Basic Inventory In Our Pico-8 Farming Game! - Code With Me E04
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- Опубликовано: 5 фев 2025
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Today we're building a simple farming game like Stardew Valley (But way more simple and easy) This is perfect if you're brand new to game development, or just new to Pico-8. In this episode we limit the amount of seeds we can plant with a very simple inventory system.
Hope you enjoy! Наука
Finally! Inventory!
Now i am looking forward to tools next.
Keep up the good work!
Cool vids🎉 keep uploading man.
Make the number of seeds you get when you harvest a grown crop a randomly picked number between (0,3). I think this would balance it.
So it would be:
Seed += Rand(0,3)
Right? ...Well, I don't know Lua, but I think it's close to this.
Great series! I enjoy all of your videos. Unrelated to the farming series, I'd love to see a tutorial that walks viewers through best practices of a game's flow through a splash screen > main game > winning/losing > then resetting game including values.
I do think in terms of mechanics to learn, the pop-up inventory would have the most benefit as a tutorial because selling seeds, money counters, and even adding a separate type of crop are all just variations on what you've already covered here
Another great video, btw
I think a simple icon inventory would be cool, as well as the carrots attacking enemies.
Simple ideas:
Another Vegetable
Add a crate to store the carrots
Coins or Money
Maybe a Watering Can
Crazy ideas:
Galaga with Plants
A Match 3 Game
Also, I see you dropped the price on the course to $65! My car broke down last weekend, but give me from now until two weeks and you'll have my money ;)
IMO too many games use money as an upgrade path, its samey
Cool vids🎉 keep uploading man.