Just learned my new favorite thing about Keeper of the forbidden code and master of the anti-life equation John Carmack. John Romero accidentally locked himself inside a room at ID and no one had the keys for it. The team didn't want to wait for security or call for a locksmith. Luckily John Carmack had just recently been to a renaissance fair and bought a battle axe and he wanted to use it. So what did he do? He used it on the door of course and broke it down, with a screaming John Romero at the other end.
@@irreliventable according to Masters Of Doom its true, but I dont know about the screaming Romero part. Also according to the book, the guy who was originally going to port Wolf 3d was apart of Interplay, and Interplays contracts said that everything their employees made was theirs or something. So legally the port was screwed. So in the office the guys at Id software put an image of the guy on a chair and then beat the crap out of the chair. Then it stayed on display for the subject of their display to see it when they visited one time.
I might know why Quakespasm was giving you trouble. Same thing happened to me when I used it. Nobody's answers worked. Apparently there was just one check box in the in-game sound options to use the default soundtrack instead of a custom soundtrack in a music folder. Untick that. Custom music is on by default for some stupid ass reason. Literally nowhere else even suggests this as a possibility. You probably dont care or have already fixed it by now, this is more for other people doing some troubleshooting. Happy hunting guys.
Weird thing is that the first time i played quake i had the same problem, yet i never noticed it, i didnt know quake has a soundtrack and the lack of music made the game feel a bit more intense and a little scary
6:26 "After a few seconds, all hit points over 100 start slowing draining away, *because it's too much for the human frame to hold.* Still, it's nice while it lasts." This is an apparent reasoning as stated in the manual.
I thought it was a weird choice too, but then I watched Gman’s video on Quake III and he pointed out that having excess health drain away prevent deathmatchers from camping. But then that only means that Id’s design ultimately allowed the multiplayer to interfere with the single player, and I’m not sure that’s necessarily any better.
@@UnfitElvis3rd quake's towering legacy is as a multiplayer game, a modding platform, and an engine. the singleplayer, beyond being a tech demo, is a footnote.
I forgot about the fluidity of Quake. You'd think a big grunt loaded up with guns and armor would be slow, but he practically flies. - And that's pretty awesome.
Yeah see back then people wanted to make video games something called fun. Of course today the character would be slow as crap and you'd have to pay 5.99 for "fluidity mode."
@@TheGameCapsuleI might be wrong but doesn't the mw remasters have an always run option. If it is I guess it was raven actually trying to express their autonomy when they were allowed to by their corporate masters (raven made the remasters).
I remember back in 4th grade of playing some weird shooting game with bouncing grenades and polygon monsters. The game was loaded in a teachers computer that the teacher used every so often but after school I was able to play it almost every time Igot back. As kids we often took turns and eventually we got up to the hardest difficulty. It was hard as shit but over the next two years I got good for being 10 years old. Really really good. Unfortunately after 2 years I graduated and moved on to middle school and I eventually forgot about that game as other parts of life popped up. Cut 17 years later, around 2018 and I saw trailer for quake champions and at the end I wasn't hyped for the game. No, instead i was puzzled. Why does the ranger look so familiar? Scrolling down to the comments, I decided to watch gamely of quake 3, then 2 and then one and that video, I expected to sit up and say "this one!" But the game play was on E1M1 I watched through that first level without much fanfare. But it was the second level. The moment I heard the bouncing grenades, i sat up on my chair and i replayed that sound, over and over. Then the weird polygon monsters appeared out of the opened gates triggered my childhood memories. I grabbed my head and "noooo away! NO WAY!!!" this was the game I played for so long ago,i was laughing like a maniac for a looong time: who would have thought 10 year old me had played quake and didn't know what the name of that game was. Needless to say once I found it on steam, I bought it. No hesitation and I've played the shit out of it again.
This is a really weird question to direct at you, but you have posted the most recent on this video: What is the song that starts at 0:44? I cannot for the life of me figure what it is but, faint as it is, it's real catchy If you can help, that'd be amazing
Reminds me of how I played Counter Strike on the computer club computers and wondered why the game icon said "Half-Life". I didn't find out what Half-Life was until years later.
Hahah so you played some random game like crazy when you were ten, then spent the following decades hearing about ID software and the quake legacy and thinking, that was probably a cool game, and then found out all those years ago you not only played quake but were a bad ass. That's f*king awesome.
One little detail about Ziggurat Vertigo that needs to be appreciated more: you start inside a very small pit that you can't walk out of, you need to jump out of it, so before you can even start the level you need to engage yourself with its gimmick. And you'll notice that gimmick the moment you jump.
Y'all might be wondering why Civvie counts the sewers. Well, lemme tell you: notice how all or most of the games Civvie plays are from the 90's. Now, what was the big scare in the 90's? Y2K. That's right. And that's what the sewer counter is for. When that counter hits 99, Civvie will roll it back around to zero by going through the sewer in his own prison, wading through a river of shit and coming out clean the other side. Now I wish I could say that would unfuck what the robots did to his brain, but life ain't a fairytale.
@@GroinMischief thats shit. Im with civvie sewer maps are an overused trope that sucks balls. Ive never played a good sewer level in any game that i can think of
I remeber stumbling into a lan party in 1997... noone had brought headphones. Imagine the cacophony emerging from about 30 pairs of computer speakers blasting Quake. Good times.
It’s ok not perfect on PC. There is mouse aiming lag if you have vsync on or a capped framerate, they halved the back peddle rate which is just dumb, and nightmare mode is nerfed with no way to play the old version. You could already play Quake with most of these remastered improvements using a source port, that includes the missing music which I put back in the game. This is a good starting point for someone who wants to jump in quick but you need to enter several console commands to fix all the things Night Dive mucked up. The saddest part is them nerfing nightmare mode though and not giving an option to play the original version.
The grenade bouncing sound from this game is my favourite thing Nine Inch Nails have ever done. That's not a knock against their music; I just have an immense adoration for that particular sound effect.
You know, Ahoy kinda said that it symbolises that quake will "eclipse" fps gaming, and that it was the final nail in the coffin for doom clones, hence the eclipse and nail that makes up the logo.
Heads up for anyone confused like I was looking at the full healthbar on Nightmare vs your 50HP max: Civvie IS playing on Nightmare, the Remaster just integrates a feature from Copper Quake where your max health on Nightmare is 50. Which means fun times in store when he covers the new episode and the Remaster in general
I still think it was a stupid change and thats the only reason im not willing to use the new port, or play dimension of the machine. Changing a crucial mechanic 25 years later is such a dick move, god damn, atleast let us turn it off
The other difference is: old Nightmare used to eliminate attack delay for enemies, so ogres would spam grenades endlessly and shamblers electrocuted you in seconds as soon as you are in range. It’s relentless, but it made enemies too predictable, whereas Nightdive Nightmare kept enemy behavior as in Hard but set health handicap to 50 to… compensate, I suppose 🤷🏻♂️. They could’ve made all enemies and projectiles faster in Nightmare like id did for Doom.
No lie, this video convinced me to buy and play Quake for the first time. I still have ZERO idea what I’m doing and I’m only playing it on easy, but I’m having a really great time with it! Thanks for exposing me to boomer shooters, Civvie! :)
These games remind me of zelda. Once you learn them then you know the layout, and then you can crank the difficulty. Always be moving is key and aggressive.
It's also great because it's a reference to something else in a particular area shown within that "quad 666" time frame (hint:stained glass, image search and you'll eventually find it).
The magnum opus of the running joke of him clowning on Romero is happily admitting that for how arrogant and weird John can be, he can create some damn fun gameplay too with that 666 Quad footage.
Did he make any of the sound effects himself or were they all from a sound library? Because I want to believe he's directly responsible for the grenade bounce sound.
@@reloadpsi According to the Quake Wiki, he recorded them himself. And he was already really good at using synthesizers and sound FX software to create and modify instrumentation for his music. I'm not 100% sure, but as far as I know, he might have created every single sound effect in the game.
@@Phryj Nice. I only wondered because the ogres just happen to use the pig cop cry from Duke 3D so I figured that at least was a stock noise. I love that grenade noise so much :P
"...Not even a big damage sponge easily conquered by circle strafing." And then that's what Quake II's bosses were. All three of them. The Super Tank, Hornet and Makron are all big damage sponges you can circle strafe around, just that one of them flies, the other is a literal tank and the last has a BFG.
"The vessel that houses the energy based 4th dimensional being John Carmack".... I am grinding my teeth to not burst into an unstoppable laughter attack!
He's saying that John Carmack is so influential, smart and talented he can't possibly be a normal human being. He has to be some other thing come to grant us games on good engines. The way Civvie always seems to come up with new ways to say it is what's really amusing.
I think the greatest achievement of quake is actually the solidifying of mouse look as a go to version of control in FPS's (whereas before keyboard only was a viable option for most players)
Hmmm, maybe it was online players, because quake default config didn't even activated mouselook (the game had the possibility). Also it didnt came with wsad config as default. Also a community development I believe.
@@ajax700 Yes but it did (i think) introduce the console. And then people commanded +mouselook. I think thats how it happened. Cant remember now its been too long lol. But i definitely remember playing with WASD and mouse for the first time in quake. And you're probably right. I suspect it began in online play.
Werd to that! Some of used the mouse for Doom conpetetively because it was the only way to bet twitch kills. Eventually more and more keyboard players in our groups had to convert. But in Quake, it was practically required as keyboard topped out pretty quick for obvious reasons.
@@engendex7721 Yeah i remember Thresh. He was an absolute beast in online deathmatch. I didnt know it was him who popularised it. Thats a pretty significant thing to have on your CV - the inventor of WASD
Let’s not forget a certain ex Mac exclusive Doom clone’s developer’s answer to Quake and Unreal: “Flare! Everybody duck! Down and run! Heads up!” Granted, that’s hand grenades and not a grenade launcher but still.
Fun Fact: Quake 64's soundtrack stayed with the Dark Ambient style that NIN used, and was made by none other than Aubrey Hodges, the same guy who made the Dark Ambient soundtrack for Doom 64/PSX Doom! What I'm trying to say is...Pro Doom 64 when, Civvie? :D
10:28 That pentagram is there so you can dive into the lava next to it, to get the quad damage! Without the pentagram you can't get to that secret room.
While i'm old enough to have played all of the games you've gone through in these PRO videos, none of them really stir the kind of nostalgia that Quake does. It's not the levels, or the weapons, or the enemies. It's the sound. The grenades ricocheting all around you, the ratcheting echo of the elevators, the satisfying crackle of the thunderbolt, those thin whispers from the scrags - all perfectly tied together with the ambient music. It just made everything sound so much bigger and more substantial. Until Half Life 2, which i think had the absolute best sound of any game i have ever played, Quake was the king. It really makes you appreciate how much immersion is controlled by the sound.
Trent Reznor of Nine Inch Nails fame did not just the music for Quake, but also recorded and sourced the sounds as well. He really did an *amazing* job.
There's very few things in gaming history that rival a Quad Damage rampage in terms of pure sadistic satisfaction Also, coming from someone who generally doesn't find Shrek memes funny, that Ogre Citadel joke legit made me do a spit take. I fucking love you Civvie
Some stupid trivia: it is possible to get over 200% health in the hud by getting multiple megahealths in a row i.e. the health is not capped. Same works in Hexen II by using multiple mystic urns consecutively. Ring of shadows + pentagram protection active at the same time spawns a yellow-eyed marine face on hud :) Worth playing or at least checking out: www.simonoc.com/pages/design/sp/ad.htm Quake Arcane Dimensions mod provides a real challenge for any experienced Quake player. I really liked the mod and sometimes very witty and painstakingly difficult secrets, enemy positions and generally stellar level design.
Reznor's sound track was freaking awesome - so atmospheric. It really boosted the game. I remember my sister watching over my shoulder and she finally ran out of the room saying "That music is freaking me out!" .... just like it was supposed to do. I was terribly disappointed when Reznor didn't do any other sound tracks.
Right? Parallel Dimensions especially is fantastic, it's got this strange buzzing/whirring sound that makes it feel like someone is literally poking at the synapses in your brain if you're using headphones, and it fits the environment so, so well.
@@VetriVade not really, the sample used for that song was apart of a open license EP he made, with it's intent being copyright free samples for other artists to use without having to pay him a dime in other words: WRONG
Doom gets all the credit, but Quake... with its shadows, and grenades, and Lovecraft monsters, and creepy-ass recorded soundtrack makes the player feel WAY more doomed than the namesake space marine game. Much "heavier." Also, I'm pretty sure the jumping sound is lifted from the song "Mr. Self Destruct" and down-pitched a little but I could be wrong.
I don't think I've ever liked a zombie more than I do in quake they sound absolutely dreadful and when they throw pieces of them selves while making that sound. Or when you know there's an orge around the corner the grunt they make sounds like a cat pissed like that part in men in black when the cats jumps on the table in the diner scene after the roach kills the two correlians and he makes that moan not the hiss but that moan he does that moan is crazy really cool sound
I'd love if they made some sort of modernization of Quake like they did with Wolfenstein and Doom. Still have high octane action with a old school feel but really lean into the Lovecraftian horror and the madness. Like a mix between Amnesia and Doom.
Protip: after the 2021 re-release worrying about source ports may be unnecessary. If I understand correctly, it was added automatically for anyone who has it on Steam. I just happened to try Quake right after it came out and everything worked just fine.
Hilariously enough, in the 2021 Remaster, a final episode, "Dimension of The Machine" is added, in which we finally get another boss - Chthon again, but this time we have to fight it for real.
Eric Joseph Garland Pro Pathways, Pro Marathon, Pro Quake 1.5, Pro Halo 1&2 PC and Pro Halo 1 SPV3. And that's just to start. The MCC steam version when 343 _finally_ release the damn thing, Black Mesa when the remaining 2 to 3 Xen chapters are out, Pro Burning Rangers (to go with Oni, assuming he does it) and Pro Brutal Doom Extermination Day.
The fact that there's enemies in Quake called Vores makes me scared to look up "Quake Vore" if I want an image of these beasts Because I know that the official image of the enemy won't be the only thing that will show up...
Trent Reznor is the John Carmack of music, and John Carmack is the Trent Reznor of gaming. Quake is the unbelievably godlike combination of the two geniuses of their mediums that ends up a masterpiece in both fields.
30:30 I have played all of the Quake mission packs from Scourge of Armagon to Dimension of the Machines. They are fun, there are new weapons and a few new enemies. Oh, and the bosses from Scourge of Armagon and Dissolution of Eternity are just shoot at it until it dies, but Dimension of the Past makes you fight against Shamblers as the bosses and Dimension of the Machines makes you fight Chthon again, but this time you get to kill him for real by shooting him and getting keys to escape the boss level.
@@chonchjohnch aside from programmers, no one has any idea of the math involved in 3D rendering. What blew people's minds is that sprites were now out, and everything in the future was going to be meshes.
JUST A REMINDER THAT WHEN CIVVIE 11 REACHES 150,000 SUBSCRIBERS, HE IS GOING TO PLAY DIAKATANA! I don't actually know but he hasn't played it on the show yet, so I figured I'd start saying this on every single video now lol
@@frataltay4543 Lol I mean, it's pretty obvious he is going to do it at some point. I for one have never played the game so I don't know if it's trash, great, or just a "meh" decent game at best. Obviously I hear ALL THE TIME that it's trash, BUT I also hear the same kind of talk for Duke Nukem Forever, which I played and beat twice and I thought it was decent. It's definitely not good by any means, but BAD? One of the worst games ever created???? Hahahahaha yeah right, Duke Nukem Forever isn't even close to being one of the worst games ever. It's not even close to being the worst FPS game ever. But with that being said it certainly isn't anything special at all and definitely has flaws. Same goes for Resident Evil 6. Soooooooooo many people(half of which probably have never even PLAYED RE6) hop on the bandwagon of hate and throw RE6 under the bus, when in reality it's not a bad game at all. I will say, it is the worst numbered game in the series( imo) but I had fun with the game, it was pretty good. And that's coming from someone who started playing Resident Evil games back when only RE1, 2, and 3 were out on the PS1( RE2 and 3 are tied for my all time favorite RE games, followed by RE Code Veronica) My point is, is that IF I ever play Diakatana, I am going to go into it with an open mind, ya know? Ignore EVERY bad or good thing that has been said about it, and just play it myself and form my own opinion. Which is what I do for ALL games I play. Here's an example: When I first saw the trailer for RE7 I was kinda bummed that they changed it to a FPS, when Resident Evil has pretty much always been in 3rd person. BUT since RE is in my top 3 favorite video game series EVER, I bought it and went into it with an open mind. And man, am I glad that I did! Because it is now one of my favorite RE games( it's probably my 6th favorite game in the series, and I've played RE0-7, RE Code Veronica, RE1 and RE2 REmake, RE Revelations 1 and 2, RE Operation Raccoon City, The Umbrella Chronicles and The Darkside Chronicles) and it ended up being my Game of the Year for 2017. (Well, tied with Persona 5.) Whew lol sorry for the long reply. I guess the 2 main points I'm trying to make is: 1. Just because most people say a game is trash, if you haven't actually played it yourself then you have no right to judge it at all. (and I'm not saying you personally haven't played it, for all I know you have played it and beaten it, I'm just saying that just like with RE6, I'm willing to bet that a LOT of the people who say Diakatana is trash, haven't even played it, or maybe played it for like an hour then stopped. And 2. Go into every game with an open mind. I've played games that IGN and other game reviewers have given a 6/10 or 7/10 and then I play the same game and for me it's a 9/10. Example of that is Star Ocean 4: The Last Hope( I love JRPG's) I believe it got an average review score of like 7/10 but to me it's probably a 9/10, one of my favorite RPG"s back on the PS3. Okay I'm done blabbering now haha, hope you enjoyed my ramblings! Cheers!
Collin Fat Man Adams When a game is bad most of the hate comes from close-minded people who didn't even looked at the game. As for Daikatana there is an unoffical fan made 1.3 patch that VASTLY improves the game. Apperantly it is really fun with the patch. Also even if you think that the vanilla Daikatana is garbage you should at least give credit to John Romero for coming up with innovative ideas instead of making another bland shooter with Doom mechanics recycled (Yes I'm looking at you Quake II!). He wanted to do things differently and considering how bad the development process was it is amazing that game got released at all! Also I enjoyed you ramblings thank you for sharing you opinions with me ☺
@@Collin255 The game was overambitious - loads of cool ideas without the right people to pull it off. Its technical ineptitude and Quake II's blandness speak volumes of what a great team Romero and Carmack made, whether they liked each other or not.
Fırat Altay That's why I like Daikatana with the patch. The vanilla game still has awesome ideas, but it's no Sonic 2006 or Tomb Raider: the Angel of Darkness: the vanilla game _isn't_ just as playable and fun as the fixer fan patches, mainly as you don't just have to escort Superfly and Mikiko, you have to babysit them, meaning you have to share both medipacks _and_ ammo. Whereas in 1.3 the most you need to do with the get command is tell them to pick up a stronger weapon and they're all set.
I recall replaying Ghosts n Goblins a couple years back. Arthur is laying on the ground with only his boxers on, and the princess is on her knees facing him: "DID THEY JUST...?! ON A CEMENTERY?!?!?!"
Not exactly. The Titanfall 2 engine is related to the Quake engine (Quake -> GoldSrc -> Source -> Titanfall 2), but they aren't the same engine, nor is it very close to the engine used for Half-Life 1 (GoldSrc.) The main similarity is the way that air control works in Titanfall 2, which is very similar to Quake air strafing. Some people would describe the Titanfall 2 engine as "modified Source", but I think Respawn refer to it as the Titanfall engine. There's a detailed family tree here upload.wikimedia.org/wikipedia/commons/6/63/Quake_-_family_tree.svg Also notable is that the engine used in Call of Duty games today is descended from the Quake 3 engine. I think that image does however understate how much was rewritten between Quake 2 and Quake 3, as well as between GoldSrc and Source. It also doesn't include more recent IdTech versions.
Not the same engine, but it is descended from it, like they way @Henry Ambrose described. Think of it like genealogy and family trees, and Quake was a prolific muthafucka.
@@AnticitizenOne93 Still not out. It was announced in 2016 along with a bunch of other stuff he hasn't delivered. I know this cos I preordered The Fragile on vinyl and was looking forward to seeing the Quake OST, which was announced at the same time. Sad.
@@ULTRAOutdoorsman Played Doom without the music. Dont know why, maybe because i had a floppy copy, but without it the horror atmosphere was alot stronger for me as as 10 year old. Was freaked out the first time i saw the spider demon.
@@ULTRAOutdoorsman You know how sometimes you know just based on the youtuber whose video you're leaving a comment on that some tough guy will have a stereotypical tough guy response to something you said? Yeah, had that feeling when I made this one. Thanks for proving me right, Steve-O.
Actually had the opposite with PlayStation DooM and Quake II. Quake didn't scare or even bother me one bit, yet DooM made me lose my shit.... and I wasn't even that far. Fuckin Lost Souls.
DooM scared the crap out of me a number of times when I was a kid playing it. You walk into a room and just pause, Hanging bodies over fire pits still moving, satanic imagery, baron faces on the walls, trails of blood, hearing enemies in the distance, then you set off a trap and jumpscare the crap out of yourself. Then the Custom PSX Edition came out with its ambient soundtrack in the background (the one with crying babies and pitch-shifted horror voices in it made me almost turn the system off first time I heard it). Then the same thing again with DooM64 with the same soundtrack but with much more aggressive monsters that looked scarier (new models), very dark environments that made spectres totally impossible to see, and that it was a completely unfamiliar environment. People say System Shock invented the space horror genre, I beg to differ.
Somehow missed Quake as a kid and played it for the first time as a man in his 30s just this year. Fell in love with everything about it. The atmosphere is still so unbelievably unique, honestly disappointing that it stands alone in that department. It's interesting to have played mostly 3D games my entire life and then finally play something where design involving 3D space was intentional, everything from jump being an obvious necessitation to the way grenades behave feels meticulously considered. Just wonderful. Tons of mods that still keep me interested
Fun Fact Civvie. The Quake Rocket Launcher was a promotional item for Team Fortress 2 if you bought Quake during that time. It was later made to be a normal item you can get in drops or by crafting and has the centered weapon and SFX.
In Ziggurat Vertigo that first Pentagram of Protection is actually the way to the secret Quad Damage. Take the Pentagram and jump into the lava RIGHT NEXT TO IT. The hole isn't huge. There's a tunnel under the lava that leads to a room with a Quad and a teleporter.
I gotta say, Civvie, your channel has become a favorite of mine much faster than many of the other channels I frequent. Sharp humor, beautiful editing (thanks, Katie), an overarching story that managed to keep me tuned in more than the MCU. Keep up the good work, man!
While Half-Life is my favorite series of all time, it's not much of one that lends itself much to a "Pro" format, unless he decides to play it with SMod or something.
I remember that game had a love-hate feel for me. The concept was fucking awesome. The execution was... weird. God I wanted a remake so bad, but it's been blood sacrificed to EA those cunts. :( CnC has so much cool potential for both different gameplay and interesting stories. :( i want it back!!!
That use of the Looney Tunes "Hansel" clip was a such a great low-brow gag. Something about the way you didn't even attempt a Bugs Bunny impression added to the hilarity. I loved it
Your DNF video needs to be 45 minutes of undending randy-bashing. Like a Roast. He deserves it. Civvie deserves the tension release, randy deserves to hear what the people think. Go get 'em civvie. 🍻
In all honesty, isn't all the design of the original release 3DRealms' work, and not done by Gearbox? Civvie would have to be dumping on George Broussard the whole video. The Doctor Who Cloned Me is definitely Randy's fault, though.
Also, man, they really nailed the mood in this game, especially with the soundtrack. When I played this game the most, I used to have dreams about being in eldrich castles just like these, full of knights and monsters fighting each other. And I didn't have those dreams because the graphics were so realistic for their time, because that was like three years ago.
I remember as a kid getting a N64 magazine with a feature about Quake and to this day the segment on the Fiends and the nail gun are imprinted on my brain. The graphics were unbelievable for their time. I just remember thinking it looked so cool and scary/violent! I could never hope to get a game like this past my parents - bear in mind this was pre-internet era, so the only way to even learn anything about games was to read about it in magazines, so they had this real “mystique” about them. You could only daydream of what it would be like to actually play it. Now days kids can just have what they want at a click on Steam etc, they’ll never know the angst of pining for unattainable games like Quake.
Well that, and the games I usually see kids playing are nothing like Quake, DOOM, Duke Nukem, or even Wolfenstein. It's all about Call of Duty, Fortnite, Battlefield, PUBG, and Minecraft.
@@AFarmerCalledChicken I actually don't hate Minecraft itself that much anymore. It's the constant parody songs, the cringy gaming videos, and the weird fanart that ruin the game for me.
Call of Duty and the endless parade of military shooters killed what shooters were meant to be. Even the new Dooms don't really capture the feel of OG classic FPS games like Doom, Quake, Unreal Tournament, etc. Halo had more creativity than a military shooter but sadly taught the industry that you should only ever be allowed to carry 2 guns at a time.
Massive respect to whoever did the subtitles, seriously!! Turning them on actually adds another element to this video, as well as doing what should be normal at this point: providing assistance to people with hearing deficits. Great video, Civvie! ... and keep getting these videos properly subtitled, it makes a bigger difference than many realize.
Locking you into a room where a plate slooowly pushes you into a pit with like 12 spawns, which you'll pretty much HAVE to fight, is the funniest goddamn thing Sandy did for Quake. I wish I could see my own expression when I first did that on Hard.
2:41 That track is called "Damnation", "Ice", or "Castle of the Damned". It is not "Parallel Dimensions" (or "The Journey", or "Slipgate Complex", for that matter). 13:50 The track playing here is the actual "Parallel Dimensions", at about a minute and a half into the track already.
@@1pcfred www.nin.wiki/Quake_Soundtrack#Alternate_Track_Titles Originally and officially they do not have titles, but for the sake of clarity the Quake community has developed titles for the tracks.
@@goobertrain8060 Yeah, pretty easy to see the original gameplay of quake in tf2 but streamlined a bunch. The scout is the jumpy scattergun-wielding maniac. Soldier is the DM pro that rocketjumps around and has the advantages of a generalist, meaning he fits in any and all situations but isn't really specialized in any of them. Pyro, engineer, sniper, heavy and spy doesn't really fit in with my argument too much but if you digged deep enough you would find something about all of them that fit. Demoman has a grenade launcher.... I thought of something else about demoman but forgot. Medic is able to heal and even overheal you which regular health pickups can't in tf2 and your health even ticks down like in quake sort of being a mobile mega-health. And yeah that's my nutjob theories about what the different classes is supposed to mean in relation to quake.
That bit about model interpolation and weapon animations tickled my brain because it's one of the issues with Quake 2's model interpolation that Valve fixed when they were building their own animation system for their modified engine. They made it so you could selectively disable interpolation between animations with a flag called "snap." It took me way too long to figure out how that worked so a ton of my early mods didn't have that and looked terrible.
I always liked the single player levels in this despite the view now that they weren't very good because the designers were unhappy while making them. I find them very interesting and fun to play through.. i love the castles and dank dungeons and wish they'd make a new quake in this style
There are 3 distinct sounds I think of when someone says the word Quake: that grenade bouncing sound, the gib sound, and that extremely satisfying yet strangely "thick" clicking sound when you pick up a backpack of ammo.
I remember going round a friend's house to play Doom, because his dad was an architect and had a 486 and, later, a "beast" of a Pentium. I didn't even know what "pentium" was but I knew computers with them were advertised as smashing thier way out of steel cages in the pop-science magazine I used to get, so it must be good. Anyway he got Quake but I didn't find it half as entertaining as doom, but used to grin and bear it because it was newer and had "better graphics" (a technically more advanced engine, but I consider "better graphics" pushing it), so I must be enjoying it, right? Oddly I've never heard Quake with music, my friend's dad's PC did't have a soundcard (and I later found out he was a terminal boomer, had EVERYTHING on the desktop and a 5gb recycle bin he'd never emptied... and did all his architectual drawing by hand). My brother bought it when we got a PC in 1999 and it just didn't work on that.
Yeah I felt - and still feel - like Doom was more impressive graphically. The ACTUAL 3D of Quake was and is legendary and like Civvie said, almost all engines have some of Quake in them today. That said, the low poly models and not having reload animations (which Doom had) made it seem like worse graphically to me. I also liked Doom's music WAAAAAAAAAAY better.
Exactly, guy gets a bad rep but all the IDSoftware games were uninspired after his firing since no one was able to push back against John Carmack's methodical approach to building a game. I think Daikatana's failure comes down to Romero insisting on biting off much more then he could chew for a new studio where all the devs were either burnt out or too green.
@@hodgepodge6579 I agree 100% Romero knew that x factor that made games fun and stand out. Carmack was the tech genius. Together they were unstoppable. Id games were all meh after Romero left. Great tech and engine by Carmack but no soul. On the other hand Romero had great ideas for Daikatana but his tech guys were crap so therefore many bugs.
I remember something rather cool about the third game. That was that quake 3 arena supported compatability with crossplay, meaning someone who played on a dreamcast could play with someone on a pc in the same match
It might just be the shareware version I played back in the day, but the pentagram of protection you pick up at 10:45 allowed you to explore under the moat of lava on that level, and if memory serves there was a lightning gun hidden through a portal under there.
"Quad damage does exactly what you'd expect"... you mean: quickly wears off while you stumble around lost in an area with no monsters.
Love this comment
That comment hit the spot, like, exactly
Thats why you need to replay the levels to know when use it
Only does triple damage? Oh wait, that's the later multiplayer games.
@@Treblaine yep!
Just learned my new favorite thing about Keeper of the forbidden code and master of the anti-life equation John Carmack.
John Romero accidentally locked himself inside a room at ID and no one had the keys for it. The team didn't want to wait for security or call for a locksmith. Luckily John Carmack had just recently been to a renaissance fair and bought a battle axe and he wanted to use it. So what did he do? He used it on the door of course and broke it down, with a screaming John Romero at the other end.
If this isn't true my dissapointment will be immesurable
@@irreliventable Sandy Peterson's official RUclips channel, talking about his time at ID.
ruclips.net/video/MUeu96TKQwU/видео.html
'heeeere's Johnny'
@@irreliventable according to Masters Of Doom its true, but I dont know about the screaming Romero part. Also according to the book, the guy who was originally going to port Wolf 3d was apart of Interplay, and Interplays contracts said that everything their employees made was theirs or something. So legally the port was screwed. So in the office the guys at Id software put an image of the guy on a chair and then beat the crap out of the chair. Then it stayed on display for the subject of their display to see it when they visited one time.
ID Software seems like it was a fever dream
I might know why Quakespasm was giving you trouble. Same thing happened to me when I used it. Nobody's answers worked. Apparently there was just one check box in the in-game sound options to use the default soundtrack instead of a custom soundtrack in a music folder. Untick that. Custom music is on by default for some stupid ass reason. Literally nowhere else even suggests this as a possibility. You probably dont care or have already fixed it by now, this is more for other people doing some troubleshooting. Happy hunting guys.
God that sounds terribly arcane... Thx for the hint for other people tho :3
Weird thing is that the first time i played quake i had the same problem, yet i never noticed it, i didnt know quake has a soundtrack and the lack of music made the game feel a bit more intense and a little scary
Hmm..I had to download the missing soundtrack and pop it in the music folder.
@Иван Распутин DP is my preferred.. And yeah, once you set lerp to 0, it's wonderful.
Honestly always used mk5 because kinda wanna use quakespasm now just to see how different it is
"For some reason, Shamblers aren't immune to their own attack," says man running around with a shotgun
6:26 "After a few seconds, all hit points over 100 start slowing draining away, *because it's too much for the human frame to hold.* Still, it's nice while it lasts." This is an apparent reasoning as stated in the manual.
I thought it was a weird choice too, but then I watched Gman’s video on Quake III and he pointed out that having excess health drain away prevent deathmatchers from camping. But then that only means that Id’s design ultimately allowed the multiplayer to interfere with the single player, and I’m not sure that’s necessarily any better.
I mostly like it, as it encourages you to push forward, the same goes for power ups being on a timer rather than a usage.
@@Jay_Sullivan Yeah, I love finding a quad damage and then just not seeing any monsters and only finding them right as it runs out.
@@UnfitElvis3rd quake's towering legacy is as a multiplayer game, a modding platform, and an engine. the singleplayer, beyond being a tech demo, is a footnote.
*"Because its too much for the human frame to hold"* Then that means Doomguy can... Goddamn Doomguy is built different.
I forgot about the fluidity of Quake. You'd think a big grunt loaded up with guns and armor would be slow, but he practically flies. - And that's pretty awesome.
Yeah see back then people wanted to make video games something called fun. Of course today the character would be slow as crap and you'd have to pay 5.99 for "fluidity mode."
@@TheGameCapsulenah, today you either need perks or loadouts or to switch to melee
I mean, if you were a flash S.O.B. with a Pentium sure lol
@@TheGameCapsuleI might be wrong but doesn't the mw remasters have an always run option.
If it is I guess it was raven actually trying to express their autonomy when they were allowed to by their corporate masters (raven made the remasters).
@@TheGameCapsule "realism"
The image of Romero and Peterson dueling with magic powers should be used more often.
I mean...do you think they _didn't_ throw down with magic?
Sandy and Romero got along pretty well honestly, at the time of Quake Romero would be at bad terms with Carmack if anything.
I mean Carmac broke Romero out of his office with a custom-made BATTLE AXE so magic dueling powers was probably every Tuesday for them
Lovecraftian vs satanic
@@juanandresmendezmartinez8024 More like 13th Dimensional Entity vs Hairtastic Overinflated Daikatana
quake is like the genghis khan of games as almost every game is related to it in some way
Holy shit! That's exactly what I thought when Civie said there is "a bit of Quake's dna" in jst about every 3D shooter. lol Great minds think alike.
@@blackmonish genghis was a OG
I joked about how even the Modern Warfare 2019 engine probably still has some bits of Quake code going "Oh god oh fuck oh god oh fuck" in it.
@@WTFisTingispingis It most definitely does, the original IW engine has direct relation to the Quake III engine
@@Dampzombieslayer modern CoD still uses ID Tech 3. Cold war, Vanguard, and Modern Warfare all are listed as using the engine
I remember back in 4th grade of playing some weird shooting game with bouncing grenades and polygon monsters. The game was loaded in a teachers computer that the teacher used every so often but after school I was able to play it almost every time Igot back. As kids we often took turns and eventually we got up to the hardest difficulty. It was hard as shit but over the next two years I got good for being 10 years old. Really really good.
Unfortunately after 2 years I graduated and moved on to middle school and I eventually forgot about that game as other parts of life popped up. Cut 17 years later, around 2018 and I saw trailer for quake champions and at the end I wasn't hyped for the game. No, instead i was puzzled. Why does the ranger look so familiar? Scrolling down to the comments, I decided to watch gamely of quake 3, then 2 and then one and that video, I expected to sit up and say "this one!" But the game play was on E1M1 I watched through that first level without much fanfare. But it was the second level. The moment I heard the bouncing grenades, i sat up on my chair and i replayed that sound, over and over. Then the weird polygon monsters appeared out of the opened gates triggered my childhood memories. I grabbed my head and "noooo away! NO WAY!!!" this was the game I played for so long ago,i was laughing like a maniac for a looong time: who would have thought 10 year old me had played quake and didn't know what the name of that game was.
Needless to say once I found it on steam, I bought it. No hesitation and I've played the shit out of it again.
This is a really weird question to direct at you, but you have posted the most recent on this video: What is the song that starts at 0:44?
I cannot for the life of me figure what it is but, faint as it is, it's real catchy
If you can help, that'd be amazing
Reminds me of how I played Counter Strike on the computer club computers and wondered why the game icon said "Half-Life". I didn't find out what Half-Life was until years later.
Hahah so you played some random game like crazy when you were ten, then spent the following decades hearing about ID software and the quake legacy and thinking, that was probably a cool game, and then found out all those years ago you not only played quake but were a bad ass. That's f*king awesome.
It took me like 20 years to figure out that the game we had on the machines was Oxyd.
Killer story.
"The Knight attack is pretty easy to dodge," says Civvie
*Proceeds to get hit by every Knight attack for the rest of the video.
“pro” quake
@@peterjessen1984 Yes exactly lol. :)
he said he was bad at the game
These are not mutually exclusive statements.
@@Ribbons0121R121 when?
Ive made my first mod. Everything is vanilla but I have replaced the gibbing noise with Civvies impression of it.
NOICE
Link pls
Link?
I want this
LINK PLZ?!!!
One little detail about Ziggurat Vertigo that needs to be appreciated more: you start inside a very small pit that you can't walk out of, you need to jump out of it, so before you can even start the level you need to engage yourself with its gimmick. And you'll notice that gimmick the moment you jump.
Y'all might be wondering why Civvie counts the sewers. Well, lemme tell you: notice how all or most of the games Civvie plays are from the 90's. Now, what was the big scare in the 90's? Y2K. That's right. And that's what the sewer counter is for. When that counter hits 99, Civvie will roll it back around to zero by going through the sewer in his own prison, wading through a river of shit and coming out clean the other side.
Now I wish I could say that would unfuck what the robots did to his brain, but life ain't a fairytale.
He will cover a hole he would escape into the sewers through with a poster of Randy Pitchford.
Is it wrong, i read that in Morgan Freeman's voice?
@@GroinMischief thats shit. Im with civvie sewer maps are an overused trope that sucks balls. Ive never played a good sewer level in any game that i can think of
You guys are really invested in this channel's plot. Someone ought to make a movie out of this.
@@TheLastApostle The ones that I've played on the pack so far have been pretty good tho.
The sound of bouncing grenades is iconic.
Sound like empty copper shells
I remeber stumbling into a lan party in 1997... noone had brought headphones. Imagine the cacophony emerging from about 30 pairs of computer speakers blasting Quake. Good times.
Hell. It's Arc and distance is Iconic.
So iconic it keeps getting stuck in my head
I'm fairly certain that Valve used a cleaned up version of the sound in meet the demoman
The Night Dive rerelease is freakin' great. Makes my late 2007 steam purchase validated after 14 years.
Grabbed it on Switch as soon as I heard it dropped. Amazing rerelease.
Totally.
Literally went and bought it and have been glued to it since I did. I forgot how fantastic this game is.
@@CharlemagneGuy127 I want to try it on a switch just to check out the motion controls.
It’s ok not perfect on PC. There is mouse aiming lag if you have vsync on or a capped framerate, they halved the back peddle rate which is just dumb, and nightmare mode is nerfed with no way to play the old version.
You could already play Quake with most of these remastered improvements using a source port, that includes the missing music which I put back in the game.
This is a good starting point for someone who wants to jump in quick but you need to enter several console commands to fix all the things Night Dive mucked up.
The saddest part is them nerfing nightmare mode though and not giving an option to play the original version.
The grenade bouncing sound from this game is my favourite thing Nine Inch Nails have ever done. That's not a knock against their music; I just have an immense adoration for that particular sound effect.
Ok
*CLONG*
It's so good. I'd describe it as a "heavy" pinball table, especially when multiple start bouncing. PLONG PLONG ONG ONG ONG.
it is very good indeed
i love it too
That Quake logo was so striking and cool that when I saw it as a kid I thought it was the pre-existing symbol of some satanic cult.
You know, Ahoy kinda said that it symbolises that quake will
"eclipse" fps gaming, and that it was the final nail in the coffin for doom clones, hence the eclipse and nail that makes up the logo.
Well, I guess it is now. Thanks Id!
I was a mark and assimilated the Quake style Q into my actual handwriting for a while. I stopped though
Isn't it just a flipped on/off button though?
As an adult its cool owning a quake shirt or the vinyl album, or on my phone.
Heads up for anyone confused like I was looking at the full healthbar on Nightmare vs your 50HP max: Civvie IS playing on Nightmare, the Remaster just integrates a feature from Copper Quake where your max health on Nightmare is 50. Which means fun times in store when he covers the new episode and the Remaster in general
I still think it was a stupid change and thats the only reason im not willing to use the new port, or play dimension of the machine.
Changing a crucial mechanic 25 years later is such a dick move, god damn, atleast let us turn it off
nem tudom I think it's toggable nowadays due to some previous patches.
@@michaelandreipalon359 If it can be toggled, i have no clue where that option is.
The other difference is: old Nightmare used to eliminate attack delay for enemies, so ogres would spam grenades endlessly and shamblers electrocuted you in seconds as soon as you are in range. It’s relentless, but it made enemies too predictable, whereas Nightdive Nightmare kept enemy behavior as in Hard but set health handicap to 50 to… compensate, I suppose 🤷🏻♂️.
They could’ve made all enemies and projectiles faster in Nightmare like id did for Doom.
@@nemtudom5074 it makes Shamblers almost impossible to deal with.
Quake Ranger: Hurr! Hurr!
DOOM guy: Mmph! Mmph!
Duke Nukem: Bazingaaaa!
Gordon Freeman:
Sir, I regret to inform you that the "Quake guy" Is actually named Ranger.
Weird buzzing noise
and dude nukem would most likely have said "shake it baby"
HEV Mk 4: Minor lacerations detected, morphine administered
@Chicago Trashman I live again!
14:50 "... and this weird easy to avoid attack"
* gets hit by attack
Followed shortly afterwards by walking into a room where the floor is basically carpeted with fireballs.
Those, combined with 27:51, truly make him look much less skillful than he lets on.
@@expendableround6186 I think that should've been obvious the moment he played Blood
No lie, this video convinced me to buy and play Quake for the first time. I still have ZERO idea what I’m doing and I’m only playing it on easy, but I’m having a really great time with it! Thanks for exposing me to boomer shooters, Civvie! :)
These games remind me of zelda. Once you learn them then you know the layout, and then you can crank the difficulty. Always be moving is key and aggressive.
nice, quake was and will always remain my fav game.
Same, been playing through quake first time on gard. But for me boomer shooters will always be the wolfenstein/doom/build engine games
In the words of Pinhead "It will tear your soul apart!..."
Who's on switch
That picture of smiling Romero warms my cold heart
i thought you said "smelling""
It's also great because it's a reference to something else in a particular area shown within that "quad 666" time frame (hint:stained glass, image search and you'll eventually find it).
The magnum opus of the running joke of him clowning on Romero is happily admitting that for how arrogant and weird John can be, he can create some damn fun gameplay too with that 666 Quad footage.
Who can say "no" to that smile?
@@MrSoopSA He's arrogant and not doing much lately, but man is he not a lehend in making games.
Cool fact: Trent Reznor also voices the player character, and he worked on the sound design.
Daniel Sullenberger Welcome to 1996.
Did he make any of the sound effects himself or were they all from a sound library? Because I want to believe he's directly responsible for the grenade bounce sound.
@@reloadpsi According to the Quake Wiki, he recorded them himself. And he was already really good at using synthesizers and sound FX software to create and modify instrumentation for his music. I'm not 100% sure, but as far as I know, he might have created every single sound effect in the game.
@@Phryj Nice. I only wondered because the ogres just happen to use the pig cop cry from Duke 3D so I figured that at least was a stock noise. I love that grenade noise so much :P
Thanks for the interesting trivia! I already knew that Reznor created the music & soundtrack, but not that he was the actual Quake marine voice :)
"...Not even a big damage sponge easily conquered by circle strafing."
And then that's what Quake II's bosses were. All three of them. The Super Tank, Hornet and Makron are all big damage sponges you can circle strafe around, just that one of them flies, the other is a literal tank and the last has a BFG.
That’s what The Ancient gods P2 boss is. That’s what Gabriel in ULTRAKILL is. Circle strafing will never die.
Ah, the Makron, or in the words of my father: "victim".
"The vessel that houses the energy based 4th dimensional being John Carmack".... I am grinding my teeth to not burst into an unstoppable laughter attack!
Please explain to a lesser being like me why that is so funny.
He's saying that John Carmack is so influential, smart and talented he can't possibly be a normal human being. He has to be some other thing come to grant us games on good engines.
The way Civvie always seems to come up with new ways to say it is what's really amusing.
Watching any Carmack keynote it's clear he is a higher dimension
I think the greatest achievement of quake is actually the solidifying of mouse look as a go to version of control in FPS's (whereas before keyboard only was a viable option for most players)
Hmmm, maybe it was online players, because quake default config didn't even activated mouselook (the game had the possibility).
Also it didnt came with wsad config as default. Also a community development I believe.
@@ajax700 Yes but it did (i think) introduce the console. And then people commanded +mouselook. I think thats how it happened. Cant remember now its been too long lol. But i definitely remember playing with WASD and mouse for the first time in quake. And you're probably right. I suspect it began in online play.
Werd to that! Some of used the mouse for Doom conpetetively because it was the only way to bet twitch kills. Eventually more and more keyboard players in our groups had to convert.
But in Quake, it was practically required as keyboard topped out pretty quick for obvious reasons.
flobbingdonkey
WASD was popularized (pretty much invented) by an early Quake pro named Thresh.
@@engendex7721 Yeah i remember Thresh. He was an absolute beast in online deathmatch. I didnt know it was him who popularised it. Thats a pretty significant thing to have on your CV - the inventor of WASD
"This is an early game enemy and he has a fucking grenade launcher."
*Laughs in Unreal*
Yeah the first fucking enemy has a goddamn dual rocket launcher
That was a brick shitting moment the first time around
The sound of the grenades in Quake is burned into my mind!
Let’s not forget a certain ex Mac exclusive Doom clone’s developer’s answer to Quake and Unreal: “Flare! Everybody duck! Down and run! Heads up!” Granted, that’s hand grenades and not a grenade launcher but still.
It just hit me that civvie plays games just like whoever did the intro demos for every game in the 90's
He used to make those but the guys that play Quake DM took his job.
John Romero did the intro demo for Quake 🤔
Except for the intro demo for Quake 2, that one's a fat fuckin meme, games-journalist-tier gameplay
Shareware version demo, or retail version demo?
i dont get what you mean
Hey, look, Civvie's talking about that game that violently took over my life for like three years in high school
Sounds like me and Persona 3 in my 2nd year of college. Serously my memeories are blured between reality and the game from that time period -_-
@@AnubitekOfficial This 100%!
To me it was Halo CE, reking noobs with 150ms ping
Only 3 years?
Guillaume Perez I got it under control, but still fire it up from time to time. Arcane Dimensions felt like falling off the wagon in the best way.
8:56 "continued strafe firing at Shambler, Scrag still struggling to also be dangerous" this is why I watch these videos with captions on
"You gotta remember, Shamblers are explosion resistant, not explosion proof" **continuously fires grenades down hole at them** lol
**BING BING BING BING BING**
that's what my insurer said about my phone
*proceeds to explain Nagasaki with enough firepower to level the Empire State building 100 times over*
All Might vs Nomu?
@@magnusm4 yep
Fun Fact: Quake 64's soundtrack stayed with the Dark Ambient style that NIN used, and was made by none other than Aubrey Hodges, the same guy who made the Dark Ambient soundtrack for Doom 64/PSX Doom!
What I'm trying to say is...Pro Doom 64 when, Civvie? :D
Basically the actual Doom 3.
@@DoomguyIsGrinningAtYou. Doom 64 is much more scary, ambient, and Satanic than Doom 3
@@finkamain1621 Sad really. Similar to Dusk in the creep factor. I'm pretty sure when it comes down to it, it's the music.
I suppose he will do after TNT: Evilution
10:28 That pentagram is there so you can dive into the lava next to it, to get the quad damage! Without the pentagram you can't get to that secret room.
While i'm old enough to have played all of the games you've gone through in these PRO videos, none of them really stir the kind of nostalgia that Quake does. It's not the levels, or the weapons, or the enemies. It's the sound.
The grenades ricocheting all around you, the ratcheting echo of the elevators, the satisfying crackle of the thunderbolt, those thin whispers from the scrags - all perfectly tied together with the ambient music. It just made everything sound so much bigger and more substantial. Until Half Life 2, which i think had the absolute best sound of any game i have ever played, Quake was the king. It really makes you appreciate how much immersion is controlled by the sound.
Trent Reznor of Nine Inch Nails fame did not just the music for Quake, but also recorded and sourced the sounds as well. He really did an *amazing* job.
@@0neDoomedSpaceMarine Ranger is actually voiced by Reznor. You can recognize his voice in the pain scream.
Quake still is the king, unrivaled to this day.
I completely agree. The sound in Quake is incredible. I love the quad damage sound.
Half Life 2 mostly uses stock sounds unfortunately, even if some of them became legendary that way.
There's very few things in gaming history that rival a Quad Damage rampage in terms of pure sadistic satisfaction
Also, coming from someone who generally doesn't find Shrek memes funny, that Ogre Citadel joke legit made me do a spit take. I fucking love you Civvie
Some stupid trivia: it is possible to get over 200% health in the hud by getting multiple megahealths in a row i.e. the health is not capped. Same works in Hexen II by using multiple mystic urns consecutively. Ring of shadows + pentagram protection active at the same time spawns a yellow-eyed marine face on hud :)
Worth playing or at least checking out: www.simonoc.com/pages/design/sp/ad.htm
Quake Arcane Dimensions mod provides a real challenge for any experienced Quake player. I really liked the mod and sometimes very witty and painstakingly difficult secrets, enemy positions and generally stellar level design.
Going akimbo in Blood is better imo.
What about berserk in Doom 2016?
Oh wait, This is a classic game channel. I'll let myself out
Im going into battle
@@mint5438 Berserk in all doom games is where it's at.
Reznor's sound track was freaking awesome - so atmospheric. It really boosted the game. I remember my sister watching over my shoulder and she finally ran out of the room saying "That music is freaking me out!" .... just like it was supposed to do. I was terribly disappointed when Reznor didn't do any other sound tracks.
Probably no money in it, now he's producing tracks for that nas x guy
Reznor has done a bunch of movie soundtracks, and even some of his other albums like The Fragile and Ghosts play like soundtracks in a way.
Right? Parallel Dimensions especially is fantastic, it's got this strange buzzing/whirring sound that makes it feel like someone is literally poking at the synapses in your brain if you're using headphones, and it fits the environment so, so well.
@@VetriVade not really, the sample used for that song was apart of a open license EP he made, with it's intent being copyright free samples for other artists to use without having to pay him a dime
in other words: WRONG
I'd love for him to handle the soundtrack of a Metroid game.
What stage of grief are you on right now regarding the you-know-what, Civvie? Is it anger or bargaining?
Depression. :((((((((((
The game needs an artful axe taken to it. We're rooting for you.
I have every confidence in you, Civvie. Correction, we all do. :)
@@Halon1234 dead horsing it is needed?
Acceptance.
Doom gets all the credit, but Quake... with its shadows, and grenades, and Lovecraft monsters, and creepy-ass recorded soundtrack makes the player feel WAY more doomed than the namesake space marine game. Much "heavier."
Also, I'm pretty sure the jumping sound is lifted from the song "Mr. Self Destruct" and down-pitched a little but I could be wrong.
I always hear the elevators sound effect on that song too
I don't think I've ever liked a zombie more than I do in quake they sound absolutely dreadful and when they throw pieces of them selves while making that sound. Or when you know there's an orge around the corner the grunt they make sounds like a cat pissed like that part in men in black when the cats jumps on the table in the diner scene after the roach kills the two correlians and he makes that moan not the hiss but that moan he does that moan is crazy really cool sound
ruclips.net/video/yqaxwen5Kj0/видео.html Skip to 1:55 for original sample
I'd love if they made some sort of modernization of Quake like they did with Wolfenstein and Doom. Still have high octane action with a old school feel but really lean into the Lovecraftian horror and the madness. Like a mix between Amnesia and Doom.
Protip: after the 2021 re-release worrying about source ports may be unnecessary. If I understand correctly, it was added automatically for anyone who has it on Steam. I just happened to try Quake right after it came out and everything worked just fine.
Boi he's just 3 k form playing Duke Nukem Forever
I kinda wish he'd do Daikatana instead
Daikatana on 101k subs, I'm in
@@stefanstoyanov5640 I'm still waiting for Extreme Paint Brawl.
Plot twist: it'll be a Duke Nukem 3D mod of DNF
Hopefully will Civvie will collaborate with Jon St. John. He want it to.
The rune of black magic throbs _evilly_ in your hand
_Evilly_
Yeah, okay, _John_
The Dolphin Police, did he hurt you somehow?
My favorite part of this video xD
UwU
@The Dolphin Police He watched the video, big whoop. You wanna fight about it?
Please explain to a lesser being like me why that is so funny. Or whatever the deal is.
Hilariously enough, in the 2021 Remaster, a final episode, "Dimension of The Machine" is added, in which we finally get another boss - Chthon again, but this time we have to fight it for real.
What. When did this happen? I must play immediately
@@DevilsAdvocateofnazareth Yes! It's the final level of the new episode.
Duke Nukem Forever? lame
It's all about Pro Daikatana and Pro Chex Quest.
Pro BRUTAL Chex Quest, even! Is there a BRUTAL Dusk yet? There probably will be at some point. Oh! Imagine BRUTAL S.T.A.L.K.E.R.!
I eagerly await a Pro-Pathways Into Darkness, Pro-Marathon, and Pro-Oni, assuming that old-school Bungie Software is Civvie’s cup of tea... 🍵
@@judsongaiden9878 Seargents working on Vietdoom rn. You won't get Brutal Dusk for another 10 years or so.
@@MJRSoap How about Brutal S.T.A.L.K.E.R.?
Eric Joseph Garland Pro Pathways, Pro Marathon, Pro Quake 1.5, Pro Halo 1&2 PC and Pro Halo 1 SPV3. And that's just to start. The MCC steam version when 343 _finally_ release the damn thing, Black Mesa when the remaining 2 to 3 Xen chapters are out, Pro Burning Rangers (to go with Oni, assuming he does it) and Pro Brutal Doom Extermination Day.
The fact that there's enemies in Quake called Vores makes me scared to look up "Quake Vore" if I want an image of these beasts
Because I know that the official image of the enemy won't be the only thing that will show up...
I mean hey it sure as shit makes a fun gambling game though
"-furry"
Trent Reznor is the John Carmack of music, and John Carmack is the Trent Reznor of gaming. Quake is the unbelievably godlike combination of the two geniuses of their mediums that ends up a masterpiece in both fields.
Well said. This about.. (wait, no) This DOES indeed sum everything up. And perfectly.
I couldn't have said it better myself. Thank You.
Civvie’s not a nice person.
I do for porn and hentai as well
I play Id games for the plot.
SILENCE BOOMER
OH EM GEE you too!?
So what do you think happened to Civvie 18 after his attempted breakout which resulted in him getting lobotomized and later starting a cooking show?
Quake speedrun in a nutshell:
"Hurr...Hurr...Hurr.."
"Aurgh"
"Hurr...Hurr.."
Then next level...
Doesnt apply that for a lot of old shooters?
@@spacewargamer4181
Basicly, but with a slight diffrence in sound 😂
The next level hurr hurr um but it fails the rocket jump arrghh tkikit blllblbl (that sound when you turn into pieces)
@@pabloxmaster1892 “ECHUCHAAAACHOCCHH”
You forgot the bouncing grenades sound.
30:30 I have played all of the Quake mission packs from Scourge of Armagon to Dimension of the Machines. They are fun, there are new weapons and a few new enemies. Oh, and the bosses from Scourge of Armagon and Dissolution of Eternity are just shoot at it until it dies, but Dimension of the Past makes you fight against Shamblers as the bosses and Dimension of the Machines makes you fight Chthon again, but this time you get to kill him for real by shooting him and getting keys to escape the boss level.
Every time i see a video about Quake my mind always remembers the sound of bouncing grenades
I always remember the sounds the zombies make, and then the grenade sound
"The vessel that houses energy based fourth dimensional being: John Carmack"
T-1000 and primary director of Project MKUltra, J. Carmack.
I was into 3D programming when Quake came out. To say that it blew my mind, and that of everyone I knew, is a Death Star sized understatement.
@@chonchjohnch aside from programmers, no one has any idea of the math involved in 3D rendering. What blew people's minds is that sprites were now out, and everything in the future was going to be meshes.
JUST A REMINDER THAT WHEN CIVVIE 11 REACHES 150,000 SUBSCRIBERS, HE IS GOING TO PLAY DIAKATANA!
I don't actually know but he hasn't played it on the show yet, so I figured I'd start saying this on every single video now lol
Collin Fat Man Adams No! Don't give him ideas!
@@frataltay4543 Lol I mean, it's pretty obvious he is going to do it at some point. I for one have never played the game so I don't know if it's trash, great, or just a "meh" decent game at best. Obviously I hear ALL THE TIME that it's trash, BUT I also hear the same kind of talk for Duke Nukem Forever, which I played and beat twice and I thought it was decent. It's definitely not good by any means, but BAD? One of the worst games ever created???? Hahahahaha yeah right, Duke Nukem Forever isn't even close to being one of the worst games ever. It's not even close to being the worst FPS game ever. But with that being said it certainly isn't anything special at all and definitely has flaws. Same goes for Resident Evil 6. Soooooooooo many people(half of which probably have never even PLAYED RE6) hop on the bandwagon of hate and throw RE6 under the bus, when in reality it's not a bad game at all. I will say, it is the worst numbered game in the series( imo) but I had fun with the game, it was pretty good. And that's coming from someone who started playing Resident Evil games back when only RE1, 2, and 3 were out on the PS1( RE2 and 3 are tied for my all time favorite RE games, followed by RE Code Veronica)
My point is, is that IF I ever play Diakatana, I am going to go into it with an open mind, ya know? Ignore EVERY bad or good thing that has been said about it, and just play it myself and form my own opinion. Which is what I do for ALL games I play. Here's an example: When I first saw the trailer for RE7 I was kinda bummed that they changed it to a FPS, when Resident Evil has pretty much always been in 3rd person. BUT since RE is in my top 3 favorite video game series EVER, I bought it and went into it with an open mind. And man, am I glad that I did! Because it is now one of my favorite RE games( it's probably my 6th favorite game in the series, and I've played RE0-7, RE Code Veronica, RE1 and RE2 REmake, RE Revelations 1 and 2, RE Operation Raccoon City, The Umbrella Chronicles and The Darkside Chronicles) and it ended up being my Game of the Year for 2017. (Well, tied with Persona 5.)
Whew lol sorry for the long reply. I guess the 2 main points I'm trying to make is: 1. Just because most people say a game is trash, if you haven't actually played it yourself then you have no right to judge it at all. (and I'm not saying you personally haven't played it, for all I know you have played it and beaten it, I'm just saying that just like with RE6, I'm willing to bet that a LOT of the people who say Diakatana is trash, haven't even played it, or maybe played it for like an hour then stopped. And 2. Go into every game with an open mind. I've played games that IGN and other game reviewers have given a 6/10 or 7/10 and then I play the same game and for me it's a 9/10. Example of that is Star Ocean 4: The Last Hope( I love JRPG's) I believe it got an average review score of like 7/10 but to me it's probably a 9/10, one of my favorite RPG"s back on the PS3.
Okay I'm done blabbering now haha, hope you enjoyed my ramblings! Cheers!
Collin Fat Man Adams When a game is bad most of the hate comes from close-minded people who didn't even looked at the game. As for Daikatana there is an unoffical fan made 1.3 patch that VASTLY improves the game. Apperantly it is really fun with the patch. Also even if you think that the vanilla Daikatana is garbage you should at least give credit to John Romero for coming up with innovative ideas instead of making another bland shooter with Doom mechanics recycled (Yes I'm looking at you Quake II!). He wanted to do things differently and considering how bad the development process was it is amazing that game got released at all! Also I enjoyed you ramblings thank you for sharing you opinions with me ☺
@@Collin255 The game was overambitious - loads of cool ideas without the right people to pull it off. Its technical ineptitude and Quake II's blandness speak volumes of what a great team Romero and Carmack made, whether they liked each other or not.
Fırat Altay That's why I like Daikatana with the patch. The vanilla game still has awesome ideas, but it's no Sonic 2006 or Tomb Raider: the Angel of Darkness: the vanilla game _isn't_ just as playable and fun as the fixer fan patches, mainly as you don't just have to escort Superfly and Mikiko, you have to babysit them, meaning you have to share both medipacks _and_ ammo. Whereas in 1.3 the most you need to do with the get command is tell them to pick up a stronger weapon and they're all set.
'You armor takes damage but not your health so you can lose your armor'
I picture Quake Guy wearing heart print boxers now like Ghosts n' Goblins...
I recall replaying Ghosts n Goblins a couple years back. Arthur is laying on the ground with only his boxers on, and the princess is on her knees facing him: "DID THEY JUST...?! ON A CEMENTERY?!?!?!"
"Love these level names;
Tomb of Terror,
Azure Agony,
Grizzly Grotto,
Painful Piss Take,
Comfy Cabin,
Alliterative Abattoir."
...the Alliterative Abattoir
and of course
*The Haunted Halls*
Hey civvie can you do Pro-TurboTax 2004
pls tell me you made that up...
pro tetris pls
fucks sake Spicy Chicken God
The established phrasing for this type of request is "Pro Turbo Tax 2004 when, Civvie?!"
"This is my ti-84, this is my problem solver right here."
Imagine the suffering the editor went through for that Ogre Castle image
you misspelled `arousment`
It's all ogre now.
1:17 That engine was later used to make the critically acclaimed Titanfall 2, which was released over 20 years after Quake.
Not exactly. The Titanfall 2 engine is related to the Quake engine (Quake -> GoldSrc -> Source -> Titanfall 2), but they aren't the same engine, nor is it very close to the engine used for Half-Life 1 (GoldSrc.) The main similarity is the way that air control works in Titanfall 2, which is very similar to Quake air strafing. Some people would describe the Titanfall 2 engine as "modified Source", but I think Respawn refer to it as the Titanfall engine.
There's a detailed family tree here upload.wikimedia.org/wikipedia/commons/6/63/Quake_-_family_tree.svg Also notable is that the engine used in Call of Duty games today is descended from the Quake 3 engine. I think that image does however understate how much was rewritten between Quake 2 and Quake 3, as well as between GoldSrc and Source. It also doesn't include more recent IdTech versions.
Not the same engine, but it is descended from it, like they way @Henry Ambrose described. Think of it like genealogy and family trees, and Quake was a prolific muthafucka.
and now apex is based off the version of source in titanfall 2
The NiN announced that the Quake soundtrack will be released on vinyl soon.
Didn't Trent say that two years ago?
@@GentleHeretic I don't know what Trent said but you can see that on official NiN store as "coming soon". :)
@@AnticitizenOne93 Still not out. It was announced in 2016 along with a bunch of other stuff he hasn't delivered. I know this cos I preordered The Fragile on vinyl and was looking forward to seeing the Quake OST, which was announced at the same time.
Sad.
@@nackskott12 damn, that's depressing.
Nice, This will make a fine addition to my, kolection.
Doom never actually scared me when I was playing it. Quake did though. The atmosphere was amazing. Good job, Trent!
@@ULTRAOutdoorsman Played Doom without the music. Dont know why, maybe because i had a floppy copy, but without it the horror atmosphere was alot stronger for me as as 10 year old.
Was freaked out the first time i saw the spider demon.
@@ULTRAOutdoorsman You know how sometimes you know just based on the youtuber whose video you're leaving a comment on that some tough guy will have a stereotypical tough guy response to something you said? Yeah, had that feeling when I made this one. Thanks for proving me right, Steve-O.
Actually had the opposite with PlayStation DooM and Quake II. Quake didn't scare or even bother me one bit, yet DooM made me lose my shit.... and I wasn't even that far. Fuckin Lost Souls.
The Quake soundtrack is one of the best game soundtracks ever. It's just underrated because it's all atmospheric.
DooM scared the crap out of me a number of times when I was a kid playing it. You walk into a room and just pause, Hanging bodies over fire pits still moving, satanic imagery, baron faces on the walls, trails of blood, hearing enemies in the distance, then you set off a trap and jumpscare the crap out of yourself.
Then the Custom PSX Edition came out with its ambient soundtrack in the background (the one with crying babies and pitch-shifted horror voices in it made me almost turn the system off first time I heard it). Then the same thing again with DooM64 with the same soundtrack but with much more aggressive monsters that looked scarier (new models), very dark environments that made spectres totally impossible to see, and that it was a completely unfamiliar environment.
People say System Shock invented the space horror genre, I beg to differ.
Somehow missed Quake as a kid and played it for the first time as a man in his 30s just this year. Fell in love with everything about it. The atmosphere is still so unbelievably unique, honestly disappointing that it stands alone in that department. It's interesting to have played mostly 3D games my entire life and then finally play something where design involving 3D space was intentional, everything from jump being an obvious necessitation to the way grenades behave feels meticulously considered. Just wonderful. Tons of mods that still keep me interested
I'm just waiting for the inevitable youtuber sigh and "I didn't want to make this video." intro when you play duke nukem forever.
Friendly reminder that in 2,5k subs we will get Duke Nukem Forever review
If we hit 5K we should make him review STRAFE lmao
I really hate this DNF craze. I for one doesnt want to see more dnf, but you guys cant shut up about it.
@@awrsdgasdad4306 Well that's you. Welcome to being the minority.
@@awrsdgasdad4306 then why you bother to go in this comment and said it?
@@awrsdgasdad4306 DNF actually is a quite decent game in itself. It just suffers the comparison with its glorious predecessor.
Fun Fact Civvie.
The Quake Rocket Launcher was a promotional item for Team Fortress 2 if you bought Quake during that time.
It was later made to be a normal item you can get in drops or by crafting and has the centered weapon and SFX.
In Ziggurat Vertigo that first Pentagram of Protection is actually the way to the secret Quad Damage. Take the Pentagram and jump into the lava RIGHT NEXT TO IT. The hole isn't huge. There's a tunnel under the lava that leads to a room with a Quad and a teleporter.
I gotta say, Civvie, your channel has become a favorite of mine much faster than many of the other channels I frequent. Sharp humor, beautiful editing (thanks, Katie), an overarching story that managed to keep me tuned in more than the MCU. Keep up the good work, man!
2:41 that's not "parallel dimensions", that's "damnation"
Well, guess we can stop asking, "Pro Quake when, Civvie?" So...
Pro-Half-Life when, Civvie?
I'll be honest wanted to say as much but it felt too ...obvious.
Id prefer quake 2.
While Half-Life is my favorite series of all time, it's not much of one that lends itself much to a "Pro" format, unless he decides to play it with SMod or something.
We can't. Quake has also two expansion packs
I'm looking forward to Pro-JK and Pro Mysteries of the Sith.
I still want Civvie to review Command and Conquer: Renegade.
Agreed! That was a strange one.
I was there in 2004, deep in CNC Renegade multiplayer. I was there!
I remember that game had a love-hate feel for me. The concept was fucking awesome. The execution was... weird. God I wanted a remake so bad, but it's been blood sacrificed to EA those cunts. :(
CnC has so much cool potential for both different gameplay and interesting stories. :( i want it back!!!
It got the spirit of the games right - you click on enemies and they die.
Renegade was fun beans but the SP campaign had some strong-ass rawness on it. I'd love Civvie to give it a look too.
That use of the Looney Tunes "Hansel" clip was a such a great low-brow gag. Something about the way you didn't even attempt a Bugs Bunny impression added to the hilarity. I loved it
Dude, I agree completely... holy shit, that part actually came on just now as I was typing this! lol
call bugs low brow one more time and ill give you such a slap
“He did it”.
*I’m Q u a k i n g in My Boots!*
*[Laughtrack]*
Your DNF video needs to be 45 minutes of undending randy-bashing. Like a Roast. He deserves it. Civvie deserves the tension release, randy deserves to hear what the people think.
Go get 'em civvie. 🍻
In all honesty, isn't all the design of the original release 3DRealms' work, and not done by Gearbox? Civvie would have to be dumping on George Broussard the whole video. The Doctor Who Cloned Me is definitely Randy's fault, though.
He’s arrived at 100k!!! Woot!!!
DNF is awesome FOAD
@@MrShambles They both deserve it. Broussard is an arrogant idiot and Randy is a narcissistic arsehole.
ReloadPsi So basically George Broussard really _is_ Big John.
Also, man, they really nailed the mood in this game, especially with the soundtrack. When I played this game the most, I used to have dreams about being in eldrich castles just like these, full of knights and monsters fighting each other. And I didn't have those dreams because the graphics were so realistic for their time, because that was like three years ago.
I remember as a kid getting a N64 magazine with a feature about Quake and to this day the segment on the Fiends and the nail gun are imprinted on my brain. The graphics were unbelievable for their time.
I just remember thinking it looked so cool and scary/violent! I could never hope to get a game like this past my parents - bear in mind this was pre-internet era, so the only way to even learn anything about games was to read about it in magazines, so they had this real “mystique” about them. You could only daydream of what it would be like to actually play it.
Now days kids can just have what they want at a click on Steam etc, they’ll never know the angst of pining for unattainable games like Quake.
Well that, and the games I usually see kids playing are nothing like Quake, DOOM, Duke Nukem, or even Wolfenstein. It's all about Call of Duty, Fortnite, Battlefield, PUBG, and Minecraft.
Well observed with the mystique, that made games so special and tantalizing. I had literally dreams of playing some videogame I wanted in the 90s.
Darth Cinema minecraft is a good wind down game, though. Highly recommend it after a game experience that makes your shoulders hurt.
@@AFarmerCalledChicken I actually don't hate Minecraft itself that much anymore. It's the constant parody songs, the cringy gaming videos, and the weird fanart that ruin the game for me.
True
30:52 "All the guards are busy holding down quarantine"
This did NOT age well.
Or maybe it aged TOO well.
I WAS THINKING THE SAME LIKE WTF
You beat me to it
He predicted EVERYTHING
I haven’t played Quake since the 90s. This took me right back. Holy cow. It really fiddled the clitoris of nostalgic satisfaction for me.
I’m gonna save that one for later
Pro thief WHEN civvie? But really, I've been eager for this episode. I even asked for it, did you hear me down there? You done good boy!
pro system shock
Pro bendy and the Ink Machine.
Played Quake for the first time this year. Genuinely one of the most enjoyable gaming experiences I've had.
Makes me wanna go fast.
Call of Duty and the endless parade of military shooters killed what shooters were meant to be. Even the new Dooms don't really capture the feel of OG classic FPS games like Doom, Quake, Unreal Tournament, etc.
Halo had more creativity than a military shooter but sadly taught the industry that you should only ever be allowed to carry 2 guns at a time.
0:50 these are by far my favorite parts of his videos lol. Anytime he does a game by id I wonder what life form John Carmack is this time lol.
Massive respect to whoever did the subtitles, seriously!! Turning them on actually adds another element to this video, as well as doing what should be normal at this point: providing assistance to people with hearing deficits.
Great video, Civvie! ... and keep getting these videos properly subtitled, it makes a bigger difference than many realize.
Locking you into a room where a plate slooowly pushes you into a pit with like 12 spawns, which you'll pretty much HAVE to fight, is the funniest goddamn thing Sandy did for Quake.
I wish I could see my own expression when I first did that on Hard.
I like how at the end there's another quad damage at the end of azure agony, even though by the time you get it all the monsters are dead.
2:41 That track is called "Damnation", "Ice", or "Castle of the Damned". It is not "Parallel Dimensions" (or "The Journey", or "Slipgate Complex", for that matter).
13:50 The track playing here is the actual "Parallel Dimensions", at about a minute and a half into the track already.
Here I was thinking that I was the only one who noticed that!
Actually none of the tracks have a name. Other than track02, track03 etc.
@@1pcfred
www.nin.wiki/Quake_Soundtrack#Alternate_Track_Titles
Originally and officially they do not have titles, but for the sake of clarity the Quake community has developed titles for the tracks.
10:15 so this is where "the original" rocket launcher from tf2 comes from
Loved the tf mods
The original Team Fortress was originally a mod for Quake
@@goobertrain8060 Yeah, pretty easy to see the original gameplay of quake in tf2 but streamlined a bunch. The scout is the jumpy scattergun-wielding maniac. Soldier is the DM pro that rocketjumps around and has the advantages of a generalist, meaning he fits in any and all situations but isn't really specialized in any of them. Pyro, engineer, sniper, heavy and spy doesn't really fit in with my argument too much but if you digged deep enough you would find something about all of them that fit. Demoman has a grenade launcher.... I thought of something else about demoman but forgot. Medic is able to heal and even overheal you which regular health pickups can't in tf2 and your health even ticks down like in quake sort of being a mobile mega-health. And yeah that's my nutjob theories about what the different classes is supposed to mean in relation to quake.
@@QuackerHead-j well, the original mod have the 8 clases and the Spy was a glitch that later was implemented as a class
@@TheSyntheticAbomination actually spy did exist back then
That bit about model interpolation and weapon animations tickled my brain because it's one of the issues with Quake 2's model interpolation that Valve fixed when they were building their own animation system for their modified engine. They made it so you could selectively disable interpolation between animations with a flag called "snap." It took me way too long to figure out how that worked so a ton of my early mods didn't have that and looked terrible.
Nice pfp
I always liked the single player levels in this despite the view now that they weren't very good because the designers were unhappy while making them. I find them very interesting and fun to play through.. i love the castles and dank dungeons and wish they'd make a new quake in this style
The sentiment is mutual. Now that ID has dusted Doom Eternal they should plan for a Quake reboot in its original Lovecraftian origins
John Romero is planning to release a new Quake episode once he finishes Sigil II.
@@exeortegarubio Awesome! Hadn't heard that.
We the people respectfully request Pro Unreal Tournament.
Here here
3rded
This.
Yes PLEASE!!!
Definitely this
There are 3 distinct sounds I think of when someone says the word Quake: that grenade bouncing sound, the gib sound, and that extremely satisfying yet strangely "thick" clicking sound when you pick up a backpack of ammo.
I remember going round a friend's house to play Doom, because his dad was an architect and had a 486 and, later, a "beast" of a Pentium. I didn't even know what "pentium" was but I knew computers with them were advertised as smashing thier way out of steel cages in the pop-science magazine I used to get, so it must be good. Anyway he got Quake but I didn't find it half as entertaining as doom, but used to grin and bear it because it was newer and had "better graphics" (a technically more advanced engine, but I consider "better graphics" pushing it), so I must be enjoying it, right?
Oddly I've never heard Quake with music, my friend's dad's PC did't have a soundcard (and I later found out he was a terminal boomer, had EVERYTHING on the desktop and a 5gb recycle bin he'd never emptied... and did all his architectual drawing by hand). My brother bought it when we got a PC in 1999 and it just didn't work on that.
Yeah I felt - and still feel - like Doom was more impressive graphically. The ACTUAL 3D of Quake was and is legendary and like Civvie said, almost all engines have some of Quake in them today.
That said, the low poly models and not having reload animations (which Doom had) made it seem like worse graphically to me.
I also liked Doom's music WAAAAAAAAAAY better.
Any chance we can get Pro Quake: Scourge of Armagon and Dissolution of Eternity as well?
No
We Need Pro TNT Evilution first
@@bonb0n593 he's not doing TNT. He scrubbed it and did Doom 3 instead because TNT was boring to him.
I think we should wait for Sigil Quake to happen first
Every single soundwave that comes out of this game is beautiful.
I died, and was subsequently resurrected, by the giant John Romero face (25:00)
You know what would make my life complete? A reboot. I could only imagine how much better they could scare us with updated tech
sad but noone will buy it only quake fans dosent appeal to kid these days look at doom 4 years ago numbers were not that good
I'd try Quake 1.5 for now, then.
The reboot will happen sooner or later after doom games came out
Hopefully not like Doom3. A slow dark horror game
It will always trip me out how Quake uses the same noise for teleporting as Mario 64 does for entering pipes and secret portals.
I always think of Mario 64 and Quake as very similar games despite them being so different
John Romero may sound like a hack, but I wish all games had his level design.
I just beat Daikatana for the first time the other day and honestly I'd rather replay that game then Quake 2.
@@KopfTrommel with or without the patch?
Exactly, guy gets a bad rep but all the IDSoftware games were uninspired after his firing since no one was able to push back against John Carmack's methodical approach to building a game.
I think Daikatana's failure comes down to Romero insisting on biting off much more then he could chew for a new studio where all the devs were either burnt out or too green.
@@peppermillers8361 I beat it with the patch. I honestly wasn't aware the game worked without it
@@hodgepodge6579 I agree 100% Romero knew that x factor that made games fun and stand out. Carmack was the tech genius. Together they were unstoppable. Id games were all meh after Romero left. Great tech and engine by Carmack but no soul. On the other hand Romero had great ideas for Daikatana but his tech guys were crap so therefore many bugs.
Civvie trying to pronounce the names of Eldritch horrors is much like trying to read the Necronomicon
with a baseball bat.
"Did you say the words right this time?"
@@GmodPlusWoW "Well maybe I didn't say every single tiny syllable, no, but basically I said them yeah"
I remember something rather cool about the third game. That was that quake 3 arena supported compatability with crossplay, meaning someone who played on a dreamcast could play with someone on a pc in the same match
"The Vessel That Houses Energy-Based, Fourth-Dimensional Being John Carmack"
Love it!
It's funny because it's true. lol
that bouncing grenade sounds, aaaaaw, bring back tons of memories.
also, quad damage + super nailgun = such a fun time
2:05 Options -> customize effects -> model interpolation. Someone must've mentioned it already, i'm sure...
It might just be the shareware version I played back in the day, but the pentagram of protection you pick up at 10:45 allowed you to explore under the moat of lava on that level, and if memory serves there was a lightning gun hidden through a portal under there.