Pacific Drive & Designing "Zone" Games (ft. Alexander Dracott) - Dear Dwyery #04

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  • Опубликовано: 12 сен 2024
  • Danny chats to Alexander Dracott about the design of Pacific Drive - a wonderfully unique hybrid of driving, survival, exploration, crafting and zone horror.
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Комментарии • 7

  • @danielgamedev_
    @danielgamedev_ 2 месяца назад +9

    I've been loving these Dear Dwyery's - looking forward to listening through this one!

  • @poposterous236
    @poposterous236 2 месяца назад +2

    I haven't been able to play a S.T.A.L.K.E.R. game due to technical problems, but I love the movie and just read the novella Roadside Picnic earlier this year. You can say I'm 'in the zone'. Really looking forward to playing Pacific Drive once I get some time off.

  • @pimvda
    @pimvda 2 месяца назад +1

    Man I really enjoyed this game. So many interesting systems :)

  • @Spenerico
    @Spenerico 2 месяца назад +2

    This game sounds fantastic! As someone with little interest in cars I find myself wanting to care about this car

  • @glucosaminecondroitan9135
    @glucosaminecondroitan9135 2 месяца назад +1

    I am bummed Pacific Drive isn't on Xbox and/or I don't have a PlayStation. I live in the Pacific Northwest and would like to try it.

  • @glucosaminecondroitan9135
    @glucosaminecondroitan9135 2 месяца назад

    The closest thing I think I have played to this was Dying Light The Following. They made it so the buggy you have has to be fueled, parts have to be found or crafted and replaced. But it doesn't feel tense or make me feel connected to my vehicle. To fix it you just press some buttons in a menu. What's it like to fix and upgrade your car in Pacific Drive?

  • @dkrumpenstein2370
    @dkrumpenstein2370 2 месяца назад