Yo Phlanka, wouldn't this work if you had a node like the camo texture you made with like 3 colors? so maybe if you made a base V3 with multiple color slots?
@@mycrowpeenus4758 yeah that should work lol. I thought you meant create a separate node for it. So you can have multiple different inputs for one output.
UV map manipulation goes far. Great video.
You can press R and number for angle rotation.
Good tip! Thanks
Great video.
Thanks!
Yo Phlanka, wouldn't this work if you had a node like the camo texture you made with like 3 colors? so maybe if you made a base V3 with multiple color slots?
Yes I can make a node like this. But i just got to figure the best and most efficient way to do it.
@@Phlanka i was also able to do this using the PBR decal feature.
@@mycrowpeenus4758 yeah that should work lol. I thought you meant create a separate node for it. So you can have multiple different inputs for one output.
@@Phlanka lol I did mean that, but if it's easier to put more decal slots on the node then maybe create one with more decal slots?
couldn't get it to work, no image showed up in UV editor
Make sure you select the image from the drop-down on the top middle of the image view window
your a legende ! Thank a lot
❤
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