If you do end up making an in depth guide on this stuff, can you please add some visualization through gameplay examples. Maybe adding a slowed gameplay footage of the concepts you're explaining so its easier to understand and visualize. I might be a lot of work but it will definitely be helpful.
Probably is a lot of work but that would really help. I was watching the gameplay when you were explaining some of these concepts and thinking the same thing
0:25 Pinching 2:03 Sniper tips 3:30 Drafting 5:16 Know matchups 6:36 Pressure 8:27 Don’t pick similar brawlers 9:33 Know the meta 10:24 Don’t be afraid to take risks in draft
Please do more videos on these topics. No one in the brawl content creation space really talks about this stuff and you're kinda expected to learn it through trial and error. I would love to see in depth guides on draft strategy and positioning. I'm sure these types of videos will help both beginners and experienced players alike
About the "don't be afraid of picking risky" advice, man, that sure made a comeback just today. It was a Quickfire game of Knockout, and the main dudes were off (Gene, Leon, Spike, Larry and Lawrie...), I was second pick and was debating myself about if I should pick Gale that is strong with the modifier. My opponent first pick settled it for me: E D G A R. Once I saw him pick Edgar, I just counterpicked Gale and it was over. My random team mate was being salty with the thumbs down emoji and shooting me with Piper. But at that point, yeah, I basically rolled all over the team. 6 kills and 1 death on my part, MVP of the game, just made sure Edgar didn't play at all.
Exactly. I learned that in the hard way, I could pick Janet because it was geme grab and I immediately realized she was going to be good against the enemies but I doubt and piked Bo which made me throw the game.
I completely understand the last tip and I do it quite often. Recently I was in Knockout Out in the open with Time Detonation, with all kind of snipers like Piper and Nani banned, no one picked any counters to me, I think there was Amber, Fang and Tick the enemy composition, maybe Tick was my biggest counter, but the map would be completely open and I could just put pressure on him since I can shoot through Tick's head, and since my Belle isn't maxed-out I just went Penny last pick. Everyone on my team shooted at me in the start of the match, but I pretty much carried the game and I didn't die once. In a completely open map, if you do it right, they can't destroy your mortar
I think one really important thing to take note of when aiming is observing the enemies' movement pattern. Not everyone moves and jukes shot the same way. Usually, most people will have some kind of pattern to dodge your attacks based on how they perceive your shots are coming, which can seem random at first, but the skill of this is quickly analysing and adapting accordingly, and surprising the enemy with aiming your shot towards where you, from your analysis, think the enemy is going to be based on the pattern. Of course, some players will try to change this up, but even then, it takes a really really good player to change it up so much so that it looks completely random. Almost all players will have some kind of pattern, even if they change it.
6:36 I think one of the most common mistakes I see with pressure is someone picking a melee brawler and then just hiding in bush instead of walking up a little farther and forcing the opponents to use ammo. I feel that this mistake is reinforced because the melee player can often have better KDAs than their teammates (they get 1 or 2 kills after their teammates die), so they think they did nothing wrong.
I like those tips, mostly because I feel like things like pressure etc are in general automatic reflexes for people so they don’t really talk about that in guides. And because I don’t have those automatic reflexes myself and I want to create them, I’d really like to see you make more in depth content to have a solid base :)
An aiming guide would be very cool. Your recent content is so good for beginners and returning players. Such a legend. I’ve got your name in the creator code section in the shop.
@@surendersingh5898Bro im mortis main and im good with him but i understand cuz i wanted to pick mortis on brawl ball and somebody just did it before me and he literally picked him righr away after the timer count 0 and then used all his attack at shelly who killed him in 3 seconds
IMO one of the biggest things people forget in draft is getting some of win conditions or "x-factor" with the team comps. This can either be one dynamic brawler that changes the whole team (ex. Max and Leon) or just a powerful synergy that play towards the bans (ex. Bea wall break with spawners banned). Ignoring this often leads to stale comps of crowd control and DPS with no way to push forward or adapt.
big problem for new players is you can''t even really get enough characters to get a variety of picks, let alone even be able to play ranked past diamond. Unless you spend either 5 years f2p or pay like 300+ bucks for the game, which is a fN joke
Yes! Some skill guides would be awesome! Especially things like aiming with sharpshooters, dodging shots, and controlling lanes would be super helpful. Love your stuff! 🍿🤩
“Oh wow, this is such a great guide to help me improve my ranked performance” That one teammate who by some miracle made it past gold with 3 power 9 brawlers with the worst build imaginable:
I am a developer and I wonder if having an app available at any time to help players pick their brawlers, give them tips and that updates automatically with the meta would interest you. Let me know if you want to discuss about a project like this. As an hard stuck diamond 3 player with 35k trophies, I feel very concerned by your advice so thank you!
Here are good tips for masters: 1. Always pick hank on open maps. Hes very good on open maps. 2.Dont Pick piper on open maps. Its very hard to hit on open maps 3. Make sure to always ban ash, hes very good and everyone plays him 4. In brawl ball, never score normally, always do trickshots. That way, your teammates will appreciate you 5. Dont hide with gems in gem grab, everyone will think you're lame and camper 6. Always die first in knockout, your teammates will have more motivation.
Loved this. You should make a video explaining some of the brawlers niche areas where they are incredibly strong, such as taking a Rico on hard rock mine or split and getting into the sweet spot, or the compositions you know a certain last pick would wreck such as taking a sprout last into 3 brawlers without aggressive capabilities
To be fair, these kind of stuff actually can be learn on MOBA games like DOTA, League, or Mobile Legends. But for Aiming is a bit harder because Brawl Stars is the only game that aiming is important and crucial
Pinching lines extended guide please!! I think that is crucial for the game and no randoms get it!! It’d be useful to know how to mitigate that situation. Like so he sees!!!
This is one of my favorite brawl stars videos ever! Never realized how much complexity the game has, ig it shows how balanced the meta has. Spen knowledge goes crazy hard. Would love to see him go even deeper.
Hey i like the ideas you have for other videos and also this video too. You're my main squeeze for brawl stars content now spen. I cant play as much as i would like but these kind of videos really help when i do play.
Something to add, don't pick brawlers that you know that you are really bad at, either get some practice (on ladder) or pick a brawler you are confident at
Thanks for this special video! I didn't know some tips until now, especially the Draft ones... I took a mini draft guide on my last video in my channel, and this is an inspiration for the second part or it! Thanks❣️
Pressure is really complicated, if your teammate is low and they’re a lane and they go to spawn thats a lot of control lost and can lead to your mid dying as the enemies can pinch, so if you’re low try not to go in spawn, try to stay out of range, or hide behind a walll or in a bush instead of going to spawn
Best protip I just learned, don't play at midnight, I am in legendary and won 5 games in a row and then lost all the elo in 2 losed games the reason is because since I'm playing at midnight I keep getting matched with mythics, even Diamonds
If youre an assassin that guarantees kills in 90% of 1v1s, you can play recklessly and get those trades. ---If youre also sure your mid will fall back when needed. You will consistently be on the opponent's neck, and there's another form of pressure.
Honestly doesn’t matter. Brawl stars doesn’t have proper balancing so this game is just all brawler abuse. Wanna win… choose meta (broken) brawlers. Simple as that. I got to legendary 2 just by doing that this game is no skill it’s just choosing whatever brawlers are broken lol.
Nice, helpful tips. I am close to Mythic right now so I hope these will help me in general. Here are my proposed balance changes which I wanted to share with you. Let me know what you think about them. Cordelius Main attack damage decreased from 730 to 680 Mico Super damage decreased from 1190 to 1100 Mico now takes damage from the smoke during his Super Increased Hypercharge multiplier from 40 to 60% Piper Main attack damage decreased from 1700 to 1600 at max range Nani Main attack damage decreased from 800 to 760 per orb Dynamike Satchel Charge Gadget stun duration decreased from 1.5 to 1.2 seconds Colette Teen Spirit no longer charges Colette’s super Teen Spirit’s damage to special targets reduced from 5000 to 4000 Teen Spirit’s damage to enemies increased from 1000 to 1200 Leon Decreased Hypercharge damage from 25% to 15% Increased Hypercharge shield from 5% to 15% Invisheal healing reduced from 1360 to 1080 per second Leon’s Lollipop Drop Gadget now decays at 100 hp/sec from 75 hp/sec Fang Super damage decreased from 1200 to 1100 Increased Hypercharge multiplier from 20 to 30% Larry and Lawrie Projectile speed decreased from 2000 to 1750 Order: Fall Back Gadget healing reduced from 33% to 25% Pearl Main attack damage decreased from 260 to 250 per cookie Charlie Main attack damage decreased from 800 to 760 Frank Decreased attack delay time from 1.3 to 1.1 seconds The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health Frank’s Power Grab Star Power will now also give him a 10% movement speed boost on top of the damage boost upon defeating an enemy Frank’s Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 3 seconds Hank Hank can now heal from auto-regeneration while charging his main attack, but at a 60% reduced rate Hank will now only be visible in bushes after his main attack is charged more than 50% Hank’s It’s Gonna Blow Star Power increased from a 10% to a 15% movement speed buff when his main attack is charged over 80% Hank’s Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after he stops standing next to a wall Chester The numbers of hits necessary to charge Super decreased from 7 to 6 hits Main attack damage increased from 640 to 670 per projectile Jawbreaker Super stun duration increased from 1 to 1.5 seconds Jawbreaker Super damage increased from 200 to 460 Pop Rocks Super radius increased by 25% Pop Rocks Super slow effectiveness slightly increased Chester’s Candy Beans Gadget healing increased from 420 to 451-564 and now scales with Power Levels Penny Main attack damage increased from 980 to 1040 Darryl Reduced the gap size between the two waves fired in his main attack to make it easier to hit Byron Health increased from 2400 to 2600 Main attack damage increased from 340 to 380 per tick Willow Increased main attack damage from 400 to 420 per tick Increased super width from 0.33 tiles to 1.33 tiles The number of hits necessary to charge super increased from 12 ticks to 15 ticks Barley Increased main attack damage from 760 to 820 Poco Health increased from 3700 to 4000 Main attack damage increased from 760 to 800 Poco’s Screeching Solo Star Power damage increased from 1520 to 1600 Poco’s Protective Tunes Gadget immunity from adverse effects increased from 2 to 3 seconds and it now also grants a 10% damage reduction Gus Gus main attack damage increased from 1000 to 1060 Gus’s spirits healing increased from 800 to 920 Gus’s Kooky Popper Gadget can now knock back enemies again Gus’s Soul Switcher Gadget no longer makes Gus lose any health and now makes his next attack also drop a spirit when he hits an obstacle Bonnie Main attack damage increased from 1000 to 1100 while in Clyde Projectile speed increased from 3800 to 3950 Health increased from 3000 to 3300 while in her alternate form Janet Main attack damage increased from 980 to 1040 Reload speed increased from 1.5 to 1.3 seconds Sam Super damage increased from 1200 to 1360 Health increased from 5400 to 5600 Surge Main attack damage increased from 1180 to 1240 Increased base movement speed from 650 to 700 Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split upon reaching max distance or when hitting walls every 5 seconds Carl Health increased from 4000 to 4300 Main attack damage increased from 660 to 700 Carl’s Protective Pirouette Star Power damage reduction decreased from 35% to 15% Carl’s Protective Pirouette now also makes him immune to stuns, slows, and knockbacks for the duration of his Super Carl’s Power Throw Star Power projectile speed buff increased from 10% to 14% Kit Main attack damage increased from 800 to 840 Health increased from 3000 to 3200 Kit’s Cardboard Box Gadget duration reduced from 5-3 seconds, but he can now charge his super 50% faster while moving instead of 100% while stationary Kit’s Cheeseburger Gadget healing reduced from 40% to 30%, but it can now also be used when Kit is attached to an enemy to heal himself Kit’s Power Hungry Star Power reworked from making Kit get 200% power from Power Cubes to Mega Modifiers: Kit gets 140% power from all modifiers (Power Cubes, 8-Bit’s Damage Booster, Ruffs’ Supply Drop, etc.) Kit’s Overly Attached Star Power reworked from making Kit attach to friendly brawlers for 5 seconds longer to giving him an 25% damage reduction shield when attached to enemies
Another way to buff Chester would be to make Bell-o-Mania baseline and rework both of his Star Powers (since Sneak Peak is 🗑) instead. You could also consider giving Hank the Tank trait instead of one of the buffs I suggested (and maybe Doug too). I know it's a lot of changes, but I feel like this will be good.
I don't know what you're thinking about, but my advice is - just try to play as much as possible in the first day of league restart. So many good players are grinding as fast as possible
Question Is IT better to take someone WHO is like great on the game mode and map lvl 9 or Simone WHO is okay at the map and gamemode but lvl 11 with hiper?
no lvl 9 brawlers are ever worth unless they are broken like larry lawrie (not on timeout). dont pick lvl 9 brawlers even if they are S tier like pearl charlie cos you lack the hp damage to make the appropriate interactions and are handicapping yourself
First of all, great Video. As a master myself, I agree with every single thing mentioned in this video, although I think one important aspect is missing: the dodging. Spen is completly right with having to know the meta, but especially because is is so important u should think about dodging a game for the simple reason of bad matchup. When I see im having a bad matchup, im closing the game, then restarting it so I wont lose that game and you should do that yourself to save yourself alot of elo.
can somebody pls tell me a good website or something like that to keep up with the best matchups? I wanna keep it on my other screen while drafting to remind myself of my good matchups/counters.
I’m legendary II this ranked system (all solo) but I was Mythic I in solos in league play. I’m trying to figure out what ranks are comparable to the last system cause surely they aren’t the same.
Legendary is like diamond. Masters is probably still masters but I saw people with 0 power league experience in mythic. I’m stuck in diamond with people who are braindead.
Seriously ranked is hard if your don't have right brawler at max .. random won't have la all brawler probably 5 to 6 only max .. even I only have 17 brawler max .. and enemy have the right brawler for the and and good counter every thing at max 🚶🚶
1. Always pick Edgar
2. If you lose one round, attack your teammates
3. If you die in heist or gem grab, just give up and stop moving
Why it‘s always like that. Randumbs stop moving is the most annoying thing.
@@the_macaquebad randumbs
Bruh don't expose our tips
💀💀💀
@Guardian60 is right about extension
If you do end up making an in depth guide on this stuff, can you please add some visualization through gameplay examples. Maybe adding a slowed gameplay footage of the concepts you're explaining so its easier to understand and visualize. I might be a lot of work but it will definitely be helpful.
Yes I would love that for the part about pinching a lane
YESSSSSS
Probably is a lot of work but that would really help. I was watching the gameplay when you were explaining some of these concepts and thinking the same thing
0:25 Pinching
2:03 Sniper tips
3:30 Drafting
5:16 Know matchups
6:36 Pressure
8:27 Don’t pick similar brawlers
9:33 Know the meta
10:24 Don’t be afraid to take risks in draft
Thanksssss
dont prioritize kills should be in the video
the most frustating thing someone could do is try to kill enemies while holding a lot of gems for example
Please do more videos on these topics. No one in the brawl content creation space really talks about this stuff and you're kinda expected to learn it through trial and error. I would love to see in depth guides on draft strategy and positioning. I'm sure these types of videos will help both beginners and experienced players alike
Bump!
this!!!
👇for extension of video
I love seeing spen roasting edgar daily and still playing him
Yyyyep
Using my mom's acc lol btw EXTENTION VID
Me
I want!!
About the "don't be afraid of picking risky" advice, man, that sure made a comeback just today. It was a Quickfire game of Knockout, and the main dudes were off (Gene, Leon, Spike, Larry and Lawrie...), I was second pick and was debating myself about if I should pick Gale that is strong with the modifier.
My opponent first pick settled it for me:
E D G A R.
Once I saw him pick Edgar, I just counterpicked Gale and it was over. My random team mate was being salty with the thumbs down emoji and shooting me with Piper. But at that point, yeah, I basically rolled all over the team. 6 kills and 1 death on my part, MVP of the game, just made sure Edgar didn't play at all.
Why would someone be upset with a gale pick in quick fire though
Exactly. I learned that in the hard way, I could pick Janet because it was geme grab and I immediately realized she was going to be good against the enemies but I doubt and piked Bo which made me throw the game.
Lola is disgusting on quickfire
Sandy is OP on quickfire 😋🥶🥶
@@jacobl.7404 I guess he's not really high meta normally, and as it always happens, randoms always forget the modifier.
Please make a guide on pinching and mechanics in general that people must learn 🙏
Oh absolutely!
Yes becasue I see laning and i dont understand what that means we need the basics
@@danforever1 oh leaning is basicly having different brawlers go to 3 different sides of the map
You have to be slow@@danforever1
I completely understand the last tip and I do it quite often. Recently I was in Knockout Out in the open with Time Detonation, with all kind of snipers like Piper and Nani banned, no one picked any counters to me, I think there was Amber, Fang and Tick the enemy composition, maybe Tick was my biggest counter, but the map would be completely open and I could just put pressure on him since I can shoot through Tick's head, and since my Belle isn't maxed-out I just went Penny last pick. Everyone on my team shooted at me in the start of the match, but I pretty much carried the game and I didn't die once. In a completely open map, if you do it right, they can't destroy your mortar
I think one really important thing to take note of when aiming is observing the enemies' movement pattern. Not everyone moves and jukes shot the same way. Usually, most people will have some kind of pattern to dodge your attacks based on how they perceive your shots are coming, which can seem random at first, but the skill of this is quickly analysing and adapting accordingly, and surprising the enemy with aiming your shot towards where you, from your analysis, think the enemy is going to be based on the pattern. Of course, some players will try to change this up, but even then, it takes a really really good player to change it up so much so that it looks completely random. Almost all players will have some kind of pattern, even if they change it.
6:36 I think one of the most common mistakes I see with pressure is someone picking a melee brawler and then just hiding in bush instead of walking up a little farther and forcing the opponents to use ammo. I feel that this mistake is reinforced because the melee player can often have better KDAs than their teammates (they get 1 or 2 kills after their teammates die), so they think they did nothing wrong.
I like those tips, mostly because I feel like things like pressure etc are in general automatic reflexes for people so they don’t really talk about that in guides. And because I don’t have those automatic reflexes myself and I want to create them, I’d really like to see you make more in depth content to have a solid base :)
An aiming guide would be very cool. Your recent content is so good for beginners and returning players. Such a legend. I’ve got your name in the creator code section in the shop.
My teammates pick random brawler, the map doesnt matter for them
Me telling my teamate:Please choose like a charlie in Goalkeeper's dream, they:MORtIS BRINGER OF RANDUMBS
Random Edgar and mortis mains🤡
Those Edgars on bounty time detonation 😭
@@surendersingh5898the Edgar’s r really annoying but sometimes they actually destroy but not very often
@@surendersingh5898Bro im mortis main and im good with him but i understand cuz i wanted to pick mortis on brawl ball and somebody just did it before me and he literally picked him righr away after the timer count 0 and then used all his attack at shelly who killed him in 3 seconds
I need the extension video, this was so good thank you Spen for the information you always bring for us ♥️
IMO one of the biggest things people forget in draft is getting some of win conditions or "x-factor" with the team comps. This can either be one dynamic brawler that changes the whole team (ex. Max and Leon) or just a powerful synergy that play towards the bans (ex. Bea wall break with spawners banned). Ignoring this often leads to stale comps of crowd control and DPS with no way to push forward or adapt.
Banger video, i feel like this type of gamesense explaining fills a niche that isnt really touched by other content creators
5:06 subtitles wilding, spenLC banging Fang now 💀
random won't allow to push
duos
Skill issue
@@popteamepicbest539u r 100% stuck in gold
@@popteamepicbest539Your comment is skill issue, literally got teamate who was afk for whole round in diamond 2
@@Kapilan. just get better randoms
This is a fantastic video. Would love to see specific videos about pinching, positioning, pressure, dodging shots and so on and so forth.
big problem for new players is you can''t even really get enough characters to get a variety of picks, let alone even be able to play ranked past diamond. Unless you spend either 5 years f2p or pay like 300+ bucks for the game, which is a fN joke
Day 20 and have 9 level 9 brawlers obviously some without gadgets
@@pinkranger-hu6pd f2p?
@@GladiatorCez yes
@@pinkranger-hu6pdlets go
Yes! Some skill guides would be awesome! Especially things like aiming with sharpshooters, dodging shots, and controlling lanes would be super helpful. Love your stuff! 🍿🤩
Great help, thanks Spen. An in depth video on each of the tips you gave would also be really good.
“Oh wow, this is such a great guide to help me improve my ranked performance”
That one teammate who by some miracle made it past gold with 3 power 9 brawlers with the worst build imaginable:
The weirdest shit is if there’s a dude like that in Legendary
I am a developer and I wonder if having an app available at any time to help players pick their brawlers, give them tips and that updates automatically with the meta would interest you. Let me know if you want to discuss about a project like this.
As an hard stuck diamond 3 player with 35k trophies, I feel very concerned by your advice so thank you!
Here are good tips for masters:
1. Always pick hank on open maps. Hes very good on open maps.
2.Dont Pick piper on open maps. Its very hard to hit on open maps
3. Make sure to always ban ash, hes very good and everyone plays him
4. In brawl ball, never score normally, always do trickshots. That way, your teammates will appreciate you
5. Dont hide with gems in gem grab, everyone will think you're lame and camper
6. Always die first in knockout, your teammates will have more motivation.
Loved this. You should make a video explaining some of the brawlers niche areas where they are incredibly strong, such as taking a Rico on hard rock mine or split and getting into the sweet spot, or the compositions you know a certain last pick would wreck such as taking a sprout last into 3 brawlers without aggressive capabilities
Ah yes, most of these tips will surely be useful and my randoms totally understand how movement and attack control works
To be fair, these kind of stuff actually can be learn on MOBA games like DOTA, League, or Mobile Legends. But for Aiming is a bit harder because Brawl Stars is the only game that aiming is important and crucial
The hardest skill to learn in ranked is how to get teammates who avoid choosing Mortis on heist.
Spen plz do more videos on tips for improving gameplay - they're super helpful, especially coming from a pro like yourself.
yooo another spen video, i've been loving the ranked content keep it up. would love to so an extensive guide on picking lanes.
can you do a guide on how to solo queue without getting absolute idiots that probobly can’t even wipe their own asses as randoms
Pinching lines extended guide please!! I think that is crucial for the game and no randoms get it!! It’d be useful to know how to mitigate that situation. Like so he sees!!!
This is one of my favorite brawl stars videos ever! Never realized how much complexity the game has, ig it shows how balanced the meta has. Spen knowledge goes crazy hard. Would love to see him go even deeper.
Hey i like the ideas you have for other videos and also this video too. You're my main squeeze for brawl stars content now spen. I cant play as much as i would like but these kind of videos really help when i do play.
I need this. This game really wants me to bend the snap out of my phone. Stuck in mythic with bozos
Something to add, don't pick brawlers that you know that you are really bad at, either get some practice (on ladder) or pick a brawler you are confident at
I always do that.
Thanks for this special video! I didn't know some tips until now, especially the Draft ones... I took a mini draft guide on my last video in my channel, and this is an inspiration for the second part or it! Thanks❣️
Pressure is the most important factor imo, it can completely change the outcome of the game even if just 1 person uses hc
Yes, i really use the "writing out the top 5 best brawlers"
I write it down somewhere i can quickly glance at during drafting.
Spen's 1st point: pinch lanes
My randoms:What's a lane? We all rush mid....
08:40 Joel Embiid??
Pressure is really complicated, if your teammate is low and they’re a lane and they go to spawn thats a lot of control lost and can lead to your mid dying as the enemies can pinch, so if you’re low try not to go in spawn, try to stay out of range, or hide behind a walll or in a bush instead of going to spawn
No need to see this video : first pick Hank every single match 1 2 3 4 , you just swempt them on the floor 🦐🔥🦐🔥
Are you being serious?
@@kaiseng5914it’s satiric 😭
Really nice video, keep it up Spen 👍🏼
Nice viedeo thanks for giving all the good advices 😊.
Could you do a viedeo where you show what the best build for every brawler is right now?
3:24 we want a video ❤
I litterally got 3 rounds in a row where in my team there was a bronze, while in the other team the were 1-2 legendary ranks and 1-2 mythics
3:00 ayooo " keep wiggling it " ??💀
Open map on knock out. Let’s pick…..Doug. Seems like a good pick
We need more extensive tips from you bro like how to win your lane,aiming tips,dodging tips etc
Thanks for this video spenLC!!
❤❤❤
The title : master is easyyy😴
Also spen every stream : * going through 7 stages of grief *
My randumbs in m2: "I'll carry youDyna on time detonation." Ends with zero kills.
bonus tip: have all brawlers at lvl 11 and preferably with gadgets, star power and gears (hypercharge too)
Spen after raging for whole month about ranked.
On a random Wednesday: Ranked is easy.
Best protip I just learned, don't play at midnight, I am in legendary and won 5 games in a row and then lost all the elo in 2 losed games the reason is because since I'm playing at midnight I keep getting matched with mythics, even Diamonds
Thanks Spen for all content I actually enjoy it a lot! :)
That pro player from the second tip looked like he was having a seizure
Really enjoyed this one. Some great basics to be reminded about.
Please do the extension and make a video deep diving about lanes and pinching and overall strategy, matchups and positioning pleaaase
2:25
where are the pro's channels in the description?
If youre an assassin that guarantees kills in 90% of 1v1s, you can play recklessly and get those trades. ---If youre also sure your mid will fall back when needed.
You will consistently be on the opponent's neck, and there's another form of pressure.
Awesome guide , had to appreciate this one
Yo spen do you think you could do a guide on dodging. I feel like there’s not many videos on how to juke shots and that would help a lot👍
You don’t need a guide, just dodge…
Just what I was looking for gg bro
first video I needed ILY spen
Make a vid for how to carry the bad randoms you get
Randumbs still won't understand those tips
Honestly doesn’t matter. Brawl stars doesn’t have proper balancing so this game is just all brawler abuse. Wanna win… choose meta (broken) brawlers. Simple as that. I got to legendary 2 just by doing that this game is no skill it’s just choosing whatever brawlers are broken lol.
Thanks for the tips Spen 😀
Nice, helpful tips. I am close to Mythic right now so I hope these will help me in general. Here are my proposed balance changes which I wanted to share with you. Let me know what you think about them.
Cordelius
Main attack damage decreased from 730 to 680
Mico
Super damage decreased from 1190 to 1100
Mico now takes damage from the smoke during his Super
Increased Hypercharge multiplier from 40 to 60%
Piper
Main attack damage decreased from 1700 to 1600 at max range
Nani
Main attack damage decreased from 800 to 760 per orb
Dynamike
Satchel Charge Gadget stun duration decreased from 1.5 to 1.2 seconds
Colette
Teen Spirit no longer charges Colette’s super
Teen Spirit’s damage to special targets reduced from 5000 to 4000
Teen Spirit’s damage to enemies increased from 1000 to 1200
Leon
Decreased Hypercharge damage from 25% to 15%
Increased Hypercharge shield from 5% to 15%
Invisheal healing reduced from 1360 to 1080 per second
Leon’s Lollipop Drop Gadget now decays at 100 hp/sec from 75 hp/sec
Fang
Super damage decreased from 1200 to 1100
Increased Hypercharge multiplier from 20 to 30%
Larry and Lawrie
Projectile speed decreased from 2000 to 1750
Order: Fall Back Gadget healing reduced from 33% to 25%
Pearl
Main attack damage decreased from 260 to 250 per cookie
Charlie
Main attack damage decreased from 800 to 760
Frank
Decreased attack delay time from 1.3 to 1.1 seconds
The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health
Frank’s Power Grab Star Power will now also give him a 10% movement speed boost on top of the damage boost upon defeating an enemy
Frank’s Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 3 seconds
Hank
Hank can now heal from auto-regeneration while charging his main attack, but at a 60% reduced rate
Hank will now only be visible in bushes after his main attack is charged more than 50%
Hank’s It’s Gonna Blow Star Power increased from a 10% to a 15% movement speed buff when his main attack is charged over 80%
Hank’s Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after he stops standing next to a wall
Chester
The numbers of hits necessary to charge Super decreased from 7 to 6 hits
Main attack damage increased from 640 to 670 per projectile
Jawbreaker Super stun duration increased from 1 to 1.5 seconds
Jawbreaker Super damage increased from 200 to 460
Pop Rocks Super radius increased by 25%
Pop Rocks Super slow effectiveness slightly increased
Chester’s Candy Beans Gadget healing increased from 420 to 451-564 and now scales with Power Levels
Penny
Main attack damage increased from 980 to 1040
Darryl
Reduced the gap size between the two waves fired in his main attack to make it easier to hit
Byron
Health increased from 2400 to 2600
Main attack damage increased from 340 to 380 per tick
Willow
Increased main attack damage from 400 to 420 per tick
Increased super width from 0.33 tiles to 1.33 tiles
The number of hits necessary to charge super increased from 12 ticks to 15 ticks
Barley
Increased main attack damage from 760 to 820
Poco
Health increased from 3700 to 4000
Main attack damage increased from 760 to 800
Poco’s Screeching Solo Star Power damage increased from 1520 to 1600
Poco’s Protective Tunes Gadget immunity from adverse effects increased from 2 to 3 seconds and it now also grants a 10% damage reduction
Gus
Gus main attack damage increased from 1000 to 1060
Gus’s spirits healing increased from 800 to 920
Gus’s Kooky Popper Gadget can now knock back enemies again
Gus’s Soul Switcher Gadget no longer makes Gus lose any health and now makes his next attack also drop a spirit when he hits an obstacle
Bonnie
Main attack damage increased from 1000 to 1100 while in Clyde
Projectile speed increased from 3800 to 3950
Health increased from 3000 to 3300 while in her alternate form
Janet
Main attack damage increased from 980 to 1040
Reload speed increased from 1.5 to 1.3 seconds
Sam
Super damage increased from 1200 to 1360
Health increased from 5400 to 5600
Surge
Main attack damage increased from 1180 to 1240
Increased base movement speed from 650 to 700
Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split upon reaching max distance or when hitting walls every 5 seconds
Carl
Health increased from 4000 to 4300
Main attack damage increased from 660 to 700
Carl’s Protective Pirouette Star Power damage reduction decreased from 35% to 15%
Carl’s Protective Pirouette now also makes him immune to stuns, slows, and knockbacks for the duration of his Super
Carl’s Power Throw Star Power projectile speed buff increased from 10% to 14%
Kit
Main attack damage increased from 800 to 840
Health increased from 3000 to 3200
Kit’s Cardboard Box Gadget duration reduced from 5-3 seconds, but he can now charge his super 50% faster while moving instead of 100% while stationary
Kit’s Cheeseburger Gadget healing reduced from 40% to 30%, but it can now also be used when Kit is attached to an enemy to heal himself
Kit’s Power Hungry Star Power reworked from making Kit get 200% power from Power Cubes to Mega Modifiers: Kit gets 140% power from all modifiers (Power Cubes, 8-Bit’s Damage Booster, Ruffs’ Supply Drop, etc.)
Kit’s Overly Attached Star Power reworked from making Kit attach to friendly brawlers for 5 seconds longer to giving him an 25% damage reduction shield when attached to enemies
Another way to buff Chester would be to make Bell-o-Mania baseline and rework both of his Star Powers (since Sneak Peak is 🗑) instead. You could also consider giving Hank the Tank trait instead of one of the buffs I suggested (and maybe Doug too). I know it's a lot of changes, but I feel like this will be good.
I aint reading allat
@@alaok4084 Okay?? If you don't want to, then you don't have to ig
Well the issue is for me I’m diamond but I can’t play anymore bc I only have 4/12 brawlers level 9
Good
New to the game. Any tips on movement/aim to improve overall skills.
any tips when im facing 50k trophies players with masters on gold 2? (Im diamond 1 highest ever and 19k trophies 💀😭)
Yo please make a longer video on these tips
I need a proper lane guide plz Spen I spent 500+ houra in this game and still don't really understand laning concept
I don't know what you're thinking about, but my advice is - just try to play as much as possible in the first day of league restart. So many good players are grinding as fast as possible
Question
Is IT better to take someone WHO is like great on the game mode and map lvl 9 or Simone WHO is okay at the map and gamemode but lvl 11 with hiper?
Good question. I always pick level 11. But I always think whether the level 9 brawler who could have been better in the map should be picked or not?
@@soumyadeepmukherjee8878 yeah sometimes idk should I go with my lvl 11 Shelly or lvl 9 pearl
no lvl 9 brawlers are ever worth unless they are broken like larry lawrie (not on timeout). dont pick lvl 9 brawlers even if they are S tier like pearl charlie cos you lack the hp damage to make the appropriate interactions and are handicapping yourself
unless you have very few lvl 11 and picking lvl 11 or 9 becomes a choice between picking a 0 range lvl 11 or a lvl 9 sniper on shooting star
The stream today was goated. That was so much fun to watch. Road to 1 million! 🎉
Additional tip: dont be scared to pick bonnie on the right map against the right match ups 😎
respect for pushing Bonnie propaganda
@@wesified cool concept Brawler she deserves
you mean don't play her? thanks i won't be the bad random anymore
@@Will-tw5og dont be the bad random who refuses to pick bonnie in the right situation;)
if there ever comes a situation where i need to be a pushover trash on wheels doing lane giveaways i will be sure to pick her
my friend's strategy is to just use pearl, so far it resulted in like a 70% WR
yes... tips and tricks!
hoping for the extension
First tip get 12 level 9 brawlers 😂
Not that hard
In quickfire Emz is really Underrated 😅
First of all, great Video.
As a master myself, I agree with every single thing mentioned in this video, although I think one important aspect is missing: the dodging. Spen is completly right with having to know the meta, but especially because is is so important u should think about dodging a game for the simple reason of bad matchup. When I see im having a bad matchup, im closing the game, then restarting it so I wont lose that game and you should do that yourself to save yourself alot of elo.
can somebody pls tell me a good website or something like that to keep up with the best matchups? I wanna keep it on my other screen while drafting to remind myself of my good matchups/counters.
Spike is the new Mortis😂.
Would love a whole video on drafting
Just splugerd to this video😅clean up isle.... my pants!!!🤭
I’m legendary II this ranked system (all solo) but I was Mythic I in solos in league play. I’m trying to figure out what ranks are comparable to the last system cause surely they aren’t the same.
Legendary is like diamond. Masters is probably still masters but I saw people with 0 power league experience in mythic. I’m stuck in diamond with people who are braindead.
@@Salzt yeah I think Legendary II or III would be like Mythic I or II
Please more extension videos of each of those points
Bro for me it's too hard.,i can't reach Diamond and i have only 11 brawlers at lvl 9!!!
Seriously ranked is hard if your don't have right brawler at max .. random won't have la all brawler probably 5 to 6 only max .. even I only have 17 brawler max .. and enemy have the right brawler for the and and good counter every thing at max 🚶🚶
If you don't have friends forget the ranked 🚶🚶
Which one should I pick Max,tara,mortis
I once won a game by picking Sam, as we know, he's good at pressure
my teamates decide its ok to be powerlevel 9 and use edgar when the timed destruction mode is on
Im finally made it to the top 100 players in ranked
Pls make a guide on flipping and aiming
can you please do an extension on the aim guide