"A Crap Guide to Final Fantasy XIV - Healers" | Kip Reacts to JoCat
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- Опубликовано: 11 сен 2024
- Fellow Legends, welcome! Today we dive into another epic JoCat video, this time with the omnipresent and all important Healer Role. Final Fantasy XIV works in strange and mysterious ways, and the Healer is no different. Healers may not have the longest damage rotation in the game, but the need to weave your AOEs and Heals definitely makes up for it. There are some Tanks out there that can make pretty big pulls, are you up for the Healer Challenge? I absolutely loved watching this, and if you did as well then I do absolutely commend you go and check out the original video to show some support for the source material!
Original Channel: JoCat
Original Channel Link: / @jocat
Original Video: A Crap Guide to Final Fantasy XIV - Healers
Original Video Link: • A Crap Guide to Final ...
Please keep all comments civil and respectful, thank you!
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I feel really bad for Jocat. He's had to basically quit RUclips over harassment.
I'm honestly really heartbroken over it. He is such a positive person and makes great content.
@@KipReactsand it was over a 30 second parody of a Lizzo song too. Like, people are getting bent out of shape for a short funny parody that promotes body positivity on top of it all?
Yea. I hate seeing harassment like that. Where are the Feds when you need them.
What did I miss? This is the first I've heard of this drama.
@@beowulfnightfang7388 You know that "I Like Girls" video of his? Twitter crowds have been attacking him over it. Death threats, weird messages, the works. He decided to get away from content creation for a while, unknown if he'll be coming back.
"Healers are expected to do damage"
My friend Nick who has literally tried to turn an EVE dreadnought into a hospital ship, and refuses to do anything but support with the most DPS of Warframes: "I'm going to pretend I didn't hear that."
Listen here you tell ‘em this there is only one dedicated supporter frame trinity get that soma and fight the murmur
@@Phazer923_ghost I'm not helping him farm her and support his addiction. He has Khora Prime, bloody act like it.
1 how do you even support with like half of frames available like excal has that one status clearing augment but really
2 your friend needs a detox and rehab playing support is fun every now and then but I’m fairly certain big stick wukong pure smooth brain button mash will give his brain enough happy chemicals to get back on track
@@Phazer923_ghost Trust me, he tries. And I've been trying to break him of the habit since 2017.
@@JaxMerrick then he is truly lost to us but I guess he’s having fun at least
In regards to required Tank LB3's: Yep. If you ever see text stating to transcend/break your limits, or a countdown to an attack, its probably a tank LB moment.
So like Alexander, Bahamut, or Nael?
Exactly. Though I'll note that sometimes you'll get your mitigation from a previous mechanic, and some end-game content requires stacked mit. (LB + other stuff)
There are also Ultimates, which are basically a 20 minute boss rushes. Ultimates are also at a fixed iLvl, so you are completely unable to cheese it. Usually an LB3 of some kind is required during those fights. Tank LB3 in "Press X to Not Die" moments, DPS LB3 during tight DPS checks, Healer LB3 very rarely (I think they used it in a "Cleanse a Doom Debuff" way in a recent one)
Or if your lb is suddenly at 3 and it normally wouldn't be at that point, that's also a sign.
My general rule to healing:
1) The Tank - If they die, there is a high chance we wipe
2) Me - I'm the healer you daft idiots
3) The Dumb DPS - They don't know what they are doing, so I kind of have to keep a close eye on their health bar
4) The Smart DPS - They know what they are doing, so I am less worried about them, but will still heal if need be
5) Other - They will be healed as I deem fit...usually after they die and I bring them back to prove a point
So why not pull them into the death pit? Damage Down Debuff
@@hartantoanggoro I currently don't play FF14, and the one character I do have is very early game and a "tank"
A couple things that come to mind.
Stone spells travel time is just a visual effect, it otherwise functions exactly like any other healer dps spell.
Glare is an upgraded stone that you get at later levels.
The card system is very important for Astros. You get mana back every time you use 'draw', so you should be doing that on cooldown while also playing the cards. It becomes a very busy job.
For those long dungeon pulls with psychotic tanks, you're probably going to have to start using cooldowns. I find in later content the trash is more dangerous than the bosses in general. Also, holy is God-tier in those situations. Swiftcast into holy if things get ugly to give you breathing room, just keep in mind you'll only be able to get three off before diminishing returns negates the stun.
...
You should look into the JoCat situation. I'm sure you'll have thoughts. He's made a community post on it. Its very sad and he will be missed.
An astro that has run out of MP is an Astro that hasn't been drawing cards. it's like Sage and their OGCD heals/mits. Their spells are just expensive enough that if you don't use your MP restoring actions liberally, you will run out of MP.
As a Healermain (Namely Scholar) I can confirm all of this. The longer you play the more the godcomplex sets in.
As a Tank, Healers truly built different.
people being nice in videogames are rare but very very nice
That's what I love about Warframe. About 98% of the community wants to help people, especially new players.
The only time I have seen anyone bully in 14 was when it got a sudden influx from WoW, the experienced players would give friendly feedback to them that we do things different here. If the WoW transplant continued abusive behaviors, they got mass reported, with screen shots.
i love that
Hehe. The Fat Electrician did a video on eggnog xD. And I love and hate playing a healer. I basically have to lead the party with an iron fist otherwise they will Crack Squirrel themselves to dealth.
I enjoy your videos because you do more than just watch. You react.
Sad for JoCat. Hope things get better.
The fun thing about Astro is that every time you draw a card, it gives you 700 MP every time. It encourages you to use the cards to maintain your MP levels, as well as buff your party.
To be fair they also having lucid dreaming and the lucid dreaming effect from using the ability to spend your 3 sigils. Astro is literally unable to run out of mana is 99% of cases. When you are still gathering 3 sigils. Can pop lucid at 7k mp. When lucid is on cd can just spend 3 sigils. Not to mention the cards 700mp consistently.
he was saying stupid is a status ailment and you cant use esuna to get rid of it
I will say, this video was made before Endwalker, when White Mage's Thin Air took a heavy nerf from "All spells for the next 15 seconds cost no MP" to "the VERY next spell costs no MP, but we will give you two charges of the ability". This made WHM much more mana hungry than it had been in the past, and also meant that WHM could no longer have their two minute damage burst be at the cost of zero mana. It didn't take long for most WHMs to realize "Okay, if I press lucid dreaming either right as my MP hits 7000 or slightly after then I won't actually risk running out of many", but it was a sink or swim couple of weeks, and WHMs currently do have one of the harder times managing mana, since IIRC once Astro hits a certain level it gains 800 MP every time it draws a card, which when coupled with all the OGCD heals that it gets post lvl 60 lets it essentially never run out of mana.
You run out of Mana with WHM? I only run out when I have to revive multiple people, which is rare and never happens with a RDM on the team.
Well they reworked white mage after that issue the crystal lillies heal.more, the blood lily does more damage, you grt assize way more often and white mage has several other ogcds at its disposal so you can almost always at level 90 use your mp for damage, its an ok enough trade off for the lack of unlimited mana
10:50 Alexander The Creator (Savage)'s second to last stage also requires you to use tank LB3 to survive the raid wiping attack it will inevitabely do.
That's Cruise Chaser?
Since reacting to this, I've finished Heavensward and been doing Synched Alexander in my Roulettes and Unsynched Savage to get a feel for the difference in Savage content.
To stay non spoiler, yes you are correct, one example in shadowbringers: one of the trial fights, on normal, has a moment in which the boss does an attack, and rather than do damage, it actually checks whether players have tank lb3 or not. If yes, the yeses drops to a low percentage, if no, the nos die.
It doesn't actually check if you have LB3 available. That particular fight, on normal, fully recharges your LB bar right before you need to use tank lb3, to make sure you have it. So before that moment happens you can use a dps LB3 for more damage, because it will always give you full lb3 charges right before that moment happens and you need it. Only issue is that sometimes you run into tanks that don't know they need to use it. It is quite literally the ONLY normal fight in the game currently where tank LB3 is required though... which is fun. lol
@@RummerChan That's not what he meant. He meant that rather than traditionally doing damage, it just checks if you have a Tank LB3 buff applied to you, and if you don't it just sets you to dead.
Red Mages have Stone...sort of. The specific ability is called Verstone (a lot of Red Mage abilities have the prefix Ver, as in vermillion), though it can only be cast from a proc you get after casting Veraero.
They also have Verthunder, Verfire, Vercure and Verraise.
Also Verthunder II and Veraero II (which are AoEs) as well as Verthunder III and Veraero III, which are 80+ replacements for Verthunder and Veraero.
Signed, a student of Verculture.
Theres a couple outdated pieces of info here because Jocat made this during Shadowbringers, so here's the important notes:
1) regens no longer generate aggro every tick, so you don't have to be quite as tight on the tank if you give them regens. Still want to hang out close to them, healing is still a lot of aggro, and some mobs will ignore tanks.
2) whm thin air is nerfed, it only affects one spell now. Great for rezzing or cure iii, not great for mp. Whm is actually the most mp hungry class when things go well and will run themselves dry with just glare spam.
Fundamentals haven't changed, so a couple other notes:
a) damage skills get more expensive as they evolve, get used to using lucid on cooldown, all of them need it.
b) healer aoe damage is the highest of any class if you can get a good spam, so whenever you can do aoe damage, do it. Especially on whm. Holy stuns entire packs up to 3 times, for a total time of about 8 seconds.
c) for where you're at, you absolutely are right to be camping the tank, they don't have all their self-sustain and you don't have all the ogcd heals. As the game advances and you get more abilities and better heals, though, you almost never need to cast a cure ii or equivalent. At endgame dungeons, i'm not worried about the tank until they're at about 30%, and then i can fill them up within 2 seconds.
d) spreading dots to mobs is nice during a drag when you're looking for instant casts to keep up with the tank, but once the tank stops its more damage to just aoe spam, it just takes too long to give each mob an individual dot.
e) the stone projectile on whm is purely visual, its still hitscan. Stone iv will upgrade to Glare, and then you get shiny projectiles, but again, its purely a visual effect
Overall, sounds like you have a good understanding of what healers in ffxiv need to do! Keep it up, and keep up actually good reactions where you're adding your own experience and insights
There is nothing sweeter then a bromance between tank and healer.
I just feel so energetic if i see the tank do big pulls! Its the best!!!
Also: Stone becomes later Glare :D SO throw them rocks!
The way I approach it when healing is, keeping people alive is of course priority 1.
But unless things have gone south (lots of people taking extra damage from mechanics, or tank is doing massive dungeon pulls) I don't need to be constantly healing.
And if I don't need to be constantly healing, I should be dpsing.
And when you're first learning a healer, you may need some experience to really find where the line is. You don't need to be min maxing your dps as a healer in casual content.
But you also shouldn't be twiddling your thumbs or just spamming overheals when there's no danger either.
The basics with LB:
It's usually worth it for Mage or Ranged Phys to LB a group of 3 or more if you're having trouble. If you have it, it can make life a lot easier in certain wall-to-wall pulls.
Melee LB in most ARR content you just throw at a boss whenever you have 1 bar because very few bosses in ARR survive to a second bar. Later bosses get to that second and third bar and that's great.
Tank LB is almost always situational and extremely telegraphed: The boss is like, "I'm going to do a raidwide that explodes your head in 10...9..." and you activate the LB at 5 to save the day.
Healer LB is only worth it for the LB3 and then only if you have it AND 3+ people are down (even then don't bother if you're in 64+ content with a RDM). Healer LB1-2 would be a lot more tempting if they did things like get rid of Damage Down and/or Death Weakness on top of the group heal. As-is it's basically 2 normal GCDs worth of healing in the time it takes to...do 2 normal GCDs of healing.
Also, if your melee waits too long to use the lb, the ranged will steal it cuz memes
Certain fights can use tank LB3 to bypass certain mechanics that are more trouble then their worth doing normally.
@@IKMcGwee Honestly as tank/healer sometimes I snipe it at the end of the dungeon if nobody else is using it. (When the last boss is almost dead and using lb at that point wouldn't actually help kill the boss faster.)
9:15 16.. SIX.. TEEN vulnerability stack. Holy lord in Heaven O__O
This reminds me of a time I was tanking and a DPS in my party finder kept running ahead and grabbing all the mobs for me so I let him tank it, die, then get revived.
So sad the edgelords are doing their annual harassment campaign against jocat
Yea. The Feds really need to do start doing a crackdown on this BS.
The tips I'd offer about Astro, because I love it so, are:
You regain mana by drawing cards. Always draw cards on cooldown. Doing Astrodyne on CD every 3 cards, even if you don't spend mental bandwidth to do the minigame of trying to get 3 different symbols using Redraw, will give you effectively another Lucid Dreaming every 90 seconds, more than handling your mana issues. In my experience, even after the rework where they dropped the card draw mana recovery from 700 to 500, Astro's the LEAST mana-hungry healer if you're doing the card thing nonstop.
As a general rule avoid using Benefic I or Benefic II as long as you can (Also don't touch Ben 1 if you're in 26+ content and have Ben 2). At 90 this is basically forever, so the habit's good to get started on. For instance: Benefic II heals 800 pot for 700 mana. Aspected Benefic, if the HoT ticks 15 seconds, heals 1500 pot for just 400 mana. If they're low enough you're worried they'll die before Aspected can do its thing, use Essential Dignity, which costs 0 mana and heals for 700-900 of your target's at half or lower. If a DPS has stood in something and you're topping them off ALWAYS go for Aspected. It won't heal them to full IMMEDIATELY but like 6 seconds later they're fine and it'll keep fixing them for the next 15 seconds. Same goes double for Helios. Don't use regular Helios unless everyone's at half and a raidwide's still coming in. The HoT from Aspected Helios will probably heal everyone but the tank(s) to full by the time it runs out. It's 1000 potency total.
I just realized that I have seen Jocat a few times throughout my playthrough, mainly in Limsa.
If I remember right Rubix Raptor did an FF14 video which was hilarious. Hope you check it out.
Two in fact!
This is now on my radar, thank you!
Kay kip remind me not to feel safe when im tanking if theres a random hole on the map. XD
So many holes x x
RE: Required Tank LB3 - There is one raid series that does require it in one fight. Like, no bones, do this or you wipe. I think it is technically Heavensward post-patch (I did a straight MSQ run and came back for the raids later xD). And I loved that fight because Paladin LB3 is so freaking AWESOME looking. xD
Tank LB3 is pretty at the bottom of the pile. It's only ever used in certain instances where the game will literally wipe you if you don't use it, or VERY rarely to skip mechanics that are more hassle than just blowing a tank LB on them. The weird thing about the game is that LB3 priority is somehow pretty much inverse from their frequency.
The LB priority goes pretty much like this. Stop at the first condition to be met.
If more than 2 people are dead, healer LB3.
If the party has agreed that the next thing is to be tank LB3'd, Tank LB3.
If there are a large amount of things that need to die quickly, caster LB3.
If there are a small amount of things that need to die quickly, ranged LB3.
If there is a single thing that needs to die, Melee LB3.
The reason melee LB3 is common is because the instances where there's more than one enemy that needs to be damaged is relatively rare.
"It reminda me of the fang-funnel-bits from gundam." That was on purpose actually. Yoshi-p is a big gundam fan.
Epic!
I didn't know this.
I'm awful at Sage, but the class is so cool!
@@KipReacts I'm..decent at Sage. It's better then my scholar game at least.
I've been meaning to pick up Scholar. I've seen someone almost Solo heal Hades Unsynched with Scholar. It's got potential.
@@KipReacts it really does. I feel like it's a hidden gem of sorts among the classes.
I have a rule of Thumb for Melee DPS when I'm playing Healer.
Burn Second Wind and Bloodbath and I will consider your plea for being healed.
12:01 that’s really just VFX, Stone should work the same way as any other skill. Your damage and everything has been calculated when the cast ends so it isn’t when the numbers pop-up, it’s when the Slide-Casting window is available.
Also Red Mage’s VerStone spell also travels, it’s just not as noticeable since it’s a sort of brownish-yellow aura that explodes into rocks when it touches the enemy.
during the ancient times ranged dps shared the same limit break as healers so they could literally revive an heal at lb3
That sounds so cool!
That would be so clutch.
6:55 As of Patch 6.5 Glare is level 72.
Healer LB3 is used mostly in savage prog since you want to get people up to get further into the fight when you practice. I remember the first time people yelled at me to LB as a healer (my main and the one I did all new content with up to EW patches) I didn't even have the button because all I had been told up to that was that healers never used LB 😂
I actually mainly play Reaper but I heal as a side gig. I main Sage however I swap between it and Astrologian. Depends on my vibe
It's a bit rough that you're healing stuff that's mostly level 50s or below at this point, because it's around 60+ where your role as a healer in XIV will fundamentally change. In the 50s is where most tanks get all of their really heavy self sustain, and depending on the tank, you'll go from needing to watch their hp constantly, to where something like a good warrior tank, you will quite literally never have to heal them again. I hope you continue to have fun with healer in higher levels.
JoCat is just awesome
I've only played Scholar and Sage, but I really enjoy the shield healers (obviously). Sage is... interesting... since instead of having a fairy that casts a low level heal automatically as basically an auto attack Sage makes a link with another party member (the tank) and a portion of all the damage they do is converted to into healing for that target. This includes your DOT. So they kind of forced the "But healers are supposed to heal!" crowd to do damage if they want to play a Sage. I still prefer Scholar as that one just comes more naturally to me, even if it's the least appealing aesthetically IMO. It's also nice that it's linked with Summoner for experience so I was playing Summoner for non dungeon content where it shines and would switch to Scholar for that content since it's where healer is most fun to play.
Recently I got Sage to 90 and Scholar has been there for awhile so I kind of backed off playing healer in favor of leveling Red Mage to 90 and now I'm focusing on Ninja and... I kind of regret it. I've run into so many bad healers. One particularly terrible healer literally started the fight with Nero during a Praetorium run because they couldn't be arsed to wait for the tank who was having loading issues. One of the first things Nero does is a damn tank buster which one shots the damn healer. The tank eventually shows up, but without a healer we were screwed. Proving he didn't learn his lesson he did the same damn thing with Gaias and got everyone killed AGAIN. Needless to say, not amused. Been tempted to just going back to playing Scholar just to not have to deal with people like that.
You ask about spoiler free mentions of required tank LB3? They do happen. But unless you do raid content you wont see it for a long time
I was a basic Mi'qote until I ascended with the knowledge of lesbian warrior bunny girls! Viera all the way!
Astro has 0 issues with mana at higher lvls
Imma Sage main, and yeah i do keep my tank's high on hp. Its normally for for me Shield, aoe mit, hama, aoe aoe aoe aoe, single mit, shield, aoe aoe aoe repeat. Normally pull is ded at this point. Aoe regen and mit regen as needed of course. Note i used the basic what-the-skill-does cuz Sage skills have weird names and im cool off remembering what they are called verses what they do.
Alexander has a required tank LB3
WoW community vs FFVIX community
WoW community: you guys are trash and suck, I know every single one of your single character classes better than you do
FFXIV community: literally the nicest community in stark contrast to the toxicity that is WoW...literally they will teach and offer tips and will waste time together in defeating the dungeon boss while staying on good terms and coming out with new friendships
Why FF14 players like Yocat like to spoil story?
"AST is mana starved"
How exactly? Every 30s get 500 MP gain drawing a card, then use 3 card seals played for Astrodyne which gives MP regen, plus healer universal MP regen ability Lucid Dreaming. AST has the best mana gain of all healers right now.