I had to stop the stream about an hour and a half in to go take care of errands... I literally just opened RUclips to see if I could continue it here! You're a hero good sir!
sometimes i have to pause a vod and come back because im a caregiver for my mother and have stuff to do. it can sometimes take from 4 hours to 2 days to watch a full vod 😂
its been a few years since i last played minecraft and never could figure out redstone but i might try out a new world and go explore the new stuff from the last few years😂
by the way can we all take a moment to thank Tango about the dedication to the second channel, uploading the videos so quickly after the stream and editing out the prestream each time
Hermitcraft updating to 1.21 might take a bit. You need CIT for all your custom models and that will take a while to update since Mojang removed NBT tags and so the mod needs a big rewrite.
1:23:11 the minecarts might be dumb but the little waggle they're doing while looking into the sunset is pretty cool. I hope the factory design keeps a big window for the sunset!
Tango DO2 was so good but the thought of you teaming with Pearlstone potentially with her 5am side and your dungeon master of 3 am sounds like the Hermits be losing more than their faces hehe.
TO FIX THE MINECART PROBLEM (discussed around 1:03:00): mobs only wander if they're within 32 blocks of a player, so you can use something like a hidden chicken wandering between pressure plates to detect if a player is nearby. As long as that pulse is extended for enough time to reliably assume the chicken has moved again (i.e., five minutes or so), then it can be used to continually refresh a chunk loading system. Once you leave the area, those few minutes of extension should also be enough for the minecart system to power down before the chunk loader turns off.
that's a spherical 32 blocks though, right? it would be a measure for a afk spot to extend the player loaded chunks. you'd have to litter too many of them around the factory to be useful i think. a network of chunk unloading detectors might be better. a chunk unloading
Good idea. Could also be a button to activate and the chickens to turn it off. String on observer could also be used in key locations to revise the 5 minute timer to reduce the likelihood of the system turning off prematurely.
44:40 If you *were* to eventually make Decked Out 3... Decked Out 1 was just Decked Out. Decked Out 2 was clearly Double Decker. Decked Out 3? The Deckining 😁 Seeing Pearl give actually good redstone advice to Tango warms my heart 🥰 Honestly, if DO3 happens in season 11, making it a Tango/Pearl collab would be *amazing.*
Some of the steam sounds he played sounded like water to me. Maybe that should make sense, like how watery my pressure cooker sounded when the pressure is released and steam spits out.
I was thinking of using the zombie pigmen spawning for that, but the 32m AI radius means that only work if one spawn when Tango passes by the storage room.
Decked Out 2 was such a masterpiece and took so much of your time away from the other Hermits last season. You are entitled to a huge break from building underground. You should take as much time as you can for the buildup of interest and anticipation of the next one - possibly even to Season 12 or 13. Love all your content and loved seeing you and Mrs. Tango playing together in Among Us! Love her whole bubbly personality 😍and how you both interact together!
so, naked trial chamber run the Friday night after the server updates? ^^ what I'd like to see from copper-based redstone is copper wire. Lets you run redstone signals vertically; shocks anything that touches it while it's powered, unless you craft it with wool to insulate it, and insulated wire is waterproof.
they could add rubber trees to get rubber sap to insulate wires among other uses something like a rubber piston to go with sticky pistons or rubber blocks and balls.
Omg!! Someone noticed the thing!! I was so hesitant to add more blur, but the pun was *right there*. You. You get a cookie. May your pillow always be cool, and your traffic lights always green ♥
@@JenesisDark I failed to notice that myself lol, I blame poor vision, but wanna let you know I really love your thumbnails and a part of my anticipation for the vods to go up is my curiosity as to what the thumbnail will be. I genuinely take a moment to appreciate the thumbnail before I watch lol, just wanted to let you know I appreciate the time you put into the vods stuff :D
@@Evie0h So um, there's about half a dozen ninjas cutting onions in my office. I assume you let them in? You... May you always remember to charge your phone, and may every car in front of you use their blinker ♥
Copper pipes would be an awesome addition if you could run them like hopper lines, except they transport an item from point A>B in 1-4 ticks instead of how long hoppers take.
Since you’re contemplating the chunk loaders for the factory, you could activate them using that old trick where you can detect when an mobs AI starts moving since that is a smaller range then redstone updates
If you and Mumbo are both in the next Life series, maybe yall can team up or atleast seek him out for interaction. The Life series seems to be a better time for collabs like that than inturrupting both of yalls seperate projects on HC to do stuff.
I don't know if Tango reads these, but a simple way to detect players is with a detector, which can detect whether a chunk entity ticking or just block ticking. Since chunkloaders load only 3x3 entity ticking chunks, which is less than a player, you can put a chunkloader in the factory, and the detector 2 chunks away from it, and it will be reliably able to detect whether the factory is loaded by a player, or just by a chunkloader.
for the smoke on-off-erators, you can point the flint&steel crafter into a hopper into the dispenser and pull a comparator signal off the hopper. that'll give you a little more space
It's not part of any mechanic, but I like building my redstone on copper. Makes it feel more analog/electrical/mechanical. Do it all with un-waxed copper so my mechanisms visibly age over time as I work on things around them. For extra important blocks or blocks that could trigger observers/BUD if they oxidize, I use gold.
does it make me a bad person that I am secretly wanting someone to cause a tango death by replacing his snow block at the bottom of the drop tube to something else?
Idea for a player detector that doesn't require littering your base with sculk sensors and also works when AFK: Run a long redstone wire loop all the way around your factory, just outside the chunk loaders area. Connect one end of the wire to a fast clock (e.g. 1 second interval) and the other end to a short pulse generator which goes into an AND gate positioned inside the same chunk as the clock. Run a second redstone wire directly from the clock to another short pulse generator into the other input of the AND gate, this second wire needs repeaters to exactly match the delay of the long loop. Feed the AND gate's output into a pulse extender long enough to at least match the clock's interval. As long as the entire redstone loop is loaded the AND gate will pulse and refresh the pulse extender. When the pulse extender turns off this is your signal that there are no players in the area and from there you proceed with the safe shutdown procedure using chunk loaders. Edit: on a second thought you may not even need the AND gate, just a clock generating the signal, signal travels around the entire base and goes back into a comparator decay circuit to refresh it for as long as everything is loaded.
I dont think he sees these, but i do believe for a chunk loader to help with the shut off system he could just send a signal with when he shuts the factory down, that triggers the chunk loaders, and every time they come back through using a observer on a activator rail to send a shovel into a crafter to use as an item counter, and when the counter reaches 9 (9 passes through) the chunk loaders shut down as well. Should give enough time to shut down the factory, and not being to cheaty, or causing to many frequent server updates.
You could easily replace the minecarts supplying the crafters with water streams. Aligning items in water streams with chests allows those items to be picked up by hoppers left and right of where they're going.
Copper Pipes would be amazing, they could work like a single space hopper without all the lag of checking above and since they would be very limited in function hopefully they can zero tick, it just pulls from one end and pushes out the other.
2:20:00 I think some mods like Carpenters used to do that. Would allow you to build something out of frames first, then insert the material. Separating the shape from the material would seriously help the inventory system, a bit like in Valheim.
I've heard of mods *_not_* adding slab and stair versions to their thousands of blocks because the game takes too long to load them all on start-up, just something to consider.
Yeah, I guess everything becomes a resource problem at some point. Although if it was done through something like I said where you don't have slabs and stairs as blocks, but slab/stair shaped frames where you put a full block into, then there wouldn't need to be all those variants to begin with, so no impact on loading time as long as the game can process how those frames work.
1:05:13, i was wondering the chunkloaders could work by running the redstone through a chunk (that does not get chunkloaded), that way when you are there the redstone would work since the chunk is loaded, and when you are not there the redstone would not run since the chunk is not loaded
Can a skulk sensor detect a rolling minecart? Perhaps could use that with a timer for keeping chunk loaders running long enough until the factory is shut down. Or duh just a detection rail.
i vote remaking your Boom Box game with new redstone if your looking for a new redtone project. i recently watched ethos early hermitcraft episode where he played it for the first time. you all sounded like you had a great time
Question Tango- is it possible to have a minecart hoppers near your steam vents on the surface. When a vent stops working simply throw flint and steel in from above ?
@Tango Tek2 Turn on the chunk loaders with the same switch that turns on the farm. Then you can STILL kick yourself for forgetting to turn off the factory...it is just that you horrifically lagged the server with your running factory and chunk loaders, not because you broke the factory. It is a win for everyone. 8)
Could you run a comparator off the input chest to turn a light on if you need to restock the chest. Maybe the light can be in the room where the steam comes out
For the minecart issue, does periodically sending a Furnace minecart to "push" carts along again solve anything? I unfortunately do not get on the live streams, so anyone feel free to mention it if it does help at all.
If you're doing chunk loaders just have them turn on and off with the factory, and turn off the factory when you go offline so it's not impacting the server when you're not playing or you don't want it to, anything ese is just over engineering
@@Kaaknarik I was just googling it, yes under the campfire but it does not double the amount of smoke, it doubles its height. btw, the sounds he needs imo are the sounds from a steam powered train... all steam powered engines sound the same... and that is what he'd be using steam, to drive engines.
1:04:00 If you have chunk loaders around the factory, lazy chunk detectors, and a chunk loading detector, you can set it up so that when the factory is on there are chunk loaders running, when you get out of the area and some of the chunks are turned into lazy chunks the factory detects this and shuts itself and the chunk loaders off, and when you reload the chunks the chunk reloader detector turns everything back on, no large server lag. Technically there will be added server lag, as a chunk loader loads both overworld and nether chunks.
I had to stop the stream about an hour and a half in to go take care of errands... I literally just opened RUclips to see if I could continue it here! You're a hero good sir!
sometimes i have to pause a vod and come back because im a caregiver for my mother and have stuff to do. it can sometimes take from 4 hours to 2 days to watch a full vod 😂
@@KevinBrown-lv2fk - I hear this. Also, you are not alone and remember; Care for yourself, or you cant take care of anyone! ♥
@@JenesisDarkim good😊 but thank you❤
11:22 can confirm one trial chamber, not even completely torn down, provides SO MUCH COPPER
if you listen closely you can hear cub sciencing trial chambers as we speak
@@KevinBrown-lv2fk i also found a way to farm the spawners in my june 13th recording ;p didn't take long hehe, am loving the new update nonetheless!
its been a few years since i last played minecraft and never could figure out redstone but i might try out a new world and go explore the new stuff from the last few years😂
by the way can we all take a moment to thank Tango about the dedication to the second channel, uploading the videos so quickly after the stream and editing out the prestream each time
Hermitcraft updating to 1.21 might take a bit. You need CIT for all your custom models and that will take a while to update since Mojang removed NBT tags and so the mod needs a big rewrite.
Hey, they don’t actually use CIT and the data still exists.
The delay is their client side mods and audio player
1:23:11 the minecarts might be dumb but the little waggle they're doing while looking into the sunset is pretty cool. I hope the factory design keeps a big window for the sunset!
Tango DO2 was so good but the thought of you teaming with Pearlstone potentially with her 5am side and your dungeon master of 3 am sounds like the Hermits be losing more than their faces hehe.
TO FIX THE MINECART PROBLEM (discussed around 1:03:00): mobs only wander if they're within 32 blocks of a player, so you can use something like a hidden chicken wandering between pressure plates to detect if a player is nearby. As long as that pulse is extended for enough time to reliably assume the chicken has moved again (i.e., five minutes or so), then it can be used to continually refresh a chunk loading system. Once you leave the area, those few minutes of extension should also be enough for the minecart system to power down before the chunk loader turns off.
that's a spherical 32 blocks though, right? it would be a measure for a afk spot to extend the player loaded chunks. you'd have to litter too many of them around the factory to be useful i think.
a network of chunk unloading detectors might be better.
a chunk unloading
Or an item being sent in a circle by four hoppers outside of the chunkloader chunk, but within the chunks a player loads in the factory.
Good idea. Could also be a button to activate and the chickens to turn it off. String on observer could also be used in key locations to revise the 5 minute timer to reduce the likelihood of the system turning off prematurely.
44:40 If you *were* to eventually make Decked Out 3... Decked Out 1 was just Decked Out. Decked Out 2 was clearly Double Decker. Decked Out 3? The Deckining 😁
Seeing Pearl give actually good redstone advice to Tango warms my heart 🥰 Honestly, if DO3 happens in season 11, making it a Tango/Pearl collab would be *amazing.*
Decked Out 3: Deck Harder
@@StylishHobo I... have thoughts about that name, but Tango is a (mostly) family-friendly content creator, so I will refrain from writing them down 😅
/The
The "steam" sounds like a sizzle to me, and makes me want fajitas every time I hear it 😂
Some of the steam sounds he played sounded like water to me. Maybe that should make sense, like how watery my pressure cooker sounded when the pressure is released and steam spits out.
A potential way to detect when a chunk becomes unloaded would be to have a chunk outside the chunkloaders send a "keepalive" signal on a timer.
I was thinking of using the zombie pigmen spawning for that, but the 32m AI radius means that only work if one spawn when Tango passes by the storage room.
Decked Out 2 was such a masterpiece and took so much of your time away from the other Hermits last season. You are entitled to a huge break from building underground. You should take as much time as you can for the buildup of interest and anticipation of the next one - possibly even to Season 12 or 13. Love all your content and loved seeing you and Mrs. Tango playing together in Among Us! Love her whole bubbly personality 😍and how you both interact together!
I've been watching the old Among Us streams lately and Mrs T's laugh is so awesome!
so, naked trial chamber run the Friday night after the server updates? ^^
what I'd like to see from copper-based redstone is copper wire. Lets you run redstone signals vertically; shocks anything that touches it while it's powered, unless you craft it with wool to insulate it, and insulated wire is waterproof.
they could add rubber trees to get rubber sap to insulate wires among other uses something like a rubber piston to go with sticky pistons or rubber blocks and balls.
Thumbnail says Hermitcraft "STEAM." Nice steamy placement Tango!
Omg!! Someone noticed the thing!! I was so hesitant to add more blur, but the pun was *right there*.
You. You get a cookie.
May your pillow always be cool, and your traffic lights always green ♥
@@JenesisDark I failed to notice that myself lol, I blame poor vision, but wanna let you know I really love your thumbnails and a part of my anticipation for the vods to go up is my curiosity as to what the thumbnail will be. I genuinely take a moment to appreciate the thumbnail before I watch lol, just wanted to let you know I appreciate the time you put into the vods stuff :D
@@Evie0h So um, there's about half a dozen ninjas cutting onions in my office. I assume you let them in?
You... May you always remember to charge your phone, and may every car in front of you use their blinker ♥
I was really hoping scar would just drop to his death with an inventory full of flint. Just exploded everywhere.😊
Copper pipes would be an awesome addition if you could run them like hopper lines, except they transport an item from point A>B in 1-4 ticks instead of how long hoppers take.
Thank you for putting this on you tube. My internet is too slow to watch it live :(
The steam effects are so good. What about a big steam whistle on top of the factory that goes off two or three times per day?
1:38:00 for a minute or so Tango sounds like an english teacher explaining the difference between there, they're and their
Since you’re contemplating the chunk loaders for the factory, you could activate them using that old trick where you can detect when an mobs AI starts moving since that is a smaller range then redstone updates
Season X is going straight into a vault when it's done. These devious encounters can't be witnessed by another soul! 😭
If you and Mumbo are both in the next Life series, maybe yall can team up or atleast seek him out for interaction. The Life series seems to be a better time for collabs like that than inturrupting both of yalls seperate projects on HC to do stuff.
Amount of times the steam sound made me think it was a Creeper lol
I don't know if Tango reads these, but a simple way to detect players is with a detector, which can detect whether a chunk entity ticking or just block ticking. Since chunkloaders load only 3x3 entity ticking chunks, which is less than a player, you can put a chunkloader in the factory, and the detector 2 chunks away from it, and it will be reliably able to detect whether the factory is loaded by a player, or just by a chunkloader.
for the smoke on-off-erators, you can point the flint&steel crafter into a hopper into the dispenser and pull a comparator signal off the hopper. that'll give you a little more space
I crack up everytime I hear the Skizz scream
It's not part of any mechanic, but I like building my redstone on copper. Makes it feel more analog/electrical/mechanical. Do it all with un-waxed copper so my mechanisms visibly age over time as I work on things around them. For extra important blocks or blocks that could trigger observers/BUD if they oxidize, I use gold.
The Skizz scream needs to be a bit louder. I giggle every time
I still love seeing all the peeps out there trying to reverse engineer decked outs redstone
Instead of DO3, maybe bring back The Tangler, but on a large scale.
His streams are always strange to just listen to on headphones while i work. "Doinky doinky"
does it make me a bad person that I am secretly wanting someone to cause a tango death by replacing his snow block at the bottom of the drop tube to something else?
I've been waiting for it too.
All I wanted this morning was a Tango stream to have appeared on here overnight. And there it is! 😊
copper buckets and copper bowls and lightning proof copper armour could be nifty
Idea for a player detector that doesn't require littering your base with sculk sensors and also works when AFK:
Run a long redstone wire loop all the way around your factory, just outside the chunk loaders area. Connect one end of the wire to a fast clock (e.g. 1 second interval) and the other end to a short pulse generator which goes into an AND gate positioned inside the same chunk as the clock. Run a second redstone wire directly from the clock to another short pulse generator into the other input of the AND gate, this second wire needs repeaters to exactly match the delay of the long loop. Feed the AND gate's output into a pulse extender long enough to at least match the clock's interval.
As long as the entire redstone loop is loaded the AND gate will pulse and refresh the pulse extender. When the pulse extender turns off this is your signal that there are no players in the area and from there you proceed with the safe shutdown procedure using chunk loaders.
Edit: on a second thought you may not even need the AND gate, just a clock generating the signal, signal travels around the entire base and goes back into a comparator decay circuit to refresh it for as long as everything is loaded.
Best thumbnail ever 😂😂😂♥️
Dawwww, I was really proud of this one, thank you!! (it had sooo many layers. My poor art program)
@@JenesisDark you crushed it for real ♥️🎉
1:23:44 best dono reaction
I dont think he sees these, but i do believe for a chunk loader to help with the shut off system he could just send a signal with when he shuts the factory down, that triggers the chunk loaders, and every time they come back through using a observer on a activator rail to send a shovel into a crafter to use as an item counter, and when the counter reaches 9 (9 passes through) the chunk loaders shut down as well. Should give enough time to shut down the factory, and not being to cheaty, or causing to many frequent server updates.
2:45 It's not a Tango stream without Danior straight up breaking the guy with a crazy dono lmao
+1 for the false alarm joke
You could easily replace the minecarts supplying the crafters with water streams. Aligning items in water streams with chests allows those items to be picked up by hoppers left and right of where they're going.
Scar, the flintiest fairy that ever flinted! 💩
just give the fire charge shulker boxes to bdubs because he will craft potions with them. you could make a deal to get some free potions.
Copper Pipes would be amazing, they could work like a single space hopper without all the lag of checking above and since they would be very limited in function hopefully they can zero tick, it just pulls from one end and pushes out the other.
the sound sounds like bacon on a hot grill. it made me hungry.
I deffo like the steam, nice touch! the sound is perfect too
tango was broken twice😂
Mrs. Tango and I both play Gossip Harbor, that's awesome.
The title 😂
It reminds me of the Dwemer ruins in Skyrim/Morrowind/Oblivion.
Send a redstone signal in from chunks you load but the chunkloader doesn’t that keeps the chunkloader timer topped off and the factory running.
2:20:00 I think some mods like Carpenters used to do that. Would allow you to build something out of frames first, then insert the material. Separating the shape from the material would seriously help the inventory system, a bit like in Valheim.
I've heard of mods *_not_* adding slab and stair versions to their thousands of blocks because the game takes too long to load them all on start-up, just something to consider.
Yeah, I guess everything becomes a resource problem at some point. Although if it was done through something like I said where you don't have slabs and stairs as blocks, but slab/stair shaped frames where you put a full block into, then there wouldn't need to be all those variants to begin with, so no impact on loading time as long as the game can process how those frames work.
sssssssMOKIN'! 👍
Keep the steam up. 👌
1:05:13, i was wondering the chunkloaders could work by running the redstone through a chunk (that does not get chunkloaded), that way when you are there the redstone would work since the chunk is loaded, and when you are not there the redstone would not run since the chunk is not loaded
Try wearing 100% cotton socks! For science, see if it stops the shocks 😃
Can a skulk sensor detect a rolling minecart? Perhaps could use that with a timer for keeping chunk loaders running long enough until the factory is shut down.
Or duh just a detection rail.
So so steamy
Im not a reader and i get tbr= To be read
Naked trial chamber runs with Imp and Skizz some Friday?
I can only hope to aspire to be as much of an annoyance to my husband as Mrs. T is to you 😂
If you watch the old JITS Phasmo VODs, there are some great reactions from every time she rattled the window to jumpscare him.
fire charges only light camp fires when hitting them from above, i think
You're steam sounds like water poured on a hot pan instead of steam escaping a pipe.
i vote remaking your Boom Box game with new redstone if your looking for a new redtone project. i recently watched ethos early hermitcraft episode where he played it for the first time. you all sounded like you had a great time
Question Tango- is it possible to have a minecart hoppers near your steam vents on the surface. When a vent stops working simply throw flint and steel in from above ?
@Tango Tek2 Turn on the chunk loaders with the same switch that turns on the farm. Then you can STILL kick yourself for forgetting to turn off the factory...it is just that you horrifically lagged the server with your running factory and chunk loaders, not because you broke the factory. It is a win for everyone. 8)
Could you run a comparator off the input chest to turn a light on if you need to restock the chest. Maybe the light can be in the room where the steam comes out
Can you put more campfires to the same steamificator. Like a 2x2 of steam all at once
Soft Robotics is my PhD!
Gonna do Michael Jackson dance on the steam
I used to be addicted to soap,
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but I’m clean now.
I’m trying to catch you guys live!
Copper wire and cables
could you use some hostile mob pathfinding or somthinto to detect players in the area? you could use this for the factory chunk load enabler
23:00 tango rizzler confirmed
For the minecart issue, does periodically sending a Furnace minecart to "push" carts along again solve anything?
I unfortunately do not get on the live streams, so anyone feel free to mention it if it does help at all.
If you're doing chunk loaders just have them turn on and off with the factory, and turn off the factory when you go offline so it's not impacting the server when you're not playing or you don't want it to, anything ese is just over engineering
*Question:* Does putting a bail of wheat on top of a campfire double the amount of smoke it gives off?
below the campfire it does
@@Kaaknarik I was just googling it, yes under the campfire but it does not double the amount of smoke, it doubles its height. btw, the sounds he needs imo are the sounds from a steam powered train... all steam powered engines sound the same... and that is what he'd be using steam, to drive engines.
@@112Famine oh thought that's what you meant lol
1:15:00 SCREAMING THAT THE CRAFTER ISNT POINT INTO THE DISPENSER
1:04:00 If you have chunk loaders around the factory, lazy chunk detectors, and a chunk loading detector, you can set it up so that when the factory is on there are chunk loaders running, when you get out of the area and some of the chunks are turned into lazy chunks the factory detects this and shuts itself and the chunk loaders off, and when you reload the chunks the chunk reloader detector turns everything back on, no large server lag.
Technically there will be added server lag, as a chunk loader loads both overworld and nether chunks.
So which of jimmy's streams/videos do i need to watch to learn about "Twag"?
How many shops have you still not opened?
23:00 The scream I scrumpt
I think you mean screamt or screamed. Scrumpt is the act of stealing apples from an orchard
Hi Tango
Fathers day sucks for me
1:24:28 Who broke Tango?
dono
Flint zamboni
early!!
🤑bajinga🤑
Squirrel
Why you gotta be such a game snob, dude. It ain't cute
?
The reason there are so many games is because everyone has different tastes...not every game appeals to everyone!
You know the steam noise from among us would be a good one ❤
For sure I take a PlateUp clone to sweeten the waiting time until DO3 next season 🥞🍕🧆
Copper pipes for items, and if you let them get green, it slows down how fast the items go through the pipes.