DBZ Ultimate Tenkaichi (July 18 build) Showcase Part 5: Metal Cooler (Core) Boss

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  • Опубликовано: 3 окт 2024
  • Yet another video showcasing this build. I don't have as much of a ramble to put here as per usual, so let's get into the differences.
    BGM is different. The final version of this fight uses Evil Desires for the first section of the fight, then switches to Deep Wild after Goku grabs Cooler's cable. In this build, the only song that plays (on loop) is Adventurous Spirit, likely due to it being the first in this game's BGM list and the fight using incorrect parameters.
    SS Goku's damage level is incorrect. In the retail build, he uses damage level 3 (where he has no shirt), but here he's using damage level 2 (where his gi has slight rips and tears.)
    Additionally, Base Goku is wearing the wrong costume for this fight. In the retail build, he uses the damaged Costume 2 variant, where he just uses Costume 1.
    Metal Cooler's mouth sync is unfinished; while talking you can see his mouth snap from being open to shut.
    Cooler is also missing voice lines for being hit or firing energy blasts (at least in the English version)
    The QTEs are much easier in this build, likely for testing purposes.
    And that's about all I noticed while watching this back. Also, while datamining the June 21 build, I managed to find the files for this boss fight. They are incredibly incomplete, and will likely crash the game if inserted. I haven't managed to access anything past Oozaru Vegeta in the June 21 prototype yet, so it remains to be seen if this fight even works in that build.
    Another little piece of cut content, in the retail game (and probably in this build as well,) there's a voice line for Vegeta during this fight, suggesting he was probably going to appear during the final QTE at one point. He was likely cut due to complications with boss characters, and since he probably wouldn't have added much to the fight to begin with.

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