Very interesting. Thanks for sharing. It appears that the volume viewer doesn't work properly on my installation. It opens up a white window which grows in size beyond the bottom of the screen, quite weird behaviour. I'll have to fix that before I test it out myself.
Yes, fair point. I think it’s limited to simple z-projections around a fixed axis though. I guess the point I was making was that Volume Viewer gives us a better render and more control over the opacity curve. You can also zoom in and out. But it does not let you save as a video. Hence the rather laborious method. For a quick 3D rotation though you’re absolutely right. Thanks for flagging that.
How much RAM is required to do this type of analysis? I'm finding it runs very slowly or crashes a lot of the time. Do you have a recommendation of PC spec to use the volume viewer plug in?
Hi, I made this demo on a Dell laptop with 8Gb of RAM. The desktop PCs I use have either 16 or 32Gb. I would say for any serious 3D work you should be looking at 16Gb RAM as a minimum. Oh, that laptop with 8Gb has a NVIDIA GeForce GTX 1050 graphics card. You should be looking to spend money (£200-£300) on a decent graphcs card. However, NVIDIA just changed the game. Have a look at this; ruclips.net/video/ucutmH2KvSQ/видео.html
It is very nice video. Could you please give me some suggestion how to measure the intensity of the red object in your video? Thanks!
It was a great help Mr. Daly. Thank you.
Great Video! Thx. Unrelated: it is funny to see the Steam logo here ;)
Very interesting. Thanks for sharing. It appears that the volume viewer doesn't work properly on my installation. It opens up a white window which grows in size beyond the bottom of the screen, quite weird behaviour. I'll have to fix that before I test it out myself.
I have also had problems with Volume Viewer recently. Not sure what could have changed. Maybe switch to Fiji if you are using ImageJ?
Images --> Stack --> 3D project does this kind of animation already
Yes, fair point. I think it’s limited to simple z-projections around a fixed axis though. I guess the point I was making was that Volume Viewer gives us a better render and more control over the opacity curve. You can also zoom in and out. But it does not let you save as a video. Hence the rather laborious method. For a quick 3D rotation though you’re absolutely right. Thanks for flagging that.
How much RAM is required to do this type of analysis? I'm finding it runs very slowly or crashes a lot of the time. Do you have a recommendation of PC spec to use the volume viewer plug in?
Hi, I made this demo on a Dell laptop with 8Gb of RAM. The desktop PCs I use have either 16 or 32Gb. I would say for any serious 3D work you should be looking at 16Gb RAM as a minimum. Oh, that laptop with 8Gb has a NVIDIA GeForce GTX 1050 graphics card. You should be looking to spend money (£200-£300) on a decent graphcs card. However, NVIDIA just changed the game. Have a look at this;
ruclips.net/video/ucutmH2KvSQ/видео.html
@@CraigDaly Thanks for the reply!