Unless I am missing something, the free one is "Alien Horizon (Preview Alpha)", it doesn't sound like an actual "free game", just something in development that is currently free to play.
Because of how orbital maneuvering works it would be moving backwards because it would be trying to slow down by firing its engines in the direction of travel
Think I'm going to install this one and play a bit, this looks like it could be very promising. Even like the touch with the ship landing backwards which is realistic.
I was going insane trying to remember what this game was called and then you posted a video after i was searching for almost 2 hours lol. Had a lovely time with it
Yes, I have played quite far. It has a problem, that has made me give up on it: The further you get into the game, the more unstable it gets, and crashes annoyingly often.
That is not unexpected of an alpha build. This is a free preview build of a not-yet-complete game. If you liked it enough to play it a lot, keep an eye on it for when it's finished.
Love the aesthetics but it lacks an existential threat that makes these kinds of games so much more fun. I mean, whats the point of building stuff if not to defend against the invaders in whatever form?
Those space trucks are sure small and that 16 or so fit nicely inside that tiny ship o_O, to me it looks like it might fit only 2 base on size of the ship model. Games like homeworld also have this problem with models scaling wrong imo, things just too big to fit all that stuff coming out of that size of the ship.
00:51 Interesting how that ship landed backwards. Why shape it aerodynamicly if you're going to fly in arse-first 😆. Sure I can understand it if it was using the rear thrust as breaking thrust, but why make it aerodynamic front to back if that's the case?
if you want to slow down, isn't it *not* being aerodynamic, in the direction you're slowing down, helpful? It actually makes sense, the question is why the others are front-first
@@Dragoninja26 True, but then you'd slow down too much and stall, dropping like a rock. It makes sense to reverse break in orbit on planetary aproach and in a vacuum the aerodynamics are pointless, but once you reach geostationary orbit it makes more sense to reverse and enter forwards so aerodynamics reduces resistance and thus re-entry heat. Its definitely backwards!
Perhaps it lost control before crashing. If it's a spaceship its design may not have been focusing on absolute aero stability as a priority, like planes tend to.
Interestingly enough, that is the most “realistic” detail for a space faring vessel. In order to slow down, a ship must turn 180 degrees and use its main thrusters to reduce its speed, as small RCS thrusters are unlikely to overcome the inertia of the ship. The ship does not seem to have wings or a control surface so it would not be able to glide to a crash landing. Fantasy elements can be introduced to get around this, like the antigrav drives of Star Wars.
@@Inanimate-Object The other ships sitting here which have landed forwards then make almost no sense though. I guess it can justify why there are no survivors in them =) But that's far-fetched =)
If you or anyone knows how to fix the ultra-wide monitor display issues I would like to keep playing. It is currently unplayable on my monitor. Thanks for the gem! Subbing
my colonists suffer and die from dehydration and suffocation.. i have enough water and oxygen in ship's storage and life support system and it's connected tanks, everything is green and shiny, every building is connected and have power and life support.. but workers dont want to drink and breath properly( i already lost about 20 colonists because of this bug(
To build some stuff isn't enough, even if free. Too simple graphics for my taste too, rather play Surviving Mars or some other ones. See in a few years.
When did city builders become "survival" games? I mean, surviving is part of almost every game, right? Isn't a city-builder where you have to survive just a city-builder? I alway feel that they're parsimonious with the land in games like these. The map could be near-infinite from a hardware standpoint.
If you follow everything that Comrade Dictator Potato's Propaganda radio station tells you to do and complete all 22 hours of your shift per day, you will get everything for free from Comrade Potato. Thank you, Comrade.
Surviving Mars uses wind and solar at the start but moves on to radio thermal generation and fusion later on. The reason is mass limits and funding limits for the earliest phase. If you can do interstellar or easy interplanetary travel, nuclear is easy and plentiful.
Unless I am missing something, the free one is "Alien Horizon (Preview Alpha)", it doesn't sound like an actual "free game", just something in development that is currently free to play.
i dont know why but the ship looks like its crashed backwards
because it was trying to slow down with it's main engines...before it crashed.
Newtonian mechanics
it probably did.
Also could’ve been to avoid damage to the habitation section (front)
Because of how orbital maneuvering works it would be moving backwards because it would be trying to slow down by firing its engines in the direction of travel
Think I'm going to install this one and play a bit, this looks like it could be very promising. Even like the touch with the ship landing backwards which is realistic.
But the other ships did it forwards for some reason...
Some of the cargo ships are damaged
But it didn't land, it crashed. Which it would have done forward.
I was going insane trying to remember what this game was called and then you posted a video after i was searching for almost 2 hours lol. Had a lovely time with it
Hope you continue to make videos on this game as so far it shows some serious potential
Hello, longtime fan. The second ship is visible at 38:43 further out in NNW direction. Never mind.
I don't know why, but I see the colony ship like a flipped over speedboat and could not unsee it.
Yes, I have played quite far.
It has a problem, that has made me give up on it:
The further you get into the game, the more unstable it gets, and crashes annoyingly often.
That is not unexpected of an alpha build. This is a free preview build of a not-yet-complete game.
If you liked it enough to play it a lot, keep an eye on it for when it's finished.
Y’know, that’s what’s kept me playing Sierra’s _Outpost_ for 30 years.
Love the aesthetics but it lacks an existential threat that makes these kinds of games so much more fun. I mean, whats the point of building stuff if not to defend against the invaders in whatever form?
Feels like surviving mars
But surviving mars have 6 resource and this one 50
Going to try it out.
This is very good science. All the right terms and chemistry. Your random CO2 is coming from people eating and breathing.
Seems like a good game...
That ship - I hope it left a potato behind when it left orbit!
Those space trucks are sure small and that 16 or so fit nicely inside that tiny ship o_O, to me it looks like it might fit only 2 base on size of the ship model. Games like homeworld also have this problem with models scaling wrong imo, things just too big to fit all that stuff coming out of that size of the ship.
00:51 Interesting how that ship landed backwards. Why shape it aerodynamicly if you're going to fly in arse-first 😆. Sure I can understand it if it was using the rear thrust as breaking thrust, but why make it aerodynamic front to back if that's the case?
if you want to slow down, isn't it *not* being aerodynamic, in the direction you're slowing down, helpful? It actually makes sense, the question is why the others are front-first
@@Dragoninja26 True, but then you'd slow down too much and stall, dropping like a rock. It makes sense to reverse break in orbit on planetary aproach and in a vacuum the aerodynamics are pointless, but once you reach geostationary orbit it makes more sense to reverse and enter forwards so aerodynamics reduces resistance and thus re-entry heat. Its definitely backwards!
I was wondering the same...
Perhaps it lost control before crashing. If it's a spaceship its design may not have been focusing on absolute aero stability as a priority, like planes tend to.
Maybe the coder got it ass backwards 🙃🙃🙃
ok but hard on your eye's if your using an ultra wide monitor.
Again, it comes down to the graphics - Ultimately, the graphics must meet the SOTF standard.
RTS Space Engineers
it was only a matter of time
If the ship crashed landed why are the engines up against the plowed up dirt?
I have one question, how did they manage to crash the ship in reverse ?
Interestingly enough, that is the most “realistic” detail for a space faring vessel.
In order to slow down, a ship must turn 180 degrees and use its main thrusters to reduce its speed, as small RCS thrusters are unlikely to overcome the inertia of the ship.
The ship does not seem to have wings or a control surface so it would not be able to glide to a crash landing.
Fantasy elements can be introduced to get around this, like the antigrav drives of Star Wars.
@@Inanimate-Object The other ships sitting here which have landed forwards then make almost no sense though. I guess it can justify why there are no survivors in them =) But that's far-fetched =)
woah a rts of empyrion galactic xD
Awesome game. So relaxing. Thx
Would have been nice ro zoom in so we can see them building but again im only at beginning of vid not sure if you did that in vid
Only Free in Preview Alpha!!!
If you or anyone knows how to fix the ultra-wide monitor display issues I would like to keep playing. It is currently unplayable on my monitor. Thanks for the gem! Subbing
why did the ship come down backwards?
The braking was somewhat controlled i guess.
not free, its a pre alpha
my colonists suffer and die from dehydration and suffocation.. i have enough water and oxygen in ship's storage and life support system and it's connected tanks, everything is green and shiny, every building is connected and have power and life support.. but workers dont want to drink and breath properly( i already lost about 20 colonists because of this bug(
If you have tankers full and mines disconected of life support, then miners will die
To build some stuff isn't enough, even if free. Too simple graphics for my taste too, rather play Surviving Mars or some other ones. See in a few years.
No birds ):
this game has Among Us sounds
When did city builders become "survival" games? I mean, surviving is part of almost every game, right? Isn't a city-builder where you have to survive just a city-builder? I alway feel that they're parsimonious with the land in games like these. The map could be near-infinite from a hardware standpoint.
Are you not aware of how much work goes into basic survival?
No supermarkets and hardware shops on an uninhabited planet.
If you follow everything that Comrade Dictator Potato's Propaganda radio station tells you to do and complete all 22 hours of your shift per day, you will get everything for free from Comrade Potato. Thank you, Comrade.
Any game that uses wind and solar is a no from me. ☢️
The ship have a nuclear reactor and there are 3 Mobile reactores in the cargo ships
Surviving Mars uses wind and solar at the start but moves on to radio thermal generation and fusion later on. The reason is mass limits and funding limits for the earliest phase. If you can do interstellar or easy interplanetary travel, nuclear is easy and plentiful.
Too similar to Surviving Mars,with worse visuals and less depth. So why even bother?
your extremely quiet