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  • Опубликовано: 26 ноя 2024

Комментарии • 3,8 тыс.

  • @jamesflames6987
    @jamesflames6987 5 лет назад +8977

    "Quad damage does exactly what you'd expect"... you mean: quickly wears off while you stumble around lost in an area with no monsters.

    • @Astaticembrace
      @Astaticembrace 5 лет назад +393

      Love this comment

    • @delamovies
      @delamovies 5 лет назад +357

      That comment hit the spot, like, exactly

    • @pannomic1818
      @pannomic1818 5 лет назад +172

      Thats why you need to replay the levels to know when use it

    • @Treblaine
      @Treblaine 5 лет назад +144

      Only does triple damage? Oh wait, that's the later multiplayer games.

    • @jobelthirty1294
      @jobelthirty1294 5 лет назад +22

      @@Treblaine yep!

  • @SollowP
    @SollowP 3 года назад +2073

    Just learned my new favorite thing about Keeper of the forbidden code and master of the anti-life equation John Carmack.
    John Romero accidentally locked himself inside a room at ID and no one had the keys for it. The team didn't want to wait for security or call for a locksmith. Luckily John Carmack had just recently been to a renaissance fair and bought a battle axe and he wanted to use it. So what did he do? He used it on the door of course and broke it down, with a screaming John Romero at the other end.

    • @irreliventable
      @irreliventable 3 года назад +336

      If this isn't true my dissapointment will be immesurable

    • @SollowP
      @SollowP 3 года назад +2

      @@irreliventable Sandy Peterson's official RUclips channel, talking about his time at ID.
      ruclips.net/video/MUeu96TKQwU/видео.html

    • @papayer
      @papayer 2 года назад +258

      'heeeere's Johnny'

    • @epichuman3198
      @epichuman3198 2 года назад +308

      @@irreliventable according to Masters Of Doom its true, but I dont know about the screaming Romero part. Also according to the book, the guy who was originally going to port Wolf 3d was apart of Interplay, and Interplays contracts said that everything their employees made was theirs or something. So legally the port was screwed. So in the office the guys at Id software put an image of the guy on a chair and then beat the crap out of the chair. Then it stayed on display for the subject of their display to see it when they visited one time.

    • @dcard228
      @dcard228 2 года назад +217

      ID Software seems like it was a fever dream

  • @johnosfirewalker8517
    @johnosfirewalker8517 4 года назад +2400

    I might know why Quakespasm was giving you trouble. Same thing happened to me when I used it. Nobody's answers worked. Apparently there was just one check box in the in-game sound options to use the default soundtrack instead of a custom soundtrack in a music folder. Untick that. Custom music is on by default for some stupid ass reason. Literally nowhere else even suggests this as a possibility. You probably dont care or have already fixed it by now, this is more for other people doing some troubleshooting. Happy hunting guys.

    • @tiggerbiggo
      @tiggerbiggo 4 года назад +115

      God that sounds terribly arcane... Thx for the hint for other people tho :3

    • @spacetrainbaby3737
      @spacetrainbaby3737 4 года назад +132

      Weird thing is that the first time i played quake i had the same problem, yet i never noticed it, i didnt know quake has a soundtrack and the lack of music made the game feel a bit more intense and a little scary

    • @ClayGunslinger
      @ClayGunslinger 4 года назад +20

      Hmm..I had to download the missing soundtrack and pop it in the music folder.

    • @SableDrakon
      @SableDrakon 3 года назад +2

      @Иван Распутин DP is my preferred.. And yeah, once you set lerp to 0, it's wonderful.

    • @retro_morgan9208
      @retro_morgan9208 3 года назад +4

      Honestly always used mk5 because kinda wanna use quakespasm now just to see how different it is

  • @kevingeldard3550
    @kevingeldard3550 5 лет назад +610

    "For some reason, Shamblers aren't immune to their own attack," says man running around with a shotgun

  • @avtomatkalashnikova1947
    @avtomatkalashnikova1947 4 года назад +462

    6:26 "After a few seconds, all hit points over 100 start slowing draining away, *because it's too much for the human frame to hold.* Still, it's nice while it lasts." This is an apparent reasoning as stated in the manual.

    • @UnfitElvis3rd
      @UnfitElvis3rd 4 года назад +96

      I thought it was a weird choice too, but then I watched Gman’s video on Quake III and he pointed out that having excess health drain away prevent deathmatchers from camping. But then that only means that Id’s design ultimately allowed the multiplayer to interfere with the single player, and I’m not sure that’s necessarily any better.

    • @Jay_Sullivan
      @Jay_Sullivan 3 года назад +73

      I mostly like it, as it encourages you to push forward, the same goes for power ups being on a timer rather than a usage.

    • @hoodedman6579
      @hoodedman6579 3 года назад +48

      @@Jay_Sullivan Yeah, I love finding a quad damage and then just not seeing any monsters and only finding them right as it runs out.

    • @dotanuki3371
      @dotanuki3371 3 года назад +18

      @@UnfitElvis3rd quake's towering legacy is as a multiplayer game, a modding platform, and an engine. the singleplayer, beyond being a tech demo, is a footnote.

    • @garlicbread1107
      @garlicbread1107 2 года назад +42

      *"Because its too much for the human frame to hold"* Then that means Doomguy can... Goddamn Doomguy is built different.

  • @seanb.6793
    @seanb.6793 3 года назад +357

    I forgot about the fluidity of Quake. You'd think a big grunt loaded up with guns and armor would be slow, but he practically flies. - And that's pretty awesome.

    • @TheGameCapsule
      @TheGameCapsule Год назад +29

      Yeah see back then people wanted to make video games something called fun. Of course today the character would be slow as crap and you'd have to pay 5.99 for "fluidity mode."

    • @lambda-m1676
      @lambda-m1676 Год назад +6

      ​@@TheGameCapsulenah, today you either need perks or loadouts or to switch to melee

    • @IamRobotMonkey
      @IamRobotMonkey Год назад +4

      I mean, if you were a flash S.O.B. with a Pentium sure lol

    • @icravedeath.1200
      @icravedeath.1200 9 месяцев назад +2

      ​@@TheGameCapsuleI might be wrong but doesn't the mw remasters have an always run option.
      If it is I guess it was raven actually trying to express their autonomy when they were allowed to by their corporate masters (raven made the remasters).

    • @elimgarak3597
      @elimgarak3597 7 месяцев назад

      ​@@TheGameCapsule "realism"

  • @PersonWMA
    @PersonWMA 5 лет назад +1726

    The image of Romero and Peterson dueling with magic powers should be used more often.

    • @WTFisTingispingis
      @WTFisTingispingis 5 лет назад +124

      I mean...do you think they _didn't_ throw down with magic?

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 4 года назад +88

      Sandy and Romero got along pretty well honestly, at the time of Quake Romero would be at bad terms with Carmack if anything.

    • @KetsubanSolo
      @KetsubanSolo 4 года назад +94

      I mean Carmac broke Romero out of his office with a custom-made BATTLE AXE so magic dueling powers was probably every Tuesday for them

    • @juanandresmendezmartinez8024
      @juanandresmendezmartinez8024 4 года назад +30

      Lovecraftian vs satanic

    • @TheGary108
      @TheGary108 3 года назад +9

      @@juanandresmendezmartinez8024 More like 13th Dimensional Entity vs Hairtastic Overinflated Daikatana

  • @D00000T
    @D00000T 3 года назад +1709

    quake is like the genghis khan of games as almost every game is related to it in some way

    • @blackmonish
      @blackmonish 3 года назад +137

      Holy shit! That's exactly what I thought when Civie said there is "a bit of Quake's dna" in jst about every 3D shooter. lol Great minds think alike.

    • @bobcostas6272
      @bobcostas6272 3 года назад +26

      @@blackmonish genghis was a OG

    • @WTFisTingispingis
      @WTFisTingispingis 3 года назад +99

      I joked about how even the Modern Warfare 2019 engine probably still has some bits of Quake code going "Oh god oh fuck oh god oh fuck" in it.

    • @Dampzombieslayer
      @Dampzombieslayer 2 года назад +64

      @@WTFisTingispingis It most definitely does, the original IW engine has direct relation to the Quake III engine

    • @Matt_History
      @Matt_History 2 года назад +32

      @@Dampzombieslayer modern CoD still uses ID Tech 3. Cold war, Vanguard, and Modern Warfare all are listed as using the engine

  • @scribejungal3125
    @scribejungal3125 3 года назад +677

    I remember back in 4th grade of playing some weird shooting game with bouncing grenades and polygon monsters. The game was loaded in a teachers computer that the teacher used every so often but after school I was able to play it almost every time Igot back. As kids we often took turns and eventually we got up to the hardest difficulty. It was hard as shit but over the next two years I got good for being 10 years old. Really really good.
    Unfortunately after 2 years I graduated and moved on to middle school and I eventually forgot about that game as other parts of life popped up. Cut 17 years later, around 2018 and I saw trailer for quake champions and at the end I wasn't hyped for the game. No, instead i was puzzled. Why does the ranger look so familiar? Scrolling down to the comments, I decided to watch gamely of quake 3, then 2 and then one and that video, I expected to sit up and say "this one!" But the game play was on E1M1 I watched through that first level without much fanfare. But it was the second level. The moment I heard the bouncing grenades, i sat up on my chair and i replayed that sound, over and over. Then the weird polygon monsters appeared out of the opened gates triggered my childhood memories. I grabbed my head and "noooo away! NO WAY!!!" this was the game I played for so long ago,i was laughing like a maniac for a looong time: who would have thought 10 year old me had played quake and didn't know what the name of that game was.
    Needless to say once I found it on steam, I bought it. No hesitation and I've played the shit out of it again.

    • @RatchetandSly
      @RatchetandSly 3 года назад +12

      This is a really weird question to direct at you, but you have posted the most recent on this video: What is the song that starts at 0:44?
      I cannot for the life of me figure what it is but, faint as it is, it's real catchy
      If you can help, that'd be amazing

    • @half_real
      @half_real 2 года назад +17

      Reminds me of how I played Counter Strike on the computer club computers and wondered why the game icon said "Half-Life". I didn't find out what Half-Life was until years later.

    • @jameslay6505
      @jameslay6505 2 года назад +15

      Hahah so you played some random game like crazy when you were ten, then spent the following decades hearing about ID software and the quake legacy and thinking, that was probably a cool game, and then found out all those years ago you not only played quake but were a bad ass. That's f*king awesome.

    • @HappyBeezerStudios
      @HappyBeezerStudios 2 года назад +1

      It took me like 20 years to figure out that the game we had on the machines was Oxyd.

    • @danielprotaganist7551
      @danielprotaganist7551 Год назад +1

      Killer story.

  • @blockboygames5956
    @blockboygames5956 5 лет назад +1847

    "The Knight attack is pretty easy to dodge," says Civvie
    *Proceeds to get hit by every Knight attack for the rest of the video.

  • @19822andy
    @19822andy 5 лет назад +642

    Ive made my first mod. Everything is vanilla but I have replaced the gibbing noise with Civvies impression of it.

  • @SenyiKimmo
    @SenyiKimmo 2 года назад +115

    One little detail about Ziggurat Vertigo that needs to be appreciated more: you start inside a very small pit that you can't walk out of, you need to jump out of it, so before you can even start the level you need to engage yourself with its gimmick. And you'll notice that gimmick the moment you jump.

  • @raccoononymous
    @raccoononymous 5 лет назад +1327

    Y'all might be wondering why Civvie counts the sewers. Well, lemme tell you: notice how all or most of the games Civvie plays are from the 90's. Now, what was the big scare in the 90's? Y2K. That's right. And that's what the sewer counter is for. When that counter hits 99, Civvie will roll it back around to zero by going through the sewer in his own prison, wading through a river of shit and coming out clean the other side.
    Now I wish I could say that would unfuck what the robots did to his brain, but life ain't a fairytale.

    • @JeanMarceaux
      @JeanMarceaux 5 лет назад +139

      He will cover a hole he would escape into the sewers through with a poster of Randy Pitchford.

    • @ars731
      @ars731 5 лет назад +60

      Is it wrong, i read that in Morgan Freeman's voice?

    • @TheLastApostle
      @TheLastApostle 5 лет назад +24

      @@GroinMischief thats shit. Im with civvie sewer maps are an overused trope that sucks balls. Ive never played a good sewer level in any game that i can think of

    • @atlas8827
      @atlas8827 5 лет назад +38

      You guys are really invested in this channel's plot. Someone ought to make a movie out of this.

    • @GroinMischief
      @GroinMischief 5 лет назад +11

      @@TheLastApostle The ones that I've played on the pack so far have been pretty good tho.

  • @tahustvedt
    @tahustvedt 4 года назад +2260

    The sound of bouncing grenades is iconic.

    • @TheAdatto
      @TheAdatto 4 года назад +48

      Sound like empty copper shells

    • @sgtflashback5442
      @sgtflashback5442 4 года назад +174

      I remeber stumbling into a lan party in 1997... noone had brought headphones. Imagine the cacophony emerging from about 30 pairs of computer speakers blasting Quake. Good times.

    • @mileator
      @mileator 4 года назад +26

      Hell. It's Arc and distance is Iconic.

    • @MemeReviewer
      @MemeReviewer 4 года назад +8

      So iconic it keeps getting stuck in my head

    • @jayzeo4767
      @jayzeo4767 4 года назад +14

      I'm fairly certain that Valve used a cleaned up version of the sound in meet the demoman

  • @wesleybcrowen
    @wesleybcrowen 3 года назад +964

    The Night Dive rerelease is freakin' great. Makes my late 2007 steam purchase validated after 14 years.

    • @CharlemagneGuy127
      @CharlemagneGuy127 3 года назад +46

      Grabbed it on Switch as soon as I heard it dropped. Amazing rerelease.

    • @HerbieChuckNorris
      @HerbieChuckNorris 3 года назад +8

      Totally.

    • @mostverticalproductions4808
      @mostverticalproductions4808 3 года назад +31

      Literally went and bought it and have been glued to it since I did. I forgot how fantastic this game is.

    • @markcollins2704
      @markcollins2704 3 года назад +4

      @@CharlemagneGuy127 I want to try it on a switch just to check out the motion controls.

    • @casedistorted
      @casedistorted 3 года назад +18

      It’s ok not perfect on PC. There is mouse aiming lag if you have vsync on or a capped framerate, they halved the back peddle rate which is just dumb, and nightmare mode is nerfed with no way to play the old version.
      You could already play Quake with most of these remastered improvements using a source port, that includes the missing music which I put back in the game.
      This is a good starting point for someone who wants to jump in quick but you need to enter several console commands to fix all the things Night Dive mucked up.
      The saddest part is them nerfing nightmare mode though and not giving an option to play the original version.

  • @reloadpsi
    @reloadpsi 5 лет назад +188

    The grenade bouncing sound from this game is my favourite thing Nine Inch Nails have ever done. That's not a knock against their music; I just have an immense adoration for that particular sound effect.

  • @friarzero9841
    @friarzero9841 5 лет назад +773

    That Quake logo was so striking and cool that when I saw it as a kid I thought it was the pre-existing symbol of some satanic cult.

    • @grub7470
      @grub7470 4 года назад +128

      You know, Ahoy kinda said that it symbolises that quake will
      "eclipse" fps gaming, and that it was the final nail in the coffin for doom clones, hence the eclipse and nail that makes up the logo.

    • @ditmarvanbelle1061
      @ditmarvanbelle1061 3 года назад +10

      Well, I guess it is now. Thanks Id!

    • @JarJarBinks4ever
      @JarJarBinks4ever 3 года назад +24

      I was a mark and assimilated the Quake style Q into my actual handwriting for a while. I stopped though

    • @vincentmuyo
      @vincentmuyo 2 года назад

      Isn't it just a flipped on/off button though?

    • @christiangottsacker6932
      @christiangottsacker6932 2 года назад +1

      As an adult its cool owning a quake shirt or the vinyl album, or on my phone.

  • @zombieplasticclock
    @zombieplasticclock 3 года назад +162

    Heads up for anyone confused like I was looking at the full healthbar on Nightmare vs your 50HP max: Civvie IS playing on Nightmare, the Remaster just integrates a feature from Copper Quake where your max health on Nightmare is 50. Which means fun times in store when he covers the new episode and the Remaster in general

    • @nemtudom5074
      @nemtudom5074 2 года назад +19

      I still think it was a stupid change and thats the only reason im not willing to use the new port, or play dimension of the machine.
      Changing a crucial mechanic 25 years later is such a dick move, god damn, atleast let us turn it off

    • @michaelandreipalon359
      @michaelandreipalon359 2 года назад +1

      nem tudom I think it's toggable nowadays due to some previous patches.

    • @nemtudom5074
      @nemtudom5074 2 года назад +2

      @@michaelandreipalon359 If it can be toggled, i have no clue where that option is.

    • @b4byj3susm4n
      @b4byj3susm4n 2 года назад +12

      The other difference is: old Nightmare used to eliminate attack delay for enemies, so ogres would spam grenades endlessly and shamblers electrocuted you in seconds as soon as you are in range. It’s relentless, but it made enemies too predictable, whereas Nightdive Nightmare kept enemy behavior as in Hard but set health handicap to 50 to… compensate, I suppose 🤷🏻‍♂️.
      They could’ve made all enemies and projectiles faster in Nightmare like id did for Doom.

    • @theylivewesleep.5139
      @theylivewesleep.5139 2 года назад +2

      @@nemtudom5074 it makes Shamblers almost impossible to deal with.

  • @AriCasino
    @AriCasino 5 лет назад +2486

    Quake Ranger: Hurr! Hurr!
    DOOM guy: Mmph! Mmph!
    Duke Nukem: Bazingaaaa!
    Gordon Freeman:

    • @Oxyponic
      @Oxyponic 5 лет назад +226

      Sir, I regret to inform you that the "Quake guy" Is actually named Ranger.

    • @scribese7en
      @scribese7en 5 лет назад +52

      Weird buzzing noise

    • @miou-miou-
      @miou-miou- 4 года назад +91

      and dude nukem would most likely have said "shake it baby"

    • @theMagos
      @theMagos 4 года назад +96

      HEV Mk 4: Minor lacerations detected, morphine administered

    • @leegsy
      @leegsy 4 года назад +11

      @Chicago Trashman I live again!

  • @xxp0siZlayr
    @xxp0siZlayr 5 лет назад +410

    14:50 "... and this weird easy to avoid attack"
    * gets hit by attack

    • @blastinus3714
      @blastinus3714 5 лет назад +25

      Followed shortly afterwards by walking into a room where the floor is basically carpeted with fireballs.

    • @expendableround6186
      @expendableround6186 4 года назад

      Those, combined with 27:51, truly make him look much less skillful than he lets on.

    • @ArcturusOTE
      @ArcturusOTE 3 года назад

      @@expendableround6186 I think that should've been obvious the moment he played Blood

  • @analogskullerosis5056
    @analogskullerosis5056 3 года назад +329

    No lie, this video convinced me to buy and play Quake for the first time. I still have ZERO idea what I’m doing and I’m only playing it on easy, but I’m having a really great time with it! Thanks for exposing me to boomer shooters, Civvie! :)

    • @poiuytrewqmnbvcxz236
      @poiuytrewqmnbvcxz236 3 года назад +25

      These games remind me of zelda. Once you learn them then you know the layout, and then you can crank the difficulty. Always be moving is key and aggressive.

    • @wildae.
      @wildae. 3 года назад +6

      nice, quake was and will always remain my fav game.

    • @SeanSMST
      @SeanSMST 3 года назад +6

      Same, been playing through quake first time on gard. But for me boomer shooters will always be the wolfenstein/doom/build engine games

    • @ulysses2162
      @ulysses2162 3 года назад +2

      In the words of Pinhead "It will tear your soul apart!..."

    • @wtfsamusidk7574
      @wtfsamusidk7574 3 года назад

      Who's on switch

  • @WW-zt1zs
    @WW-zt1zs 5 лет назад +420

    That picture of smiling Romero warms my cold heart

    • @sadcat1565
      @sadcat1565 5 лет назад +4

      i thought you said "smelling""

    • @NEZLeader
      @NEZLeader 5 лет назад +2

      It's also great because it's a reference to something else in a particular area shown within that "quad 666" time frame (hint:stained glass, image search and you'll eventually find it).

    • @MrSoopSA
      @MrSoopSA 3 года назад +7

      The magnum opus of the running joke of him clowning on Romero is happily admitting that for how arrogant and weird John can be, he can create some damn fun gameplay too with that 666 Quad footage.

    • @christopherwall2121
      @christopherwall2121 3 года назад +1

      Who can say "no" to that smile?

    • @SeanSMST
      @SeanSMST 3 года назад

      @@MrSoopSA He's arrogant and not doing much lately, but man is he not a lehend in making games.

  • @Phryj
    @Phryj 5 лет назад +290

    Cool fact: Trent Reznor also voices the player character, and he worked on the sound design.

    • @thefonzkiss
      @thefonzkiss 5 лет назад +8

      Daniel Sullenberger Welcome to 1996.

    • @reloadpsi
      @reloadpsi 5 лет назад +17

      Did he make any of the sound effects himself or were they all from a sound library? Because I want to believe he's directly responsible for the grenade bounce sound.

    • @Phryj
      @Phryj 5 лет назад +34

      @@reloadpsi According to the Quake Wiki, he recorded them himself. And he was already really good at using synthesizers and sound FX software to create and modify instrumentation for his music. I'm not 100% sure, but as far as I know, he might have created every single sound effect in the game.

    • @reloadpsi
      @reloadpsi 5 лет назад +18

      @@Phryj Nice. I only wondered because the ogres just happen to use the pig cop cry from Duke 3D so I figured that at least was a stock noise. I love that grenade noise so much :P

    • @pistool1
      @pistool1 5 лет назад +14

      Thanks for the interesting trivia! I already knew that Reznor created the music & soundtrack, but not that he was the actual Quake marine voice :)

  • @GoredonTheDestroyer
    @GoredonTheDestroyer 4 года назад +73

    "...Not even a big damage sponge easily conquered by circle strafing."
    And then that's what Quake II's bosses were. All three of them. The Super Tank, Hornet and Makron are all big damage sponges you can circle strafe around, just that one of them flies, the other is a literal tank and the last has a BFG.

    • @theylivewesleep.5139
      @theylivewesleep.5139 2 года назад +9

      That’s what The Ancient gods P2 boss is. That’s what Gabriel in ULTRAKILL is. Circle strafing will never die.

    • @GeorgeTsiros
      @GeorgeTsiros 2 месяца назад +1

      Ah, the Makron, or in the words of my father: "victim".

  • @cbekaroglu
    @cbekaroglu 5 лет назад +298

    "The vessel that houses the energy based 4th dimensional being John Carmack".... I am grinding my teeth to not burst into an unstoppable laughter attack!

    • @snetmotnosrorb3946
      @snetmotnosrorb3946 4 года назад

      Please explain to a lesser being like me why that is so funny.

    • @FireTalon24
      @FireTalon24 4 года назад +15

      He's saying that John Carmack is so influential, smart and talented he can't possibly be a normal human being. He has to be some other thing come to grant us games on good engines.
      The way Civvie always seems to come up with new ways to say it is what's really amusing.

    • @geodescent
      @geodescent 4 года назад +7

      Watching any Carmack keynote it's clear he is a higher dimension

  • @flobbingdonkey
    @flobbingdonkey 5 лет назад +386

    I think the greatest achievement of quake is actually the solidifying of mouse look as a go to version of control in FPS's (whereas before keyboard only was a viable option for most players)

    • @ajax700
      @ajax700 5 лет назад +40

      Hmmm, maybe it was online players, because quake default config didn't even activated mouselook (the game had the possibility).
      Also it didnt came with wsad config as default. Also a community development I believe.

    • @flobbingdonkey
      @flobbingdonkey 5 лет назад +17

      @@ajax700 Yes but it did (i think) introduce the console. And then people commanded +mouselook. I think thats how it happened. Cant remember now its been too long lol. But i definitely remember playing with WASD and mouse for the first time in quake. And you're probably right. I suspect it began in online play.

    • @phyrr2
      @phyrr2 5 лет назад +12

      Werd to that! Some of used the mouse for Doom conpetetively because it was the only way to bet twitch kills. Eventually more and more keyboard players in our groups had to convert.
      But in Quake, it was practically required as keyboard topped out pretty quick for obvious reasons.

    • @engendex7721
      @engendex7721 4 года назад +21

      flobbingdonkey
      WASD was popularized (pretty much invented) by an early Quake pro named Thresh.

    • @flobbingdonkey
      @flobbingdonkey 4 года назад +16

      @@engendex7721 Yeah i remember Thresh. He was an absolute beast in online deathmatch. I didnt know it was him who popularised it. Thats a pretty significant thing to have on your CV - the inventor of WASD

  • @lztn1183
    @lztn1183 4 года назад +307

    "This is an early game enemy and he has a fucking grenade launcher."
    *Laughs in Unreal*

    • @Yominication
      @Yominication 3 года назад +24

      Yeah the first fucking enemy has a goddamn dual rocket launcher

    • @Yominication
      @Yominication 3 года назад +16

      That was a brick shitting moment the first time around

    • @plasmaoctopus1728
      @plasmaoctopus1728 3 года назад +12

      The sound of the grenades in Quake is burned into my mind!

    • @lionocyborg6030
      @lionocyborg6030 2 года назад +5

      Let’s not forget a certain ex Mac exclusive Doom clone’s developer’s answer to Quake and Unreal: “Flare! Everybody duck! Down and run! Heads up!” Granted, that’s hand grenades and not a grenade launcher but still.

  • @papayer
    @papayer 5 лет назад +239

    It just hit me that civvie plays games just like whoever did the intro demos for every game in the 90's

    • @claudiolluberes111
      @claudiolluberes111 5 лет назад +36

      He used to make those but the guys that play Quake DM took his job.

    • @SleepyAdam
      @SleepyAdam 5 лет назад +16

      John Romero did the intro demo for Quake 🤔

    • @stortroopers
      @stortroopers 5 лет назад +23

      Except for the intro demo for Quake 2, that one's a fat fuckin meme, games-journalist-tier gameplay

    • @Mindbleach
      @Mindbleach 5 лет назад +2

      Shareware version demo, or retail version demo?

    • @CabezasDePescado
      @CabezasDePescado 5 лет назад +2

      i dont get what you mean

  • @Halon1234
    @Halon1234 5 лет назад +672

    Hey, look, Civvie's talking about that game that violently took over my life for like three years in high school

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 5 лет назад +21

      Sounds like me and Persona 3 in my 2nd year of college. Serously my memeories are blured between reality and the game from that time period -_-

    • @PaulMishima
      @PaulMishima 5 лет назад +10

      @@AnubitekOfficial This 100%!

    • @claudiolluberes111
      @claudiolluberes111 5 лет назад +6

      To me it was Halo CE, reking noobs with 150ms ping

    • @mugwump7049
      @mugwump7049 5 лет назад +7

      Only 3 years?

    • @Halon1234
      @Halon1234 5 лет назад +8

      Guillaume Perez I got it under control, but still fire it up from time to time. Arcane Dimensions felt like falling off the wagon in the best way.

  • @FozzieOscar
    @FozzieOscar 2 года назад +25

    8:56 "continued strafe firing at Shambler, Scrag still struggling to also be dangerous" this is why I watch these videos with captions on

  • @sonic4sale
    @sonic4sale 5 лет назад +414

    "You gotta remember, Shamblers are explosion resistant, not explosion proof" **continuously fires grenades down hole at them** lol

    • @gratuitouslurking8610
      @gratuitouslurking8610 4 года назад +25

      **BING BING BING BING BING**

    • @GrzegorzBrysiewicz
      @GrzegorzBrysiewicz 4 года назад +10

      that's what my insurer said about my phone

    • @bonb0n593
      @bonb0n593 4 года назад +1

      *proceeds to explain Nagasaki with enough firepower to level the Empire State building 100 times over*

    • @magnusm4
      @magnusm4 3 года назад +5

      All Might vs Nomu?

    • @thechosenfundead6626
      @thechosenfundead6626 3 года назад +1

      @@magnusm4 yep

  • @Chozo_Ghost
    @Chozo_Ghost 5 лет назад +84

    Fun Fact: Quake 64's soundtrack stayed with the Dark Ambient style that NIN used, and was made by none other than Aubrey Hodges, the same guy who made the Dark Ambient soundtrack for Doom 64/PSX Doom!
    What I'm trying to say is...Pro Doom 64 when, Civvie? :D

    • @DoomguyIsGrinningAtYou.
      @DoomguyIsGrinningAtYou. 5 лет назад +15

      Basically the actual Doom 3.

    • @finkamain1621
      @finkamain1621 5 лет назад +7

      @@DoomguyIsGrinningAtYou. Doom 64 is much more scary, ambient, and Satanic than Doom 3

    • @DoomguyIsGrinningAtYou.
      @DoomguyIsGrinningAtYou. 5 лет назад +3

      @@finkamain1621 Sad really. Similar to Dusk in the creep factor. I'm pretty sure when it comes down to it, it's the music.

    • @joa0_p3dr0
      @joa0_p3dr0 5 лет назад

      I suppose he will do after TNT: Evilution

  • @GerbenWijnja
    @GerbenWijnja 2 года назад +15

    10:28 That pentagram is there so you can dive into the lava next to it, to get the quad damage! Without the pentagram you can't get to that secret room.

  • @justavian
    @justavian 5 лет назад +91

    While i'm old enough to have played all of the games you've gone through in these PRO videos, none of them really stir the kind of nostalgia that Quake does. It's not the levels, or the weapons, or the enemies. It's the sound.
    The grenades ricocheting all around you, the ratcheting echo of the elevators, the satisfying crackle of the thunderbolt, those thin whispers from the scrags - all perfectly tied together with the ambient music. It just made everything sound so much bigger and more substantial. Until Half Life 2, which i think had the absolute best sound of any game i have ever played, Quake was the king. It really makes you appreciate how much immersion is controlled by the sound.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 лет назад +16

      Trent Reznor of Nine Inch Nails fame did not just the music for Quake, but also recorded and sourced the sounds as well. He really did an *amazing* job.

    • @mugwump7049
      @mugwump7049 5 лет назад +2

      @@0neDoomedSpaceMarine Ranger is actually voiced by Reznor. You can recognize his voice in the pain scream.

    • @mugwump7049
      @mugwump7049 5 лет назад +4

      Quake still is the king, unrivaled to this day.

    • @garrettk7166
      @garrettk7166 5 лет назад +4

      I completely agree. The sound in Quake is incredible. I love the quad damage sound.

    • @peppermillers8361
      @peppermillers8361 5 лет назад +4

      Half Life 2 mostly uses stock sounds unfortunately, even if some of them became legendary that way.

  • @dannyboi5887
    @dannyboi5887 5 лет назад +331

    There's very few things in gaming history that rival a Quad Damage rampage in terms of pure sadistic satisfaction
    Also, coming from someone who generally doesn't find Shrek memes funny, that Ogre Citadel joke legit made me do a spit take. I fucking love you Civvie

    • @pistool1
      @pistool1 5 лет назад +6

      Some stupid trivia: it is possible to get over 200% health in the hud by getting multiple megahealths in a row i.e. the health is not capped. Same works in Hexen II by using multiple mystic urns consecutively. Ring of shadows + pentagram protection active at the same time spawns a yellow-eyed marine face on hud :)
      Worth playing or at least checking out: www.simonoc.com/pages/design/sp/ad.htm
      Quake Arcane Dimensions mod provides a real challenge for any experienced Quake player. I really liked the mod and sometimes very witty and painstakingly difficult secrets, enemy positions and generally stellar level design.

    • @slackerdenile8836
      @slackerdenile8836 5 лет назад +5

      Going akimbo in Blood is better imo.

    • @mint5438
      @mint5438 5 лет назад +5

      What about berserk in Doom 2016?
      Oh wait, This is a classic game channel. I'll let myself out

    • @Toripusutashi
      @Toripusutashi 5 лет назад +3

      Im going into battle

    • @slackerdenile8836
      @slackerdenile8836 5 лет назад +11

      @@mint5438 Berserk in all doom games is where it's at.

  • @chillinator
    @chillinator 3 года назад +85

    Reznor's sound track was freaking awesome - so atmospheric. It really boosted the game. I remember my sister watching over my shoulder and she finally ran out of the room saying "That music is freaking me out!" .... just like it was supposed to do. I was terribly disappointed when Reznor didn't do any other sound tracks.

    • @VetriVade
      @VetriVade 3 года назад

      Probably no money in it, now he's producing tracks for that nas x guy

    • @garretteverett2613
      @garretteverett2613 3 года назад +5

      Reznor has done a bunch of movie soundtracks, and even some of his other albums like The Fragile and Ghosts play like soundtracks in a way.

    • @cupriferouscatalyst3708
      @cupriferouscatalyst3708 Год назад +3

      Right? Parallel Dimensions especially is fantastic, it's got this strange buzzing/whirring sound that makes it feel like someone is literally poking at the synapses in your brain if you're using headphones, and it fits the environment so, so well.

    • @jigglypuff3311
      @jigglypuff3311 Год назад +9

      ​@@VetriVade not really, the sample used for that song was apart of a open license EP he made, with it's intent being copyright free samples for other artists to use without having to pay him a dime
      in other words: WRONG

    • @ClarkKentai
      @ClarkKentai Год назад

      I'd love for him to handle the soundtrack of a Metroid game.

  • @lwtve
    @lwtve 5 лет назад +458

    What stage of grief are you on right now regarding the you-know-what, Civvie? Is it anger or bargaining?

    • @Civvie11
      @Civvie11  5 лет назад +329

      Depression. :((((((((((

    • @Halon1234
      @Halon1234 5 лет назад +44

      The game needs an artful axe taken to it. We're rooting for you.

    • @blakecasimir
      @blakecasimir 5 лет назад +21

      I have every confidence in you, Civvie. Correction, we all do. :)

    • @drivanradosivic1357
      @drivanradosivic1357 5 лет назад

      @@Halon1234 dead horsing it is needed?

    • @THEGRUMPTRUCK
      @THEGRUMPTRUCK 5 лет назад +1

      Acceptance.

  • @kevinp1046
    @kevinp1046 5 лет назад +184

    Doom gets all the credit, but Quake... with its shadows, and grenades, and Lovecraft monsters, and creepy-ass recorded soundtrack makes the player feel WAY more doomed than the namesake space marine game. Much "heavier."
    Also, I'm pretty sure the jumping sound is lifted from the song "Mr. Self Destruct" and down-pitched a little but I could be wrong.

    • @levadura7
      @levadura7 5 лет назад +15

      I always hear the elevators sound effect on that song too

    • @angeldellobo5979
      @angeldellobo5979 5 лет назад +25

      I don't think I've ever liked a zombie more than I do in quake they sound absolutely dreadful and when they throw pieces of them selves while making that sound. Or when you know there's an orge around the corner the grunt they make sounds like a cat pissed like that part in men in black when the cats jumps on the table in the diner scene after the roach kills the two correlians and he makes that moan not the hiss but that moan he does that moan is crazy really cool sound

    • @robbru3112
      @robbru3112 4 года назад +2

      ruclips.net/video/yqaxwen5Kj0/видео.html Skip to 1:55 for original sample

    • @backtoklondike
      @backtoklondike 3 года назад +2

      I'd love if they made some sort of modernization of Quake like they did with Wolfenstein and Doom. Still have high octane action with a old school feel but really lean into the Lovecraftian horror and the madness. Like a mix between Amnesia and Doom.

  • @iooooooo1
    @iooooooo1 3 года назад +32

    Protip: after the 2021 re-release worrying about source ports may be unnecessary. If I understand correctly, it was added automatically for anyone who has it on Steam. I just happened to try Quake right after it came out and everything worked just fine.

  • @bigtastyben5119
    @bigtastyben5119 5 лет назад +535

    Boi he's just 3 k form playing Duke Nukem Forever

    • @stefanstoyanov5640
      @stefanstoyanov5640 5 лет назад +12

      I kinda wish he'd do Daikatana instead

    • @corpseplower666
      @corpseplower666 5 лет назад +30

      Daikatana on 101k subs, I'm in

    • @GldnClaw
      @GldnClaw 5 лет назад +5

      @@stefanstoyanov5640 I'm still waiting for Extreme Paint Brawl.

    • @RGDcommentnode
      @RGDcommentnode 5 лет назад +11

      Plot twist: it'll be a Duke Nukem 3D mod of DNF

    • @TheGamingBeehive
      @TheGamingBeehive 5 лет назад +5

      Hopefully will Civvie will collaborate with Jon St. John. He want it to.

  • @apocryphalbebop
    @apocryphalbebop 4 года назад +538

    The rune of black magic throbs _evilly_ in your hand
    _Evilly_
    Yeah, okay, _John_

    • @everythingsgonnabealright8888
      @everythingsgonnabealright8888 4 года назад +51

      The Dolphin Police, did he hurt you somehow?

    • @JohnsNightmares
      @JohnsNightmares 4 года назад +11

      My favorite part of this video xD

    • @maestrozero117
      @maestrozero117 4 года назад +12

      UwU

    • @Ohflipsnap
      @Ohflipsnap 4 года назад +7

      @The Dolphin Police He watched the video, big whoop. You wanna fight about it?

    • @snetmotnosrorb3946
      @snetmotnosrorb3946 4 года назад +6

      Please explain to a lesser being like me why that is so funny. Or whatever the deal is.

  • @arieldreemurr6284
    @arieldreemurr6284 3 года назад +45

    Hilariously enough, in the 2021 Remaster, a final episode, "Dimension of The Machine" is added, in which we finally get another boss - Chthon again, but this time we have to fight it for real.

    • @DevilsAdvocateofnazareth
      @DevilsAdvocateofnazareth 3 года назад +7

      What. When did this happen? I must play immediately

    • @arieldreemurr6284
      @arieldreemurr6284 3 года назад +8

      @@DevilsAdvocateofnazareth Yes! It's the final level of the new episode.

  • @meidomatsu825
    @meidomatsu825 5 лет назад +604

    Duke Nukem Forever? lame
    It's all about Pro Daikatana and Pro Chex Quest.

    • @judsongaiden9878
      @judsongaiden9878 5 лет назад +27

      Pro BRUTAL Chex Quest, even! Is there a BRUTAL Dusk yet? There probably will be at some point. Oh! Imagine BRUTAL S.T.A.L.K.E.R.!

    • @ericjosephgarand8585
      @ericjosephgarand8585 5 лет назад +9

      I eagerly await a Pro-Pathways Into Darkness, Pro-Marathon, and Pro-Oni, assuming that old-school Bungie Software is Civvie’s cup of tea... 🍵

    • @MJRSoap
      @MJRSoap 5 лет назад +1

      @@judsongaiden9878 Seargents working on Vietdoom rn. You won't get Brutal Dusk for another 10 years or so.

    • @judsongaiden9878
      @judsongaiden9878 5 лет назад

      @@MJRSoap How about Brutal S.T.A.L.K.E.R.?

    • @lionocyborg6030
      @lionocyborg6030 5 лет назад +9

      Eric Joseph Garland Pro Pathways, Pro Marathon, Pro Quake 1.5, Pro Halo 1&2 PC and Pro Halo 1 SPV3. And that's just to start. The MCC steam version when 343 _finally_ release the damn thing, Black Mesa when the remaining 2 to 3 Xen chapters are out, Pro Burning Rangers (to go with Oni, assuming he does it) and Pro Brutal Doom Extermination Day.

  • @FrahdChikun
    @FrahdChikun 5 лет назад +58

    The fact that there's enemies in Quake called Vores makes me scared to look up "Quake Vore" if I want an image of these beasts
    Because I know that the official image of the enemy won't be the only thing that will show up...

    • @buzzedwoody6143
      @buzzedwoody6143 4 года назад +12

      I mean hey it sure as shit makes a fun gambling game though

    • @tree_alone
      @tree_alone 4 года назад

      "-furry"

  • @brookhavyn2731
    @brookhavyn2731 3 года назад +82

    Trent Reznor is the John Carmack of music, and John Carmack is the Trent Reznor of gaming. Quake is the unbelievably godlike combination of the two geniuses of their mediums that ends up a masterpiece in both fields.

    • @_Kitetsu
      @_Kitetsu Год назад +3

      Well said. This about.. (wait, no) This DOES indeed sum everything up. And perfectly.
      I couldn't have said it better myself. Thank You.

  • @trekintosh
    @trekintosh 5 лет назад +3103

    Civvie’s not a nice person.

    • @justaadhdgamerwesley6244
      @justaadhdgamerwesley6244 5 лет назад +138

      I do for porn and hentai as well

    • @philips.5563
      @philips.5563 5 лет назад +112

      I play Id games for the plot.

    • @Dombobaybee
      @Dombobaybee 5 лет назад +65

      SILENCE BOOMER

    • @lettherebedots
      @lettherebedots 5 лет назад +5

      OH EM GEE you too!?

    • @Drachenhannes
      @Drachenhannes 5 лет назад +61

      So what do you think happened to Civvie 18 after his attempted breakout which resulted in him getting lobotomized and later starting a cooking show?

  • @sarcastic_slob
    @sarcastic_slob 4 года назад +680

    Quake speedrun in a nutshell:
    "Hurr...Hurr...Hurr.."
    "Aurgh"
    "Hurr...Hurr.."
    Then next level...

    • @spacewargamer4181
      @spacewargamer4181 4 года назад +18

      Doesnt apply that for a lot of old shooters?

    • @sarcastic_slob
      @sarcastic_slob 4 года назад +18

      @@spacewargamer4181
      Basicly, but with a slight diffrence in sound 😂

    • @pabloxmaster1892
      @pabloxmaster1892 4 года назад +4

      The next level hurr hurr um but it fails the rocket jump arrghh tkikit blllblbl (that sound when you turn into pieces)

    • @UnfitElvis3rd
      @UnfitElvis3rd 4 года назад +3

      @@pabloxmaster1892 “ECHUCHAAAACHOCCHH”

    • @MinscFromBaldursGate92
      @MinscFromBaldursGate92 3 года назад +4

      You forgot the bouncing grenades sound.

  • @gabelakvold9413
    @gabelakvold9413 2 года назад +13

    30:30 I have played all of the Quake mission packs from Scourge of Armagon to Dimension of the Machines. They are fun, there are new weapons and a few new enemies. Oh, and the bosses from Scourge of Armagon and Dissolution of Eternity are just shoot at it until it dies, but Dimension of the Past makes you fight against Shamblers as the bosses and Dimension of the Machines makes you fight Chthon again, but this time you get to kill him for real by shooting him and getting keys to escape the boss level.

  • @lordfriedrick7911
    @lordfriedrick7911 5 лет назад +66

    Every time i see a video about Quake my mind always remembers the sound of bouncing grenades

    • @TylerPanzramCarlin
      @TylerPanzramCarlin 5 лет назад +5

      I always remember the sounds the zombies make, and then the grenade sound

  • @judgeboony2695
    @judgeboony2695 5 лет назад +106

    "The vessel that houses energy based fourth dimensional being: John Carmack"

    • @xmm-cf5eg
      @xmm-cf5eg 5 лет назад +11

      T-1000 and primary director of Project MKUltra, J. Carmack.

  • @TheNefastor
    @TheNefastor 4 года назад +56

    I was into 3D programming when Quake came out. To say that it blew my mind, and that of everyone I knew, is a Death Star sized understatement.

    • @TheNefastor
      @TheNefastor Год назад +9

      @@chonchjohnch aside from programmers, no one has any idea of the math involved in 3D rendering. What blew people's minds is that sprites were now out, and everything in the future was going to be meshes.

  • @Collin255
    @Collin255 5 лет назад +419

    JUST A REMINDER THAT WHEN CIVVIE 11 REACHES 150,000 SUBSCRIBERS, HE IS GOING TO PLAY DIAKATANA!
    I don't actually know but he hasn't played it on the show yet, so I figured I'd start saying this on every single video now lol

    • @frataltay4543
      @frataltay4543 5 лет назад +4

      Collin Fat Man Adams No! Don't give him ideas!

    • @Collin255
      @Collin255 5 лет назад +17

      @@frataltay4543 Lol I mean, it's pretty obvious he is going to do it at some point. I for one have never played the game so I don't know if it's trash, great, or just a "meh" decent game at best. Obviously I hear ALL THE TIME that it's trash, BUT I also hear the same kind of talk for Duke Nukem Forever, which I played and beat twice and I thought it was decent. It's definitely not good by any means, but BAD? One of the worst games ever created???? Hahahahaha yeah right, Duke Nukem Forever isn't even close to being one of the worst games ever. It's not even close to being the worst FPS game ever. But with that being said it certainly isn't anything special at all and definitely has flaws. Same goes for Resident Evil 6. Soooooooooo many people(half of which probably have never even PLAYED RE6) hop on the bandwagon of hate and throw RE6 under the bus, when in reality it's not a bad game at all. I will say, it is the worst numbered game in the series( imo) but I had fun with the game, it was pretty good. And that's coming from someone who started playing Resident Evil games back when only RE1, 2, and 3 were out on the PS1( RE2 and 3 are tied for my all time favorite RE games, followed by RE Code Veronica)
      My point is, is that IF I ever play Diakatana, I am going to go into it with an open mind, ya know? Ignore EVERY bad or good thing that has been said about it, and just play it myself and form my own opinion. Which is what I do for ALL games I play. Here's an example: When I first saw the trailer for RE7 I was kinda bummed that they changed it to a FPS, when Resident Evil has pretty much always been in 3rd person. BUT since RE is in my top 3 favorite video game series EVER, I bought it and went into it with an open mind. And man, am I glad that I did! Because it is now one of my favorite RE games( it's probably my 6th favorite game in the series, and I've played RE0-7, RE Code Veronica, RE1 and RE2 REmake, RE Revelations 1 and 2, RE Operation Raccoon City, The Umbrella Chronicles and The Darkside Chronicles) and it ended up being my Game of the Year for 2017. (Well, tied with Persona 5.)
      Whew lol sorry for the long reply. I guess the 2 main points I'm trying to make is: 1. Just because most people say a game is trash, if you haven't actually played it yourself then you have no right to judge it at all. (and I'm not saying you personally haven't played it, for all I know you have played it and beaten it, I'm just saying that just like with RE6, I'm willing to bet that a LOT of the people who say Diakatana is trash, haven't even played it, or maybe played it for like an hour then stopped. And 2. Go into every game with an open mind. I've played games that IGN and other game reviewers have given a 6/10 or 7/10 and then I play the same game and for me it's a 9/10. Example of that is Star Ocean 4: The Last Hope( I love JRPG's) I believe it got an average review score of like 7/10 but to me it's probably a 9/10, one of my favorite RPG"s back on the PS3.
      Okay I'm done blabbering now haha, hope you enjoyed my ramblings! Cheers!

    • @frataltay4543
      @frataltay4543 5 лет назад +9

      Collin Fat Man Adams When a game is bad most of the hate comes from close-minded people who didn't even looked at the game. As for Daikatana there is an unoffical fan made 1.3 patch that VASTLY improves the game. Apperantly it is really fun with the patch. Also even if you think that the vanilla Daikatana is garbage you should at least give credit to John Romero for coming up with innovative ideas instead of making another bland shooter with Doom mechanics recycled (Yes I'm looking at you Quake II!). He wanted to do things differently and considering how bad the development process was it is amazing that game got released at all! Also I enjoyed you ramblings thank you for sharing you opinions with me ☺

    • @reloadpsi
      @reloadpsi 5 лет назад +17

      @@Collin255 The game was overambitious - loads of cool ideas without the right people to pull it off. Its technical ineptitude and Quake II's blandness speak volumes of what a great team Romero and Carmack made, whether they liked each other or not.

    • @lionocyborg6030
      @lionocyborg6030 5 лет назад +5

      Fırat Altay That's why I like Daikatana with the patch. The vanilla game still has awesome ideas, but it's no Sonic 2006 or Tomb Raider: the Angel of Darkness: the vanilla game _isn't_ just as playable and fun as the fixer fan patches, mainly as you don't just have to escort Superfly and Mikiko, you have to babysit them, meaning you have to share both medipacks _and_ ammo. Whereas in 1.3 the most you need to do with the get command is tell them to pick up a stronger weapon and they're all set.

  • @bloodrunsclear
    @bloodrunsclear 5 лет назад +82

    'You armor takes damage but not your health so you can lose your armor'
    I picture Quake Guy wearing heart print boxers now like Ghosts n' Goblins...

    • @pagb666
      @pagb666 5 лет назад +13

      I recall replaying Ghosts n Goblins a couple years back. Arthur is laying on the ground with only his boxers on, and the princess is on her knees facing him: "DID THEY JUST...?! ON A CEMENTERY?!?!?!"

  • @zestycrumbs
    @zestycrumbs 3 года назад +17

    "Love these level names;
    Tomb of Terror,
    Azure Agony,
    Grizzly Grotto,
    Painful Piss Take,
    Comfy Cabin,
    Alliterative Abattoir."

  • @SpicyChickenGodAJ
    @SpicyChickenGodAJ 5 лет назад +200

    Hey civvie can you do Pro-TurboTax 2004

    • @kovi567
      @kovi567 5 лет назад +3

      pls tell me you made that up...

    • @KingLich451
      @KingLich451 5 лет назад +2

      pro tetris pls

    • @patrickm4281
      @patrickm4281 5 лет назад +2

      fucks sake Spicy Chicken God

    • @danielbosshard7768
      @danielbosshard7768 5 лет назад +8

      The established phrasing for this type of request is "Pro Turbo Tax 2004 when, Civvie?!"

    • @xmm-cf5eg
      @xmm-cf5eg 5 лет назад

      "This is my ti-84, this is my problem solver right here."

  • @kami1
    @kami1 5 лет назад +134

    Imagine the suffering the editor went through for that Ogre Castle image

  • @btf_flotsam478
    @btf_flotsam478 4 года назад +22

    1:17 That engine was later used to make the critically acclaimed Titanfall 2, which was released over 20 years after Quake.

    • @h4724-q6j
      @h4724-q6j 3 года назад +4

      Not exactly. The Titanfall 2 engine is related to the Quake engine (Quake -> GoldSrc -> Source -> Titanfall 2), but they aren't the same engine, nor is it very close to the engine used for Half-Life 1 (GoldSrc.) The main similarity is the way that air control works in Titanfall 2, which is very similar to Quake air strafing. Some people would describe the Titanfall 2 engine as "modified Source", but I think Respawn refer to it as the Titanfall engine.
      There's a detailed family tree here upload.wikimedia.org/wikipedia/commons/6/63/Quake_-_family_tree.svg Also notable is that the engine used in Call of Duty games today is descended from the Quake 3 engine. I think that image does however understate how much was rewritten between Quake 2 and Quake 3, as well as between GoldSrc and Source. It also doesn't include more recent IdTech versions.

    • @b4byj3susm4n
      @b4byj3susm4n Год назад

      Not the same engine, but it is descended from it, like they way @Henry Ambrose described. Think of it like genealogy and family trees, and Quake was a prolific muthafucka.

    • @donowa5637
      @donowa5637 7 месяцев назад

      and now apex is based off the version of source in titanfall 2

  • @AnticitizenOne93
    @AnticitizenOne93 5 лет назад +86

    The NiN announced that the Quake soundtrack will be released on vinyl soon.

    • @GentleHeretic
      @GentleHeretic 5 лет назад +3

      Didn't Trent say that two years ago?

    • @AnticitizenOne93
      @AnticitizenOne93 5 лет назад +2

      @@GentleHeretic I don't know what Trent said but you can see that on official NiN store as "coming soon". :)

    • @nackskott12
      @nackskott12 4 года назад +7

      @@AnticitizenOne93 Still not out. It was announced in 2016 along with a bunch of other stuff he hasn't delivered. I know this cos I preordered The Fragile on vinyl and was looking forward to seeing the Quake OST, which was announced at the same time.
      Sad.

    • @AnticitizenOne93
      @AnticitizenOne93 4 года назад +1

      @@nackskott12 damn, that's depressing.

    • @grub7470
      @grub7470 4 года назад +2

      Nice, This will make a fine addition to my, kolection.

  • @PassiveWealth
    @PassiveWealth 5 лет назад +77

    Doom never actually scared me when I was playing it. Quake did though. The atmosphere was amazing. Good job, Trent!

    • @nocomment3294
      @nocomment3294 5 лет назад +6

      @@ULTRAOutdoorsman Played Doom without the music. Dont know why, maybe because i had a floppy copy, but without it the horror atmosphere was alot stronger for me as as 10 year old.
      Was freaked out the first time i saw the spider demon.

    • @PassiveWealth
      @PassiveWealth 5 лет назад +16

      @@ULTRAOutdoorsman You know how sometimes you know just based on the youtuber whose video you're leaving a comment on that some tough guy will have a stereotypical tough guy response to something you said? Yeah, had that feeling when I made this one. Thanks for proving me right, Steve-O.

    • @abd-qadirgilani8871
      @abd-qadirgilani8871 5 лет назад +2

      Actually had the opposite with PlayStation DooM and Quake II. Quake didn't scare or even bother me one bit, yet DooM made me lose my shit.... and I wasn't even that far. Fuckin Lost Souls.

    • @gracefool
      @gracefool 5 лет назад

      The Quake soundtrack is one of the best game soundtracks ever. It's just underrated because it's all atmospheric.

    • @NEZLeader
      @NEZLeader 5 лет назад +1

      DooM scared the crap out of me a number of times when I was a kid playing it. You walk into a room and just pause, Hanging bodies over fire pits still moving, satanic imagery, baron faces on the walls, trails of blood, hearing enemies in the distance, then you set off a trap and jumpscare the crap out of yourself.
      Then the Custom PSX Edition came out with its ambient soundtrack in the background (the one with crying babies and pitch-shifted horror voices in it made me almost turn the system off first time I heard it). Then the same thing again with DooM64 with the same soundtrack but with much more aggressive monsters that looked scarier (new models), very dark environments that made spectres totally impossible to see, and that it was a completely unfamiliar environment.
      People say System Shock invented the space horror genre, I beg to differ.

  • @WayToTheGrave
    @WayToTheGrave 2 года назад +28

    Somehow missed Quake as a kid and played it for the first time as a man in his 30s just this year. Fell in love with everything about it. The atmosphere is still so unbelievably unique, honestly disappointing that it stands alone in that department. It's interesting to have played mostly 3D games my entire life and then finally play something where design involving 3D space was intentional, everything from jump being an obvious necessitation to the way grenades behave feels meticulously considered. Just wonderful. Tons of mods that still keep me interested

  • @theclam23
    @theclam23 5 лет назад +70

    I'm just waiting for the inevitable youtuber sigh and "I didn't want to make this video." intro when you play duke nukem forever.

  • @michalos14
    @michalos14 5 лет назад +240

    Friendly reminder that in 2,5k subs we will get Duke Nukem Forever review

    • @RealStitchie
      @RealStitchie 5 лет назад +13

      If we hit 5K we should make him review STRAFE lmao

    • @awrsdgasdad4306
      @awrsdgasdad4306 5 лет назад +1

      I really hate this DNF craze. I for one doesnt want to see more dnf, but you guys cant shut up about it.

    • @RealStitchie
      @RealStitchie 5 лет назад +30

      @@awrsdgasdad4306 Well that's you. Welcome to being the minority.

    • @davidbaguetta127
      @davidbaguetta127 5 лет назад +8

      @@awrsdgasdad4306 then why you bother to go in this comment and said it?

    • @mugwump7049
      @mugwump7049 5 лет назад +5

      @@awrsdgasdad4306 DNF actually is a quite decent game in itself. It just suffers the comparison with its glorious predecessor.

  • @moronichybrid
    @moronichybrid 3 года назад +6

    Fun Fact Civvie.
    The Quake Rocket Launcher was a promotional item for Team Fortress 2 if you bought Quake during that time.
    It was later made to be a normal item you can get in drops or by crafting and has the centered weapon and SFX.

  • @jmerridew124
    @jmerridew124 4 года назад +9

    In Ziggurat Vertigo that first Pentagram of Protection is actually the way to the secret Quad Damage. Take the Pentagram and jump into the lava RIGHT NEXT TO IT. The hole isn't huge. There's a tunnel under the lava that leads to a room with a Quad and a teleporter.

  • @MrLightning75
    @MrLightning75 5 лет назад +58

    I gotta say, Civvie, your channel has become a favorite of mine much faster than many of the other channels I frequent. Sharp humor, beautiful editing (thanks, Katie), an overarching story that managed to keep me tuned in more than the MCU. Keep up the good work, man!

  • @mrfabulousss9002
    @mrfabulousss9002 4 года назад +18

    2:41 that's not "parallel dimensions", that's "damnation"

  • @nicholasrockstroh6920
    @nicholasrockstroh6920 5 лет назад +168

    Well, guess we can stop asking, "Pro Quake when, Civvie?" So...
    Pro-Half-Life when, Civvie?

    • @Rossriders
      @Rossriders 5 лет назад +5

      I'll be honest wanted to say as much but it felt too ...obvious.

    • @kungfuskull
      @kungfuskull 5 лет назад +15

      Id prefer quake 2.

    • @Wizuu0274
      @Wizuu0274 5 лет назад +12

      While Half-Life is my favorite series of all time, it's not much of one that lends itself much to a "Pro" format, unless he decides to play it with SMod or something.

    • @onutrof1157
      @onutrof1157 5 лет назад +8

      We can't. Quake has also two expansion packs

    • @stevebat2072
      @stevebat2072 5 лет назад +3

      I'm looking forward to Pro-JK and Pro Mysteries of the Sith.

  • @nixkobold
    @nixkobold 5 лет назад +239

    I still want Civvie to review Command and Conquer: Renegade.

    • @GoodRogue
      @GoodRogue 5 лет назад +15

      Agreed! That was a strange one.

    • @TotemSP2
      @TotemSP2 5 лет назад +15

      I was there in 2004, deep in CNC Renegade multiplayer. I was there!

    • @kungfuskull
      @kungfuskull 5 лет назад +20

      I remember that game had a love-hate feel for me. The concept was fucking awesome. The execution was... weird. God I wanted a remake so bad, but it's been blood sacrificed to EA those cunts. :(
      CnC has so much cool potential for both different gameplay and interesting stories. :( i want it back!!!

    • @reloadpsi
      @reloadpsi 5 лет назад +5

      It got the spirit of the games right - you click on enemies and they die.

    • @GuntanksInSpace
      @GuntanksInSpace 5 лет назад +4

      Renegade was fun beans but the SP campaign had some strong-ass rawness on it. I'd love Civvie to give it a look too.

  • @RatchetandSly
    @RatchetandSly 4 года назад +103

    That use of the Looney Tunes "Hansel" clip was a such a great low-brow gag. Something about the way you didn't even attempt a Bugs Bunny impression added to the hilarity. I loved it

    • @blackmonish
      @blackmonish 3 года назад +4

      Dude, I agree completely... holy shit, that part actually came on just now as I was typing this! lol

    • @jd3795
      @jd3795 3 года назад +10

      call bugs low brow one more time and ill give you such a slap

  • @ANLATCHNOON
    @ANLATCHNOON 5 лет назад +67

    “He did it”.
    *I’m Q u a k i n g in My Boots!*

  • @kungfuskull
    @kungfuskull 5 лет назад +138

    Your DNF video needs to be 45 minutes of undending randy-bashing. Like a Roast. He deserves it. Civvie deserves the tension release, randy deserves to hear what the people think.
    Go get 'em civvie. 🍻

    • @MrShambles
      @MrShambles 5 лет назад +6

      In all honesty, isn't all the design of the original release 3DRealms' work, and not done by Gearbox? Civvie would have to be dumping on George Broussard the whole video. The Doctor Who Cloned Me is definitely Randy's fault, though.

    • @lonewanderer1328
      @lonewanderer1328 5 лет назад +1

      He’s arrived at 100k!!! Woot!!!

    • @shaunjay8764
      @shaunjay8764 5 лет назад

      DNF is awesome FOAD

    • @reloadpsi
      @reloadpsi 5 лет назад +10

      @@MrShambles They both deserve it. Broussard is an arrogant idiot and Randy is a narcissistic arsehole.

    • @lionocyborg6030
      @lionocyborg6030 5 лет назад

      ReloadPsi So basically George Broussard really _is_ Big John.

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 10 месяцев назад +5

    Also, man, they really nailed the mood in this game, especially with the soundtrack. When I played this game the most, I used to have dreams about being in eldrich castles just like these, full of knights and monsters fighting each other. And I didn't have those dreams because the graphics were so realistic for their time, because that was like three years ago.

  • @whittyjd
    @whittyjd 4 года назад +73

    I remember as a kid getting a N64 magazine with a feature about Quake and to this day the segment on the Fiends and the nail gun are imprinted on my brain. The graphics were unbelievable for their time.
    I just remember thinking it looked so cool and scary/violent! I could never hope to get a game like this past my parents - bear in mind this was pre-internet era, so the only way to even learn anything about games was to read about it in magazines, so they had this real “mystique” about them. You could only daydream of what it would be like to actually play it.
    Now days kids can just have what they want at a click on Steam etc, they’ll never know the angst of pining for unattainable games like Quake.

    • @darthcinema1415
      @darthcinema1415 4 года назад +3

      Well that, and the games I usually see kids playing are nothing like Quake, DOOM, Duke Nukem, or even Wolfenstein. It's all about Call of Duty, Fortnite, Battlefield, PUBG, and Minecraft.

    • @snetmotnosrorb3946
      @snetmotnosrorb3946 4 года назад +2

      Well observed with the mystique, that made games so special and tantalizing. I had literally dreams of playing some videogame I wanted in the 90s.

    • @AFarmerCalledChicken
      @AFarmerCalledChicken 4 года назад

      Darth Cinema minecraft is a good wind down game, though. Highly recommend it after a game experience that makes your shoulders hurt.

    • @darthcinema1415
      @darthcinema1415 4 года назад +3

      @@AFarmerCalledChicken I actually don't hate Minecraft itself that much anymore. It's the constant parody songs, the cringy gaming videos, and the weird fanart that ruin the game for me.

    • @ЧистоеНебо-ш2ц
      @ЧистоеНебо-ш2ц 4 года назад

      True

  • @nicolasmadera5624
    @nicolasmadera5624 4 года назад +99

    30:52 "All the guards are busy holding down quarantine"
    This did NOT age well.
    Or maybe it aged TOO well.

  • @ChaosDave2
    @ChaosDave2 3 года назад +12

    I haven’t played Quake since the 90s. This took me right back. Holy cow. It really fiddled the clitoris of nostalgic satisfaction for me.

    • @jacob4189
      @jacob4189 3 года назад +2

      I’m gonna save that one for later

  • @baldeagle1171
    @baldeagle1171 5 лет назад +49

    Pro thief WHEN civvie? But really, I've been eager for this episode. I even asked for it, did you hear me down there? You done good boy!

    • @atlas8827
      @atlas8827 5 лет назад +5

      pro system shock

    • @linkeffect82
      @linkeffect82 5 лет назад

      Pro bendy and the Ink Machine.

  • @ChrisJohnson-uo6ny
    @ChrisJohnson-uo6ny 2 года назад +55

    Played Quake for the first time this year. Genuinely one of the most enjoyable gaming experiences I've had.
    Makes me wanna go fast.

    • @estefencosta1835
      @estefencosta1835 Год назад +1

      Call of Duty and the endless parade of military shooters killed what shooters were meant to be. Even the new Dooms don't really capture the feel of OG classic FPS games like Doom, Quake, Unreal Tournament, etc.
      Halo had more creativity than a military shooter but sadly taught the industry that you should only ever be allowed to carry 2 guns at a time.

  • @SageofSorrow
    @SageofSorrow 4 года назад +24

    0:50 these are by far my favorite parts of his videos lol. Anytime he does a game by id I wonder what life form John Carmack is this time lol.

  • @jb_lofi
    @jb_lofi 3 года назад +12

    Massive respect to whoever did the subtitles, seriously!! Turning them on actually adds another element to this video, as well as doing what should be normal at this point: providing assistance to people with hearing deficits.
    Great video, Civvie! ... and keep getting these videos properly subtitled, it makes a bigger difference than many realize.

  • @0neDoomedSpaceMarine
    @0neDoomedSpaceMarine 4 года назад +6

    Locking you into a room where a plate slooowly pushes you into a pit with like 12 spawns, which you'll pretty much HAVE to fight, is the funniest goddamn thing Sandy did for Quake.
    I wish I could see my own expression when I first did that on Hard.

  • @hebonky
    @hebonky 2 года назад +8

    I like how at the end there's another quad damage at the end of azure agony, even though by the time you get it all the monsters are dead.

  • @GogOnMagog
    @GogOnMagog 5 лет назад +8

    2:41 That track is called "Damnation", "Ice", or "Castle of the Damned". It is not "Parallel Dimensions" (or "The Journey", or "Slipgate Complex", for that matter).
    13:50 The track playing here is the actual "Parallel Dimensions", at about a minute and a half into the track already.

    • @observer1421
      @observer1421 5 лет назад +1

      Here I was thinking that I was the only one who noticed that!

    • @1pcfred
      @1pcfred 5 лет назад

      Actually none of the tracks have a name. Other than track02, track03 etc.

    • @GogOnMagog
      @GogOnMagog 5 лет назад +1

      @@1pcfred
      www.nin.wiki/Quake_Soundtrack#Alternate_Track_Titles
      Originally and officially they do not have titles, but for the sake of clarity the Quake community has developed titles for the tracks.

  • @RedSAM-yw8rn
    @RedSAM-yw8rn 5 лет назад +131

    10:15 so this is where "the original" rocket launcher from tf2 comes from

    • @grahamscanlan9
      @grahamscanlan9 4 года назад +5

      Loved the tf mods

    • @goobertrain8060
      @goobertrain8060 4 года назад +54

      The original Team Fortress was originally a mod for Quake

    • @QuackerHead-j
      @QuackerHead-j 4 года назад +22

      @@goobertrain8060 Yeah, pretty easy to see the original gameplay of quake in tf2 but streamlined a bunch. The scout is the jumpy scattergun-wielding maniac. Soldier is the DM pro that rocketjumps around and has the advantages of a generalist, meaning he fits in any and all situations but isn't really specialized in any of them. Pyro, engineer, sniper, heavy and spy doesn't really fit in with my argument too much but if you digged deep enough you would find something about all of them that fit. Demoman has a grenade launcher.... I thought of something else about demoman but forgot. Medic is able to heal and even overheal you which regular health pickups can't in tf2 and your health even ticks down like in quake sort of being a mobile mega-health. And yeah that's my nutjob theories about what the different classes is supposed to mean in relation to quake.

    • @TheSyntheticAbomination
      @TheSyntheticAbomination 4 года назад +11

      @@QuackerHead-j well, the original mod have the 8 clases and the Spy was a glitch that later was implemented as a class

    • @lychy645
      @lychy645 4 года назад +2

      ​@@TheSyntheticAbomination actually spy did exist back then

  • @asteroidrules
    @asteroidrules Год назад +5

    That bit about model interpolation and weapon animations tickled my brain because it's one of the issues with Quake 2's model interpolation that Valve fixed when they were building their own animation system for their modified engine. They made it so you could selectively disable interpolation between animations with a flag called "snap." It took me way too long to figure out how that worked so a ton of my early mods didn't have that and looked terrible.

  • @msd5808
    @msd5808 4 года назад +22

    I always liked the single player levels in this despite the view now that they weren't very good because the designers were unhappy while making them. I find them very interesting and fun to play through.. i love the castles and dank dungeons and wish they'd make a new quake in this style

    • @Kevin5279
      @Kevin5279 3 года назад +8

      The sentiment is mutual. Now that ID has dusted Doom Eternal they should plan for a Quake reboot in its original Lovecraftian origins

    • @exeortegarubio
      @exeortegarubio 2 года назад +7

      John Romero is planning to release a new Quake episode once he finishes Sigil II.

    • @msd5808
      @msd5808 2 года назад +1

      @@exeortegarubio Awesome! Hadn't heard that.

  • @blarno
    @blarno 5 лет назад +142

    We the people respectfully request Pro Unreal Tournament.

  • @Tehstampede
    @Tehstampede 5 месяцев назад +2

    There are 3 distinct sounds I think of when someone says the word Quake: that grenade bouncing sound, the gib sound, and that extremely satisfying yet strangely "thick" clicking sound when you pick up a backpack of ammo.

  • @michaelmartin9022
    @michaelmartin9022 5 лет назад +37

    I remember going round a friend's house to play Doom, because his dad was an architect and had a 486 and, later, a "beast" of a Pentium. I didn't even know what "pentium" was but I knew computers with them were advertised as smashing thier way out of steel cages in the pop-science magazine I used to get, so it must be good. Anyway he got Quake but I didn't find it half as entertaining as doom, but used to grin and bear it because it was newer and had "better graphics" (a technically more advanced engine, but I consider "better graphics" pushing it), so I must be enjoying it, right?
    Oddly I've never heard Quake with music, my friend's dad's PC did't have a soundcard (and I later found out he was a terminal boomer, had EVERYTHING on the desktop and a 5gb recycle bin he'd never emptied... and did all his architectual drawing by hand). My brother bought it when we got a PC in 1999 and it just didn't work on that.

    • @jeremyn2626
      @jeremyn2626 5 лет назад +15

      Yeah I felt - and still feel - like Doom was more impressive graphically. The ACTUAL 3D of Quake was and is legendary and like Civvie said, almost all engines have some of Quake in them today.
      That said, the low poly models and not having reload animations (which Doom had) made it seem like worse graphically to me.
      I also liked Doom's music WAAAAAAAAAAY better.

  • @R17inator
    @R17inator 5 лет назад +81

    Any chance we can get Pro Quake: Scourge of Armagon and Dissolution of Eternity as well?

    • @petrsauer8240
      @petrsauer8240 4 года назад +4

      No

    • @bonb0n593
      @bonb0n593 4 года назад +5

      We Need Pro TNT Evilution first

    • @sorrenblitz805
      @sorrenblitz805 3 года назад +1

      @@bonb0n593 he's not doing TNT. He scrubbed it and did Doom 3 instead because TNT was boring to him.

    • @ArcturusOTE
      @ArcturusOTE 3 года назад

      I think we should wait for Sigil Quake to happen first

  • @wulfman15
    @wulfman15 9 месяцев назад +5

    Every single soundwave that comes out of this game is beautiful.

  • @WoAS_Necksus
    @WoAS_Necksus 5 лет назад +19

    I died, and was subsequently resurrected, by the giant John Romero face (25:00)

  • @fratercontenduntocculta8161
    @fratercontenduntocculta8161 5 лет назад +23

    You know what would make my life complete? A reboot. I could only imagine how much better they could scare us with updated tech

    • @barney231
      @barney231 4 года назад

      sad but noone will buy it only quake fans dosent appeal to kid these days look at doom 4 years ago numbers were not that good

    • @just_matt214
      @just_matt214 4 года назад

      I'd try Quake 1.5 for now, then.

    • @TheMrDemonized
      @TheMrDemonized 4 года назад

      The reboot will happen sooner or later after doom games came out

    • @TheAdatto
      @TheAdatto 4 года назад

      Hopefully not like Doom3. A slow dark horror game

  • @Henskelion
    @Henskelion 3 года назад +7

    It will always trip me out how Quake uses the same noise for teleporting as Mario 64 does for entering pipes and secret portals.

    • @shyguy85
      @shyguy85 11 месяцев назад

      I always think of Mario 64 and Quake as very similar games despite them being so different

  • @elbvidya1968
    @elbvidya1968 5 лет назад +84

    John Romero may sound like a hack, but I wish all games had his level design.

    • @KopfTrommel
      @KopfTrommel 5 лет назад +19

      I just beat Daikatana for the first time the other day and honestly I'd rather replay that game then Quake 2.

    • @peppermillers8361
      @peppermillers8361 5 лет назад +3

      @@KopfTrommel with or without the patch?

    • @hodgepodge6579
      @hodgepodge6579 5 лет назад +33

      Exactly, guy gets a bad rep but all the IDSoftware games were uninspired after his firing since no one was able to push back against John Carmack's methodical approach to building a game.
      I think Daikatana's failure comes down to Romero insisting on biting off much more then he could chew for a new studio where all the devs were either burnt out or too green.

    • @KopfTrommel
      @KopfTrommel 5 лет назад +3

      @@peppermillers8361 I beat it with the patch. I honestly wasn't aware the game worked without it

    • @milosmisic89
      @milosmisic89 5 лет назад +15

      @@hodgepodge6579 I agree 100% Romero knew that x factor that made games fun and stand out. Carmack was the tech genius. Together they were unstoppable. Id games were all meh after Romero left. Great tech and engine by Carmack but no soul. On the other hand Romero had great ideas for Daikatana but his tech guys were crap so therefore many bugs.

  • @robertsides3626
    @robertsides3626 5 лет назад +92

    Civvie trying to pronounce the names of Eldritch horrors is much like trying to read the Necronomicon
    with a baseball bat.

    • @GmodPlusWoW
      @GmodPlusWoW 4 года назад +6

      "Did you say the words right this time?"

    • @Mrkabrat
      @Mrkabrat 3 года назад +2

      @@GmodPlusWoW "Well maybe I didn't say every single tiny syllable, no, but basically I said them yeah"

  • @trenchman9769
    @trenchman9769 4 года назад +4

    I remember something rather cool about the third game. That was that quake 3 arena supported compatability with crossplay, meaning someone who played on a dreamcast could play with someone on a pc in the same match

  • @Garrett0451
    @Garrett0451 4 года назад +33

    "The Vessel That Houses Energy-Based, Fourth-Dimensional Being John Carmack"
    Love it!

    • @blackmonish
      @blackmonish 3 года назад

      It's funny because it's true. lol

  • @puckoster
    @puckoster 5 лет назад +10

    that bouncing grenade sounds, aaaaaw, bring back tons of memories.
    also, quad damage + super nailgun = such a fun time

  • @GeorgeTsiros
    @GeorgeTsiros 4 года назад +5

    2:05 Options -> customize effects -> model interpolation. Someone must've mentioned it already, i'm sure...

  • @spacedoubt15
    @spacedoubt15 3 года назад +4

    It might just be the shareware version I played back in the day, but the pentagram of protection you pick up at 10:45 allowed you to explore under the moat of lava on that level, and if memory serves there was a lightning gun hidden through a portal under there.