FF games. I fear the dlc is gonna sell horribly and they’ll cut their losses on expanding this new version of the game past part 2 and the Intermission dlc with Yuffie in it. But Square swears that it can’t be on PS4 because of the new controllers and such now which is kind of ridiculous since they’re practically the same but with better haptic vibration and I guess triggers that can actually make it feel like you’re shooting a firearm for whatever reason.
I feel like you should do a critique like this for the original ff7 and or spin off series.
So when hojo mentions that cloud wasn't a part of soldier does that mean he was intended to be something else maybe a cross species like hojo mentioned in the meeting with President shinra?
Can't answer that without getting into spoilers for the original game.
Binged all your vids today I really like your content have you thought of making a discord server or anything like that? I would love to talk to you and hear more of your thoughts
I don't have my own discord server, but I moderate for a server my friend runs. He makes videos similar to mine, so if you'd be interested in joining, just let me know. But another way to reach out to me would be through my twitter @Nam12399. I appreciate the kind words, thank you for watching!
I'm sorry, but I cannot agree. I find Remake to be trash and making me yearn for a Remake of an actual good game in Legend of Dragoon.
The jenova boss fight didn't happen by my recollection in the original but if it hasn't been said some of the weird things about the later game, like Red XIII not being a full party member is because that's how it happened in the original game thanks to the 4 separate discs needed to play the whole game. I think they're basically doing the same thing with the remake. They'll probably do 4 parts to match the original 4 discs.
Well! The Jenova battel happend in the original. But it wasen´t their in Midgar. It was on the ship from Junon over the sea. So they changed the place to where it happend to where it makes more sence
@@AnjektusStudio ah. Yeah that makes more sense. I forgot about that fight. Its been awhile since I played it. Thanks for the reminder.
VII is only 3 discs.
@@JustPlayingTheClassics it was? I must've mixed it up with a different game then. It's been a long time since I played it. My bad.
@@LandonTBrock All good, VIII and IX are four discs though!
this games finale in a nutshell.
Hey you remember this Cool scene or Twist From the Original? Bet you can't wait to see it Again with these updated graphics When we Finally release it In the next 5 years
Side quest are embarrassingly bland post Witcher Wild Hunt. It's clear the content was an after thought and left in if only to pad out the games' length.
I'm kind of torn about it. Somewhat mixed. There are a lot of moments that I enjoyed and loved. I loved how they expanded the lore and world building and enhanced the character interactions and their backstories (especially when it comes to Biggs, Wedge and Jessie). I like how they kept the spirit of the original and made it faightful for the most part and I like the fact that they made Midgar and the slums fun to explore and that the slums have lot more character than the original with their daily actvities. The combat is a hit or miss, though I like the idea behind it. But I'm not sure about the creative direction they went with when it comes to the story. I guess it's an interesting take, but I hope they don't go haywire with it and interchange the entire fate of the specific character that was supposed to die. If they go that route, it won't work. The original story and themes won't support it because a certain character has a deep connection to the Planet and the Lifestream that its death plays a huge role to the Planet's outcome where the fate of the humankind is at its stake. But, if they go with the ''we need to alter the future back to fix the timeline'' trope, then what would be the point of the ending from the first part of the remake? The combat is somewhat messy. It has its moments, I like they're giving you more freedom of control with a certain compromise by blending the ATB system from the original, but the mix of it is rather clunky. If you cast the powerful spell, your enemies can bounce you off and completely interrupt it that you lose your MP and the combat lacks the invincibility frame which gave me a lot of frustrating moments. You even lose items if you get interrupted, like they wanted to add some sort of a risk versus reward system but doesn't pay off. The combat's a good idea on paper, but it definitely demands more polish for the sequels. And the game is rather linear and has a lot of walking segments that I'm not personally a fan of.
Well, that’s why it’s a different story. It also creates a Dilemma for Sephiroth too. Because it’s implied that by killing Aerith, that was the moment Sephiroth lost. This is the same same Sephiroth, so what he does to combat this is interesting. Also Aeriths death was more for shock value than any true plot permanence. There was even a version with Aerith alive in the original script. She could still learn Holy and use it without dying, and she still has her deep connection to the planets. Not to mention, it’s a new story in a differing timeline with only a couple characters aware of the previous timelines events. It takes a open mind, since we know that the only reason they are doing a remake and not a remastered version is because they have something new to tell.
5:10 Except it does take away from it. Sure, they may think that it was them, but we as the player know that the good guys are just good, and the bad guys are just bad. There is no interesting grey area to explore.
5:30 yes, it sets up key elements of the story, such as completely neutering Sephiroth, turning him into a jealous ex who won't stop annoying Cloud.
6:15 Gotta love writers crutches that undermine the story being told.
6:40 I will give credit where credit is due. Though its not perfect, the combat system could have been far worse. I personally think they went too much of a middle ground between action an RPG. It didn't go hard enough into the action style to make it feel like a rewarding skill game, but they also didn't go hard enough into the rpg to make stat increases feel super rewarding either. Again, not saying its bad, but it could have been better.
12:20 in short, Tifa was only able to pay Cloud 1/4 the money they owe, so that Square could pad out the game, and make a full length triple A title out of about 1/5 of the base story.
22:50 I absolutely agree with this. Especially when you are an idiot like myself, and didn't know that certain materia are limited in how many you can get, and I ended up selling on of them, forever leaving me one short of what I wanted.
25:00 incredibly stupid concept. Removing mechanics to increase difficulty is just plane stupid. If they wanted the game to be a resource management game, then they shouldn't have included items at all. By removing items, it makes treasure chests effectively pointless, and it makes 1/3 of the shops pointless (and thats without including the fact that hard mode is effectively new game plus, so you are already going to have all of your accessories and materia bought, so the other 2/3 of the shops are useless as well.). Of all the dumb choices they made in this game, this is one of the bigger ones.
31:45 Jessie went from the "big sis" of the group to a horny teenager. Wedge went from the stereotype fat guy to a stereotype fat guy with more lines. Bigs goes from essentially a blank slate extra set of hands, to and extra set of hands that also helps at the orphanage.... I guess. More does not necessarily mean better.
37:40 yes... expanded.... *cough* padded to hell *cough* yup, expanded.
39:00 interesting concept yes. But its so repetitive and dull how they actually did it. I would rather just skip to the boss and fight it at full strength, than go through all those samey boring rooms, fighting the same boring enemies, finding the same boring cards, and faffing about on the same boring computers.
40:50 One of the many big issues with this game is the dissonance between character power scaling from one moment to another. A couple hours ago, Cloud is jumping around like a rabbit on crack, off of falling debris, launching himself 20 feet into the air. Now all of the sudden he isn't able to do a pull up?
41:00 the part of the game that just straight up executes the theory that this game is actually a remake. It also raises the question of who this game is made for. People who have never played the original game have no idea what is going on with that kind of thing, and its never explained in this game. On the other hand, for people who have played the original game, this game constantly undermines and cheapens major narrative elements that are supposed to happen later (such as Sephiroth appearing.). Its alienating both groups that its trying to appeal to.
43:35 Don't you worry about that. You eventually hit a point in the game where they just stop pretending like they give a crap about Aerith's personality, and just turn her into the narrative dumping machine that they need her to be.
48:45 Yeah, all those illegal activities that we totally get to see in Remake, where they show instead of telling. You know like that completely illegal.... legitimate chocobo travel service, or that red light district... massage parlor. I'm not one of those people who is like "man it would be cool if we could see boobs in this game", but it would have been nice if, with all of the visual updates we got form the original, the wretched hive of scum and villainy actually looked like there were seedy criminal activities happening.
49:00 I already pointed out the padding before, but this entire section is so. friggin. padded. And the worst part is, how they padded it completely undermines all of the suspense that the scene was originally supposed to have.
55:16 a nice way of saying that these next two chapters are padded to hell.... again....
56:25 Sure, they all specialize in different things, but there is no hierarchy of weapons, which immediately removes the excitement of finding new weapons. Who cares if you find a new sword, if the buster sword is just as good as the new one? I hate this version of weapons. If it means that much, just have a weapon skin system, so if you like how one weapon looks, then you can apply that weapon's skin over any other weapon they are using. That way you can still use the weapon you like visually, but you aren't neutering the excitement of finding new weapons.
57:12 there are a ton of instances like this, where the ghosts just don't make sense, based on what they are described as later. However, this one is just such a blatantly huge one, that I'll bring it up here. They are supposed to keep the original timeline intact. Yet Wedge surviving that fall is a pretty massive change, not only for the fact that a dead guy is still alive, but the fact that he survives ends up delaying the team by at least a number of hours in their plan to raid Shinra HQ, which is also a massive change. It doesn't make sense, even within the game's own narrative.
1:02:00 didn't mention the fact that, in the original game everyone dies, except for the party, and Marlene. Everyone else is dead. In Remake, there is not a single confirmed casualty. Not one.
1:08:00 Barret scene is decent. Its a good bro scene between the characters. The Tifa scene is good. Its an excellent view past the façade that Cloud has up all the time. The Aerith scene is just plane stupid. Giving her more random super powers, as well as this is the point I mentioned above, where she stops being a character, and starts being a plot device.
1:16:30 They would never include things just for the sake of having iconic imagery... just so long as you don't pay attention to the fact that they literally spoil every single iconic event in the main narrative in this game....
1:17:50 again, they literally spoil everything in a nod to fans who have played the original game, yet they don't ever address the spoilers in universe. Like, no one is even going to be like "it was a bit weird that Hojo said you weren't in SOLIDER, right?"
1:22:35 and another massively padded section of the game. If they took out all of the pointless dungeons, and removed all of the random scenes where you are forced to walk instead of run, or just stand there like an idiot watching a tv, then this game would only be like 10 hours long.
1:23:55 probably the single most disappointing scene in the entire game. Given, they had already ruined Sephiroth well before this point in Remake, but in the original game the fact that he was essentially a phantom that you are following, and the only bread crumbs that he is leaving for you are corpses and a trail of blood. I was so looking forward to seeing that horror scene, in full HD. But instead we get purple goop. Such a massive let down.
1:32:50 They literally leave nothing for any of the other parts. There are no villains to look forward to facing, no plot points that haven't already been spoiled to some degree. They even friggin do the exact final battle shot for shot right here. They couldn't help but blow every single load that they have in part 1 of 3.
1:36:00 Ironically, the fact that they introduced a multiverse with alternate timelines, it means that they literally removed all of the stakes. No matter what happens to any characters, there is an alternate timeline where they live. No matter if they fail their quest, there is an alternate timeline where they succeed. There are no stakes anymore.
1:37:04 Yes the original story still exists. But there were some kinks that could have been ironed out. Additionally, it would have been nice to be able to experience it with graphics that don't look like lego people. That is a terrible argument, especially when you consider how blatantly Square lied to us about Remake actually being a remake.
The non-word auf the current time: Accessible.
I'm fine with the story expansion, however the new timeline branch and shite it's just........ LAZY, screw the remake story!!! why they just not make true remake, and continue the OG story like normal person do or make new DLC based on OG story remake, it would be EPIC, maybe Rufus plan on neo Midgar by not repeating the same mistake like his dad, once again became president, with the Turks as Secret service, Brret became old and wise, Marlene became new Tida like character, Red and Caith became new Sage, Vincent finally Resolved his issue, Yuffie became stronger and more mature woman leading Wutai, Cid finally get to space and died for some reason maybe because Sephiroth memory still manifested in the future, then maybe cloud and Tifa children manage to end Sephiroth and Jenova reign of chaos once and for all, that would be nice, not just foken time branch a damn forsaken fayth like beings creature, or dreamweaver whatever ..... alternate timeline, that just lazy writings.
I feel like you did Jessie dirty. Her flirtation wasn't even real, that was the idea... She was using it as a crutch and acting wild to hide her fear and worry. You have to read between the lines. Theres nothing one note about her unless you aren't paying attention.
Facts
I loved this one!! I have played ff7 up until some time after the crossdressing. The way you presented the rest of the story was very matter of fact, in a good way, although, I do think if you went a bit more into detail on some boring aspects it would be more appreciable. Great video. The comments are interesting as well!
Good job man
Awesome!
MAKE A PERSONA 4 GOLDEN VIDEO PLS
I'm actually working on the Persona 4 analysis as we speak. If you'd like to see updates, please follow my twitter @Nam12399
@@NamsCompendium great, I was left totally curious when you mention you preferred 4 over 3fes
This was fantastic bro! Just quick question, what was the song at the end?
For the conclusion of the video I used "Hollow" from the Final Fantasy 7 Remake soundtrack. But if you're asking about the outro song, it's "Devil Trigger (Gallery Version)" from the Devil May Cry 5 Soundtrack. Thank you for watching!
@@NamsCompendium The outro yes, thank you!! Cant wait for more vids!
Casted is not a word it is simply cast.
Could you please do a Persona 4 review????
Ethan Ofosu-Okyere Yeah! Persona 4 is going to be my next video. I’m just getting all of the footage currently so I can’t promise any release date yet.
Let’s goooooooo! Thanks so much!
The 1-to-1 remake does exist, PC mods have made it happen. With voice acting, and even a hard mode 👌🏼
For the combat peeps: 6:36
imagine me: never played the original.
played crisis core and was a *massive* fan of the game.
played dirge of cerberus and was a *massive* fan of deepground and the Tsviets.
I watched advent Children as well.
So I have *some* knowledge of the FF7 universe.
But my experience with Dirge of Cerberus was over a decade ago, I don't remember every character except for vincent and the tsviets.
First of all - since I didn't want to spoil myself regarding the story I didn't read up anything about the game, *massive* disappointment because I only got to play like appearently one third of the original story. Didn't get to play the original story but some kind of sequel as well with *massive* changes to the story. Aerith doesn't die, Zack doesn't die - then what's the point? A good story has sacrifice. Moreover, the original story of FF7 was *built* on sacrifice. Otherwise Cloud would never even get the Buster Sword. So I didn't like that. I also don't like that I am now expected to pay upwards of 210$ to get the "entire FF7 experience" while back in the day it wasn't even 1/4 of that.
Don't get me wrong, gameplay is fun, soundtrack sublime, graphics stellar.
But there's *SO GODDAMN LITTLE CONTENT* in the game if we compare it to actual full price titles it's insane.
The Elden Ring DLC will feature more content than this game...Square Enix standards seem to be style over substance nowadays which is quite sad.
I mean, compare it even to FF15 - compared to the massive amount of content this game had, on top of an open world it's shameful they demand 70 bucks for this if we're being objective and take the nostalgia glasses off. There's not even an open world or anything. Just a linear path to follow. Of all the things they could have expanded on, why not let me explore the entirety of midgar?? You had the time, money and resources to provide me with 30 minutes of padding in form of moving giant hand robots but you couldn't put actual effort in building a replayable experience? Look, it's nice there's an additional hard mode an everything after finishing the game and all, but that doesn't enhance the replayability value as much as you think. What's the incentive here even? I can't transfer anything over to the next game anyways which will hopefully come out this year on steam but who even knows about that?
All these things have been brewing up inside my head over the entirety of the game.
Now if you have read this comment until here, I would like to kindly request of you to skip the video forward (or backwards) to 1:00:17
Safe to say, at this point I was seething. What is this random ass cat doing on screen right now? Like...not even dialogue. Just random ass cat for one shot and that's it. I'm sorry for not memorizing every side character in the games. I'm sorry for not playing the original.
But this is a slap in the face from the perspective of a new FF7 player.
Expected to pay 210$+ for fan service about a game I don't even know...yeah right, I'm out.
It's criminal you aren't more well known
Good video
I was disappointed with the remake, I wish Square Enix would put the whole game in one instead of some crappy side quests. That's what bothered me the most about this game, not a good business practice.
Base on the rebirth trailer, there’s a reason why they could only do midgar.
I feel that alot of complaints sre void if you didn't play the original
The problem is that without the original this is just a vastly inferior version and with the original it is frustrating and potentially downright insulting depending on how you interpret the whispers.
This game is a sequel (or Fansmade) not a remake.
bahamut be like *bahamut noises*
Personally, I don't like it when none of the characters that died in the original don't die in the remake. Other than the fact that their demise contributes to Cloud's growth as a stronger person, their being alive in the remake has a 'politically correct' vibe overall, alongside with the riddance of any blood or gore, which I don't like either.
This game was immediately odd when I came across Aerith gifting me a flower instead of selling it to me, because her way of making the deal in the original appeared so much more natural to me. Romanticizing every relationship, bettering each outcome and keeping as many characters alive as possible in this remake makes me cringe against it hard.
Not just politically correct, it felt like they are trying to make the game more PG rated. "Don't worry kids, nobody dies and stays dead, and if people get stabbed smoke comes out of their bodies not blood." The original FFVII was a pretty dark and mature game for the time period.
People surviving the plate fall as well, to the extent of eating soup when the sparkly pixie dust of fate rains down on them. No sadness is allowed. It makes me fear both Dynes suicide and Clouds comatose state. These are heavy topics and big problems for Japan in general, but USA has started to put these warnings and what not for these things. Dyne will probably die (at least we can hope) but in a more flashy kind of way and perhaps a self-sacrifice or similar. Cloud will probably have a breakdown but much more romanticized. I have a hard time seeing Tifa cry at his feet while he sits brain-dead in a wheelchair for a prolonged time in this PG rated remake. But I do want it :S.
@@vincentgraymore yeah, I would love to see Cloud in a coma in the remake quality, but considering they’ve portrayed him as nothing but a badass in most of the other materials involving FF7, I wonder if they’re at all willing to portray that character in such a sad, pathetic, yet realistic way.
However, considering the portrayal of the characters in the remake was mostly pretty good (with the exception of Sephiroth ugghhh), I have hope they can do his arc some justice.
Also, regardless of all this, I have no doubt that they’ll do the Nibelheim flashback extraordinarily well, considering that event should be unaffected by the time travel alternate dimension bullshit.
@@FragmentedR_YT The past is changed. There is no telling whatever else changed as well. Since they also mentioned G cells Genesis should show up in the flashback as he did in Crisis Core. The only reason to not show him is to have "different angles" and "times when Cloud would have seen it". There are many ways they can screw up the flashback >_
@@vincentgraymore Yeah, agreed on all of this, I forgot how many references there were to the sequel and prequel stuff there were that confirmed their existence. Also yeah, Hojo dropping that bombshell of a spoiler so early on was one of the biggest fuck ups in the entire game tbh.
Do you stream Nam?
Aka The Time Janitors
really hope chadley isn’t in the next part. you should be able to find materia in the world by exploring like in the original. chadley was annoying to me