- Видео 341
- Просмотров 74 453
Grabbin' Joysticks
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Добавлен 25 янв 2019
We are life-long Gen X gamers, searching out fun, interesting, or quirky games to help fight off our existential dread. We hope to introduce you to some new "under-the-radar" gems, remember forgotten classics, and remind you what you love about gaming in the first place.
SUBSCRIBE and join our Discord at to find new games, suggest a game, or even just random game chat.
Discord: discord.gg/Uw6wEnf2RZ
SUBSCRIBE and join our Discord at to find new games, suggest a game, or even just random game chat.
Discord: discord.gg/Uw6wEnf2RZ
Satisfactory 1.0 (Modded) - Phase 5 Desert Factory End Game Base Tour
Meeno's Second Adequate DinkDinkDink. Finishing my second round, this time with full Phase 5 automation. Save file shared on discord.
#satisfactory #gaming #satisfactory1
#satisfactory #gaming #satisfactory1
Просмотров: 114
Видео
7 Days To Die - Full Circle E2: The Hoopty Doop Thing
Просмотров 4221 день назад
The second episode of a new run where I am trying to make a new and improved version of an Alpha 18 base I had done in the past. Random horde nights this time, and limiting myself to only building on horde day. #7daystodie #7d2d #letsplay #gaming
7 Days To Die v1.0 - Full Circle E1: Zombie Sploosh
Просмотров 25Месяц назад
7 Days To Die v1.0 - Full Circle E1: Zombie Sploosh
Satisfactory 1.0 - Ending and Final Base Tour
Просмотров 6672 месяца назад
Satisfactory 1.0 - Ending and Final Base Tour
Fallout 4: Sim Settlements 2 - E9 - Jane Dies At The End
Просмотров 472 месяца назад
Fallout 4: Sim Settlements 2 - E9 - Jane Dies At The End
7 Days to Die: The No-No Holes - Day 21 Horde Base Test
Просмотров 453 месяца назад
7 Days to Die: The No-No Holes - Day 21 Horde Base Test
Fallout 4: Sim Settlements 2 - E8 - The Bottle Collector
Просмотров 283 месяца назад
Fallout 4: Sim Settlements 2 - E8 - The Bottle Collector
7 Days To Die v1.0 - Beginner's Guide Pt. 3 - Horde Base Basics with Extra Cheese
Просмотров 1244 месяца назад
7 Days To Die v1.0 - Beginner's Guide Pt. 3 - Horde Base Basics with Extra Cheese
Fallout 4: Sim Settlements 2 - E7 - Pondering Yesterday's Chowder
Просмотров 134 месяца назад
Fallout 4: Sim Settlements 2 - E7 - Pondering Yesterday's Chowder
7 Days To Die v1.0 - Beginner's Guide Pt. 2 - The First 36 Hours / Finding a Home
Просмотров 3114 месяца назад
7 Days To Die v1.0 - Beginner's Guide Pt. 2 - The First 36 Hours / Finding a Home
Fallout 4: Sim Settlements 2 - E6 - Under New Management - Chapter 2 Begins
Просмотров 874 месяца назад
Fallout 4: Sim Settlements 2 - E6 - Under New Management - Chapter 2 Begins
7 Days To Die v1.0 - Beginner's Guide Pt. 1 - World and Settings
Просмотров 4,2 тыс.5 месяцев назад
7 Days To Die v1.0 - Beginner's Guide Pt. 1 - World and Settings
Fallout 4: Sim Settlements 2 - E5 / Chapter 1 Finale - A Violent Child
Просмотров 465 месяцев назад
Fallout 4: Sim Settlements 2 - E5 / Chapter 1 Finale - A Violent Child
Fallout 4: Sim Settlements 2 - E4 - Addicts and Aliens
Просмотров 295 месяцев назад
Fallout 4: Sim Settlements 2 - E4 - Addicts and Aliens
7 Days To Die 1.0 - The Triple Lindy (No Commentary) - First Day 7 Horde Base
Просмотров 745 месяцев назад
7 Days To Die 1.0 - The Triple Lindy (No Commentary) - First Day 7 Horde Base
Fallout 4: Sim Settlements 2 - E3 - The Ron Doesn't Have a $7 Cover
Просмотров 856 месяцев назад
Fallout 4: Sim Settlements 2 - E3 - The Ron Doesn't Have a $7 Cover
Fallout 4: Sim Settlements 2 - E2 - Biblical Lessons in Restraint
Просмотров 696 месяцев назад
Fallout 4: Sim Settlements 2 - E2 - Biblical Lessons in Restraint
Fallout 4: Sim Settlements 2 - E1 - How High Can You Go?
Просмотров 8807 месяцев назад
Fallout 4: Sim Settlements 2 - E1 - How High Can You Go?
Day 7000 POI Base Build and Testing - Nomad Finale - 7 Days to Die Alpha 21
Просмотров 5937 месяцев назад
Day 7000 POI Base Build and Testing - Nomad Finale - 7 Days to Die Alpha 21
Day 4200 Horde vs. Day 21 Base - SKD-3D Redux - 7 Days to Die Alpha 21
Просмотров 1868 месяцев назад
Day 4200 Horde vs. Day 21 Base - SKD-3D Redux - 7 Days to Die Alpha 21
Super Konkey Dong 3D Horde Base - Joel's Week: Day 21 - 7 Days to Die Nomad Run E9
Просмотров 368 месяцев назад
Super Konkey Dong 3D Horde Base - Joel's Week: Day 21 - 7 Days to Die Nomad Run E9
Joel's Week: Day 18-20 - 7 Days to Die Nomad Run E8
Просмотров 209 месяцев назад
Joel's Week: Day 18-20 - 7 Days to Die Nomad Run E8
Joel's Week: Day 15-17 - 7 Days to Die Nomad Run E7
Просмотров 699 месяцев назад
Joel's Week: Day 15-17 - 7 Days to Die Nomad Run E7
Your horde bases are awesome 💯
Thank you! The Full Circle run may be my swansong for 1.2, so by the time we get to the end of the run, I'm hoping this one is a doozy.
I just came across your channel. I was researching tips on 7d2d and you were the top searches. But i look forward to your future content. I see you cover different games too. That's cool.
Thank you for checking us out! My buddy Willie does some live streams on the channel, and I (Meeno) do the edited video content. I tend to focus on builder and survival games, although anything with numbers and logistics can get to me. I tend to play a lot of smaller indie stuff, so hopefully I can point out a few buried treasures for you.
Regardless of exp. Modifier it's still RNG for the books I run at 300 exp. fain on highest difficulty and never out paced myself
Sadly, the only achievable accolades are the PR Stunts
I bought this today because my friend said he liked this game and that it's like the forest but better. I think this game is like Minecraft and the forest is so much better.
went to get the full build, Patched now :). as of latest patch sonic shock now initiates trace.
@@xykane Bummer! Been a long time since I ran this game, but will have to dig around for another method when I get back into it. Thanks for the heads up!
Your videos are so nice when are you posting more videos
@@stevenmulaudzi2678 Thank you! I am working on a new 7 Days run now called Full Circle. The first episode is up, and I am hoping to record the next one this weekend. It takes about a week to edit and upload, so there will be another this month. Thanks for checking out the vids!
In addition to the Land Claim block. It will also prevent zombies from spawning inside the Land Claim area and prevent Trader jobs from being given in that POI.
For the most part yes, but I have run into exceptions. While it will stop the POI spawns, it will not stop the environmental spawns. I had the worst time trying to maintain a base at the drive-in POI because of that...inside the building was fine, but the parking lot got zeds respawning constantly, even though it was within the land claim block area. It's a good general rule, but make sure there are no open areas with random spawn points within that claim block space.
Saying “I want to do this in chunks,” as the chunks of cop are still quivering around you. 🤣 A very nice guide, great job.
Cool, thank you!
save world share plzz... nice video:)
Glad you liked it! I will dig into the save share...I have not pulled a separate save file from this game before, so not sure what is involved, but I have no issue with sharing it out. Much like myself, it's not peak efficiency, but it can get the job done.
Why did you not use the dimensional depo? I could not see them anywhere
@@derkekstv9931 Sorry, I didn't point that out. I had it nestled over by the MAM at the main base. I leaned into the "transfer from inventory" thing so I just had the actual box tucked away to the side.
well call me silly, i now see the map your playing on...i feel stupid for earlier comment lol, sorry, i hope this Pregen08k1 has the double Reckt trader along with fire Dept. I love this series you have made! Here's hoping you add more thiese awesome videos...ps: if i'm wrong about this being the map lemme know ;)
Hello, how did you get the map Odexa Territory (saying, if we want to follow along on PC) I know there's an option to generate a new map (which is awesome) but, maybe it's the seed number or something i need from you, in order for me to have that Odexa Territory (I'm asuming thats the map your playing on...because i've never seen 2 trader rehcts) prolly mispelled but you get my idea, I thought it would be cool to get to that place you set up base on the Fire Station.... Thank you Grabbin Joysticks in advance (any and all help would be much apprecieted) ! lol help me find that double trader in start with FD dept :P
I saw your next comment, too, and yep, that was the correct map. The Fire Dept is ideal for a first base, and the extra wall makes for easy expansion. Glad you enjoyed the vid! For more 7 Days, I have a couple of things in the works first, including a Satisfactory vid in the next couple of days, but I am batting around an idea for another run. Definitely some adding some randomization on horde nights (3-4 day window maybe?), and a "single base" concept so we can get something elaborate going by the end. Still working out the specifics... Thanks for watching!
@@grabbinjoysticks2017 Thank you, and for the quick response, yeah i have sub'ed and i think a new play thru would be cool, i'd watch :P Atleast you'll know u have 1 view (just teasing ya) i've already started that 8k map and have been speeding thru, i'm just passing by that pig POI you pointed out in route to your next quest, soon, i'll wing off on my own, going to look for FD dept next as well as finish this quest along the way, thank you again my friend and keep up the great work your doing :)
@@Phrozen-Videos Awesome, thank you for the sub! I dig a variety of games, but 7 Days has been in rotation for me for a few years now, and several interesting updates are inbound, so there is more of that to come. It's probably mainly going to be atmospheric, but I'm even looking forward to the weather update.
If that wedge wall were just a bit taller (assuming there's not much difference in the piece, i use wedge tip 60 if there is a diff) then they would path the drop instead of jumping on three Wall. Apparently barbed fences deactivate rage mode as well, they might slip right back into it but i watched one get cooled off for a second time of hitting the fence. The dirt thing is pretty neat! It even kinda looks Cool to. Definitely want to play around with this design. But i can indeed vouch for the wedge trick. There's also a zombie shoot you can make with the wedges to encourage the zombies to jump into a deep hole. Don't know if i really want a bunker base like that cuz it requires you to dig down to bedrock. That way they take a decent amount of fall damage but then you have no more drop loops to use. Unless i guess if you put a few stairs in and keep you platform above bedrock
@@red-merlin I think you are right on the height thing. I tried a version with two of the half-wedge pieces stacked, and they did path correctly until they started to pile up at the choke point. I bet adding one more will finish it off. Good advice on the barbed fences! I was going to play with a platform-style that was tall enough to break the rage mode, but those would be much easier, especially for the first few hordes while you're still going to be limited.
Hi bro very amazing stream
Thanks!
No problem at all bro
Great stuff man. You're just getting started! lol
I believe that! Every game session seems to widen the mod's scope.
Want to cheese it even more, around your lower foundations build the anti zombie block where the zombs dislike walking over and path away
+ don't forget the rage mechanic. Usually zombies rage if messed with too much but there are ways to avoid this such as building 11-15+ blocks high from the ground
@@VenoPlays01 Yeah, you mean that 60 wedge piece used as the new bridge divider? I saw something on that but have not had a chance to play with it yet. Was thinking about using those as a maze structure once I got those down.
@@grabbinjoysticks2017 would love to see you experiment on things like these since the one thing that usually gets new players is that there base crumbles beneath them, not only fall damage but the building debris damage and then chased by zombies if they don't die from that 😆
@@VenoPlays01 Stay tuned. The new block trick ended up a bit hit or miss, and more limited that I liked (it was the 'Ramp 6m 02' block). It worked, but because you had to use two blocks thickness to make it effective, it ended up being the same material-wise as just building a two-block wall, which has the same overall effect. But, I have another trick I'll be playing with in the next run that may be even more effective...
How do you rotate blocks on ps5?
Very good question. I'm on mouse/keyboard, so I'm not 100%...going back to my console days, most of the time that translates to left trigger/right trigger for left-click/right-click, which is how the PC version works (left click is rotate, right click is place). I'd give that a shot, or check the keymap in the options menu.
😂
Loving this series! I can't wait to see your progress with the latest story beats.
Cool, glad you like it! I am absolutely loving this mod. I can honestly say it's one of the two best Bethesda mods I've played...the only one that could hold up is a long-dead mod for Morrowind: Bloodmoon that modified werewolf behavior. Beats anything I saw in Skyrim to date, but I have not played in a few years. It's actually making me thing about picking up a copy of Skyrim again just to try their other mod...I believe it's called Bard's College.
@@grabbinjoysticks2017 Yes, the latest is Bard's College Expansion and makes BC a fully-realized faction finally. It adds a ton of content and mechanics (new+enhancements). When you get Skyrim and BCE, you should also check out their last Skyrim mod "East Empire Expansion". EEE is the best thing I've used in Skyrim ever (I know I'm a little biased as a fanboy of the author but I stand by it lol). EEE should have been part of vanilla Skyrim honestly - makes looting, mining and selling so much easier - it's a miracle really. 😆
Can we get a guide on how to effectively use spotlights
If I ever figure that out, I will definitely include it. The light drop off is pretty insane...in enclosed areas it's not so bad, but trying to light open-space can get resource intensive. What I usually end up doing is building a wall/barrier of some kind (or using the exterior of a POI), and shining the spotlights toward that...the light hitting the wall seems to have more area affect than the light itself. I've been messing around with early-game stuff in 1.0 getting the guides together, though, and spotlights tend to come later, so some of that may have been updated with the new optimization pass they did.
i hate how they removed jars
I miss those. I dig the dew collector, but I don't like that they generate screamer-attracting heat. There was a mod that added jars back into A20 I think, but I'm sticking vanilla for now...console folks won't have access to mods, I believe, and they're gonna be most of the new players.
Small bit of critique I want to give, while it is appreciated that you took the time to help newcommers and really just anyone playing this game, learn the basics of the game. I want to say that a most of what you covered in this video is explained in the game. As in world setting are all explained when you hover your mouse over said setting. The challenge menu serves as a basic tool to introduce the player to the game mechanics. I have played this game for a few years and been playing a lot the past week with the 1.0 experimental and I did learn a few new things from this video, like how the game difficulty scales with player level. I'm also annoyed that the game (as far as I could see) doesn't seem to warn veteran (and new) players that progression no longer requires a high player level but reading the required books. so I thank you for teaching me that.
For the mouse-over, yes, but this is primarily aimed for console players, where most new players will probably come from. PC has had it forever, so there may be some new players, but I would guess a much lower ratio. I'm on the PC version, but the memories of my Playstation days tell me that mouse-over info will not be as easy to access on a game box as it is on PC...I remember how wonky some of that could be. I'm glad you got some new info! Yeah, I'm not sure I'm sold on the whole magazine system. I get that picking skills increases chances to find the magazines and all, but I'm not sure I'm keen on the idea that part of your level is based on RNG and not chosen skills. It definitely extends the time a run takes, and forces more exploration, which is probably the point, but it seems like an odd solution to get people to explore. I preferred the "learn by doing" from Alpha 17 or 18, and the "pick your skill" thing they had in Alpha 19. Admittedly, though, the exploits on those would get silly.
@@grabbinjoysticks2017 I agree with you. I find it an odd solution to making players explore. I have my current world on 200% loot abundance and after 20 days only now am I finding books linked to knives and machine guns. The RNG is annoying but I manage. Hope they'll find a better solution to it. I do like that now I don't have to tunnel vision a certain skill to get better in crafting or cooking though. So I guess I'm a bit split, it's a good concept but they still have some kinks to work out
Same here. I completely agree, I think the main issue is the RNG is not balanced right....I'll have 3 points in Electrocutioner, and then run into 5 or 6 sledgehammer magazines in a row. I think they are closest with the cooking magazines, having them scattered in kitchen cabinets, which makes sense. You can raid a bunch of kitchens if you wanna skill that up. I guess the trick would be finding where to put piles of the others where they wouldn't feel out of place. One thing I will give them, though, the map generation (at least on PC) works a LOT better than the previous versions, and the POI variety has been pretty good so far. So, exploration has been a lot more fun with 1.0 than it was with the other alphas.
Thanks for the info. I just bought this on ps5 but unsure if I wanna do a insane difficulty world
Welcome to Navezgane! Thanks for checking out the vid! I've seen a lot of vids cover the more advanced stuff, but not much on the basics that get glossed over. I've been playing it since 2019, and it was six months into it before I realized what "block" meant, and it's such a fun game I didn't want newcomers turned off just because something simple was missed. But going right for insane difficulty? It's possible, but be very careful of the hit boxes if you have not run it before. I am still a couple of weeks out from my next 7 Days vid (have a quick Fallout one due first), but the weapon reach is one thing I will cover. The reach in this game takes some getting used to, so there's a lot of "hit. back off, repeat." If I'm doing a run just for fun, I tend to stick with Nomad, unless I'm really wanting to push myself a bit, but I also dig having down time to build weird bases, so...
Great stuff Meeno, thanks for sharing your SS2 journey. Glad you discovered the camera at Fallon's, a fun little tool to have! It was fun to watch you explore this, especially towards the end with the salvage beacons for MALA. I always think, is it the 3rd, or 4th where Jake's gone lol. I'm anxious to see you continue this playthrough! I want to see your reactions to the storyline in ch2 & ch3!
Thanks for checking out the vids! I'm excited to move on to Chapter 2. I am starting that with the base game complete, so we should have more time to build on settlements between episodes.
I'm so glad you had Jake show you the new plots! I've never chosen that option as I'm so impatient I want to get on with it lol. So not only the fun of watching a new player, but some new content for me! Thanks for continuing this series!
Thank you for the continued support! Yeah, I'm trying to go as blind as possible, to see what a new player would see without going to external wiki sites, etc. I ran into that with games like Elite Dangerous and Project Zomboid, where the external sites would be essential, but then I had a hard time differentiating what a new player would experience vs. what a veteran player would experience. I thought that would potentially be more useful info for the dev, too, since it's still being actively developed....
Does this work with the new update or have you rolled the update back ?
I am running this on the "next gen patch," latest update. I don't think this mod requires FOSE, and I avoided that in the other mods, just to be safe while they stabilized everything. I have all three chapters installed, but so far am still working on the first chapter. So, I can't really say how the last two chapters will behave, but so far it's been working fine.
Just found this! So fun to watch someone discover SS2 and play through the story. There's a huge following, which I guess you know since you mentioned checking out the Wiki. BTW, I suggest adding Workshop+ to your LO. It's also written by Kinggath and the SS2 crew, and just has a lot of great options to enhance the Workshop feature, such as flying. It's been in my LO for years; I cannot build without it anymore! 😁 (It also has a free-build option, if you don't mind a slight cheat just in building). OK, great start, I hope you enjoyed it. Bring a bit more zing to bring more viewers. It's a great time for Fallout content (but I suspect you know that lol)! BTW, fellow Gen-Xer here!
One other thing, if there's one thing we've learned over the years in Kinggath's Wednesday Live streams, it's to turn the radio volume way down (Settings) and to turn off the radio in the buildings/camps/etc ASAP to keep from getting the copyright notice. 🙂
Awesome, thank you for the tips! I am running on the next-gen update, which workshop+ was outdated for, but I saw where the mod got patched earlier this week. I just updated the mods (with Workshop+ in the lineup), so it'll be up and running by the next episode. Hopefully starting on that one this evening. For the radio, that has been a nightmare! I turned the music audio down thinking that would catch it, but during recording, I realized it did not, so I'll have to double-check that. Thanks for checking out the vid! I'm loving this mod so far. It feels like it's part of the base game, and all of the additions have been really interesting so far. It does feel like I'm just scratching the surface though, and I've steered clear of the wiki after I gave it an initial glance, to try to keep the run as spoiler-free as I could. Make sure to point out anything I miss as I move along though, as that is the danger of no spoilers!
@@grabbinjoysticks2017 Oh right, I wasn't even thinking about the NG update. I just downgraded everything in a way that kept the new content they added and using the previous F4SE, kept my usual LO. But yeah, you did the right thing for the NG version. And yeah, new to the mod, absolutely use the Wiki only for setup and the list of compatible add-ons. There are some amazing add-ons the community has developed to go with SS2 that add some fun new buildings and homes! Including the SS2 Settlers UI tool, which I'm told works for NG, and I also find nearly indispensable. Anyway, I'm happy to provide non-spoiler help. I have all notifications turned on for ya; I look forward to the next episode! EDIT: Joined the DC
'Promo SM'
Cool 😀🤘🏼
W vid
Cool, thank you!
How do I install the pals drop pal souls?
Go to the link provided above. Most authors are descriptive with their path files. If you have installed others, this should be in the same place. Also, it will vary based on whether you play VIA Steam or Gamepass.
Uncle Touchy's Breeding Pit?! BAHAHAHA! Don't give me ideas for my own world my dude lol
Right?!
It doesn't feel complete without Pals of Desire mod
Haha not sure youtube would be happy showcasing that one.
Looks cool hord base
Cool, thank you!
@@grabbinjoysticks2017 np
@@grabbinjoysticks2017 can it hold a 7000 day hord wana see that
@@FFGamingenYT I can give that a shot. I am doing a new run now where I am trying to refine those elements for early gameplay, but it would be fun to fully stress test these later bases.
@@grabbinjoysticks2017 yes it is funto do it
Its amazing how they are ok with going true a whole maze turning them away from u , but if i make a base into a mountain with an OPEN entrance at ground level ; they prefere to climb above the entrance and start to dig the whole hill to oblivion instead of just running into the straight open hallway towards me ... Zombie logic in this game rly kills my joy in basebuilding . every nice design i make fails horribly in hordnights cuz zombies prefere to dig or atack structure instead of actuely gething to me .. and if i make a ugly cheesy base it al works . makes the builder in me sad !
The AI is super odd in this game. I am trying to break down parts of that and find the limits in my new run. Seeing if they act differently in pre-built parts of a poi vs player built objects.
Cool set-up! Being new to the game, only at Day 5 (No Horde night yet!) that looked particularly hectic. The over view at the beginning was good. An actual walkthrough, following the path they'd take to get to you would have been good. Showing the gauntlet they'd have to run from a first person view, would, for me at least, have helped give a better idea of the layout, path and defences! Still, kudos, congrats. Glad my first Blood Moon will be with the default 8 zombies! Diary: Day 420: Reached Level 69 Jerking Zombies off! lol >XD
Ha! Thank you. I am working on recording week 2 of a new run now but only on day 10. I will re-use the key elements and do a direct run through for this one, to help with any sticky points. I am trying to take key points of this base and simplify them for early game / new players.
Good luck with your run, by the way. I had the horde turned to max and speed turned up to nightmare...yes, the "standard" game has 8 at a time max, I think, so easier to handle. I'm sure you'll do better than you think.
Nice work bro!
Cool, thank you!
I heard if you break key boxes, you'll be able to close doors that are locked open. not sure if it will work or not, I don't use POIs as a base, but you break the one at your poi base, then will both know if it's true or not??
I have not heard that but it would be very handy. Will test and reply. Thank you!
Unfortunately, not on this build. The door defaults back to original position and remains locked. Tried on a couple of duped saves with the same result. Interesting that it changes though, so may have worked in a previous build. The updates tend to be pretty sweeping.
I have never tried this game but it looks like something I would enjoy.
I really dig it. Really cool player community, too.
If you buy your preferred deck at Tier 1 or 2 and scrap everything you can for Components, you can upgrade your deck to Tier 4 by 20th level easily, Tier 5 by 25th or 26th level, and 5+ by 30th to 32nd. If you hit all the Access Points you can and do NCPD missions and side Gigs, money isn't an issue. Also, if you use the Tetratronic Rippler as your deck and upload a Cyberware Malfunction after the Combat quickhack, so Sonic Shock, Synapse Burnout/Short Circuit, + Cyberware Malfunction, it will add 40% damage to the Combat quickhack.
The cyberware malfunction + sonic shock is a killer combo. I think memory wipe works similarly for tracing, but costs more ram. Good rundown on different approaches!
@@grabbinjoysticks2017 yes, from my gameplay Memory Wipe works similarly for tracing, but not worth it IMO due to that high RAM cost you mentioned.
Pretty sure the whole tracing thing is because they're all connected to the same sub-net.
It does seem to be group based like that. Until 2.0, that mechanic was a per-person thing, so if you took out the target fast enough, you could avoid it. Major change with this version.
I LOVE FINDING SMALL CHANNELS THAT PUT OUT SUCH GOOD CONTENT, KEEP IT UP MAH DUDE.
Why are you so depressed for
Haha like in the video, or just in general?
Both
In the video, I credit a particularly powerful strain that took me a bit by surprise. In general, I would imagine a combination of age and experience.
@@grabbinjoysticks2017 ok I see
@@grabbinjoysticks2017 I think it's hilarious! Your tone of voice cheering on the zombies, "Good on you guys," as they diddle farther than they've diddled before.
How do you get turrets to work if you aren't near them? I thought the max distance was something like 15 blocks?
I built the inner-most area of the "safe room" within the radius of the turrets. From the back wall of that room I was in, they do not work...only if I am up close to the hatch. It was a "right on the first block that works" sort of placement.
Nice bro.
Awesome, thanks!
Nice work! I would like to try this in some mods. Let us know how far this takes you, especially once you start getting some more of the tankier/destructive enemies.
Absolutely. I need to add a new wrinkle next time, but torn between a few possibilities.
So, the spot the real ethel teleports to is random. I think you just got lucky that she teleported to Karlach's position. Also, if you DON'T kill the masks in the previous room, she doesnt do the mirror image gimmick, so it makes it a lot easier to hide someone behind ethel and push her into the pit. Funny video nonetheless.
I thought it was random, too, and maybe I was just super lucky (or it's set to the save file well before the fight), but I ran that 5 times from the fireplace to the fight, and 5 out of 5, that was her first position...it changed after that first turn, but the first was always the same.
"this is a guide how you miss +1 in a stat" Well the title daid its how you play the game wrong.
Min-maxing and cheesing are two different playstyles.
@@grabbinjoysticks2017 I guess, it was merely a joke though.
@@messgrey7170 One thing I've learned over my many years...never trust free cheese.
I wonder if you can mix in any of the hag's potions
I tried a few as-is to only negative effects, but have not been through them all or tried to mix...
Luckily I was pretty high level when I found Ethel but this cheese is awesome