this game weird way to do handling on weapons + strong recoils + low frame rate cuz this game is heavy + flintch + bad scopes, makes lots of weapons a NO NO for me.
17:39 Parallax. Funny things of "True 3rd person view". War Thunder players know this too well. I mean, moving reticle shows where your barrel is pointing. It is projection of your barrel. Since you're aiming at close target on far background (sky) - you are seeing these jumps. It works for primary weapons. Don't even let me get started how bad it is on turrets, mechs and everything else
While it did do that after each shot he took, a few seconds before, it seemed to go between 2 points on the Illuminate. It kept snapping between the head and their weapon or shoulder for some reason.
@dead-chan1892 arrowhead is using a stupid engine made from an everest of spaghetti. You can tell that the reason why scopes were always off is why we can't have a working non-shit third person aim.
Interesting, and glad more people are noticing this. Do you think parallax is all it is though? I've seen the reticle seemingly get stuck on inanimate objects, and it's especially bad with the overseers since it can get stuck on their armor. Aim for the head, reticle stuck on the chest plates, and such.
They don't care and the fact that no ine is using it means it is being used equally as much as all the other junk weapons and strategiems and so AH's internal metrics flag this as "balanced". Why do you think they always nerf stuff that doesn't need it? Becuasr it's being used. When was the last time they buffed something that's unused? Never.
Two dudes with the anti tank emplacement can keep ships from ever even unloading. Went a whole mission without firing a single shot or using a stim. Felt amazing
the mines are not too bad but your placement is very strange, you need to place the mines in open areas between you in the enemy. if you are defending in objective stand on the object and throw the mines in front of the approaching enemy, and you can also reposition yourself to guide groups of enemies into minefields. very.. strange mine strategies you used in this vid lol
Yo Ohdough I remember in one of your videos you talked about a high calorie muffin. you mind sharing what the name of it was? I'm hard capped at my weight and could use the boost
They work on defense missions which make sense.... because its a defensive stratagem but they do need to lower cooldowns at the bare minimum if they want it to stay relevant.
Mines are extremely bad and often ruin/zone you out wow who would have known. Every second soent developing that trash was pisisng into a black hole. What a waste of human life and talent
They would be better if you could activate them with a detonator or they automatically blow up once the cooldown is up again. That being said the Dough man wasn't really using mines that much. Ran around for like 3-4 minutes before remembering he had mines to use...
@@LaserTractor It would be a bit more fun if they had short cooldowns and spread less mines and had charges of them like Eagles in a way. Have them show up on maps. Give the Helldiver a trigger to remote detonate them. Anti Tank Mines shouldn't impact Helldivers unless they are in a vehicle.
I would with zero hesitation take a second stratagem that did nothing but flip the car over LMAO
Don't give them ideas
a perfectly places orbital precision strike?🤔
Ideally make it so 2 or more people can flip it, promotes team work
@@OhDoughjust make it an armor passive to flip the car, or use a "team reload" to flip🤓
@@EP_mcsolo players 💀💀💀
“Let’s do all mines, this will be fire”
*the nefarious elevated overseer* 🙂
Wait are you not meming about saluting the flag making it go faster
Its true saluting makes the flag go faster
Yeah it cuts like 12 seconds in total. It's not a lot, but given how boring thr objective is 12 seconds is a lifetime
Saluting makes flag go faster! I repeat guys! It's a very important mechanic!
this game weird way to do handling on weapons + strong recoils + low frame rate cuz this game is heavy + flintch + bad scopes, makes lots of weapons a NO NO for me.
Yes, when framerate drops to 40 it’s frustrating to play against flying units, especially Overseer is way too tanky
"just get better pc bro"
17:39 Parallax. Funny things of "True 3rd person view". War Thunder players know this too well. I mean, moving reticle shows where your barrel is pointing. It is projection of your barrel. Since you're aiming at close target on far background (sky) - you are seeing these jumps.
It works for primary weapons. Don't even let me get started how bad it is on turrets, mechs and everything else
While it did do that after each shot he took, a few seconds before, it seemed to go between 2 points on the Illuminate. It kept snapping between the head and their weapon or shoulder for some reason.
@ spaghetti code is also a thing
@dead-chan1892 arrowhead is using a stupid engine made from an everest of spaghetti. You can tell that the reason why scopes were always off is why we can't have a working non-shit third person aim.
Interesting, and glad more people are noticing this. Do you think parallax is all it is though? I've seen the reticle seemingly get stuck on inanimate objects, and it's especially bad with the overseers since it can get stuck on their armor. Aim for the head, reticle stuck on the chest plates, and such.
their grenade and their purple explosive barrel have deceptively large AoE, i agree
The thumbnail is literally Dune
I still dont understand how they justify that ridiculous cooldown timer. They have the metrix. Nobody plays with them. What are they doing?
They have the metrix but you didn't consider one important question - do they care?
They don't care and the fact that no ine is using it means it is being used equally as much as all the other junk weapons and strategiems and so AH's internal metrics flag this as "balanced". Why do you think they always nerf stuff that doesn't need it? Becuasr it's being used. When was the last time they buffed something that's unused? Never.
How can dough just run right into the objective with 20 overseers and not get sniped
Illuminate defense mission are hard to complete if you bring the wrong stratagems
Two dudes with the anti tank emplacement can keep ships from ever even unloading. Went a whole mission without firing a single shot or using a stim. Felt amazing
17:32 im so glad the purifier exists for situations like this, why is the "bullet graze" on overseer helmets so damn big?
21:46 Wait the whip, the whip... BOOM!
the mines are not too bad but your placement is very strange, you need to place the mines in open areas between you in the enemy. if you are defending in objective stand on the object and throw the mines in front of the approaching enemy, and you can also reposition yourself to guide groups of enemies into minefields. very.. strange mine strategies you used in this vid lol
If you care about gameplay enough to play mines "well" you'd take anything but mines becuase mines are just worse at everything than everything else
Mines are memes.
just waiting for AH to drop the MO for hover mines
it's the only thing keeping this loadout from being the only thing players use.
People who kick for no good reason are MiG15s.
Why haven’t they added gas mines lol those have been completed for like 4 months
11:30 Missed flamethrower.
Bouncing betty mines would be kinda neat
Yo Ohdough I remember in one of your videos you talked about a high calorie muffin. you mind sharing what the name of it was? I'm hard capped at my weight and could use the boost
It's just a chocolate chip muffin from HEB. They come in a 4 pack: 510 calories per muffin. Liquid calories are also an option like Juices and teas.
Brother i thought we established explosive no good on barriers, its the projectile doing the work
The what?
@@LaserTractor He means that the illuminate shields don't take explosive damage, only ballistic. So the mines are nearly useless against harvesters
@@Isaaczsf nah, harvesters take full explosive dmg.
It's only "ufo" landed ship-bases don't
Thumbnail is a banger
He turned it from a running sim to a driving sim lol
Gas is the best. It will kill medium and small enemies, but the cooldown is insane. It is like a C tier stratgem with a cooldown that is 3x too long.
Wow mines are not good?!?!? No way
I will always kick anyone who drops into my game with mines. You deserve it. Go play solo if you want to grief and waste tjme and piss people off
"Mines B tier" every time he uses mines he either dies to them or it makes the objective harder. The hell is C tier original airburst?
They are doable strat-less. Frankly none of their enemies really need strats to kill.
hi dough
wheres your hat 😭
The Sam sites definitely make it too easy and less fun.
I wish AH just gave up on mines and removed them from the game. It's not a top down shooter. They made sense in hd1.
They work on defense missions which make sense.... because its a defensive stratagem but they do need to lower cooldowns at the bare minimum if they want it to stay relevant.
❤
Mines are extremely bad and often ruin/zone you out wow who would have known.
Every second soent developing that trash was pisisng into a black hole. What a waste of human life and talent
They would be better if you could activate them with a detonator or they automatically blow up once the cooldown is up again.
That being said the Dough man wasn't really using mines that much. Ran around for like 3-4 minutes before remembering he had mines to use...
They should not be triggered by helldivers. Boom problem...NOT solved. Mines are boring af
@@LaserTractor It would be a bit more fun if they had short cooldowns and spread less mines and had charges of them like Eagles in a way.
Have them show up on maps. Give the Helldiver a trigger to remote detonate them. Anti Tank Mines shouldn't impact Helldivers unless they are in a vehicle.