("Repair" Update) Rebel and Imperial Specialists- Expansion Breakdown. Star Wars Legion.
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- Опубликовано: 16 окт 2024
- A breakdown of the keywords and abilities associated with the Rebel and Imperial Specialist Upgrades.
We have updated the section of REPAIR where we talk about vehicle damage tokens. 11:20
Another great video guys well done. keep up the good work.
For the comms upgrade, u get to still use the comms card even though the comms unit died, since the upgrade adds a comms upgrade to the upgrade listing on the unit
I literally just painted my Rebel specialists, y’all are starting to freak me out with the timing of your videos 🤣 great work
I know. They look good!
@@legionvisualguide2270 lmao thank you
Wow, best channel to date for a new player!
Fantastic Visual Guide! cant wait for more just like this!
Fantastic content! 🙌🏽
Keep the solid content coming
Thanks for the guide. They are very helpful. Where did you guys get that awesome ghillie suit owlbear looking mini? I need one.
Thanks for the video.
Can you guys do a video on Droidikas? Me and my buddy have questions about rollout and shields, thank you!
I'm gonna be honest. They are like 15th in the queue right now. Its gonna be a while. Sorry dude.
@@legionvisualguide2270 no worries brother no rush, just a suggestion. I'm glad you have videos planned out I look forward to seeing them :)
when using a medical droid on a multi-wound multi-model unit that has a model with wounds and a defeated mini, can you choose to revive (providing the model was defeated that round) instead of removing a wound from one of the existing models? i.e. if wookies or royal guards lost 2 models in one turn and took a wound on the remaining model, and you had two unit with medical droids, could you revive the downed models, and potentially have a 3 man unit, with each model only having 1 wound left?
"mini with at least one wound token assigned to it is
wounded. When assigning wound tokens, wounded minis
must be chosen to suffer wounds before minis that do not
have wound tokens. If the unit leader is wounded, it must
be chosen to suffer wounds before minis that do not have
wound tokens. If two or more minis in the same unit are
wounded, the unit with more wounds must be chosen to
suffer wounds before minis with fewer wounds."
In that case the next wounds coming in would have to go to the wounded character before the nobodies die again. Very interesting case study.
@@legionvisualguide2270 so it is possible then, the med droid card lets you choose between revive and remove a wound when both options are available? I'm just thinking, say you have two rebel trooper units with med droids, and a unit of wookie warriors, and it's round 6. Your wookies just suffered 8 wounds in one attack from the imps last activation, leaving them on just their unit leader with one wound left. Instead of healing two wounds on the unit leader, the rebels can choose to revive the dead wooks, that way you can have a stronger range attack with the wookies? It seems like the RRG definition would make you heal them off the wounded guy first, but I can't seem to find anything that says you have to remove wounds from a wounded model if reviving models is also an option when treating that unit.
@@elilieb2073 if there's no rule against it...
Disappointing that the Imperial Officer looks like Xenia Onatopp in the artwork but the figure is pants. There are alternatives for 3D printing, though.