Thanks you so much for this help. Now I just need to know how I can export this as a glb, while still keeping the animation. I exported and the result was that I only got one side of the wings, while the mirror side didn't show. And the animation was not in the export either. What could I be doing wrong?
Hello! Cool lesson! I didn’t know that Distance could do that. How can you make a butterfly move along a curve in the right direction? I've already tried everything and it doesn't work.
My mirroring only happens on top of the wing section. it doesn't cross the 0 point of the Y axis. Edit: Turns out I did a ton of things wrong right away, I needed to move the plane's origin point (little orange dot) back to world origin for the mirror to work, then I had to apply some scaling and rotation I did while in Object Mode with ctrl+A so the mirror would stop applying the rotation wrong.
Thanks you so much for this help.
Now I just need to know how I can export this as a glb, while still keeping the animation. I exported and the result was that I only got one side of the wings, while the mirror side didn't show. And the animation was not in the export either.
What could I be doing wrong?
That worked!🔥 Thanks
Very usefull thanks !
is it possible to do keyframes on the speed of the wings?
Hello! Cool lesson! I didn’t know that Distance could do that. How can you make a butterfly move along a curve in the right direction? I've already tried everything and it doesn't work.
My mirroring only happens on top of the wing section. it doesn't cross the 0 point of the Y axis. Edit: Turns out I did a ton of things wrong right away, I needed to move the plane's origin point (little orange dot) back to world origin for the mirror to work, then I had to apply some scaling and rotation I did while in Object Mode with ctrl+A so the mirror would stop applying the rotation wrong.
On the vector rotate node, try using the X or Z axis instead of the Y axis.