I don't think the sixth sense is meant to be for when a fight is turned around necessarily. As a Squire running it, if you get shot your first priority would be to find cover, and knowing where the shot came from would help with that. Squire can then peek the cover while pre aiming, or know if they are still being pursued, or stage a quick ambush from around a corner when the odds are more in your own favor. Trace is useful for more than just tracking someone down, knowing exactly when someone will pass through a doorway to start shooting while the enemy still needs to draw a bead on you is a good way to turn a fight back in your favor. I do think that this game is just as much about outsmarting your rivals outside of direct combat as it is outskilling them in combat. My only issue is that it needs to have someone else break your cover, so if you initiate fights, it does nothing, and being shot first is never ideal. If it worked kinda like his passive 1, where it also can be triggered on the first shot he takes after the cover is blown as well until the next time he gets cover back, I'd be more receptive to it. The part on the tripwires is new to me, and an exciting thing to learn. Squire effectively investigates tripwires like a cavalier at the cost of his own cover, and if the person who set them is busy doing something, you can get your cover back before chasing them down.
@1stGlitch I appreciate that you respond to my comments, getting to watch someone willing to experiment with all these builds helps me to conceptualize how these things work and possibly what they are for. I just think sixth sense is supposed to help combat the one sided nature of getting ambushed, by giving him a little power back to make up for the damage he just took at the start of a fight. It's just that people don't have a lot of control of when someone will attack them first.
Fun fact: on fragent shore at the guard room right infront of the mainentranve to the capitole ( not the truck) ull find a news paper at the upper level infront of the purple door were they talk about hazen ( hazen is the vip on sound eclipse). Also on hardsell if u go to the guardroom at the top of the map ( c i belive) and then go out of it jusing the blue door to ur right instead of rhe purple to ur left jump over the lege pf the balcony and then turn around ull see a statue from sebastian garcia (vip from operation hardsell)
kind of obsessed with this title because i got traced by a squire recently and i was like "...how in the world did i get traced" but then i remembered about this niche, indie passive nobody uses lmao but after watching umm wait ok the tripwire thing is majorly poggers 😳... maybe i should consider deliberately choosing this passive for once in my life lmao also that's like one of the first times i feel like i've seen danger sense actually help deduce who somebody is when you got the Chavez since usually i just use it to know whether i'm Safe, i feel like i rarely am around few enough people when it's red to actually tell who anybody is
Another great vid from the deceive goat. Couple questions, what is the skin on your gun? Also how can you tell who the last players are running when you have the case? Are you just cracked at seeing silhouettes?
Again it’s passive is great for beginners what need to train aim, then enemy is glowing red it really helps out, games where the enemy is kinda marked then fighting makes this games 2 times easier Maybe use it with duo Sasori with weapon 3
Buff idear: give squire a ,, secind layer of discuise,, witch is only broken if he hets shot regardless if he is out of cover. Will only work once per lost cover. I Think his speed passiv got somwthing simular, that it will activate regardless of the one who initiazef the fight. Same for his ither passiv
the green rectangle didnt show up when you were hacking the purple box at 4:56, and i couldn't really hear any hacking sounds (but my hearings generally bad haha). how did you know the hack was going through?
I'm not sure if theres regional pricing, but for me when the Black Tie dlc was on sale it cost just as much as buying 1000 bonds outright, and the dlc comes with 1000 bonds. The skins are pretty cool, and the Ink is ok. If you're going to be buying bonds anyways, its better value then buying them outright if its on sale
@@1stGlitch i ended up finding a key for cheap like 23$ I missed out on the steam sale they had it for 15$ but I was very indecisive about buying the game. Buttt so far the game has been pretty fun:) all thanks to you, without you posting videos of it I probably wouldn’t never played it😁
One thing I've noticed is that when you're suspicious of someone (game two guard room, 11:40) is that you just stand still instead of continue to pace around like NPCs do. Never really anything that could cost you a fight but it IS something to consider for better blending. Of course, when your aim isn't terrible, you don't NEED to fuss too much about blending in.
That twipwire counter trace was 400iq play. Kinda destroys tripwires, makes you want to get tripped.
I don't think the sixth sense is meant to be for when a fight is turned around necessarily. As a Squire running it, if you get shot your first priority would be to find cover, and knowing where the shot came from would help with that. Squire can then peek the cover while pre aiming, or know if they are still being pursued, or stage a quick ambush from around a corner when the odds are more in your own favor. Trace is useful for more than just tracking someone down, knowing exactly when someone will pass through a doorway to start shooting while the enemy still needs to draw a bead on you is a good way to turn a fight back in your favor. I do think that this game is just as much about outsmarting your rivals outside of direct combat as it is outskilling them in combat. My only issue is that it needs to have someone else break your cover, so if you initiate fights, it does nothing, and being shot first is never ideal. If it worked kinda like his passive 1, where it also can be triggered on the first shot he takes after the cover is blown as well until the next time he gets cover back, I'd be more receptive to it. The part on the tripwires is new to me, and an exciting thing to learn. Squire effectively investigates tripwires like a cavalier at the cost of his own cover, and if the person who set them is busy doing something, you can get your cover back before chasing them down.
Good tips!
@1stGlitch I appreciate that you respond to my comments, getting to watch someone willing to experiment with all these builds helps me to conceptualize how these things work and possibly what they are for. I just think sixth sense is supposed to help combat the one sided nature of getting ambushed, by giving him a little power back to make up for the damage he just took at the start of a fight. It's just that people don't have a lot of control of when someone will attack them first.
Fun fact: on fragent shore at the guard room right infront of the mainentranve to the capitole ( not the truck) ull find a news paper at the upper level infront of the purple door were they talk about hazen ( hazen is the vip on sound eclipse). Also on hardsell if u go to the guardroom at the top of the map ( c i belive) and then go out of it jusing the blue door to ur right instead of rhe purple to ur left jump over the lege pf the balcony and then turn around ull see a statue from sebastian garcia (vip from operation hardsell)
wdym he's not a tracker 😭🤣🤣🤣🤣
jk, that passive always scares me in team games whenever I shoot a random Squire that runs it
Try expertise 2 Squire along with gold cooldown. It can be quite the experience running around and hoping people's aim are off.
kind of obsessed with this title because i got traced by a squire recently and i was like "...how in the world did i get traced" but then i remembered about this niche, indie passive nobody uses lmao
but after watching umm wait ok the tripwire thing is majorly poggers 😳... maybe i should consider deliberately choosing this passive for once in my life lmao
also that's like one of the first times i feel like i've seen danger sense actually help deduce who somebody is when you got the Chavez since usually i just use it to know whether i'm Safe, i feel like i rarely am around few enough people when it's red to actually tell who anybody is
best possible example for solo pasive
Another great vid from the deceive goat. Couple questions, what is the skin on your gun? Also how can you tell who the last players are running when you have the case? Are you just cracked at seeing silhouettes?
his skin is the last ink from season 2 im pretty sure, and as far as ik yeah hes just great at silhouettes lol
@@asherbased743 ah OK. Cheers mate
Ya its the Random Access Memories skin from Season 2 catalogue! And you just get used to the silhouettes I guess 😂
16:15 "Cutting that out would involve editing, and who wants to do that?" That right there is the only reason I don't make RUclips videos 😂
Again it’s passive is great for beginners what need to train aim, then enemy is glowing red it really helps out, games where the enemy is kinda marked then fighting makes this games 2 times easier
Maybe use it with duo Sasori with weapon 3
I did not know that about squire which why i always ran the speedy boi passive
Buff idear: give squire a ,, secind layer of discuise,, witch is only broken if he hets shot regardless if he is out of cover. Will only work once per lost cover. I Think his speed passiv got somwthing simular, that it will activate regardless of the one who initiazef the fight. Same for his ither passiv
With the cut out at the shooting range, does that inply theyre using him for target practice?
Probably!
A minor buff to Passive 2 could be giving him cover regeneration as well when his cover is blown.
the green rectangle didnt show up when you were hacking the purple box at 4:56, and i couldn't really hear any hacking sounds (but my hearings generally bad haha). how did you know the hack was going through?
The little glowing boxes popping up on the safe were the only way to tell there, ya no other indication
@@1stGlitch oh i didnt realise those were also part of the hack effect! TIL
Step 1. Hit the trip wires
Ahhh 1stglitch I have a question is the black tie edition for the game worth it in your eyes?
I'm not sure if theres regional pricing, but for me when the Black Tie dlc was on sale it cost just as much as buying 1000 bonds outright, and the dlc comes with 1000 bonds. The skins are pretty cool, and the Ink is ok. If you're going to be buying bonds anyways, its better value then buying them outright if its on sale
@@1stGlitch i ended up finding a key for cheap like 23$ I missed out on the steam sale they had it for 15$ but I was very indecisive about buying the game. Buttt so far the game has been pretty fun:) all thanks to you, without you posting videos of it I probably wouldn’t never played it😁
One thing I've noticed is that when you're suspicious of someone (game two guard room, 11:40) is that you just stand still instead of continue to pace around like NPCs do. Never really anything that could cost you a fight but it IS something to consider for better blending.
Of course, when your aim isn't terrible, you don't NEED to fuss too much about blending in.
Also, wow, 1 intel on safes in game 2. You got ALL of your field upgrades from dead bodies.
I use the same braincell for moving as I do for Sussing people out, what can I say 🤷♂️
Did not know thats how that worked
Me either!
Passive 2 value real??