Just found this! So fun to watch someone discover SS2 and play through the story. There's a huge following, which I guess you know since you mentioned checking out the Wiki. BTW, I suggest adding Workshop+ to your LO. It's also written by Kinggath and the SS2 crew, and just has a lot of great options to enhance the Workshop feature, such as flying. It's been in my LO for years; I cannot build without it anymore! 😁 (It also has a free-build option, if you don't mind a slight cheat just in building). OK, great start, I hope you enjoyed it. Bring a bit more zing to bring more viewers. It's a great time for Fallout content (but I suspect you know that lol)! BTW, fellow Gen-Xer here!
One other thing, if there's one thing we've learned over the years in Kinggath's Wednesday Live streams, it's to turn the radio volume way down (Settings) and to turn off the radio in the buildings/camps/etc ASAP to keep from getting the copyright notice. 🙂
Awesome, thank you for the tips! I am running on the next-gen update, which workshop+ was outdated for, but I saw where the mod got patched earlier this week. I just updated the mods (with Workshop+ in the lineup), so it'll be up and running by the next episode. Hopefully starting on that one this evening. For the radio, that has been a nightmare! I turned the music audio down thinking that would catch it, but during recording, I realized it did not, so I'll have to double-check that. Thanks for checking out the vid! I'm loving this mod so far. It feels like it's part of the base game, and all of the additions have been really interesting so far. It does feel like I'm just scratching the surface though, and I've steered clear of the wiki after I gave it an initial glance, to try to keep the run as spoiler-free as I could. Make sure to point out anything I miss as I move along though, as that is the danger of no spoilers!
@@grabbinjoysticks2017 Oh right, I wasn't even thinking about the NG update. I just downgraded everything in a way that kept the new content they added and using the previous F4SE, kept my usual LO. But yeah, you did the right thing for the NG version. And yeah, new to the mod, absolutely use the Wiki only for setup and the list of compatible add-ons. There are some amazing add-ons the community has developed to go with SS2 that add some fun new buildings and homes! Including the SS2 Settlers UI tool, which I'm told works for NG, and I also find nearly indispensable. Anyway, I'm happy to provide non-spoiler help. I have all notifications turned on for ya; I look forward to the next episode! EDIT: Joined the DC
I am running this on the "next gen patch," latest update. I don't think this mod requires FOSE, and I avoided that in the other mods, just to be safe while they stabilized everything. I have all three chapters installed, but so far am still working on the first chapter. So, I can't really say how the last two chapters will behave, but so far it's been working fine.
Just found this! So fun to watch someone discover SS2 and play through the story. There's a huge following, which I guess you know since you mentioned checking out the Wiki. BTW, I suggest adding Workshop+ to your LO. It's also written by Kinggath and the SS2 crew, and just has a lot of great options to enhance the Workshop feature, such as flying. It's been in my LO for years; I cannot build without it anymore! 😁
(It also has a free-build option, if you don't mind a slight cheat just in building). OK, great start, I hope you enjoyed it. Bring a bit more zing to bring more viewers. It's a great time for Fallout content (but I suspect you know that lol)!
BTW, fellow Gen-Xer here!
One other thing, if there's one thing we've learned over the years in Kinggath's Wednesday Live streams, it's to turn the radio volume way down (Settings) and to turn off the radio in the buildings/camps/etc ASAP to keep from getting the copyright notice. 🙂
Awesome, thank you for the tips! I am running on the next-gen update, which workshop+ was outdated for, but I saw where the mod got patched earlier this week. I just updated the mods (with Workshop+ in the lineup), so it'll be up and running by the next episode. Hopefully starting on that one this evening. For the radio, that has been a nightmare! I turned the music audio down thinking that would catch it, but during recording, I realized it did not, so I'll have to double-check that. Thanks for checking out the vid! I'm loving this mod so far. It feels like it's part of the base game, and all of the additions have been really interesting so far. It does feel like I'm just scratching the surface though, and I've steered clear of the wiki after I gave it an initial glance, to try to keep the run as spoiler-free as I could. Make sure to point out anything I miss as I move along though, as that is the danger of no spoilers!
@@grabbinjoysticks2017 Oh right, I wasn't even thinking about the NG update. I just downgraded everything in a way that kept the new content they added and using the previous F4SE, kept my usual LO. But yeah, you did the right thing for the NG version. And yeah, new to the mod, absolutely use the Wiki only for setup and the list of compatible add-ons. There are some amazing add-ons the community has developed to go with SS2 that add some fun new buildings and homes! Including the SS2 Settlers UI tool, which I'm told works for NG, and I also find nearly indispensable. Anyway, I'm happy to provide non-spoiler help. I have all notifications turned on for ya; I look forward to the next episode!
EDIT: Joined the DC
Does this work with the new update or have you rolled the update back ?
I am running this on the "next gen patch," latest update. I don't think this mod requires FOSE, and I avoided that in the other mods, just to be safe while they stabilized everything. I have all three chapters installed, but so far am still working on the first chapter. So, I can't really say how the last two chapters will behave, but so far it's been working fine.