helldivers 2 - Don't run all mines vs illuminate [solo, super helldive]

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  • Опубликовано: 11 янв 2025

Комментарии • 66

  • @YourLocalMedic
    @YourLocalMedic 16 дней назад +66

    I would with zero hesitation take a second stratagem that did nothing but flip the car over LMAO

    • @OhDough
      @OhDough  16 дней назад +42

      Don't give them ideas

    • @cyclo_17
      @cyclo_17 16 дней назад +1

      a perfectly places orbital precision strike?🤔

    • @EP_mc
      @EP_mc 16 дней назад +11

      Ideally make it so 2 or more people can flip it, promotes team work

    • @Soggysenpai
      @Soggysenpai 16 дней назад +3

      ​@@OhDoughjust make it an armor passive to flip the car, or use a "team reload" to flip🤓

    • @LaserTractor
      @LaserTractor 16 дней назад +1

      @@EP_mcsolo players 💀💀💀

  • @Venalii1
    @Venalii1 16 дней назад +9

    “Let’s do all mines, this will be fire”
    *the nefarious elevated overseer* 🙂

  • @YourLocalMedic
    @YourLocalMedic 16 дней назад +22

    Wait are you not meming about saluting the flag making it go faster

    • @vLofii
      @vLofii 16 дней назад +13

      Its true saluting makes the flag go faster

    • @matthewdeklerk3457
      @matthewdeklerk3457 16 дней назад +8

      Yeah it cuts like 12 seconds in total. It's not a lot, but given how boring thr objective is 12 seconds is a lifetime

    • @LaserTractor
      @LaserTractor 16 дней назад

      Saluting makes flag go faster! I repeat guys! It's a very important mechanic!

  • @hyperduplafly2941
    @hyperduplafly2941 16 дней назад +23

    this game weird way to do handling on weapons + strong recoils + low frame rate cuz this game is heavy + flintch + bad scopes, makes lots of weapons a NO NO for me.

    • @AlaiasAlias
      @AlaiasAlias 16 дней назад +3

      Yes, when framerate drops to 40 it’s frustrating to play against flying units, especially Overseer is way too tanky

    • @Courierr6
      @Courierr6 16 дней назад +1

      "just get better pc bro"

  • @LaserTractor
    @LaserTractor 16 дней назад +6

    17:39 Parallax. Funny things of "True 3rd person view". War Thunder players know this too well. I mean, moving reticle shows where your barrel is pointing. It is projection of your barrel. Since you're aiming at close target on far background (sky) - you are seeing these jumps.
    It works for primary weapons. Don't even let me get started how bad it is on turrets, mechs and everything else

    • @dead-chan1892
      @dead-chan1892 15 дней назад +1

      While it did do that after each shot he took, a few seconds before, it seemed to go between 2 points on the Illuminate. It kept snapping between the head and their weapon or shoulder for some reason.

    • @LaserTractor
      @LaserTractor 15 дней назад +1

      @ spaghetti code is also a thing

    • @matthewdeklerk3457
      @matthewdeklerk3457 15 дней назад +3

      ​@dead-chan1892 arrowhead is using a stupid engine made from an everest of spaghetti. You can tell that the reason why scopes were always off is why we can't have a working non-shit third person aim.

    • @Johnny_Golgotha
      @Johnny_Golgotha 14 дней назад +1

      Interesting, and glad more people are noticing this. Do you think parallax is all it is though? I've seen the reticle seemingly get stuck on inanimate objects, and it's especially bad with the overseers since it can get stuck on their armor. Aim for the head, reticle stuck on the chest plates, and such.

  • @MrSierra116
    @MrSierra116 15 дней назад +5

    their grenade and their purple explosive barrel have deceptively large AoE, i agree

  • @sonicblackhole3559
    @sonicblackhole3559 16 дней назад +9

    The thumbnail is literally Dune

  • @AsterSea
    @AsterSea 16 дней назад +14

    I still dont understand how they justify that ridiculous cooldown timer. They have the metrix. Nobody plays with them. What are they doing?

    • @LaserTractor
      @LaserTractor 16 дней назад +5

      They have the metrix but you didn't consider one important question - do they care?

    • @matthewdeklerk3457
      @matthewdeklerk3457 15 дней назад

      They don't care and the fact that no ine is using it means it is being used equally as much as all the other junk weapons and strategiems and so AH's internal metrics flag this as "balanced". Why do you think they always nerf stuff that doesn't need it? Becuasr it's being used. When was the last time they buffed something that's unused? Never.

  • @mcdull68
    @mcdull68 15 дней назад +6

    How can dough just run right into the objective with 20 overseers and not get sniped

  • @xMikeDezzyx421
    @xMikeDezzyx421 15 дней назад +4

    Illuminate defense mission are hard to complete if you bring the wrong stratagems

    • @flicksquip1961
      @flicksquip1961 14 дней назад +1

      Two dudes with the anti tank emplacement can keep ships from ever even unloading. Went a whole mission without firing a single shot or using a stim. Felt amazing

  • @bigman2200
    @bigman2200 16 дней назад +2

    17:32 im so glad the purifier exists for situations like this, why is the "bullet graze" on overseer helmets so damn big?

  • @InfamousHawk
    @InfamousHawk 16 дней назад +2

    21:46 Wait the whip, the whip... BOOM!

  • @SaxPanther
    @SaxPanther 15 дней назад +9

    the mines are not too bad but your placement is very strange, you need to place the mines in open areas between you in the enemy. if you are defending in objective stand on the object and throw the mines in front of the approaching enemy, and you can also reposition yourself to guide groups of enemies into minefields. very.. strange mine strategies you used in this vid lol

    • @matthewdeklerk3457
      @matthewdeklerk3457 15 дней назад +2

      If you care about gameplay enough to play mines "well" you'd take anything but mines becuase mines are just worse at everything than everything else

    • @big_petebear8535
      @big_petebear8535 12 дней назад

      Mines are memes.

  • @IBASteve
    @IBASteve 14 дней назад +5

    just waiting for AH to drop the MO for hover mines

    • @OhDough
      @OhDough  14 дней назад +2

      it's the only thing keeping this loadout from being the only thing players use.

  • @pehenry
    @pehenry 16 дней назад +3

    People who kick for no good reason are MiG15s.

  • @cd8086
    @cd8086 16 дней назад +4

    Why haven’t they added gas mines lol those have been completed for like 4 months

  • @blockedjuser1272
    @blockedjuser1272 15 дней назад +2

    11:30 Missed flamethrower.

  • @tylersmith9942
    @tylersmith9942 14 дней назад +1

    Bouncing betty mines would be kinda neat

  • @bentlyman1
    @bentlyman1 15 дней назад +3

    Yo Ohdough I remember in one of your videos you talked about a high calorie muffin. you mind sharing what the name of it was? I'm hard capped at my weight and could use the boost

    • @OhDough
      @OhDough  15 дней назад +5

      It's just a chocolate chip muffin from HEB. They come in a 4 pack: 510 calories per muffin. Liquid calories are also an option like Juices and teas.

  • @splashyatom22
    @splashyatom22 15 дней назад +4

    Brother i thought we established explosive no good on barriers, its the projectile doing the work

    • @LaserTractor
      @LaserTractor 15 дней назад

      The what?

    • @Isaaczsf
      @Isaaczsf 14 дней назад

      @@LaserTractor He means that the illuminate shields don't take explosive damage, only ballistic. So the mines are nearly useless against harvesters

    • @LaserTractor
      @LaserTractor 14 дней назад

      @@Isaaczsf nah, harvesters take full explosive dmg.
      It's only "ufo" landed ship-bases don't

  • @vincentdeluca4485
    @vincentdeluca4485 14 дней назад +1

    Thumbnail is a banger

  • @ceddysaid3432
    @ceddysaid3432 16 дней назад

    He turned it from a running sim to a driving sim lol

  • @maxwellvindman7212
    @maxwellvindman7212 15 дней назад +1

    Gas is the best. It will kill medium and small enemies, but the cooldown is insane. It is like a C tier stratgem with a cooldown that is 3x too long.

  • @CJM738
    @CJM738 16 дней назад +4

    Wow mines are not good?!?!? No way

    • @matthewdeklerk3457
      @matthewdeklerk3457 15 дней назад

      I will always kick anyone who drops into my game with mines. You deserve it. Go play solo if you want to grief and waste tjme and piss people off

  • @benfields8044
    @benfields8044 16 дней назад +1

    "Mines B tier" every time he uses mines he either dies to them or it makes the objective harder. The hell is C tier original airburst?

  • @maxwellvindman7212
    @maxwellvindman7212 15 дней назад

    They are doable strat-less. Frankly none of their enemies really need strats to kill.

  • @x_sable2308
    @x_sable2308 16 дней назад +2

    hi dough

  • @Courierr6
    @Courierr6 16 дней назад

    wheres your hat 😭

  • @CharliMorganMusic
    @CharliMorganMusic 16 дней назад +2

    The Sam sites definitely make it too easy and less fun.

  • @big_petebear8535
    @big_petebear8535 12 дней назад

    I wish AH just gave up on mines and removed them from the game. It's not a top down shooter. They made sense in hd1.

    • @stephenking3472
      @stephenking3472 11 дней назад +1

      They work on defense missions which make sense.... because its a defensive stratagem but they do need to lower cooldowns at the bare minimum if they want it to stay relevant.

  • @peice-xn5945
    @peice-xn5945 16 дней назад +2

  • @matthewdeklerk3457
    @matthewdeklerk3457 16 дней назад +4

    Mines are extremely bad and often ruin/zone you out wow who would have known.
    Every second soent developing that trash was pisisng into a black hole. What a waste of human life and talent

    • @Sombriage
      @Sombriage 16 дней назад +4

      They would be better if you could activate them with a detonator or they automatically blow up once the cooldown is up again.
      That being said the Dough man wasn't really using mines that much. Ran around for like 3-4 minutes before remembering he had mines to use...

    • @LaserTractor
      @LaserTractor 16 дней назад +1

      They should not be triggered by helldivers. Boom problem...NOT solved. Mines are boring af

    • @Sombriage
      @Sombriage 15 дней назад +1

      @@LaserTractor It would be a bit more fun if they had short cooldowns and spread less mines and had charges of them like Eagles in a way.
      Have them show up on maps. Give the Helldiver a trigger to remote detonate them. Anti Tank Mines shouldn't impact Helldivers unless they are in a vehicle.