Red Alert Remastered - Allies Mission 11 - Naval Supremacy [Hard]
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- Опубликовано: 11 сен 2024
- Command & Conquer: Red Alert Remastered Mission Speedrun / Walkthrough Video.
Mission 11 in the Allies / Allied / GDI campaign.
Mission Name: Naval Supremacy (North) / Welcome to the Soviet Union
Map Name: Allies 11 A / SCG11EA
Hard difficulty, Fastest game speed
Mission briefing:
Our assault on the USSR is underway, although our efforts are being hindered by large pockets of soviet armor. To counter this we need to move warships up the Volga river, but there is a bottleneck near Volgograd which you must clear so our naval vessels can move in. Good Luck.
Ha! That gang of Mammoths were stomped by a bunch of light tanks! XD
idk why youtube recommended me these but damn - viewed all of them so far
I admire your C&C Remastered videos to this day and still watch them. Great strategies, great guides, great speedruns!
Yeah he f*** them up😁 I used to love this game back in the day
Every time I watch your videos I keep thinking "Wish I'd thought of that". This mission by reputation can be fun to get your head round as it's all about what should be prioritised. There was so much I'd forgotten about this mission when I tried it earlier on. Lol I'd squandered all my resources and had to resort to using the 2nd Island overseas. I eventually wrecked both bases but undoubtedly with more effort than necessary :D
Haha that's what I did
This mission took me like an hour to beat. You did it in less than like 10 minutes. lol... learned a lot from watching you play. Well done.
The ships in this game are so dumb. I tell one Destroyer to attack Tesla from a safe distance. Cool, it works, but the enemy heals the Tesla equally fast. So I'll order another Destroyer to shoot it. The Destroyer be like "Naaah, lemme just cruise right next to it..."
yep, that's Red Alert 1 😎
Since remastered seems to have made you active and responsive here, I've been meaning to ask a dedicated player about this mission.
Do you know what the triggers are, which govern the Command Center + CY base on the eastern half of the map? Sometimes it never awakens, other times it awakens. Ever since I was a kid, I wanted to know how to wake it up at my choosing, so it could fight against my landing, and not go dormant.
I think it starts up when you land on the island. Maybe when you attack it, as well.
@@StuGames Maybe, but I didn't attacked or went to the other Island. It started becoming active when I destroyed the larger base
@@NJohnGA10 Maybe it also starts after some time has passed. You'd need to look at the map scripts in an editor to be sure.
@@NJohnGA10 I think it might become active after an hour (in terms of the timer). I didn't do anything to it either but within the hour they started building things there.
You must be Ra2 pro player i know it. cuz you controls the miners so good
this is way harder to control than RA2
@@shepherdlavellen3301 True
i finished gdi you are awesome at the game
Does clicking on the same enemy to attack multiple times fix some sort of pathing issue or do you just have ADHD or something?
lol this
this game is 25 years old, if you trust that clicking once will make units do what you want you're in for a bad time :)
you sound upset. are you okay?
The map puts us in Saint Petersburg, Not Volvograd.
Interesting.
@@Freakazoid12345 In the play station versión it was Volvograd. I don't know what they wanted, the dialogue Said Saint Peterburg, briefing text Said Volvograd...
Even the old PC versión had you at Volvograd ir I'm not mistaken.
Anyway...
@@das81 Playstation Command & Conquer? were you poor? LOL jk. I had C&C1 and RED ALERT for PS1. It was fun linking them at my friends house since his bedroom TV was so close to the living room TV. It was nice cause I got the living room TV and it was bigger then his bedroom TV lol ;)
Why do you build so many ore refinerys when 3 ore trucks can successfully use one ore refinery
You want at least one per harvester near a particular ore field, otherwise when three trucks finish and go to drop off, one will go to the nearby one and the other two will drive across the base to the nearest un-targeted refinery, which is a waste of time. Harvesters are not smart and will not wait in line for their nearest refinery, even if that'd be quicker than driving across half the map for whichever one is free the moment they're full.
what is the rationale for building double factories?
faster production!
Any reasons or tactics behind building light tanks?
PS. I like the new light tank gun sounds better.
Light tanks are faster and do more damage, but have less HP and range. Both tanks are good depending on the situation. I like medium better for large armies, and light tanks for small armies.
Stu Thanks for the reply. I’ve never knew light tanks do more damage. It’s been so long, the only experience was the Win95 RA.
Lights are sort of like little glass-cannons relative to mediums.
Also they can only throw jabs (short range.)
@@StuGames's right. For those wanting raw numbers - From a Reddit thread:
Values:
Light Tank 700c/ Medium Tank 800c/ Heavy Tank 950c/ Mammoth Tank 1700c:
Damage = 25 / 30 / 30 / 40
ROF = 40 / 50 / 70 / 80
Range = 4 / 4.75 / 4.75 / 4.75
Projectile = Cannon / Cannon / Cannon / Cannon
Proj Speed = 40 / 40 / 40 / 40
Warhead = AP / AP / AP / AP
Burst (i.e. Shots) = 1 / 1 / 2 / 2
Health (All Heavy Armor) = 300 / 400 / 400 / 600 (+self heal to 50%)
Unit Speed = 9 / 8 / 7 / 4
Additionally, Lights get a 2.25x build time bonus with two factories to a Medium's 2x. Therefore, to really kick ass as an Allied player, you spam Light Tanks. You can get 8 LTNKs for the cost of 7 MTNKs - that's eight shooters out on the field, dishing 75 damage per second, decreasing by 9.375DPS for each unit killed, compared to seven shooters dealing 63DPS decreasing by 9DPS for each unit killed. The 7 LTNKs would have 2400 total Strength (HP), while the MTNKs have 2800 total Strength.
Ergo, vanilla, the light tank is the better unit for most situations, especially if Micro'd (micro-managed) to Q-Fire (Moving Fire) and dodge hits, a skill someone like Stu is easily capable of.
@@StuGames I like mixing both of them into one big force confusing the hell out of Russian Heavy and Mammoth tanks. They be like Glorious Stalin promised us that our tanks would be superior to any allied tank threat. Fails to mention that although individually are inferior to soviet armour there is just so dam many of them that they swarm us. Damn you Stalin for failing to see or mention this oversight !.
It's Remastered, why not play it in 4K?
I guess some people are nostalgic about old games and don't see the flaw at all. There's plenty of 4K content for you to consume.
how you spped up game?
In options...
Bez bazarowego tłumaczenia to nie to samo...
One of the most stupid mission
I'm trying to figure out how to beat it with WeMod but it won't let me.