MASH World Node - Map Based Clusters

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  • Опубликовано: 11 фев 2025
  • A very cool feature on the World node is the ability to use maps to say where objects should be placed on a mesh; this mode works with all the other cluster goodies, like random scales & spherical collision and separation distances.

Комментарии • 39

  • @tlilmiztli
    @tlilmiztli 3 года назад +1

    2022 - still these are massive help for new Maya user. Shame you dont make them anymore but whats there is gold. Not sure if youare still even checking comments but if yes - THANK YOU!

  • @kineticmotive4466
    @kineticmotive4466 6 лет назад

    I always thought MASH was a tool to ignore, your demonstrating it's true power. Thanks dude

  • @keltart809
    @keltart809 3 года назад +1

    testing this method in maya 2020. map based with uv projection axis seems to be broken. Can't get it to distribute on white areas

  • @dubscope2246
    @dubscope2246 4 года назад +1

    how about 1.000.000 objects? not possible with mash? it takes ages to calculate the points

  • @cliffordjohnathan6140
    @cliffordjohnathan6140 3 года назад

    How about paint the area i want ? Do Maya have that function ? Thanks you.

  • @pechugaslarou3433
    @pechugaslarou3433 2 года назад

    Thanks a lot!
    One question: is there a way to keep the instances straight, oriented to Y? Say, trees on a mountain? They continue to remain crooked, maintaining the orientation of the faces of the base object.

    • @oddleen
      @oddleen 2 года назад

      I don't know if there's a better way but here's what I did: 1) Create Orient node 2) In this node, change Orient Mode to "Orient to Mesh" 3) Created a plane (this can be any mesh) and resized it so it's just as wide as the terrain. The height doesn't matter 4) Moved this plane very high up 5) Assign this plane in the Orient node created in step 1. Under "Orient to Mesh Options". I hope this helps! If anyone has a better way, I'd love to know. The only other way I can think of is to not use the World node and just alter the Distribute node type to Mesh but we can't use a map that way

  • @AresTechDirector
    @AresTechDirector 8 лет назад +1

    It just shows Input mesh in Map settings. No where to connect placement maps. Do I have the old version or something?

    • @ianwaters6035
      @ianwaters6035  8 лет назад +2

      Click on 'Map Settings' to roll down the additional options.

    • @AresTechDirector
      @AresTechDirector 8 лет назад +1

      Ah fuck.. how didn't I see that it is not rolled down. Thanks mate!
      Awesome tuts you make. Keep it up.

    • @Luxor_95
      @Luxor_95 4 года назад

      @@AresTechDirector yeap, i had the same

  • @dubscope2246
    @dubscope2246 4 года назад +1

    vertex paint and gradient don't work :(

  • @mickmeenan
    @mickmeenan 4 года назад

    Hey Ian, great tutorials, I don't know if you will see this, but is there a way when using map based clusters, for a group of trees to not calculate rotations so the trees grow straight up on a hill, as i see your Shrooms grow straight thanks

  • @Sal3DAnim
    @Sal3DAnim 6 лет назад

    thanks for the great tutorial it helps a lot, but how we can make the objects follow the mesh normal direction?

  • @stasnikitin40
    @stasnikitin40 2 года назад

    Biggest problem of the MASH network - it`s not working properly in Real World scale

  • @nourghafarji
    @nourghafarji 6 лет назад

    a like, a sub, and a big thank you!

  • @DepthEngine
    @DepthEngine 7 лет назад

    Ist there actually any way to use vertex color set information as placement map?

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Yes, both the Distribute node and World Node ecosystems don't put points where there are black vertex colours. So you can paint areas to avoid that way.

    • @DepthEngine
      @DepthEngine 7 лет назад

      Where can I define this? It actually doesen´t do enything when i paint vertex color.

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Are you using Distribute or World?

    • @DepthEngine
      @DepthEngine 7 лет назад

      Distribute. I just want scatter spheres on a plane. (as a test)

    • @DepthEngine
      @DepthEngine 7 лет назад

      Thats weird. I works, but i have some problems with the update. The effect appears only when i move the plane.
      But thanks Ian. Graet help.
      However it would be really cool, if i could define a special color set.

  • @TelevizorPro
    @TelevizorPro 8 лет назад

    Hello,
    does mash support mixed texture maps? For example when I want to use blendColors node to blend two maps (ramp and noise) mash only will see average color.

    • @ianwaters6035
      @ianwaters6035  8 лет назад +1

      Try using a Layer Shader instead. MASH uses the Maya Software Renderer behind the scenes, and it's possible that it doesn't support the blendColors node. This is certainly possible though.

  • @_revoxx_2694
    @_revoxx_2694 3 года назад

    I guess you could call them... Mashrooms

  • @JamesMauger
    @JamesMauger 8 лет назад

    Hey Ian! Love Mash and all your videos, seeing some weird behavior with UV Map Based placement. It keeps telling me I need a UV Map Helper but I can't figure out where it wants me to put this in.

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      Oh no. I think that's a bug. Work around, open get Node Editor and connect the mesh transforms worldMatrix[0] to the MASH_World.groundMatrix. Right click on a node and hit 'show all attributes' to see them all. Sorry about that.

  • @DeathDealer-DD
    @DeathDealer-DD 6 лет назад

    this seems easy to configure, than using a mash visibility node with a painted map, well it's different approach but similar result

    • @ianwaters6035
      @ianwaters6035  6 лет назад +1

      Nearly - you don't get 0.5 probability (thinning) with the visibility node. < 0.5 is off, higher is on. With map based, 0.5 is 50% chance of being on...

  • @DiademRaman
    @DiademRaman 8 лет назад +1

    can you do tutorial using trails and python from mash? BTW you give the best mash tutorial.

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Do you have an example of the kind of thing you want as an end product? Thanks :)

  • @李高翔-z7b
    @李高翔-z7b 7 лет назад

    I haven't world button.Why?

  • @dubtube6691
    @dubtube6691 4 года назад +2

    Nice for small things but not suitable for millions of objects

    • @hakanaydin3925
      @hakanaydin3925 3 года назад +1

      Yet this node is called "world" and is less powerful than the normal "distribute" node. Can't even have an interactive viewport with a last gen computer and more than 5000 iterrations in this node. What a piece of shit this software is, it's incredible.

    • @dubtube6691
      @dubtube6691 3 года назад +1

      @@hakanaydin3925 lol right

  • @Bugulab
    @Bugulab 7 лет назад

    Hi Ian. Thanks for your efforts, great tutorials and plugin!
    I see you are using noise and ramp textures here, which are maya's procedural maps. Can a bnw raster texture be used instead?

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Of course, just add a File node instead of a shader. :)

    • @Bugulab
      @Bugulab 7 лет назад

      That's great! Thank you!